Double Agent
From the outside looking in - February 22, 2001 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Do the Karma Police enforce Instant Karma, or is that what they're trying to persecute? I was never real clear on that. Don't say we didn't warn you.

Not a heck of a lot to talk about in the games universe at the moment, I guess everybody's still waiting for ZOE and the second wave of PS2 games to hit. Which reminds me, maybe I need to get some preorder money down or something... nah, there's always a surplus of PS2 software, if not hardware. And worst case scenario, I can bitch entertainingly about not having a copy of the game in an intro.

Onward.

An unrespectable form of entertainment
Chris:

"Perhaps when TV shows show gaming as it really is, that's a sign that public (the media's) perception is that it's a respectable form of entertainment."

Gaming as it really is? A respectable form of entertainment? But it isn't. Not at all. How can it be respectable when we so readily admit that as we grow older, we must leave it mostly behind? How can it be respectable when Joe Six-Pack buys his console for GoldenEye, and not for any story, but for a never-ending cycle of death-matches? How can it be respectable when most of its best-selling games are nothing but interactive versions of sports we can't play and the dregs of television? How can it be respectable when the people's government assumes that it is both childish and dangerous?

Don't get me wrong--some games are more than just DONK-DONK-DONK. Some of them are a damn site finer, as literature and entertainment, than many of the books that are and have been printed. But even so, that isn't most games. Most games are not significantly more entertaining than Pac-Man, and serve exactly the same purpose: burn a little time, be a little entertained. Donk Donk Donk.

The really disturbing thing about the use of those sound effects is not how wrong they are, but how right they might be, as much as we the obsessed are unwilling to admit it.

--DarkLao

P.S. Damn, man. Did an Objectivist run over your dog? I'm not a fan of it either, but mercy-killing? Ouch. I think it'd be sort of funny if the movie tanked, Sakaguchi resigned again, then ended up directing games with the official title, "Junior Assistant Mailroom Flunky".

That's a fairly harsh, but unfortunately, also fairly accurate view of the situation. For every FF8, there's another Tomb Raider, for every Vagrant Story, there's another wrestling game. But at the same time, I'd argue that that's not terribly different from nearly any other medium - most movies are crap, and yet movies as a whole recognized as art. I'd also say games as a whole are still way better than TV as a whole. The point is that you judge a medium by the top of the bell curve, not by the middle, or even better, by what the medium's capable of, rather than what it's currently doing.

*Sniff*... and yeah, an Objectivist did run over my dog... poor Fluffy...

For the 133t only *Lunar 2 spoilers*
Fortunately (I'll get to why later), very, very niche. At least if we're talking RPG's. Everyone I know who isn't a gamer has absolutely no idea what games are like these days. It really is still pong or Pac man to them. It's not just old people, either. Even younger people like my sister will walk in on me playing Lunar 2, look at the screen, blink a few times, walk out, and go watch Much Music. There's just no desire to know anything at all about games.

But then, why should there be? My knowledge of cars is limited to changing the tires or giving it more go-go juice, I couldn't tell you what the rules of most sports are, and I can barely name all 10 provinces and, ummm, 3 (I guess) territories, let alone their capitals. I don't know who the popular bands are today, and I don't care. My fashion decisions are limited to which pair of jeans to wear with which white tee shirt.

But I can write C++ and Assembly code in my sleep, haven't played FFIV in over 5 years but still remember the location of every last treasure chest, and could tell you right down to the last 1 and 0 how your PC adds two numbers or counts the length of a string.

But that's because I'm a geek (and I certainly mean that in a positive way). Other people aren't. Why should they share our interests? What makes video games in general (and RPG's in particular) so important? It's just another hobby. Yes I almost cried when Lucia left Hiro to go back to the Blue Star, but other people cried during that Titanic movie (that I still haven't seen, and never will), while I probably would have been rolling on the floor laughing.

But you know what? I like it this way better. Like most elitists, I like my bands obscure and my anime subtitled. And I certainly don't want everyone to be playing what I'm playing! Why, then I'd be just like everyone else! I don't know if my fragile ego could take that kind of a blow! I need to maintain the fiction that I'm better than the general public after all, and if role playing games have to stay niche to satisfy that end, then so be it! </sarcasm>

Cory, who loves himself better than you.

