Double Agent
Through a glass darkly - January 02, 2001 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. I like airports. No, really, I do. Don't say we didn't warn you.

The poll is over, and thanks to everyone who participated. I've got to do some heavy duty driving Thursday, so I'll likely include the poll results writeup along with tomorrow's column, and that'll have to hold you until I can do my regular Friday gig.

Meantime we've got a lot of great stuff on future gaming predictions, so...

Onward.

What else is there?
Hey Chris,

I'd have to say that I have no idea what games will be like 10 years from now. We made the big jump from sprites to polygons back with the release of the Playstation, now we're seeing the jump from the rather low polygon count, blocky characters to hig polygon count, more realistic looking characters. I'm not sure how much things can progress and still be considered console gaming, at least. We can make the graphics even better and more realistic, but that's about it. People could argue that there is still a lot we can do with control, but I don't see many true innovations coming around any time soon. We already have analog control, force feedback, and a bunch of buttons. What else is there? Virtual Reality headsets could be all the rage in 10 years, assuming they've mastered graphics and can get the units out at an affordable price. I think we still have a way to go before holodecks, though...

-CTZanderman, working out a deal with mini-standee Borgan to "hit" Agent Jones for that recent humorless column

Other people below suggest lots of new directions that games could take off in, but let me suggest just one. Instead of developing graphics that grow ever more realistic, let's see some graphics that grow more stylistic. We can and will have games that have perfect 3D modeling, but why not make a game that looks more like a cartoon, like Legend of Mana?

Or better yet, have an ENTIRE GAME done in the style of, say, Akira Toriyama. Forget him doing just the monster designs, have everything, from heros to villians to houses, look like an Akira Toriyama drawing, This doesn't even have to be in 2D - if Futurama can have a 3D cartoon, no reason it can't be repeated on the PS2. Let's see something really innovative, rather than just slathering more infinitely fine polygons on the screen. The power is there, now all we need is the development talent to pull it off.

What else there is (FF7 spoilers)
Hi,

I'll get straight to the point. Now that the world of the audiovisual has been all but mastered, the next step is to spend the next 10 years ramping up the other facets of gaming to match. Things like voice recognition (which we've started), massively multiplayer console games (which we've also started), and so on. One thing I'd really like to see is 'real' artificial intelligence. That's a bit of an oxymoron, but I'm sure you see where I'm going. Imagine RPG characters that had real personalities and conversational abilities. For example, I could approach a town watchman and discuss the weather, after which I could ask him for directions to various places. And he'd come up with his lines on the spot. Or what about smarter enemies. I often see (in this letters column, and in other places as well) that RPG difficulty is equated with "bosses that you can't beat unless you level up a lot". The RPG model is much more flexible than that, though. Especially now. So who knows what games would be like with intelligent enemies that could apply even a tenth of a human's reasoning power? Maybe they would start working together ... by themselves. Or, how about giving an entire RPG world the power to autonomously evolve and progress through time? The possibilities are, as they say, endless.

It's no coincedence that the RPG improvements I speak of are along the lines of making console RPGs a little more like MUDs. In a sense, MUDs are the ultimate forms of RPGs; you have free interaction (hostile or not) with many characters backed by human intelligence, and you can role-play to your heart's content in a world that changes almost every day. There are lots of things that stay the same, but more than enough variety to keep you interested. Just like the real world. With powerful AI, console RPGs can head towards that level of interaction, but without losing the singular vision and direction that gives them the powerful story elements and endearing characters that we cherish.

Leviathan

I see where you're coming from, but I disagree with where you're going. A console RPG, online or not, set up in the manner you suggest would be a very interesting and compelling thing, but it would more or less murder what sets a console RPG apart from MUDs, PC RPGs, etc. - namely, the story. You're arguing for more autonomy and flexiblity in a game; you want the world to evolve and the enemies to take their own initiative in fighting back. The problem is, that's completely contrary to setting up memorable story events.

If Sepiroth could have altered his plans of his own free will, perhaps he would have struck sooner or later than he did, or not struck at all. Perhaps he would have ended up killing Cloud instead of Aeris, or Tifa, or no one at all. And since the entire story is set up around Aeris's death, where woudl that leave the rest of the game? We might still have a pretty good story, but not as good as the original, because the foreshadowing and setup needed for great drama wouldn't be possible. The kind of interactive worlds you suggest almost certainly will be created, and that's great, but they'd be an entirely new genre, developing in parallel to console RPGs rather than on top of them.

