It's about damn time -
February 16, 2001 - Chris Jones
Disclaimer: The opinions expressed
within this column are those of the participants and the
moderator, and do not necessarily reflect those of the
GIA. There is coarse language and potentially offensive
material afoot.
The apartment is not completely clean yet, but is getting there. Just FYI.
Don't say we didn't warn you.
Time for me to get philosophical again - don't worry, all you have to do
is search on the word "Onward" to get past all this crap.
It's a widely stated truism that your sense of time broadens as you get
older - periods of time that seemed to be eternal now pass by relatively
quickly. When I was a kid an hour's car trip seemed to take forever, now
it seems to be over before it begins. Waiting for weekends, holidays,
summer vacation seemed like waiting for the next ice age, and now it's not
uncommon for me to lose track of the day, or even the week.
What's more, it
seems like you can consciously extend your perceptions to make time move
faster, but not the other way around. I know that sounds odd, but think
about it for a second - how many times have you been waiting for a special
occasion, be it a game release, a holiday, a date, what have you, counting
down the weeks and days and hours until it finally got there... only to
have it flash by when it finally did. It's like you're in a car, driving
faster and faster towards your destination, and then you find yourself
unable to stop when you get there. A flash of light in the window as you pass
by is all you get, and then it's down that dark highway once more.
So how does all of this relate to games, and to today's topic? In a
weird way, a really good game, at least for me, seems to reverse the above
situation. When I'm really into a game, enjoying the game play, everything
becomes timeless - the whole world becomes nothing more than the game, the
characters, the quest, and I no longer worry about if the last boss is five
hours away or fifty, because everything is completely of the moment. This
timeless, escapist quality is one of the big reasons I play games to begin
with.
But as of late, I've noticed that not all games are like that anymore.
There have been more than a few quite good, high profile games this past
year that I've played through, not so much because I was enjoying the
experience, but because I wanted to get the game over and finished with...
so I could play the next game on my list, and finish that. So my question
is, is it the games that have changed, or is it me? Am I doing the same
thing to my games that I have my sense of time, willing them to go faster
so I'll get to my next destination that much quicker (and enjoy it that
much less)? Or do I simply need to be more selective these days, and not
play games that I "should", but play games that I really want to play?
I dunno. Maybe you guys can tell me.
Onward.
Is this your future as
a gamer? |
Chris,
"Will I be forced to play a few select games per year as I grow older and
other parts of life take precedence?"
That's exactly what happens, (un)fortunately. Losing game play time is a
good and bad thing, though. I'll explain why.
As a happily married man, (2.5 years, baby!) I can say that video game play
time has been drastically cut since my glory days in '91-'93, when I could
safely play 3-4 hours of Super Nintendo every day without real concequence.
Things like university studies/projects were just the beginning of my
weaning from constant/extended gaming.
Now, earning a living and spending quality time with my best friend is a
priority, and a very good one, at that. Our time together is fulfilling.
Human interaction is very under-appreciated in a game-centric life. Crono
and Link never had much to say to me.
On the flip side, however, earning money and being a grown-up can be very
beneficial to a gamer. Even though you have to work, when a really good
game does come out, you can afford it right now and enjoy playing it over a
long period of time. (Case in point: I just finished Chrono Cross for the
first time last week! Whatta game!)
In addition, every so often, you can find a game that you and your spouse
can enjoy together. Our top 5: Final Fantasy 8 and 9, Mario Tennis,
Banjo-Kazooie and F-Zero X. Just imagine always having a partner to play
your favorite game with, and be able to talk about that awesome overhand
smash you had in that last doubles tournament... Or wonder about Vivi's
confusion over the manufactured Black Mages while you go to sleep! (Don't
tell me what happens... I haven't figured it out yet.)
Just maybe, if you're lucky, you'll find someone who'll be your best friend
and enjoy what you enjoy. Maybe you'll play less often overall, but when
you do play, it'll be better than it ever was when you were alone.
DMarsee
-looking forward to lotsa multiplayer co-op RPGs on the GBA
|
What can I say? Here we've got a guy that's basically accepted the
limits on his game time, and in a way, transcended them. Blasphemy though
it may be, there is life outside of the gaming universe, and if you do stop
playing games all the time, hopefully it'll because you've lucked into a
situation like the one above.
Still, there are those of us who are certain that we'll be bitter
loners all the rest of our days, and still have to worry about not being
able to play enough games. The rest of this column is for you.
Just give me the high
points |
I work, I live by myself (married too), I wake up early to get some
excercise before work (nothing to buff me up, but enough to keep me
healthy), and I think it's reasonable to think that could very well be
my rythm for decades to come.