For sure - it'd be far better for games to remain an under-respected niche than for them to be completely popularized and watered down. I don't think most of us play games to be unique (considering the social stigmata associated with them, you'd have to be crazy to) but being part of a relatively small fan community isn't a bad thing either. Games are important, all you have to do is look at the sales figures to verify that, and maybe if people aren't recognizing them, it's their loss, not ours.

It's a labeling issue
CJ,

Well, I'd assume the majority of people do not know/do not want to much about games because of the fact that my own parents STILL insist on calling every game system I've ever owned a "Nintendo". This is despite the fact that they've bought me six different consoles over the course of what, ten years? And it's not just them, it's every adult over the age of 30 that I have ever met.

Yeah, maybe it's not that big a deal. After all, we gamers are in the vast minority here. But I don't think that that outdated label helps them view videogames in a different light than the one they might have held in the late 80s. I'd like to think this genre of entertainment has matured a bit sense the Nintendo era. But maybe that's just me.

-Red Raven, who owned a Nintendo for only 2 years

It's interesting, but "Nintendo" seems to have entered the public lexicon in the same way that "Xerox" and "Kleenex" did, so that the term's become so popular that people are only able to think of a whole family of products by a single brand name. The problem is, I'm not sure you can uncouple the success of video games from that holdover naming - if Nintendo had never been popular enough to burn itself into the public memory like it did, games might still be stuck in the limbo they occupied in the early 80's between the 2600 and NES. And with the PS2 (and soon the X-Box) bending over backwards to get inside every home in America, I don't think people will be calling all consoles "Nintendos" for much longer.

Conspiracy Theory
"Perhaps when TV shows show gaming as it really is, that's a sign that public (the media's) perception is that it's a respectable form of entertainment. Heh, that'll be the day."

Yea.. it will. Think about it. Why in the world would the television industry want to show games as they are?

More people playing games = less people watching TV. If I were producing a TV show I certainly wouldn't want to have some beautiful music from an RPG playing in the background. Next week people might be playing that RPG instead of watching my show.

Of course its just as likely that the television industry is just ignorant when it comes to modern games but conspiracies are more fun..

Trent (who recalls hearing music from Punchout on a show years ago.. I think it was Punchout)

Possible, but kinda unlikely. Still, make your own call on the issue - maybe CBS, NBC, ABC and FOX really do have some sort of vendetta against the PSX.

Lack of focus
Yo Chris,

Yes, even with the FFVII and VIII media blitz, the widely publicized Dreamcast, and the sure attention the FF Movie will bring, we gamers are a niche group. While some games have surely reached the mainstream, they are often simpler titles like wrestling or skateboarding.

We're in the same boat as comic books. No one sees it as a viable forum for conveying serious thought. I admit there're no games that match the simplicity and tragedy of Death of a Salesman, but they're better than most of the stuff Dickens wrote. Much as he was paid by the word, our games are filled with random battles that separate the story from gameplay. Since the focus is on a mix between story and interaction, RPG's will likely never be able to hold the same focus on narrative as books can.

Another strange thing to think about is origin. There are famous books we read from authors of most countries. However, RPG's are almost exclusively Japanese. Until we can get a real mix of games from more countries, I don't think that we'll see games (like literature) as varied. I just hope I'm still around to experience it.

--The Steve

As Jeremy Parish pointed out a while back, we might be looking at this the wrong way, assuming that games have to give us stories and ideas on par with movies or books to be legit. (And I think they are capable of doing so... eventually.) But maybe the real genius of games is simply in their gameplay - Tetris is no Hamlet, but why should it be? It's a brilliant work that's likely to be around just as long as Shakespeare, if not far longer. Super Metroid is no Alien, but it's just as evocative in many ways. I'd still like to see games exist as more of a fusion of great gameplay and story (MGS, anyone?) but one out of two ain't bad.

Generation gap I
Hey Chris.

