Double Agent
Fever dream - January 05, 2001 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Just as a reminder, each of us is wearing an unlicensed nuclear accelerator on his back. Don't say we didn't warn you.

I'm simultaneously feverish and cold at the moment, which would seem impossible under ordinary circumstances, but here we are. On the other hand, it gives me the excuse to stay in all weekend and play games. There's an upside to everything.

Onward.

That would be the intelligent thing to do, so it's right out
This is a direct message to all those who think that Nintendo will buy Sega: Are you crazy?

While this would be a good move, since when has Nintendo been making good moves lately? Was alienating the Japanese market a good move? Was handing Sony Square and Enix a good move? No!

Nintendo will not take Sega, though, because of their pride. They will refuse to take their old arch-enemy. They will feel that this will create weakness, and cause them to go down the porcelain pipeline. This will allow Microsoft, or more likely Sony, to snatch up a grade-A game developer. Sony will take them because, A) they need a mascot, and stealing one works in their strategy. And B), who can pass up Sega as a games developer?

However, there is also the possibility that Sega will stand alone, and while it is a bust as a console developer, it coulkd be a very successful games developer. I don't know about everyone, but I think that Shenmue and Skies of Arcadia on the PS2 would rock!

Also, we should always remember, that no matter what happens, there will be another Sega game out there to play.

-Sir Blaze, valiant warrior of the RPG

P.S. - Doesn't it look like Nintendo snatched up the marketing geniuses behind the Saturn and Sega CD fads?

Much fun as it is to trash Nintendo for past mistakes, let me advance a wild, crazy theory here... maybe Nintendo got smarter during the N64 era. Farfetched, sure, but there may be some mavericks within the company who'd like to make intelligent decisions and actually make some money. Hey, it could happen...

This letter is too levelheaded for me to come up with a bizarre title, dammit.
Hey Chris,

Saw the letters in the column regarding the Nintendo / Sega situation, and I forgot I wanted to email in my views on that. I think the whole situation has been misinterpereted a little, as people are looking at the current stances of each company from the wrong P.O.V, I believe.

Here's the way I see it: I'm sure both companies (Nintendo and Sega) have had discussions of some sort, just not in the way everyone thinks. If you remember, awhile back various people within Sega hinted that the Dreamcst would be Sega's last console. The rumor exploded for awhile, but died down eventually, and was replaced by rumors that the Dreamcast 2 was well underway. Well, very recently Sega of Japan's parent company, CRI, went on record saying that the Dreamcast would indeed be Sega's last console, and that Sega was going to bow out of the hardware field.

So now we're going to see Sega slowly transist into a software development house only, which hey, I'm quite cool with that. Without Sega consoles to put their hardware on (Despite my being a huge fan of the Dreamcast, looking at Japanese, and often American, sales charts, I can't see the DC surviving too much longer into the upcoming generation of consoles), they need to begin licensing plans. I'm sure Nintendo's looked into a few key franchises; after all, if the GameCube could be the sole console for both Nintendo's first party games and some of Sega's titles, or even just have those Sega franchises even if they're also on other consoles, that's going to be a big plus sign for them. That's all of your 'old school' gaming on one console.

At the same time, knowing that Sega is becoming a software firm makes a whole 'buyout' even more ludicrous, at least to me. First off, why would Nintendo want to lay down the enormous emounts of cash needed to buy Sega completely when they could just license their games? Furthermore, I myself wouldn't want to see Sega's software development teams all too controlled anyways. And from Sega's point of view, why would Sega want to become completely owned by Nintendo? Sure, the GameCube is looking great, but the PlayStation 2 and X-Box aren't small competition. I'm sure Sega wants to keep their options open should one console fare best in the upcoming gaming generation.

Just my two cents,
Jeremy Steimel

Not only can I not come up with a title for this, I can't come up with any holes in the logic either. I gotta stop printing these kinda letters.

Another drunken ramble from a Sega fan
hello sir,

first off, i'm drunk. ok now i'll start this, i dont know if you said to shut this topic down or what, but nintendo buying sega is like taking my whole gaming childhood and putting it into a ziplock bag and then jumping up and down on it. nintendo is great and all (i've beaten every mario, zelda, metroid, early FF, etc), but i grew up with sega. i got the sega master system when i was 6 (the month it was out) and ever since i'm a defender of sega. for christ's sake i was 7 years old and in love with phantasy star 1 (which i still have 2 mint copies of), alex kidd, fantasy zone, etc., before i was old enough for a license i had beaten the shining series, all 4 phantasy stars (already 45 hours into pso japanese), and all the other awesome sega names. if nintendo buys sega i will make the ending of fight club true. if sega is gone the only thing left is to dress like Nei and destroy everyone who had anything to do with this tragedy. and also, by now all the articles say that this rumor is complete crap, but i still felt like writing an email. goodnight captain

-Z, master of phantasy star

It's all in how you look at it, Z. If Sega does get bought out, it could be a soul-crushing experience, or it could be an important step in your self-development, as you learn that everything you love is destined to be destroyed and blown away on the winds of change. Believe me, things get much easier when you give up dreams and hope, my friend.

