Double Agent
It's the Games, Stupid - January 08, 2001 - Ed McGlothlin

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Maybe Sega can just sell Ulala by the hour... Don't say we didn't warn you.

Hello all, your expected DA has come down with a case of the flu, so I'll be stepping in for a bit. Sorry for the late-ish column, but things have quickly ramped up again post-holiday, and you're still in for a nice dose of vitriol as the Xbox's step into the spotlight inspires offhand analysis of the gaming industry.

That being said, let's start with a nice healthy letter before everyone's attention span dwindles to zero.

Dissing the SNES launch? Fuhgeddaboutit!
Chris,

Recently in the letters column, there have been quite a few people ranting about which is better, Dreamcast or Playstation 2. This evolved from talks of the potential "demise" of Sega, or whatever it could be called. In any event, I wish to discuss the future of gaming.

In most of these letters, people have bitched about how there are no good PS2 games out now and how the DC is superior in every way. I have this to say regarding all this and the future (not the far future, but the near future, as in one year from now).

1) Yes, the PS2 has crappy games now. Well, actually, I haven't played them, but I have read very few GOOD reviews of any of the games. But if I remember correctly, some other systems that came out in the past started out with not that many good games. One such as, oh, I don't know, the Super NES, which many now hail as the greatest system of all time. Nintendo was able to ignore all the bad press and get some top quality games released after a while. Something that they didn't do so well on the N64, IMHO.

2) Sega has publicly stated that they will soon no longer do hardware, only software. So my thinking is this: yes, the Dreamcast has a few really good games, but why bother paying $150 for a system and getting a few good games and that's it? Sega is notorious for giving up on systems after they don't do well (Game Gear and Saturn), so maybe it is better that they step out as far as hardware goes. And keep this in mind, I DO want a Dreamcast. I want to play Skies of Arcadia, Shenmue and Jet Grind Radio, all of which have been praised by quite a few people, but if these games are the ONLY games I'll be getting a Dreamcast for (I'm not big into sports games, mind you), then what's the point really?

So my prediction for one year in the future is this. Sega will, in fact, step out of the console hardware market and be exclusively software. I doubt they will be a second party developer for anyone, and they'll be third party to any console that wants their games. The XBox and Gamecube will be struggling somewhat since they had only somewhat recently come out, but will pick up steam after being released for 6 months or so. The winner of the console wars? There isn't one. Me? I want ALL those systems. The Gamecube for Zelda and (pray to GOD) Metroid (I'm sick of Mario, sorry). The PS2 for Square and RPGs, which I know it will have. And the XBox because it looks that damn cool. :)

FLee

I'm disappointed by your letter -- your first statement about the SNES launch had me giddily expecting dozens of blatant mischaracterizations that I could bash you senseless for. Unfortunately, you began to make sense, leaving me only to point out that F-Zero and Pilotwings were revolutionary games that you forgot about. Though SMW was more an evolutionary title (though a fantastic one at that), the latter two took gaming places it had never been before. Only Super Mario 64, probably the greatest launch title ever seen, was a greater leap forward.

As for the PS2, while I admire your optimism, where exactly are these worthwhile games going to come from? Nearly every major publisher besides Square that supported Sony exclusively or nearly exclusively in the PSX era has moved towards a broader strategy for this round of consoles. Namco has announced that there will be in-house projects for Xbox and GameCube, something the N64 didn't get until Namco Fricking Museum Vol. Whatever. Capcom is sending RE4 to every major platform and Konami is sending MGS and Silent Hill to at least the Xbox. Sony is now under extreme pressure to keep a lid on the DQ/FF dynamic duo, while Square is under pressure to get enough users from anywhere feasible to make PlayOnline profitable. A single-platform strategy in today's market borders on moronic.

And yeah, I keep finding excuses not to buy a DC either despite the great line-up and fantastic go-go dancers at E3. We'll miss you, Ulala... (sniffle)

Beware the high profile releases...
Looks like you get to clean up Drew's mess. Fun.

Might I point out to everyone who's so far said that the PS2's graphical power far out weighs the Dreamcast's... The three most impressive looking games to date (Soul Caliber, Shen Mue, and Jet Grind Radio) have all been on Sega's "doomed" console. Don't give me any crap about how the PS2 hasn't had sufficant time to produce some graphic powerhouses, either. Soul Caliber came very early after Dreamcast's release and DOA2: Hardcore looked just about the same for both systems.

Now I'm not saying that eventually the PS2 will never have any better looking games on it. But don't expect it's library to blow any the offerings of any other next gen system because the console can have all the polygon pushing power in the world, but the developers are the ones who put it to use. Meaning not every developer is going to take the time to put painstaking detail into their game. So you really shouln't expect that much of a noticable difference besides with the high profile releases, which is how things were with the last generation of game consoles and the generation before it.

