Double Agent
I am a man of constant sorrow - February 5, 2001 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Have you ever seen Dallas from a DC-9 at night? Highly overrated, believe me. Don't say we didn't warn you.

After looking over that Zelda media, a question presented itself: does Nintendo ever come up with any entirely new character designs for a whole game? This is what, the third, fourth time that the same Talon design's been used? Don't get me wrong, it's not like no new character designs are being introduced, but it's a bit odd in this day and age, where games are constantly being reinvented, to see the same old faces showing up again and again in a series.

That's all.

Onward.

I know, I know!
Chris,

"Ehh......both of you are wrong. The latest game coming out for PS1 (that I know of) is Dance Dance Revolution, coming in March....this is one of my favorite games, how dare you forget about it!"

I don't care if it's your favorite game, Cubez!! You're also wrong! Dead wrong!! The last PSone game to released was announced a long time ago... By Working Designs of course! And that game is Arc the Lad Collection. Hello! It's 3 and a half games, and WD takes enough time just translating one! It was a shoe in for being the final PSOne game released when it was announced 6 months ago.....!

- Shake

It's amazing how many people fell all over themselves to pass on this particular tidbit of information, and yes, WD will probably put out the last US game ever on a system, as per usual. Someone else pointed out that there was a Fire Emblem game released not that long ago on the Super Famicom, and thus it was questionable to say any game was the "last". However, since that was on the rewriteable cart system, exclusive to Japan, it doesn't have much effect on us.

One is the loneliest number
Id like to write in a quick disagreement to Steves argument that having only one console would benefit the gamer. While this might benefit the people who object to holding a job to pay for their gaming goods, it hurts the more motivated game fan. On the whole, competition is good. If developers and console makers have to fight for your gaming dollar, then they're going to push for more and bigger and better "system seller" games, like Final Fantasy VII, Mario 64, Zelda 64, Sonic Adventure, and Metal Gear Solid. If there was only one system, then game companies would have far less impetus to produce great games, not to mention improving the next generation of console systems. Look at Nintendo. I didnt buy an N64 for a long time because of a huge lack of games in my two favorite genres (RPG and 2D Fighter.) Now look at nintendos plans for the GameCube and GBA. RPGs, big and brassy. No word on 2D fighters just yet, but with the Dreamcast dead (sniff) Capcoms gotta find a new platform. Just my two cents.

Now, I have two questions for my fellow readers:

1.) Did nintendo ever create an arcade derivative of their home hardware, as Sega and Sony did with theirs?

2.) If I hook the audio-out of my PC into my stereo, should I be worried about it burning my stereo receiver out?

-Aaron

Yep, yep, yep, competition is a damn useful social construct. I can see where The Steve was coming from in an ideal universe, but in this one, we get much better results with game companies constantly at each other's throats.

1. Yep. Strangely enough Nintendo had an arcade machine called the Play Station that allowed the player to play 1000 seconds of any one of 10 SNES games for a quarter (or whatever the machine cost). There may have been an NES version earlier on as well, but I don't remember seeing it. And if I remember right, the first Killer Instinct in the arcades was essentially running on N64 hardware. But was there an extended N64 arcade board in the same way that NAOMI was an extended version of the Dreamcast? No, not as far as I know.

2. As long as you don't have an amplifier built in to your computer, you should be ok, and it's somewhat unlikely that you do. In other words, if it's a cable like a stereo headphone cable, it should be safe.

Esspresso beans are only funny when you don't have to deal with the results
HELLO and goooood MORNING Chris!

Is it morning for you? It's morning for me. Damn Starbucks chocolate covered espresso beans, keeping me up all night. I should start making sense now.... Yamauchi, what a twit? I think not. Let's talk social obligations.

As I was asking with a friend of mine, who by strange and happy chance happens to be working for the Japanese gaming magazine PlayStation, what the heck was Yamauchi thinking? "Well, it's not surprising really, since he was backstabbed so viciously by Square at the time. Well, at least that's how we all saw it." And that's coming from pretty close to the source.