Things are lookjing better all the time, so it doesn't matter how things look at all
Instead of a wild, divergent theory about the future of videogaming, I can only offer an extrapolation of a current gaming trend--that of the lessened importance of graphical splendour.

Remember when the SNES was released? Super Mario World was, graphically, leaps and bounds above any game up to that point. The Saturn, PSX, and N64 ushered in yet another period of revolutionary visuals. In fact, pretty much every system that came out in the history of videogames had incredible graphics for the time. However, things have been different recently. The Dreamcast was certainly an improvement from the PSX or N64, but the graphical difference was simply not as large as seen before. The PS2 exacerbated the situation...Dead or Alive 2 is nearly identical on the DC and PS2 versions.

My point? It seems the law of diminishing graphical returns is finally kicking in. No doubt there will be another generation or two of graphical leaps, but with some next-gen games looking almost as good as the Final Fantasy Movie, how long can it last?

What this will mean for game makers is that games will have to be distinguished not by their graphical prowess but by something else...hopefully gameplay, but maybe big-name titles, a unique graphical style (like in Jet Grind Radio), or some sort of add-on gimmick (Hey You Pikachu! comes to mind). As the technology will be more or less stable, creators will more readily be able to express their creative visions, and gaming will fall farther into the realm of art, just as movies did when they ceased to become an experimental medium.

Is a golden age of gaming on the horizon? Most likely.

-Ybhan D'Ari

Dammit, Ybhan, you stole my idea. Or maybe I stole yours... I dunno, it's late. Onward.

Futuristic dystopias can be fun!
CJ,

In the year 2010..... *bad Conan show impression*

Sega has become a third-party developer for the remaining console systems: PS4, GameBox, and XCube. The past two generations of console game wars has led Nintendo into releasing only kid/party games, while Sony did more teen/adult titles. Microsoft continued to be the wild card by releasing games mostly at random, but still managed to get sales by porting every good game made by someone else to their system after a few months. Ironically, Microsoft became the Macintosh of the console world.

As far as games go, I'd hope by then that companies would stop restricting or censoring the original artistic concept and vision of the games they make (i.e. more sex). But in all seriousness, I hope that RPGs and the like get mainstream-ed enough so that a 27 year old playing one for up to 40 hours a week would seem cool. Very cool. Maybe even sexy....

-Red Raven, wondering why that isn't sexy already

Come on, Red, have a little more faith. Things were far more limited 10 years ago, with Nintendo as the unquestioned king of the world, Sega running a distant second, and NEC barely making a dot on the radar screen. Sega's still running a distant second (or third, or whatever) these days, but the main player on today's scene didn't even exist in the console world 10 years ago. And things are only going to get more crowded from here on out - I wouldn't be surprised to see the 2010 market dominated yet again by companies who aren't even in the runnign at the moment.

They won't change.... we will
Hardware will be smaller, with a stronger emphasis on portability and the ability to connect and play with other people. I see the X-Box 2010 (if the first X-Box succeeds in breaking into the market) ruling network play with MMORPGs, FPSs, and maybe even some Sports titles. Microsoft will command because they'll encourage free, temporary servers (that'll last until the game gets old)--making money from game sales rather than monthly fees. Sony's attempts will die aborning (along with Square's, alas), because they'll try to invest too much into each game's online world and charge too much to play.

Graphics will (of course), only get better, but I suspect that after a few years, graphics will peak out at near photo-realism. Graphically, we'll get two sorts of games--those with more cartoonish (though masterful) FMV, and those that feature video footage of actors (which will be much cheaper to make). Total voice acting will become the norm.

Between this round in the console war, and the next in 2005(ish), console gaming will become even more visible in the media and to Joe Shmoe. Magazines and newspapers will reviews games in addition to movies, plays, and books. In-game music will regularly feature popular recording artists and the veterans of hollywood orchestrastion. The music video will feature game footage. Oprah will do a show on the video games that will nourish our spirit.