~Dr. Uzuki

Let me be the first person to publically predict that Gran Turismo 3 is going to save Sony's ass. It's their strongest first-party license by leaps and bounds, and is matched sale for sale by critical acclaim while filling a niche only Sega GT came close to doing as well. EA saved their ass at launch, and GT3 will keep the system's reputation afloat between now and fall, along with fan favorites like NBA Live (EA again). It's those high profile releases you speak of that will keep Sony going until the Xbox and GameCube hit.

But, after that, Sony is going to have to find a new killer app and do it fast. All the franchises that helped them supplant Nintendo commercially - EA Sports, Crash, Spyro, etc. - will be avilable elsewhere. Any ideas?

I want my console in red, white, and blue!
Chris,

I just had an interesting thought with all this new info about the X-box floating around. We've seen huge scores of devolopers juming onto the X-box band wagon. With the X-box being the first genuinely "American" system, what language are these games going to be made in first? Are we still going to have to sit around for months waiting for a localization? Or hoping that one will ever be made at all? It would really be interesting to see if the Japanese market would send their pleas stateside to have the latest and greatest games from us sent to THEM. This is all sort of assuming that at some point there will be titles exclusively devoloped for Microsoft's machine.

~EidosWetsuit, waving a huge American flag.

The basic rule goes like this: country of development is where the game will be released first, at least in terms of Japan vs. America. We sometimes get NTSC versions of games by developers in PAL countries (think GoldenEye) before those countries due to market considerations, but when language barriers apply, expect to wait a bit for your Square and Capcom games.

Your joke at the end of the e-mail is a crucial point, though, and just as valid for the Xbox as it was when I raised it in the last reply for the PS2. Where are the exclusive titles that will sell systems? The demos shown for Xbox where of Munch's Oddysee and Malice, a 3rd person adventure game that developer actually promised would have "the depth of Zelda but with more action." Who the hell is he kidding? The demo had a chick running around crushing cockroaches with a giant mallet. It's great they know which games to aspire to, but Malice isn't a killer app. And while the WWF or Tony Hawk games announced are great commercial successes to flesh out the line-up, they aren't killer apps either.

It's time people realized that the true seismic shift of the last console generation was not 3D games or optical media, but a shifting of leverage business-wise to the third-parties of the industry. Where publishers once begged at the feet of console manufacturers to give them marketing and production assistance, now the manufacturers must aggressively and relentlessly court publishers in the wake of more and more heated competition. Sure, this began in the 16-bit generation with games like Street Fighter II, but there were fewer overt struggles for loyalty until the PlayStation freed developers from constrictive business models. It was also much easier to develop a game for two cart formats than for a cart and a CD, and it's a long way from a lack of blood in Mortal Kombat hurting Super Nintendo sales to choices by EA and Square to ignore the Dreamcast playing a large role in destroying the console commercially.

As Sega dies, the true killer apps are in fewer and fewer hands, most specifically Nintendo's and Square's/Enix's for their flagship franchises, and the latter have lost ground as of late with FFIX selling less than its predecessor in Japan and DQ7 not even confirmed for U.S. release. The system Sony used of drowning Nintendo in third-party supporters will not work in the face of the Xbox and Nintendo's move to optical media. It's a whole new ballgame, and the scramble for increasingly scarce killer apps will be key.

A really decent argument

I want to defend the PS2, kind of. When you look at past console launches, IMO opinion only the Dreamcast launch matches it. Twas the hype that ruined the launch. And that was most certainly Sony's fault.

Come on. There were some really decent game that were released. Madden, SSX, Kessen, Smuggler's Run, and Sim Rollercoaster are all games I have played and have enjoyed thoroughly. There is already a library of over 30 games. A majority of these games are worth owning. We all know Metal Gear Solid 2, Silent Hill, Final Fantasy X, The Bouncer (despite a bad early review, I'll still give it a shot), Twisted Metal Black, ZOE, Dark Cloud, Ring of Red, and Soul Reaver 2 are all coming next year. Who knows what will come at E3? According to a recent Next Generation article, Sony has quite a few developers developing PS2-only games, including Naughty Dog. So while it may not be worth $300 right now, it's hard to imagine it not being worth it a year from now.

And I'm tired of hearing people using the fact that PS2 are hard to find as a negative. What it means is that 1.A lot of people are still trying to find PS2's and 2. that Sony is selling every single PS2 they put on the market. If Sony hasn't done it already, they will soon have 1 million PS2's in US homes. And, to set the record staright, it being a DVD player is a good thing. You didn't hear anyone bitching that the original PSX could play music CD's.

H-Box
A PS2 owner who also has a Dreamcast (Jet Grind rules, Shenmue doesn't), so he isn't trying to justify his purchase, he just wants people to shutup.