Discussing a little further he we came to the conclusion that it would be very dangerous for Yamauchi to accept anything less than a completely humbled, and humiliated Square. Anything less could result in dessention in the ranks; "If Square can pull off bull-shit like that, then so can we." For a company who thrives on the control of even its own allies, Nintendo can't afford to show "weakness" in that sense. Maybe we'd call it an honour issue over here, but in Japan, it's stability in one hand, and committing social and possibly economic suicide in the other. Accepting Square no longer seems so cut and dry.

On the otherhand, Sega, not being percieved as a traitor, rather as a honourably defeated enemy, could much more reasonably be integrated into the framework, from a social standpoint. At any rate, Nintendo isn't hurting from the perspective of the bottom line, and Square could very well be.

Then again, Yamauchi COULD just turn around and sign a contract with Square, with all the wonderful doublethink that Japanese companies are capable of doing, thereby destroying my beautiful argument. Either way, Yamauchi may not be so much of a twit as we may have thought.

Drakonian
PS: Sorry for overly long email

I'll make this quick - Yamauchi might perceive it that way, but nobody else should. It was pretty clear that going the cartridge format would drive developers away, Square among them, but Nintendo did it anyway. And it was a lot more than Square that turned in ran - if the idea here is to suppress revolt among the masses, that ship has long since sailed.

Yeah, I know this is a six-year-old debate that'll never be settled, but I just felt like throwing more dynamite on the fire.

Applied theology *Watchmen spoilers*
And he wasn't able to stop Veidt,

The deal with Dr. Manhattan, though, was that he didn't feel like stopping Veidt, or better yet, care about the world in general. I would probably attribute that more to indifference than a subtle ability flaw.

(On a seperate note, Dr. Manhattan is a great character study - there are so many god-like villains in stories that simply wish to become god, without thinking about what to do next. Sometimes I just get the itch to say "but what about *After* you win", in which case the villain promptly checks out of this universe to go play some 36 dimension pong or something.)

Anyhow, Watchmen is brought up because it is generally considered (and rightfully so) to be a much better crafted story than just about anything ever seen on a console. Now, I don't think RPGs can make that leap overnight, but, to give an example, the near Shakespearean ending of Final Fantasy Tactics is a good step in the right direction.

I probably had more to say, but sleep can be rather commanding at times.

Richard "KZ" Knight

I agree about Watchmen, but I think the important thing to remember is that Watchmen's the kind of work you'll only see in a medium's maturity, and we're nowhere near that with RPGs. Watchmen examined every single standard and stereotype that superheroes had developed over the past 50 years, and then simultaneously made them real and mocked them for how unreal they were. Which is why it's very difficult to take most other comics seriously after you've read Watchmen, because it has, in some sense, said everything that needed saying about the subject.

As it currently stands, I think you could argue that RPGs are at least as cliche-driven as comics once were, and that there's enormous room for self-examination. But I don't think the genre currently supports the kind of depth you'd need to really deconstruct it - as is, we've been saving damsels from castles for 15, 20 years, right? When we've been saving damsels from castles for 50 years, then someone will likely make an RPG that both honors tradition and turns it on its ear... and that will be the genre's "Watchmen".

And your point is...?
Okay, so there's the CRPG camp and the PCRPG camp.

Those of the CRPG camp exclaim, "We like linear narratives that unveil the deep characterizations! We like the added drama of seeing a well-crafted storyling unfold in front of us! Too much other stuff to do just detracts from the focus of the game, and is a cheap way to extend play time!"

Those of the PCRPG cap retort, "Linear narratives don't give the player enough control! Free-form RPGs are where it's at! I want to do what I want to do, not what the game wants me to do! A strong storyline is still possible, but if I want to ignore it, I'll damn well ignore it! Viva la character creation system!"

Both of these camps have a point. It's cool to watch a great storyline unfold in front of your eyes, to see the deep personalities of the characters come to light, and to eventually defeat the bad guy and save the world. It's satisfying. On the other hand, it's also satisfying to design the character you want to play, and play him the way you want to play him. One of my favorite games ever, Daggerfall, is so deep you don't even have to touch the main storyline and you can still be entertained for literally hundreds of hours.

But both of these types of games lose something. CRPGs lose freedom, and everyone loves freedom (how many times have you screamed, "WHY CAN'T I JUST KILL THE GUY?!"); but PCRPGs lose personality, so you never care about your character -- you just care about his numbers.