As games become increasingly mainstream, RPGs will see a great change in the way stories are told. Fantasy will never be left behind, but we can expect great (and terrible) tales in other genres, especially sci-fi, horror, and even romance (in the style of American movies). Ten years from now, our mothers will be playing the latest RPG like she's curling up with a good book, while our fathers play NFL 2KX with the rest of the neighborhood guys.

In the next ten years, we will see the more change in the way the culture looks at gaming than in the games themselves. Or so it occurs to me.

DarkLao

I'd love to see this kind of mainstream gaming world you speak of, but there are a couple of big obstacles in the way first. For one thing, I very much doubt that anyone who didn't grow up with games will be ever be converted, simply because they can't see video games as anything but pushing buttons according to little bleeps and bloops on a tv screen, no matter how good the graphics get. It's simply a cultural conditioning thing, and it likely won't ever change.

For another thing, serious gaming demands a lot of time, which is not in great supply. My sister's still amazed that I can spend 40 hours playing through a single game, since she's hard pressed to have a 3 hour movie hold her interest. And it's not that she's some soft-headed minority, far from it - it's us who are the anomolies, since we've got the time and the desire to stick with a game for that long. Even non-RPGs (sports games, fighting games, FPS and RTS) can take a similar amount of time to get good at, and not everybody has that kind of time to adapt. Perhaps games will become good enough for people to start dropping other things (like TV) to pay attention to them, but I'm not holding my breath.

Choose your own adventure
What do I see in the future? Well, aside from the usual improvements (load time, diversity in selection, etc.), I see a new hero, one to surpass all heroes before him. One that the player can "become one" with, can really feel compassionate towards. That hero is none other than me.

Yes, that's right. Me, your slightly-brighter-than-average Joe off the streets. Or it could be Andrew Kaufmann. For a lark, how about you? What I'm getting at is the one option companies have barely begun to scratch the surface of: customizability. While the first custom option would probably be the naming of RPG characters, the most recent attempt that would have made for a possible breakthrough would probably be the conjunction of the Game Boy Camera and a certain N64 Shooter... but I digress.

Let me try another example. Take the recent release of the RPG Maker. The traditional phrase, I believe would be "kick it up a notch." I say, "Notch? Who cares about notches? Break the friggin' knob!" The general premise, in my mind, is some way for the player to become the programmer, only instead of computer languages, which only a fraction of the populace have a basic understanding of, let alone fluency, some type of "thought speak" would be developed, so the player could make their own character, tailored to their own specifications (Hair, eyes, facial expression, general mindset, abilities/stats, er, "endowments" [Hey, you know there'd be a new genre of first person games, as much as our dignity wishes for us to deny it.]) . Next up is the genre/style of play. Mix and match time, folks! You have your RPG, your shooter, your platformer, your puzzle. Sci-fi, history! , ! ! consipratorial, fantasy. Music! Do you prefer big, brassy swing tunes or a melodramatic synthesized piano? And, for you RPG nuts out there, magic. Lightning, death, fire, ice, healing, you name it! Just picture it in your mind and boom! It's on the screen. While it's obvious that such technologies are very far off, you have to admit that we're getting ever closer to such a pinnacle.

Thinking of a cross between Metal Gear Solid and the Lunar universe,
Aleksandrs Bomis

Again, this is undoubtably something there'll be a market for, but it's not something I have a burning desire to see. It's really the same argument I made to Leviathan all over again - great RPGs don't just happen, they need to be carefully constructed, and they're really hard to get perfect. Allowing people to practice making their own RPGs is a fine thing, but maybe one in a million will be able to produce something more than an interesting curiosity.

Of course, I'd also be thrilled if someone could prove me wrong here, so it's something of a win-win situation for me.

Don't know the answer? Cast suspicion on someone else instead!
By the time 2010 comes along, video game company executives will finally figure out that spending thousands of dollars on developing AI is a waste and they will FORCE developers to start making just about all of their games online only. It will cut down on development time, and by then there will probably be some kind of internet connection in about 100% of american homes. That will alter the way games are played. How will it? If I knew, I'd get my @$$ out there and make it happen. I surely wouldn't be so naive to give it to you. I have a feeling that was what this topic was all about. Trying to rip off somebody else's ideas. WASN'T IT!!! WASN'T IT!!!!