The PS2 launch was mediocre in creative terms and a disaster in business terms. Hell, Sony had to air mail every single one of the initial 500,000 consoles just to get them to the U.S. in time for October 26th. Can you imagine how much sending 500,000 consoles by air mail costs? Sony barely got the shipment through and could have sold two or three times what they did without coming close to saturating the market. Demands at retail is still strong on the basis of hype - the Washington Post ran a pathetic story at launch on how the PS2 can download music and allow people to surf the web through their televisions, and then they ran another one in late December on people who had trouble finding the console at launch!

Things will certainly get better for the PS2, but it's amazing how people can learn to live without something they drove all over town for just a few months previously. The PS1 outsold all other consoles in December, and the N64 nearly outsold the PS2 and did narrowly outsell the Dreamcast. That's not exactly how the launch was supposed to go.

The use as a DVD player is a truly double-edged sword and one that has nicked Sony plenty thus far. There is now a shelf full of DVDs next to the shelf of PS2 games at my local EB, something I never would have imagined before the PS2. In fact, the DVD shelf is bigger and regularly gets more consumer attention than the dusty PS2 games. In Japan, the system has basically become a glorified DVD player, with remote control + system bundles selling well while software languishes. The Bouncer, after all that hype and a drought of PS2 titles that weren't associated with Gundam somehow, didn't even debut at #1. The latest two monster breeding sequels, one Pokémon and one not, both topped the charts.

Uemtasu, what did you get?
Senoj Sirhc,

You know, I'm not positive if it's Uematsu's fault that the sound quality of the PSX Final Fantasy's has been sub par. Often the composer is not the sound programmer. They are two different jobs. The composer writes the songs and arranges them for certain instruments and sounds, but there is usually a separate person who writes the code for the midi files, and he does the actual sound work, kind of like a record producer. Iwadare and Misoguchi (god help my spelling) from Lunar are good examples of this relationship. Of course, Uematsu probably has enough sway at Square where he could rule his programmer with an Iron Fist, or fire him afterwards. I personally have been happy with Uematsu's COMPOSITIONS, just not the sound quality (which HAS improved, I thought IX's sound quality was at least very good, although definitely not the creme de la creme. And I did at least like the melody of the "crappy piano solo."

By the way, from what I've seen (very little), FFX doesn't look to be as modern as it's rumored to be. Definitely not FF8. At appears to be more of a FF6 half and half world, although it's really to early to tell.

War and Strife,
-Sickpigman

P.S. Everyone should worship Eternal Blue, Iwadare's compositions are amazing... as is every other part (except no Nash, damnit)

P.P.S. Is it a coincidence that Drew, the hardcore Dreamcast supporter, has the initials D.C.? I think not...

The problem with that explanation is that Uematsu, or any other game composer for that matter, shouldn't just arrange a game's songs and then head off on vacation. I can tell you that nobody here writes a review and then simply wanders off while it's critiqued, edited, and posted - once you put your name on something, you are accountable for the final product no matter how many hands it passes through in the meantime. This is certainly true more for renown composers than largely anonymous game journos.

And as long as FFX has at least a touch of the imagination and charm which made FFIX such a pleasure, it can have the irritating teen characters and futuristic boarding school locations of FFVIII.

Very Grandly Sucking
Chris,

I'm not sure if you can believe this, I know I can't. GameSpot gave SUMMONER best game story of the year. Is where i found it and I just thought it merited enough of a surprise for everyone to see. Nich and GameSpot couldn't be coming from a more different angle here, no? Not something I would have predicted with all the great RPGs out this year.

SSJPabs,
....fzz-pop!! One more Moogle for me please...

I'd hate to call VGS a gang of idiots for making that choice... but it's a choice that can only be made by a gang of idiots. Then again, this is the site which declared Frogger 2: Swampy's Revenge a better game than Shenmue... before putting its tail between its legs and changing the score after every holiday shopper had already seen it! So, let's not act too surprised. In fact, it has long been the topic in the GIA's staff channel when a new game came out that was ranked better than the 6.3 that Shenmue received, but when I went to find the URL for a link tonight, the score had suddenly changed by a full point and a half.

Now you see why we exist in the first place.

I'd also like to address the ridculous nature of the holiday awards given at some sites, especially those which feel the need to write dissertations on why a game had the "best puzzles" of the past year. Our holiday awards should be up tomorrow, and instead of duplicating the bloated format that marks offline award shows, each staffer chose three games and gave a simple blurb. We also don't waste time posting creatively photoshopped wacky pictures of ourselves or crude graphic signatures while failing to maintain a halfway decent news archive. Cough.

Closing Comments:

If you aren't inspired by any of the above letters, than tell me what exactly you want out of year-end awards - do they serve any actual purpose or just serve as transparent ego boosts for the staffers involved?

-Ed McGlothlin, eagerly awaiting Matsuno's first PS2 game

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