So referring to Fallout (or Daggerfall, which no one ever does because it's old, but it's an even better example than Fallout) as an "RPG done right" isn't exactly accurate. It's an RPG done realistically, true. It's also an RPG done with a free-form bent. I, myself, prefer this type of RPG over CRPGs. But that's just my personal taste, which isn't that stellar to begin with.

So what's to be done? How are we supposed to compromise? That's not a simple question to answer, and it's a problem which game developers have been trying to solve for years (if only so they can get revenue from both camps of players). Until the day some brilliant designer finally makes the perfect P/CRPG hybrid, I think we're stuck playing each separately.

But hey, with Chrono Cross and FFX on one side and Fallout and Daggerfall on the other, can you really complain?

-Eightball

This was a great letter, and then it just kinda wound down without going anywhere. You have an admirable grasp of the basics of both PC and console RPGs, but you failed to use that information to say much of interest. Bummer.

I'll say this on the subject - I'm starting to reject the idea that the two RPGs can compromise, or even that they should. They're simply looking for two entirely different things, despite having a common ancestor, and they're only getting farther apart as time goes on. PC RPGs seem to want to create a world without direction, which is both a blessing and a curse. But, as you say, player freedom is the name of the game - there may be a story you can become a part of, but in general, the game lacks a specific theme or direction in much the same way that life itself does. Which might be a lot of fun at first, but after a while I think you start to wonder: when you can do anything, what's really worth doing?

Console RPGs, on the other hand, are heading more towards a storytelling medium with some interactive aspects. And that's an entirely different animal, because in the end it is the developer more than the player who's in control. A lot of people might have a negative gut reaction to that, but here's why you shouldn't: because when someone else is in control like that, you have the potential for actual art, as opposed to a mere simulation. Art communicates, examines, questions, and reflects life, all of which a developer has a chance to do through the game's setup and narrative. But if the developer can't show you what they want you to see, all you've got is a game. And there's nothing wrong with just having a game, but I've seen the potential for more, and now that I have, I won't be satisfied with anything less.

And while I'm at it, let me point something else out: that if you're screaming "WHY CAN'T I JUST KILL THE GUY?!" in the middle of a game, it's because you've lost suspension of disbelief, same as if you're seeing a movie and idly cataloging holes in the plot. But losing suspension of disbelief isn't an intrinsic fault of console RPGs, it simply means the story wasn't good enough to keep you entertained. In other words, maybe it's just the writers (all the writers, maybe) and not the genre itself that's failed you. And that's entirely possible, because even when we point out the very best RPG plots, we're only calling them the very best in comparison to other RPGs, not to plots in general. The thing is, that leaves open the possibility that someone, someday, will make an RPG with a story so good it'll draw you in to the point where you won't even think of trying to kill the guy. And that's when I think the superiority of the console RPG model will be proven.

Choice is a Good Thing™
chris,

there are, of course, obvious problems w/ world where there's only one console:

1) that would be a monopoly and the feds would break it up into a bunch of consoles all over again.

2) there would be little reason to try to outdo the competition since there would be no competition.

3) you KNOW yamauchi would never go for that idea.

4) there wouldn't be anyone boasting that the system they bought is better than the system they didn't buy. (actually, that would be a good thing, wouldn't it...)

5) if you don't like the direction the console is going in (kiddy-friendly games w/ no rpgs like the n64 for example) you wouldn't have any other consoles to choose from.

so i guess that while, in theory, having just one console might sound like a good idea, it would probably never work in the real world.

gundam, who never gets his letters published in the gia... *sigh*

Dude, don't whine, ok? You see how much it interrupts the flow of the column, and weakens your own letter to boot?

Otherwise, sounds about right. The most important thing you've touched on here is that different consoles represent different approaches to gaming, and I don't think you could ever find a middle ground. For example, compare the PS2 to the N64. They're both black, but the resemblance stops there - the PS2's lean and angular, and both the look of the machine and the much of the software on it suggest that this is a machine that takes games very, very seriously. The N64, on the other hand, is smooth and curvy, and much more friendly than the PS2 will ever be. (The Game Cube also seems to be built along these lines.) The N64's a party game console, meant for leaving in the family room and having fun with every once in a while, but it's rarely been something to sit in front of for hours on end, immersed in a game.

