Double Agent
CG with a side of Shinto dogma - February 20, 2001 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. There is more in heaven and earth than can be discussed in Sakaguchi's movie... I hope. Don't say we didn't warn you.

I originally had some discussion here about how what we've been hearing about the FF Movie relates to Neil Gaiman's thoughts on translating Princess Mononoke, and the differences between US and Japanese audiences. But it didn't end up making any sense - just read the interview yourself and come to your own conclusions.

Onward.

Some things just don't translate well
Chris-

So, a guy gives a bad (yet only mildly coherent)(how's that for card-stacking?) review to a rough preview of Final Fantasy: The Spirits Within.

First off, as someone with knowledge of the movie making process and someone with frequent experience in 3D media, the comments made by the reviewer at aint-it-cool-news don't worry me. The animation isn't done, there are pieces that aren't fully rendered, and final adjustments need to be made. With some movies, adjustments are made until a week before release.

Secondly, the reviewer complains about the plot and equates being "Japanimation-y" with being "full of 'metaphysical crap.'" This movie is a Japanese movie. For marketing reasons, it will be opening in America first and will target the American audience, but it is still a Japanese movie. Final Fantasy games are full of this "metaphysical crap" (Isn't it a rule that we have to save the world in a fight to the death in another dimension?) and there's not much complaining over that. But can this movie appeal to the non-RPG/Anime-acquainted crowd. That is the true question. Take Bill, the average Newspaper Movie Reviewer (Who gives four stars to Titanic), and sit him down in front of Neon Genesis Evangelion and he's not going to get it. But I'm glad that Sakaguchi made the plot into an anime-style story. Because taking something that is strongly Japanese-stylized and making it into an American-style movie has a bad track record. Must I mention Godzilla?

To sum it up: His review should worry no one.
-VinceXII the Movie Buff

What's a little worrying about this letter is the unspoken assumption that the unwashed masses are incapable of understanding "Japanese" media like RPGs and anime. Bill, the average Newspaper Movie Reviewer likely gave Titanic 4 stars not because of the sappy, cliched romance, but because it is, from a purely technical standpoint, excellent movie making. Bill's probably seen more pretentious symbolic crap in his film school days than any of us ever will or should - he just hasn't been brought up to believe that a long metaphysical rant just before the final boss means something is really deep.

The big problem here is that the FF Movie does look to be strongly Japanese, except that it's targeted towards the US and US audiences (and hopefully US tastes). This isn't a favor Square's doing us out of the goodness out of their hearts - they need to make money off of this thing, and they'll make far more if it's a popular movie in the States than if it's a popular movie in Japan. Of course, it'd be great for it to be hugely popular on both sides of the Pacific, and there's no rule that says a movie can't be artistically excellent and massively popular at the same time. (Hang on, I'll think of an example sooner or later...)

The great irony here is that Square seems to be doing with the movie what many accused it of doing with its PSX games - relying on great graphics to sell a crap plot. I strongly reject the idea that the games were put together in that manner, but I can tell you that if Square does try that with the movie, they'll crash and burn quite spectacularly.

Trust no one
Chris:

I have come to the conclusion that nobody's opinion is worth a damn. Not even mine. Especially not mine.

I entirely wrote off Paper Mario as crap, long before it came out. It was a judgment based on: being tired of Mario games, cynicism about Nintendo, and a vague mistrust of all things 2D. Ed's review is good. In fact, the GIA reviews in general are the best I've seen. But that review would never have changed my mind. Why? Because "what those facts mean about the quality of the game" aren't "obvious" at all. Game attributes that I have historically enjoyed A, B, C, and D tend to add up to a game I'd rather pour hot coffee in my eyes than play. Likewise, features that I am certain will suck both individually and collectively A - D all too often add up to the game I spent 24 hours in the last 72 enjoying (Paper Mario).

I am coming to believe that it's all a wildly subjective crap-shoot, where I can't even reliably mistrust my own opinions, let alone anyone else's. So, the review of the FF movie doesn't just fail to distress me--it fails even to register. It's not that I'm not interested. It's just that I am no longer capable of believing that anything anyone says isn't wrong, most especially this part I'm saying just now. Besides, all those movies that strangled on the gratuitious metaphysical stuff are secretly, shamefully, and against my better judgment, very likely to be my favorites.

--DarkLao

P.S. Are you really sure you want to lose the philosophical stuff? Maybe Rand should have junked all that Objectivism crappola that Atlas Shrugged got bogged down in. Would've been more entertaining as a romance, eh?

