Double Agent
A paperless column - February 8, 2001 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Penny Arcade is back! Yeah, I know I'm a day late, but still... Don't say we didn't warn you.

Guess I should have held off a bit on Paper Mario - only got two letters on it, only one of which was from someone who'd actually played the game.

Eh, it happens.

Onward.

Where were you when Sierra died?
"Frankly, I'd start by eliminating battles...And if you think the battle engine is what makes a RPG what it is, maybe you're in the wrong genre."

I'd say that you are actually in the wrong genre if you want to eliminate battles. A linear RPG with no battles is essentially...a PC Adventure game (remember those?) Monkey Island! King's Quest! Space Quest! Day of the Tentacle! Sam and Max! Grim Fandango! Before the genre essentially died, Adventure games were the absolute height of gaming for me. RPG's basically were a substitute to hold me over for the next Adventure game. I'm not saying there weren't problems with them (they could definitely get TOO linear,) but if all you wanted was story, they were the way to go. Which reminds me, if you guys love a linear story without battles so much, how come these games never made NEARLY as much money as RPG's (leading to the death of the medium?)

Washington Irving (who really needs to stop mourning something that died years ago)

Adventure games never made nearly as much money as console RPGs because A) there are way more consoles out there than PCs, and B) adventure games play horribly over a control pad. (Rare exceptions like Out of this World need not apply). There's something to the argument that an adventure game is a modern console RPG without fighting, but at the same time, RPGs do have a different flow than most adventure games. Adventure games are largely just a string of intricate puzzles, one after the other, whereas most RPGs are about exploration and interacting with the environment. In any Final Fantasy or Lunar game getting to the next town is what keeps me going as much as anything else. I agree that it'd be a mistake to get rid of all RPG combat, but I still say toning down the amount of random battles isn't a bad idea, as long as we're stuck with the same-old same-old battle system.

'99 was an off year for all of us
Yo Chris,

From yesterday's column:

"Frankly, I'd start by eliminating battles. Or just limiting them to story-battles if needed. And if you think the battle engine is what makes a RPG what it is, maybe you're in the wrong genre."

You say "I agree completely, totally, 100%."

Then, "I hated Xenogears disc 2 too"

I don't see the difference. I loved Xenogears disc 2, since it actually wrapped up the story and it made sense. I hate battles, I hate getting lost in 3D environments. I like stories a whole lot. By mixing a few key boss battles with lots of story, it made a great game in my opinion. Xenogears would've been a 100+ hour game if all of the story parts in disc 2 were actually converted into gameplay. I would've liked that except for the fact that I wouldn't have had time to complete it.

On the plus side, I'm excited about Paper Mario, which looks like a neat little RPG to just play for fun and not worry about Christ figures and Hindu religious symbols for once...

--The Steve, voted Sexiest Man Alive in '97, '98, and '00

It's pretty much the same as above - and heck, I might not even have minded Xenogears' second disc if the presentation was better, but it frankly wasn't interesting enough to make up for the complete lack of freedom. Not the story, not the spotlight, not the chair, none of it. I'll even admit that 99% of the time I was playing disc 1 I was rushing towards the next plot point just as fast as I could, but I wasn't pushed towards them like in disc 2. It's a small distinction, but a real one.

It's like 1984 all over again
Dear Agent,

It's paper but is it art? Await Clay Mario--gritty, realistic adventures of tiny Clay Mario as he escapes from Yamauchi's avante-garde dungeonoffice of INFINITE TERROR. Clay Mario fights evil rats and windup BurgerKing toys from the 80s with only the giant Magic Mushroom that he finds on Yamauchi's desk. In the end Clay Mario eats the Magic Mushroom and turns into a real boy. It's happy.

sincerely,
buuhuu

Sounds good, but it reminds me of those dumbass Clay Fighter games. I'd just as soon see Mario's spirit channeled into some hapless office clerk, so that he spends the rest of the game jumping on security guard heads and ricocheting turtle shells off the walls. Now that's entertainment!