What about the games? I can play GB games at my lunch break or on
the bus or on businness trips. As for consoles, I have plenty of time
for that in the evenings, and in the weekends if I don't go to work (I
have to be available 24x7). I can set aside a day or two for going to
the movies, I don't miss my sitcoms or my anime... I even have a webpage
and love to write and draw when inspiration strikes.
Oh, by the way, 90% of the games I play are RPG's. How do I do it?
That little controversial thing that most people say take the fun out of
a game: Strategy Guides.
Not for them to tell me how to get through a game (which I can do on
my own), but also how to get 100% of every little trinket in the game.
I'm not about to lose countless hours of my life trying to figure out
what item is needed or where to find it to obtain the ultimate weapon /
armor / spell / badge / star / whatever. I mean, why waste my time
trying to figure out something that's sometimes impossible to figure out
on your own? (Doomtrain in FF8, for example).
So, I could rush through a game and finish it without the best
items, but I don't like that. I also don't like that whatever thing I
needed I should have acquired 10 hours ago, so I have to replay the
whole damn thing. Playing the same game twice is not for me. If I like
it I tape it to relive it.
Is the fun gone? Am I buying 60+ dollar interactive movies? I don't
mind. I still have to go around and come up with my own strategy for the
enemies, to suit my style. I don't have the time to wander around
countless hours trying to figure out a secret. And if most of that time
is waiting for the PSX to load the next screen, well...
-----
Danny, who actually does enjoy running around in Paper Mario discovering
stuff without a guide (so shoot me).
And who doesn't have children, only cats.
P. S. : I do have time to fulfill my marital duties, that's what save
points are for! :>
|
This strikes me as the gaming equivalent of "quality time"... which
is fine in theory, and works for some folks, but not for others.
Personally I don't find the "thrill of figuring it out yourself" to be
all that compelling - I know I can do it, given enough time, but the
emotional payoff just isn't sufficient for the end result. Of course,
given that I rarely find the bonus stuff in a game that worthwhile
anyway, perhaps I shouldn't be talking. At the very least this seems a
reasonable way to have your RPG cake and eat it too, and as Danny
points out, it's not like you have to do it all the time.
The Beginning of The
End for The Steve? |
Yo Chris,
This topic strikes a chord within me, as I've been thinking about this
lately. I'll be going off to college next year, PS2 in tow. However, I
don't think that I'll have time to play FFVII and Xenogears each three times
through (as I've spent hours doing). Already, the time crunch has begun. I
write about videogames for a commercial website, and that money goes to
games. But the more I write (and consequently the more money), the less time
I have to play games. Add college to this and I don't see much time for
building up my characters in FFXI.
In short, growing up isn't kind to videogamers. No games are marketed to the
30+ age group, since they wouldn't play them a lot (in theory). It makes me
sad that this hobby has an expiration date.
--The Steve, thinking that Peter Pan had the right idea... |
Two things - I think you'll find as you get older that it's not that you
stop playing games, it's that you change how you play games. The
days of going through a game multiple times are over, but you may find that
you can get a good bit of satisfaction out of a single play through.
Second, I don't think that gaming, as it stands, does have an expiration
date. It's true that right now there's not a lot to appeal to much older
gamers, but things change all the time - 10 years ago there was nothing
with the depth of say, Xenogears or Silent Hill on the market, so who
knows, perhaps in another 10 years there'll be something to appeal to my
future incarnation as a balding 30-something middle-management type.
That's it, I'm movin'
to Malaysia... |
In my case, it's a little ironic when my dad who works a nice 8-4 has
time to play all the RPGs I almost never play (the guy finished all my
RPGs for me!) while I, a student with too much free time on her hands
can't even spare a few hours for some FF9.
Or maybe Malaysian civil servants just have too much free time on their
hands, I don't know.
DMJ
|
Just wanted to print this and address the point that there are no
fully adult heavy gamers... they are out there, they're just very rare.
The line must be drawn
here |
To all those who think that just because they are of legal age to buy
games, that the proposed censorship of M rated ads is not their
problem...
It all gets tied together in the end. If M rated developers cannot
advertise their games in a format where they can reach their target
audience(read:gaming magazines), sales for said M rated game will drop. If
the sales drop because they can't advertise, the developers are making
less money per M rated game they've developed. If they don't make money
for making M rated games, then the incentive to make the games drops.
The end result is that we're have a bunch of sugar coated games made for
kids, because all the developers will have no interest in making games for
the more mature gamer.