In my opinion I think games in general have made very little impression on society. This is in a way odd, since video games now rival Hollywood in sales, but nevertheless, even among those who play games somewhat frequently, there are very few who take them seriously. Take a random gamer who buys a couple of games a year, and tell them that you're going to buy a video game soundtrack, and you're guaranteed a wierd look. Try postulating that games are themselves are an art form in their own right, and they'll probably be rather incredulous. Although you can sometimes get a confession that they liked playing FFVII, or whatever RPG, because it had a good plot, try to move from that to suggesting that a game can feasibly have more intellectual merit than a novel, and you've lost them. At least so far as I see it, most gamers today see video games as little more than mindless entertainment; they simply play them despite (or because of) that fact. And if most gamers are like this, then things can only get worse when you're talking about people who have never picked up a controller in their life. Perhaps when our generation has taken over the lead role in society there will be enough people like us to make gaming enough of a niche to merit some recognition, and perhaps we'll start reading our game reviews in the Arts section of our newspaper, but I don't foresee that happening for at least another twenty years.

-Arpad

It's very true that our generation's the first to grow up with games, and the first to take it as seriously as we do. It's also the case that our generation's the first to grow up with a wide variety of new media, like the one you're reading this column on right now: the Internet. So no only is our obsession with video games new, but the way we express that obsession is new too. Working at the GIA is a great experience for a huge number of reasons, one of which is that, at some level, it's like working on William Randolph Hearst's first newspaper, being at the cutting edge of a developing medium. Perhaps if the Internet hadn't been around, various GIA staffers might have gone into more traditional critical outlets, like newspapers or magazines, and game reviews would have a bigger traditional public profile... but I can't look at the huge amount of sites dedicated to games and not think that games are still getting a huge amount of recognition.

Generation gap II
Lest we forget, Pong and similar early pioneers of the genre were located in bars, bowling alleys, pool halls and similar locations where you find adults (and some teenagers), not kids. Nintendo created the image of a videogame machine as a child's toy that still persists today.

That's why you hear Pac-Man sounds today - because adults recognize it as a videogame sound more than the Mario theme (or FF or Link, whatever). And advertising is all about recognition, not accuracy. It's not that people think that's whata videogame sounds like, but they know that sound is from a videogame. From their youth (not mine, I'm not that old)

It's odd, because since the PSX, it seems like more people know the capabilities of videogames than ever before. Hell, I even saw a Conker ad in a pop-up at ESPN.com. Somebody thinks there's a crossover audience. RPGs are still a niche though. Always will be. Like modern dance or German poetry. That's fine. What bothers me is that for some reason, modern dance is seen as a "acceptable" niche and RPGs are seen as the spawn of Satan (thanks, TSR).

Orin the lawyer - ignoring comments from the paralegals about "rumble paks"

Also a good point - Pac Man was such a touchstone for games that everyone knows about it, from 10 year olds to 60 year olds. The Zelda Overworld theme might be just as evocative to some, but not everybody will get it. And if you're simply trying to indicate that games are being played without making them into a major plot point, there's really only one way for you to go.

Generation gap III
Ramza was not a badass. I don't care if you liked him, but he was not a badass. He was a good character, but he was not a badass. Now Delita, despite initial whininess, was a badass. And a holy badass to boot.

Videogames in the media? FF8 was shown in Charlie's Angels. The scene where Drew Barrymore was walking around naked, she goes up to the back door of two kids playing a part of the game where Squall is fighting a couple of Grats in the Training Area. All my friends and I were screaming "woo-hoo! FF8!" Later I found out that Barrymore was naked in the scene. We honestly didn't notice... It was a crappy movie anyway.

Christoph, who wouldn't want to see Barrymore naked anyway, but Lucy Liu..... mmmmmmmmmmm..... (gurgling and drooling sounds)

I was also able to tear my gaze away from the lovely Ms. Barrymore long enough to notice that FF8 was being played, and that probably just goes to prove the point of the letter above - younger audiences (such as the Charlie's Angels audience) are better able to pick up a wider variety of game cues, which is why they could show a recent RPG in the film instead of the original Mario Bros.

And Ramza wasn't nearly as Machiavellian as Delita, but at least he got to hang out with cooler people - I mean, wouldn't you rather have Agrias and TG Cid on your team than Ovelia?

The eight year old in all of us
First off, I do think that hearing Pac Man or Donkey Kong sounds representing video games in movies is a copyright thing, and also a matter of convenience. Usually, if you hear those sounds, it's because the video game is meant as background noise and not actually important to the plot, or even the scene in question. So the sound guys just head to vault to grab some generic video game sounds, and that's what they come up with. I think that the copyright has run out on those sounds (if you can copyright sounds to begin with), because I've also heard them used as the sound of a computer analyzing something in the b-movie Shrieker (aka Shriek). Those sounds are probably in some sort of public domain vault by now, along with stock footage of A-Bomb testing and that fat guy getting hit with a cannonball in slow motion.