One title, IN CAPS
"wants to have a real time kung fu survival horror rhythm RPG "

One Title, BRAVE FENCER MUSASHI

Dan e

I see where you get real time, RPG, rhythm and even kung fu from (kinda) but survival horror? Nope, not even with the werewolves and zombies, not quite there yet. Keep tryin'.

Paper-thin, but colorful enough
Chris,

When you suggested the Paper Mario topic, you reminded me of something that ticked me off the other day. Namely, Daily Radar calling Paper Mario "one of the best RPGs available on any system."

Now, I can think of three reasons they might say something so ridiculous:

1)Kissing Nintendo's patootie to make up for that hissy fit they threw a couple weeks back

2) Some practical joker switched copy of Paper Mario with Panzer Dragoon Saga

3) The only RPGs the reviewer has ever played are Paper Mario and a copy of Ghost Lion for the NES that just flashed a green screen when inserted into the Control Deck.

Don't get me wrong; I did enjoy the game. As a Mario adventure, it had enough to keep me happy - likeable characters, funny situations, and a faithfulness to previous games. But as an RPG it offers nowhere near the level of depth, complexity, or length that the words role playing game would suggest. PM is even less complex than Super Mario RPG, which itself was dumbed-down from Square's other games. To Paper Mario's credit, though, it did take the best part of Mario RPG - the timed battle system - and vastly improved upon it.

Oh, and it also got rid of the STUPID STUPID STUPID plot and characters of Mario RPG and replaced them with something more appropriate, which is probably why I like Paper Mario as much as I do. I mean, really... Mallow?

Chris Kohler

Huh... a colorful, fun, purely enjoyable RPG. What a weird freakin' idea. Still, unless Bowser turns into an angel at the end, I just can't see getting it any time soon. Might be worth a rental tho, just as a throwback to the pre-FF7 days, where not ever game had to have psychologically distressed heroes and blatant religious commentary.

Word from on high
Dear readers of DA,

Why did the GIA join the Amazon.com Honor System? Gamers.com, Gamefan.com, CNET's GameCenter, Game-Informer.com - all dead, and the shakeout isn't about to end. The revenue from banner advertising has gone through the floor, and IGN has all but dropped their entire affiliate network while being on life support themselves.

We are an independent site and depend on ourselves and our readers for support. Not a single staffer wants to ask for money, but the hard business truth is that it may come down to things like the Honor System to keep web sites without major corporate parents afloat. The web is an incredibly fragile place right now and sites of all sizes and niches are dropping like flies. Thanks to the Herculean dedication of folks like Andrew Vestal, we're still here.

Amazon.com approached us last year as being the only gaming site and one of only 20 sites period to participate in the launch of the Honor System. You can actually block off content areas of your site exclusively for people who have donated money, but we aren't interested in doing that, just letting people know that there is a convenient way to help us out should they so choose. If anybody has any concerns or questions, I encourage them to e-mail staff@thegia.com and promise we'll address every single one.

There, I finished the letter without a single "Stayin' Alive" joke.

-Ed M.

Not much to say, except that in a weird way, this is probably a good step towards what the 'net should be. Not to defame our sponsors or anything (quick, everybody go click on a banner to make up for my gaffe!) but chances are you're not here for what they're selling, you're here to get some news, or reviews, or media. (Or even to hear me babble like this, but there's no accounting for taste.) And life would be a hell of a lot simpler if we could pay our server bills directly from that... which this offers us a chance to do. I'm not gonna talk much more about it lest I turn into a PBS pledge marathon, but it's not a bad deal, when all's said and done.

Closing Comments:

That's all I got for now. Short column, I know, sorry, but if it helps you can go reread some of the letters from the past week - those columns should have been easily big enough to have some leftovers. Just stick them in the microwave. No topic for tomorrow, and I am out of here. See you Friday.

-Chris Jones, listening to the cold winter rain outside

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