Just to be clear here: Atlas Shrugged, and the rest of Ayn Rand's work, is complete crap, with or without the philosophical rants. If the FF Movie is anywhere near that level of atrocity, I'll fly to Japan and personally perform a mercy killing on Sakaguchi.

It is the case that the charm of some few games can't adequately be expressed in words - I can't defend Saga Frontier 2 against most of the charges leveled against it, nor can I clearly express why I think it's such a great game... but it is. At the same time, I completely disagree with the idea that it's impossible to describe all, or even most games in a review or critique. A review may not be able to nail down your personal opinion on a game, but it does provide an excellent base line for comparison. Chrono Cross and FF9, for whatever reason, didn't blow me away, but they are excellent games, and their respective reviews describe why. That review of the FF Movie is not the final word on the work, as the reviewer himself kept pointing out, but I do think it's an accurate guidepost as to what we can expect from the film.

Self hatred on a hemisphere-wide scale
Hey Chris!

When I saw Crouching Tiger, Hidden Dragon for the first time, it was at the Rotterdam Film Festival.

Immediately at the beginning, it happened. Li Mu Bai was talking about his meditation, and said that it somehow felt wrong, and someone behind me sniggered. Then, with the gravity-defying action scenes, more people sniggered. At the end, the entire audience sniggered at Li Mu Bai's lines.

I hate us westerners for our down-to-earth attitude. Everything that happens in any media HAS to be taken literally, and if that's just not possible, we don't even take it seriously anymore. We think symbolism is for religious nuts.

So you can imagine my complete dismissal of the article about The Spirits Within's test screening, as it is obvious this man wouldn't know suspension of disbelief if it punched him in the gut.

Sir Farren, the anti-empirist.

Suspension of disbelief is one thing, and symbolism is something else. Both are alive and well in Western art - they're just much, much more subtle than you might be used to seeing in anime or RPGs. (For example, look at the Lord of the Rings cycle - far from being just a massive fantasy adventure, it's also a massive meditation on good and evil, largely from a Catholic perspective. Doesn't mean Gandalf stops every five minutes to defend the doctrine of Papal infallibility, tho.)

On the contrary, I'd say CTHD is one of the best possible examples of how to do Eastern beliefs right in a movie. Mu Bai is governed to his very core by his beliefs and training, but he almost never explains why this is the case - instead he shows it, in every possible frame, just by who he is and what he does. The battles between Mu Bai and Jen say volumes about the tradeoffs between freedom and responsibility, far more than could be said in any 10 page rant on the subject. The movie's done well in the US precisely because it manages to say what it needs to in an entertaining, invigorating way, without beating it's audience over the head.

And I'm truly sorry you saw the film with a bunch of jerks in the audience, but both times I saw the film, I can say the sniggering ended fairly quickly, and by the end of the film you could have heard a pin drop.

On carpet.

Just keep telling yourself it has nothing to do with FF
Like everyone else, I will watch the movie.

But it will not be Final Fantasy that I watch.

It will be a movie created by Square called "The Sprits Within".

-Det

Good idea, I may have to try that myself.

Gotta catch 'em all, redux
In the words of an anonymous GIA staffer...

"'Must find eight phantoms'? Great, just what we need -- tired RPG cliches played out on the big screen!"

That was said around the time of the first trailer, and this test review just further confirms what I've been fearing: Square isn't writing a movie, they're writing a two-hour RPG script (which is what a thirty-five hour RPG script looks like without random battles. *rimshot*).

Seriously though, most anime and RPGs suffer from what I like to call the "Nastasha Factor," after the pacifist Weapons Specialist from Metal Gear Solid. Nastasha, for those who haven't played the game, was the type of woman who, when Snake picked up a mine detector, would immediately bombard him with statistics of children killed by land mines each year in third-world countries. It's about as far from badass as you can get, and destroys a large part of the game's mood and tone.

This is a problem in much of Japanese story-telling (or at least anime and games, genres whose authors never seemed to learn "show, don't tell."). I can say I'm disappointed, but I can't say I'm surprised.

- Andrew

Too true... except you always had the option of just not tuning into Nastasha's channel if you didn't want to hear from her. We have no such luxury in a movie.

I'm a little hesitant to endorse your last paragraph - it's not that I don't agree with you, but rants are so much a part of RPGs and anime that I'm not sure you can have one without the other. Sad to say, if you have any kind of restraint or subtlety in communicating the theme in these genres, you may not really still have an RPG or piece of anime left.