H-Box
Who can't end any paragraph without some wild accusation.

Consarn it! And I would have gotten away with it too, if it weren't for those meddling kids!

... I dunno what I was thinking there, really. Have mercy, it's too damn late for this stuff...

"One of these quotes must be right." -Ian P.
"I think it's time for Sega to move on and be a software developer. I love the Dreamcast, but it's a shame that with all of its great games the hardware has so many problems, which clearly hints at the fact that Sega at this point isn't able anymore to be hardware player." -Julian Eggebrecht

"Between Xbox and GameCube, one of the dangers that Nintendo faces is that they're going to be stuck in the market they're in right now, which is the child's market. That is a big fear I have. They have to be very careful about selecting certain adult titles so that they don't get stuck in that market." -Julian Eggebrecht, Factor 5 IGNCube Interview

"Well, Microsoft has a problem because MSN still relies on the internet. If you’re going to try to go out and get involved in a high-twitch type of gaming, unless they do something different within MSN that is going to be a VPN, then you’re no better off than going out on Earthlink or any of these other ISPs where sometimes it’ll be good, and sometimes it won’t work at all for them." -Peter Moore

"There are four or five third parties that have never done anything for this platform that clearly wish we were never around. But we’ve learned to live without those guys, and with the world’s best first-party content flow, Sega’s not afraid to play." -Peter Moore

"We are fully committed to the Dreamcast." -Peter Moore, SOA President, IGNDC Interview

"Sony and Nintendo have proven that they are capable of making the right choices in the past, but Microsoft definitely is a big contender due to the large amount of resources available to them." -Bill Gardner, Capcom, PSM Interview

"PS2 and Xbox will battle it out for the right to be called the dominant gaming system. Nintendo will capture the "younger gamer" market with the Gamecube based on popular properties such as Pokemon and their handheld business. Sega will own the online gaming niche but will find out quickly that it may not be enough in the long run." -Chris Mike, Konami, PSM Interview

"Both Nintendo and Microsoft will have to contend with the one-year head start of PS2. I think the key is not whether anyone will knock Sony out of the #1 position, but whether the companies at #2 and #3 will be able to establish a profitable business for themselves and the companies that publish games on their systems." -Mike Fischer, Namco, PSM Interview

"I have said this many times: the type of developer that is primarily concerned with the difficulty of developing for a system, rather than finding the platform which will allow their game to reach the broadest market, is not the type of developer that will make the games you want to play." -Jason Rubin, Naughty Dog, PSM Interview

I'm amazed the qoutes are under 500 words. Err. I read the various interviews these all came from in the span of about two days, and thus they seemed to be pretty interesting all together. Where do I see games in 2010? On machines a thousand times more hyped than the ones they're on today.

~Ian "Luscious Badger" P.

And who am I to argue with these luminaries, much less Ian P. himself? Onward.

From far-future to near-future speculation...
Chris,

Apparently the New York Times ran a story not too long ago saying that Nintendo was in negotiations with Sega about buying them out. I guess so far they are just rumors, but what do you think that would mean for gaming if Nintendo DID buy Sega? Would they become just a software publisher? What would be the impact on Sony and Microsoft to have two competitors fuse into one, and would the buyout even be approved by the government (assuming that is relevant)?

SSJPabs,
PS: Since Infograms is releasing a Dragonball Z RPG this summer, I damn well expect to see it reviewed even if it gets a -4 rating.

Being stuck with a narrow bandwidth pipe for the last couple of days, I haven't been able to read up on this as much as I'd like. Still, this is a topic whose time has come... see below.

Closing Comments:

All I can say is, I've got to remember to put this column away in long term storage so I can look it up 10 years from now and laugh at how far off everybody was in their predictions, me included.

For tomorrow, send in your thoughts on this (possibly spurious) Sega/Nintendo buyout thing. What does it mean? Sonic as a playable character in Super Smash Brothers 2? Ryo to have access to a virtual Virtual Boy in the next chapter of Shenmue? Ulala to replace Zelda as Link's love interest? Enlighten me, and I'll talk to you tomorrow.

-Chris Jones, too damn lazy to proof this column tonight

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