Have I had an insanely long letter lately? No? Here you go, then...
Many times I have read in your columns that you do not think that customization of RPG's is possible without destroying the strong stories that are the real hallmark of a console RPG - to quote from Thursday: "user choice destroys dramatic tension". I think that view only is valid if one is a fan of a world view where any action necessarily causes major changes in everything else (i.e., where a butterfly flapping a wing can cause a storm on the other side of the world; or the many SF stories that hold that time travel is so dangerous because you could drop a penny and the cumulative effect of that would kill your grandpa, etc). The "traditional" RPG has gone with the other extreme - every single line is scripted and is unchanging - but I think this was largely due to space/technical limitations. There is no reason an RPG cannot go in the middle - most religions/world views do so (a crass example: if someone dies from an illness it was "god's will", but if you chose to eat at McDonald's that did not involve devine intervention). A story can be scripted so that the major story points MUST occur - but that there are many roads to get there, and the results might be colored by your previous actions. For instance, you might have to fight a certain "boss" at one point (although I hate the "boss" part of RPG's, that is a rant for another day). You might have to fight that boss alone, or with allies, depending on your skill in recruiting allies. One of you allies might turn on you and fight with the "boss" - depending on how well you choose your friend, or on how well you treat them, or on whether or not that person you killed on disk one was actually their father.

The fact is, in real life most of the things you do/say do not have any consequence even a short time later, and even those effects are often eliminated (or greatly reduced) whenever major life events (i.e. major plot points) occur. If a high school student is a total jerk to his fellow students his freshman year, it is likely to greatly impact how they treat him, and may even get him beat up - but once he moves to another town that summer (Major Plot Point - father is transferred to new job in other city) the life (story) can pick up in exactly the same place as if he had been the sweetest guy in town. Therefore the "authors" of the RPG can "corral" the story - to compare it to platformers, it would be as Crash Bandicoot is to Mario Brothers - even though the player is give a lot more freedom of movement (and therefore some new play strategies) you are still getting a very similar overall feel.

As the writers get more proficient at dealing with the possibilities, they can add new wrinkles - i.e. when you kill the corrupt evil king/mutated villain, do the people hail you as a savior (they knew he was corrupt) or condemn you as an assassin (they think you are one of the "bad guys" and therefor the king must not have been corrupt). This again doesn't necessarily have to lead to hundreds of choices - you might still next have to rescue Princess Toadstool (or save the world, etc) but how you get there (as a knight? hunted criminal?) might change, as might who would help/hurt you in your new quest.

The point is, there can be room for LOTS of player customization and still keep the main plot intact - and it could actually lead to much RICHER stories with lots of interaction (and replay value). It would be harder to write, but most things worth doing are - and it would be more like "real" life (if you had blue hair, a giant sword, etc in real life).

The District Attorney

What you're suggesting is definitely possible, but I have to ask, what's the point? You'd end up with a setup where seemingly major events have no effect on the rest of the game - you might trigger the event where you move, for example, but under what you're describing, it would never again be mentioned in the game. How is that any better than one of those annoying questions that leads you to the same result, regardless: if they ask you to join their party and you say no, they'll just keep asking infinitely until you say yes. I'd frankly rather have no choice at all than have that happen.

More than that, what's the point of playing at all if your choices don't actually matter? For events to have meaning, they have to have consequences - certainly not everything you do has to change things irrevocably, but the choice to have mercy on a villain or not should come out to more than merely gaining his magic sword in one case, and having him lead you to a hidden treasure in the other. The kind of choices heroes make in RPGs would say a great deal about their character: are you a merciful man, or a just man? Can she forgive her sister's treachery, or will she tear her family apart out of pride? In any good book, movie, comic, play, whatever, these choices would resonate throughout the rest of the work, but not in many RPGs. And that's a bad thing, from a story standpoint.

Of course, you can have your actions lead to real consequences, and some RPGs do so to great effect - Tactics Ogre, for instance. But that game's relative uniqueness says volumes about how difficult it is to pull off properly. In most cases you get something like Phantasy Star III, where your choice of marriage (hard to think of anything more life-changing) merely changes some character class stats and opens up a few different dungeons. On the other hand, you don't have to worry about story at all - for a lot of people, merely tracing all the possible branches in a game is reward enough. That's an equally legitimate way of looking at things, and in fact, it may be better suited to the nature of the medium. But it's not why I play RPGs, and it's not what I'd like to see in the future.

Closing Comments:

Yep, once more it's time to try and momentarily pacify Drew's insatiable appetite for email, which we will do, as always, by coming up with an interesting topic. And that topic is this: What now? The final gasp of PSX RPGs is over, and there's little on the PS2 or Dreamcast fronts (Phantasy Star Online and some Konami releases in March aside) that makes my mouth water. One way or another, I don't see 2001 as being chock full o' goodness to the extent that 2000 was... so what's your survival strategy? Let Drew know, and I'll see you Monday.

-Chris Jones, saying "THE ADVIL ISN'T WORKING!!!! Oh wait, those are M&Ms...."

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