Still, I'm not willing to give up just yet... maybe they'll make an FF Movie 2 and put Matsuno in charge of it, or something.

How high is your tolerance for metaphysical crap?
With all of the hullabaloo going on about reviews, I suppose providing a review of the Final Fantasy: TSW review would not only be redundant, but would grate on peoples nerves as well. Too bad!

1: The first major flaw that I saw with this persons review of the movie is that he's constantly comparing the film to other Sci-fi movies. He walked into that theater thinking "I wonder if this is going to be like Blade Runner, or maybe more like Battlefield Earth". You not only belittle the movie by comparing it to other films, you put yourself into a mindset with expectations of how everything is going to be placed, demeaning the personal value of the movie. Unfortunately, this is probably the only way that you're going to let millions of people who weren't at the screening know what the movie was like. It's too sad that comments like those are going to demoralize potential viewers into the same attitude.

2: One [censored]ing statement about the game series. the reviewer failed to mention that the "hit video game" that the movie is based on features plotlines overflowing with "'metaphysical crap.'" Not only that, but said series is one of the best selling Video Game franchises of ALL TIME. People sure must like this metaphysicla crap.I know, in order for this movie to make its (obscene ammount of) capitol back it has to appeal to the moviegoing public, but that doesn't mean that it has to be shallow and soley about pyrotechnics and explosives. And the whole part about eastern movies not ready for America? Look at the 10 Academy award nominations for Crouching Tiger, Hidden Dragon (beautiful flick, if I may add a random tangent)

3: a previously stated point, but I'll feel free to reitereate: If you tell someone that something's supposed to be photo-realistic and as lifelike as non-life can get; they will intentionally pick it apart to find its flaws, however small that they may be. Not only removing the viewer from their temporary suspention of disbelief, but also jeprodizing any sense of awe at what the art _does_ accomplish in the way of realism.The reviewer does verify the roughness of the cut, but ends on a not-too-optimistic view of the movie. A big no-no if you want to enjoy anything about the film.

All of what I said could be wrong. Hey, I wasn't there. What this goes to prove, I suppose, is exactly how a gamer will defend something they know next to nothing about because they feel it as an extention of themselves: they connect with it, feel it, and know it. The next person to tell me that games aren't an artform and that gaming isn't a subculture of ts own gets a swift kick in the ass.

PISCES- who will wait in line for FF:TSW longer than he waited in line for Episode 1, just to get a healthy dose of that old-fashioned Squaresoft "'Metaphysical Crap'"

1. Nearly every piece of art ever created has to contend with preconceptions, assumptions, and inevitable comparisons. It's the job of a truly great artwork to leave all that in the dust... and the remainder don't have the right to complain otherwise.

2. I don't think cause and effect has been proved with regard to metaphysical crap and RPGs - the default assumption seems to be that the metaphysical crap is what sells the games, but perhaps said metaphysical crap is actually preventing the games from being even more popular. After all, I don't remember what each individual character said to Kefka before the final battle in FF6, but everybody remembers his retort to all their platitudes.

3. I don't think you can blame the reviewer in any way, shape, or form for commenting on the roughness of the cut, since he made such a big deal over how stupid it was to be showing it this early to begin with. The only thing I can point out is that I believe lip synching is one of the last things that's done to animation, but I could be mistaken about that as well.

In short, I agree with your desire to defend the film, but just wanting something to be good doesn't mean it will be, or is.

Cynic's corner
CJ,

Did we honestly expect any better from Final Fantasy: The Movie? It's just a $180 commercial in my eyes, one that I'll end up seeing just so Squaresoft won't go bankrupt. But frankly, it was a bad idea from the very beginning. Think about it: does this movie have any other edge than the whole photo-realistic CG angle?

-Red Raven, hoping Square learns its lesson

Dunno if I'm ready to be that down on the film yet, and after FF8 I think there was good reason to be hyped about what Sakaguchi might be capable of... but you may be right. All we can do now is wait and see, I guess.

Closing Comments:

That was kinda depressing - doing an autopsy on a movie none of us has actually seen yet. But what's this column for, if not for such occasions?

For tomorrow's topic... well, I'm kinda worn out this week, and I'm hoping people'll be able send in some good reader suggested topics for Thursday. And for now, I think I'd just like to toss out a fluff topic: out of all the RPG characters you've seen, which have worked the best for you? Who was the bravest hero, which couple had the best romance, and who was the most believable, when all was said and done? See you Wednesday.

-Chris Jones, knows nothing about philosophical ranting, obviously

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