The IDSA, if this is passed through, will effectively lock in video games
for a certain age group. Innovation in gaming will stop, because
developers won't have any incentive to innovate. To allow the mature
gamer's wants in a product to be dictated by a minority is
inconcievable.
This goes far beyond eliminating gore and T&A in games; I can name a few
games where such things were an artistic necessity. Can you really say
that games like Silent Hill and Parasite Eve would have been as visually
interesting or innovative as they were if there was not the incentive
there to shock the audiences?
This proposal will hurt the gaming industry as a whole. If games are
percieved as "just for kids" by the baby boomer generation that didn't
grow up with them, we'll be stuck in the same rut animation in the US was
for years, where the very format of the medium dictated who it was
marketed to.
If video games are to be recognized as a legitimate medium, such
restrictions upon their content must not be allowed.
Etiam, delenda est Carthago.
BJ Chavez |
Strong words, and not much I can disagree with. On the other hand, I'm
uncertain what can be done to stop it - most of the people this move
targets are kids, and thus have no legal power. And as for the rest of us,
we can complain, but if the gaming companies are doing this to
themselves, what real leverage do we have?
Don't fence her in |
Chris,
Time restarants are a thing of dismay to many of us
aging players. Back in the day when i first got Final
Fantasy 2 (before i knew it was 4), i was able to play
it and finish it in a week. lots of time on my hands,
wham i was in school before work and income became an
issue.
But today i finished FF9 (did you cry at the end? i
did) and looking back it took me a little over a month
to complete. i spent the same amount of in game time
on the 2 games, but i am in school, trying to become a
programmer so that i can make the next big RPG, and
holding down a job so that i can pay for school and my
addiction to these games. But i enjoyed 9 now as much
as i did 4 then.
The time it takes to play one of these games thru
hasn't changed much. Just the people who played them.
I feel that if these games were shorter than they
would lose some of their finesse. And i don't want to
see that happen. I would hate to go to work for
squaresoft (gods willing) and have them tell me that
my game is too long. It stifles creativity. I would
rather take a month or 2 to finish final fantasy X
then to have it "sized down" to meet a time
requirement. Didn't The Abyss make more sense when the
edited out scenes were put back in?
Enjoy your games people, how ever long it takes to
play them. If you get bored with it, get another,
thats what the game makers want. But don't complain
that the game is too long, quality should speak for
itself.
Path Evermore (Now should i go for Legend Of Dragoon
or my newly Acquired copy Of Final Fantasy One) |
That's an interesting point, that having games be shorter could be a
limit on the ability of game makers to tell a story. Something that should
probably be recognized is that there's very little else around that can
tell a story in the same depth that a 300-page novel can - movies
correlate better with short stories, and while long-arc television (such as
Babylon 5) can tell an in-depth story, such projects are rare. A 40+ hour
RPG, on the other hand, probably does get pretty close to covering the
same amount of ground... but it's also the case that nearly all such RPGs
could use a substantial amount of trimming and tell their stories just as
well in a 20 hour timeframe, or less.
Still, I'd love to see an RPG that really gives a great novel a run for
it's money, and if such a thing ever did happen, I'd be more than happy to
play through as many hours as was needed.
And I'd go with FF1 - by all accounts, the completely mute, anonymous
heroes of that game are a lot more interesting than LoD's protagonists.
Bigger, longer and
uncut |
Hey Chris!
Yes, we'll have less time to play games when (and if) we grow up (haha,
then again, how old were you again?), but that doesn't have to mean games
will get shorter. Games like MGS2 have always been 15 hours or, usually,
less. Remember, in the eight-bit days most games could be completed in a
couple of hours, and even a game like FF1 only took longer because you had
to level-up a lot.
No, I think games have gotten longer and more involved in part to appeal
to the mainstream. The best way to attract non-gamers is to make a game
recognizable : making it more like a film, more of a story. And besides, if
people can watch thirty minutes of some soap every evening, they can make
time for videogaming as well. We'll just play less games, that's all.
Sir Farren, who did hold a full-time job once.
|
I'd tend to argue the exact opposite - that games have gotten longer to
appease the hard core fans, and in the process have become less attractive
to the mainstream. Few people have the time to play a 40 hour game, even
among teenagers, and while Xenogears' length is Nirvana to some, it's
poison to others.
On the other hand, I like the idea of more of a serial RPG. Most
dungeon/cutscene combos can easily take a few hours, but if a game was
paced more along the lines of a 1 hour TV drama, then it'd be easier for
people to get into it... say something along the lines of Final Fantasy
Tactics that told you in advance how long the chapters took and how many of
them there were, so you could pace yourself the same way you can pace
yourself watching anime.