But on the other hand, another reason to use them is: If you play, say, Storm Eagle's theme from Megaman X, how many people will recognize it as from a video game? But if you play the little boops and beeps of an old Atari game, a lot more people are going to be able to instantly say "That's a video game."

I think the general public's perception of video games is, unfortunately, still that of the eight year old sitting 2 inches from the television, eyes wide open, NES controller clamped in his hands, with his mouth hanging open (which is why they cause such a ruckus about "mature" games; They imagine little Johnny with his mouth hanging open, killing scantly clad women in Night Trap). It's slowly but surely starting to turn around, though. You now see less images of zombified kids playing video games, and more late teens/early twenties zombified guys playing video games.

...Hey, I never said it was perfect. :P

And just as computers used to be viewed in the public eye as only being used by zit-faced geeks with coke bottle glasses, so will video games become more and more accepted into the mainstream as time progress. Amen.

I don't think it's merely a copyright issue - even in the mid-80's, when Pac Man hadn't been out for that long, sitcoms were still using the game for sound effects. (And strangely enough, even back then they couldn't get the controllers right: instead of PSX controllers, people were usually using Coleco Vision controllers or something.)

And that image of zombie-eyed kids is a stereotype, but there's also a grain of truth to it. I can't remember how many times I've come out of a 6 or 8 hour playing binge with red, blurry eyes, because I was so into what was happening on the screen that I forgot to blink.

Yet another damn hanger-on
Hey Chris

I think that society as a whole still has negative opinions about video games and serious game players. It makes sense, though. Nintendo came out when I was 5 or 6, and its predecessors like Atari and Coleco came out in the late 70s/early 80s respectively, so it's pretty safe to say that our generation was the first to actually grow up on video games. And let's face it, there's a lot of middle-aged and older people who still don't get the whole technology thing yet, and they either cannot or are not willing to learn. Since these baby boomers make up most of society today, the general consensus is that video games aren't all they're hyped up to be. If a gamer's mom or dad didn't tell him/her when he/she was younger to "turn that damn thing off" on a somewhat regular basis, I'd be very surprised. Of course there are exceptions, but I'm talking about the rule here.

On a better note, video games kick ass, especially those written in x86 assembly. These include, but are not limited to, last semester's Tetris game and this semester's Networked Battle Columns with the Tetris pieces. For you who don't know what the hell I'm talking about, I'm one of Chris's fellow teaching assistants who was also busy last night trying not to fail too many people when we graded exams.

Ryan, who writes kickass x86 video games to torture students with

Aside from giving me a chance to give a shout out to Ryan and his mad programming skills (and while I'm thinking of it, let's have a moment of silence for the many poor students who got flunked last night) this letter points out that even if the public's not aware of them, games are still damn useful things, and are recognized as such by some surprising people. Video games in a programming class are a great teaching tool, because they're relatively fun to build and require decent coding to work well. Beyond that, there's a fair amount of interesting AI work revolving around games, some of which are classics like chess but some of which are fairly sophisticated algorithms that could just as easily be applied to Final Fantasy Tactics or Starcraft. And lastly, there's also the economic angle - I've seen numbers that suggest that kids trying to get the latest and greatest FPS experience have been the biggest factor in the PC explosion over the past few years. So at the very least, games have a solid place in academia and business.

Best Se7en joke EVER!
If you ask me, videogames aren't considered anything more than a diversion, and recent ad campaigns seem to be very symptomatic of this. Look at the LoD ads (back when I was excited about this game, before I found out the hard way that it sucked.) It showed some great CGI stuff, and the announcer helped build some suspense, and then it degenerated into slapstick comedy. Does this piss anyone else off? It would be like advertising the movie "Seven" with the tagline: "It's hard to get ahead in the world."

I dunno, maybe its just me.

--Aaron.

Between the endless Pokemon ads on TV and that stupid Blockbuster "game trainer", it's probably no wonder games haven't been looked at seriously by the public. And the solution, as I've been saying for years, is quite simple: shoot all the marketers.

Closing Comments:

Friday. You send email on whatever, I read all of it, post some of it. That's all. Later.

-Chris Jones, takes no pleasure in giving out Fs. Ok, maybe a little.

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