Note that I'm not really advocating one approach over the other, but I can't imagine a system that would really bridge the two. Except for the Dreamcast, of course. Speaking of which...

They're dead, so rejoice!
Chris

Over the past few days the message boards and letter columns have been full of bitter comments by Sega Nazis/Whores; you know the type: "The Dreamcast is dead because you didn't support it --- shame on you, it's your fault, etc."

Do I weep for the death of the Dreamcast? Yes, in the same way as one weeps for a dead Tamagotchi: the action may be there, the feeling just isn't..

Do I weep for Sega? Not at all. This, in my opinion, is one of the best things that could happen to them, and the console gaming industry as a whole.

Advantage #1: "More power to you"

Let's face it, the PS2 is more powerful than the Dreamcast. It may not have seemed like it last year, but it does now. And nobody doubts that the GameCube & Xbox will be as or more powerful (in gameplay). Sega had some of the best games last year, and all of them were for the least powerful next-gen system.

And tell me frankly, would you rather play Shen Mue 3 on the DC (keeping in mind that it won't look much better graphically than 1&2), or on a much more powerful system, yes, even the PS2. Hey, if it can do Devil May Cry (which, personally, is the best looking PS2 game yet), it can do Shen Mue. You know kids, those bezier curves make things look quite nice.

Advantage #2: "Gee Mommy, I'm scared of the new kid."

In 2000, Sega was one of the best first party software houses in the industry. In 2001, they are potentially one of the best third party developers in the biz. Namco, Capcom, Konami, EA, and yes, even Square, are soiling their collective steam-pressed trousers.

Madden 2001 may have cleaned Gameday 2001's clock, but how will it fare if NFL2K2 is on the same system? Will people buy the next Crash Bandicoot game if Sonic Adventure 3 is bigger, better, faster and cooler? Namco may have given the DC Soul Calibur, but will it be as happy when Virtua Fighter 4 is going head to head with Tekken 4, on the same system? Which leads us to...

Best Case Scenario:

Sega, in my mind at least, will be the last ones to be bitter over the demise of the DC....Sega of Japan, that is. SoA, on the other hand, well...*cough* Nintendon't *cough* Piece of S**t 2 *cough*

The Dreamcast is gone. The playing field is bigger. They'll have to compete with established third parties. Something tells me they're going to try twice as hard to succeed, not sit around sulking and complaining that the new hardware is 'not good/easy/similar enough'.

The big 5, on the other hand, have the biggest new competitor since...since...oh, ever. If they don't want their market share to diminish, they're going to have to start pulling more rabbits out of their hats.

Who wins in the end? Us, of course.

Vishal

....But then, Micro$oft could just buy Sega and force Yu Suzuki to work on Microsoft Train Simulator 2003.... ^.^

Most of what you say makes perfect sense, but how is the playing field now bigger with an entire platform gone? It's basically true that, as things really stood, the DC, while home to some great software, was not the competitive pressure breathing down Sony or Nintendo's necks that we might have wished. Ideally tho, it would have been one among equals, where each major software developer was wooed three (or four) different ways to come and create showstopper games on some particular system. (Which dovetails neatly into the "multiple consoles are good" argument.) As it is, we've got the PS2, which is a powerful system, but hard to develop for, and the Game Cube, which may be a great system, but only a select few will be able to program on it, thanks to Yamauchi. In that scenario, the X-Box being successful would be great, but now that the DC has failed, things don't look all that bright for any competitor other than the Big 2.

Don't get me wrong, I'm not bitter over the loss of the Dreamcast, I simply recognize it as wasted potential. And that's just a damn shame.

Closing Comments:

Ok, as per usual, I'll use the intro to springboard into tomorrow's topic. Simply put, would you like to see a new look and feel for the Zelda series, with new characters and a new world, or are you pleased with the continuity that's developed between games, especially as of late? Is that continuity you'd like to see other series embrace as well? I await your response.

-Chris Jones, sold his PSX today. Fare thee well, old friend.

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