Sorry folks, the frog
has diplomatic immunity from length restrictions |
Word up, sexy DA -
The topic o' the day is actually something I've discussed at great length before
in other venues, and I'm sticking to my guns here: game length strongly affects
my willingness to start a title. A lot of RPG nuts scream in anger when
they're "ripped off" by a game that is "only" 15 hours long, but for me those games are generally far more satisfying than some dreary 90-hour epic.
To contextualize my point of view, I'm an adult - I'm one of the "old people"
Chris W. mentioned. I work a full-time job, often have several freelance projects
running on the side, and maintain a website which I try to update daily. I think
I probably net more free time overall for games than I did in college, but it
comes in smaller, more even doses (no summer, spring or winter break for me, alas). If I have an hour or two every day to play a game, a 60 hour epic will take me an entire month or more to complete, and that's just way too long. I can watch an entire season of an anime series in a week of free time; I can read a good novel (or two) in the same duration. Are video games really so much more compelling than other forms of media that they merit 4 or 5 times the work to complete once through? Not very bloody often.
It takes an incredibly special game to keep my attention for a sustained interval
of time like that, and I've found that the law of diminishing returns is very
much in effect when it comes to game length. Metal Gear Solid takes 10-12 hours
to complete if you want the full experience; Breath of Fire III takes 70 hours
for a single playthrough. I've played through MGS three times and BoF3 only once - but despite having only put in half the time with MGS, it was a much better investment for me. That's because I judge the value of a game by fun/hour rather than hour/dollar. But while time is a less common commodity than money for me, I sympathize with those for whom the inverse is true; I can remember being a poor junior high kid trying to eke maximum value from my NES carts, and I would have killed for something with as much playability as Final Fantasy Tactics back then. But games which can maintain such a high calibre of fun over a long game duration are rare - give me a broad range of brief and interesting titles any day over something like Grandia, with its 20 hours of plot padded to a mind-numbing 60.
Ben Franklin once said "Fish and visitors stink after three days." Most RPGs
stink after about 30 hours; I wish developers would acceed to counsumer demands
just a little less to maintain their product integrity. Look at the way Vagrant
Story was padded from 12 hours to 30 - great game, but there were entire sections which were simply duplicated to appease demands for more game length. Yuck. The Final Fantasy games usually strike a good balance - about 20-30 hours of structured game leading up to a point of freedom where you can tackle the final dungeon immediately or track down sidequests until you forget the main plot.
Of course, no one style is right, and diversity is great. Let the kids have
their epics. But every time I think back on sleep-inducing hour 65 of Xenogears
I appreciate the snappy brevity of a Parasite Eve, Megaman Legends or Symphony
of the Night all the more.
Remember, length isn't everything -
J. Parish |
I gotta stop printing your stuff, man... you make all my points for me
and leave me with nothing to say. Priorities change, you focus on
different things even as you still enjoy playing games, and you start
playing different kinds of games as a result. And keeping in line with
that thought, we may start to find that if older gamers really do prefer
shorter, more intense games, that real depth and maturity in the medium
will start to show up not in epic
RPGs, but in MGS-type action games. Strange but true.
And most of this
guy's >500 stuff is quotes |
Chris -
Yesterday's entire column (especially letter #1) seemed so incredibly ignorant and overreactive to me that, at the risk of people finding flaws in my own argument, I felt compelled to write. I apologize in advance for being unnecessarily verbose in any area.
First, this IDSA document is a leaked, unofficial proposal of a proposal. It is so many steps away from tangible regulation that any discussion other than a passing note is unwarranted. This is an internal memo desiring commentary and critique by the people it will affect, the members of the IDSA.
Second, this is not a new rule. "Since 1994 we have had a provision in the ad code which
prohibits the marketing of games to persons for whom they are not rated as appropriate." The regulation has existed for nearly 7 years, and they are just now getting around to defining what the rule really means.
Because it's a convenient organizational tool, let's go down the list once more:
"Ads for Mature rated games may not be placed in magazines where 45% or more
of the readers are under 17."
Far be it for me to oppose the Gamecenter news story that reported this issue, as they undoubtedly have access to statistics I do not, but their claim that only 3 magazines nationwide that would be exempt here seems dubious. Simple anecdotal evidence from reading countless months of "Letters to the Editor" indicate otherwise. Whenever a person writes in complaining about "mature" content, the response from the magazine is invariably that while their magazine may be read by kids, they target (and have) a predominantly adult audience for which such content is appropriate. Sure, Nintendo Power may kick out the Mature ads, but then, I liked them better ad-free. And the same standard has always gone for R-rated movie ads. You simply don't find ads for "Hannibal" or "Traffic" in kid-targeted magazines: they aren't allowed.
"Ads for Mature rated games may not be placed on programs where 35% or
more of the viewers are under 17."
To say that we won't see such ads on NYPD Blue is ludicrous: I'm sure many kids watch it, but the fact is, it's a very adult oriented show and the majority of the audience is adult. Heck, I didn't even find it entertaining until a year or two ago, because it simply wasn't designed for me. And while it's true that you won't see such ads on MTV's TRL, I wouldn't rule out the "10Spot" and shows like (the horrible) "Undressed." The primary audience for these shows is adult.
"Paid ads for M rated games shall not be placed on web sites where 45%
or more of the visitors are under 17."
This will be an extremely difficult provision to implement and enforce. Privacy issues on the internet are so hot these days that people are afraid of cookies, much less the collection of demographic information. And let me emphasize here that none of these regulations affect content, only advertisements. There will be no censorship of editorial material or screenshots or similar items.
"Game publishers shall not enter into promotions for Mature rated products...if it is reasonable to believe that...a substantial audience of persons under 17 years old."
This proposed regulation is much more vague and subjective. As the document acknowledges, the nature of said events makes it very hard to accumulate meaningful data about the audience, and it will therefore be up to the good judgement of event organizers in determining the primary audience. To say that the intended audience of a Marilyn Manson concert would exclude Mature rated games is a poor conclusion.
"All E-mail marketing has to have an explanation about the game's rating and a description of it's content. Forgive me if I'm wrong, but isn't that the same thing as a commercial? Gee, thanks for the free advertisement, there, guys!"
Reread this. It's ridiculous. A free advertisement in E-mail marketing. It is an advertisement! Now they simply have to explain why it's Mature, easy to do.
"Companies shall not use persons under 17 for product testing or marketing focus groups for titles rated Mature or reasonably likely to be rated Mature."
This is perfectly reasonable, and is simply a mirror of practices already in place in the movie industry. You wouldn't put minors in the test audience for "Magnolia" or "American Pie". This is common sense, and you very well can tell if a game will be Mature or not.
"Products based on the publisher's Mature or Teen rated titles...shall...include the following statement: 'This [state item] is based on a [Mature or Teen] rated video game."
Also perfectly reasonable. A simple content descriptor. This will change nothing. The action figures will still be there, and purchasable by anyone. All this can affect is providing additional information for the parents who want it.
Finally, notice that all these regulations are for persons under 17. The age of 17 is not included.
These decisions were indeed made by intelligent and well-informed men and
women, and they are carefully reviewing the effects of their actions, before
they are even proposed.
- MeekayD
Last time I checked, Shenmue was rated Teen, not Mature. |
Ok, I admit, based on your analysis, it looks like I overreacted. On the
other hand, it's still a valid point that, even at this stage, the
proposal is a first step down a long concessionist road that can't lead
anywhere good. Games are so tied in with youth culture that, as Mr. Chavez
points out, overly strict limitations on games could strangle innovation
and experimentation. The question is, are these regulations going to
happen (I'd say yes) and are these regulations gonna be strictly enforced,
to the degree that games don't get the kind of exposure they need? (For
example, I don't watch NYPD Blue, but I do watch, Futurama. But maybe
under these guidelines, MGS2 can't be advertised there.) Based on past
history, I'd doubt that the guidelines will ever be that strictly enforced,
but if they are, it could be bad. And that's what I'm complaining about.
Grand Unification
Theory |
Hi.
Well I want to talk about the Nintendo-Sega RPG, even if you don't. I just
want to say that I wish people would stop thinking of something like Sonic
zooming around the Mushroom Kingdom collecting badges and flower points
whilst interacting with a whole cast of friendly Nintendo and Sega
characters. Has it been confirmed that the mascots will even be used?
Personally, I'm looking forward to a serious RPG wth original characters,
and it'll redefine the whole genre with the combined genius of Shigeru
Miyamoto and...some clever Sega guy. What do you think?
Snail |
My gut reaction is that the only reason it'd ever make sense for this
to occur is so that cross-pollination of characters could happen. Both
game companies are great developers in their own respects, and I'm not sure
that they'd really gain all that much by simply making a new game from
scratch together. More than that, I'll leave to Drew.
Closing Comments:
Ok, get to it - tell Drew what you think of this Nintendo/Sega
collaboration thing. I'll be back Monday.
-Chris Jones, watching the
time of his life go by like tears in the rain
|