Zeitgeist -
December 27, 2000 - Chris Jones
Disclaimer: The opinions expressed
within this column are those of the participants and the
moderator, and do not necessarily reflect those of the
GIA. There is coarse language and potentially offensive
material afoot. Sterling rules you.
Don't say we didn't warn you.
Great response to the poll so far, but not a lot else to say.
Just as a reminder, here are the poll guidelines:
Through January 2nd, you can
drop me an
email with the subject line "2000 poll". All I'm looking for
is a ranked list of your top 5 games of the year, and if you really feel
like it, a short (~50 words) blurb on your favorite title of the year. At
the end of the period, I'll tally the votes up and put together a small
feature.
Onward.
First things first |
I think I figured out why AK retired!
Brian B. "AK's got a girlfriend! Ha Ha!"
Negative! Single ladies,
AK is still single!
Sorry Chris, had to do it..
-AK |
I''s cool, I understand - we keep hoping against hope that a
gorgeous woman is going to send us an email one of these days demanding
to bear our children. It's a small hope, but it's all a letters
columnist has to keep himself going. Good hunting, amigo.
That said, I'd just like to point out to any supermodels who just
happen to be parsing through the column today that I'm taller than AK, and
probably smarter to boot. In fact, if you can get past this bizarre
involuntary facial tick, I'm the perfect guy, really...
Strengths and
weaknesses |
Chris,
Hmmm... I'm not sure Sir Farren understands quite how the designers of Persona
2 intend you to get past the bosses. I've played for 24 hours and never once
had to level up. Yes, I've been trounced mightily by bosses, but that was
only because I went in unprepared for that fight. You see, Levels aren't
terribly important in P2... Your selection of Personas and equipment, though,
*are* of the utmost importance. Every persona has a strength and weakness...
sometimes even immunities. They also have the ability to influence your power
in battle. A level 13 Baofu with Odeyssyus is far weaker than a level 13
Baofu with Tengu. Not only because Tengu would give him better spells, but
because it will boost his ability scores. This principle applies to every
character and every persona...
The only thing levels are *really* useful for in P2 is that you can only equip
a persona if it's no more than 5 levels higher than the person equipping
it.
And if you're still having problems beating a boss, go eat a hardy meal...
seriously! The restaurants that are scattered over the city all sell food
that can give you stat boosts of up to 8 points... and that's a lot.
I suppose if you go into P2 thinking it will be a traditional Level Building
monster bashing game, you'll end up dissapointed. You can't just no-brain
your way through it and expect to win like a lot of games allow you to. But
even having said that, it's by no means a *hard* game... it just requires a
slightly different approach than others.
--Drexle |
Still haven't played it, but that food thing reminds me of River
City Ransom, which reminds me of Super Dodgeball, which reminds me of
Blaster Master, and so on and so forth. Ah, the good old days...
The sudden glut of
Persona 2 |
Here's a good question. What is it about persona 2 that is making it get publicity all of a sudden?
The original persona got close to zero coverage by any publication, and I know few who have ever played it.
I am ecstatic to see positive reader comments, much less comments at all about persona 2; I did indeed think
persona 2 would go completely unnoticed in North America like its predecessor, luckily that is not the case.
And so I urge everyone to go out there and find a copy of Persona 2 and play it-long live Shin Megami Tensei!
-Nick Herman |
I don't suppose you've heard the term "sleeper hit"? I think the
original Persona was an intriguing, if somewhat flawed, game, and that
it interested enough people to make the sequel a worthwhile commodity.
The series kinda got gutshot when Sony didn't allow Soul Hackers to be
brought over (after it got translated, even) but hopefully Atlus will be
able to build things up a bit more with this next release. That said, more
Megami Tensei would be groovy.
Sequel and meta-sequel |
you know, chris,
I actually just beat Chrono Cross last week, two days before Christmas. My
friends were telling me that the final boss was "hard" and that he "popped
up" at "the last second" and that the ending "sucks" and that the Chrono
Cross is "impossible" to use. I used the Chrono Cross on my first try (it was
kinda hard, though) and I found the ending to be truly remarkable. I guess
you could say that Chrono Cross made me realize Iıve forgotten how good a
sequel can be for a videogame, quite possibly because there are so few true
sequels in the realm of videogames. The ending of Chrono Cross, however,
made me wish, even for just a second, that Square would stop making Final
Fantasy games, in all their disjointed-sequel glory.
If they did stop making Final Fantasies, though, what hope would they have of
putting together a series of true sequels that fit together nearly one
one-hundredth as well as Chrono Trigger and Chrono Cross? You know, in
America, we take pride in soap operas that last thirty, forty, fifty years.
In Japan, they have these "television dramas" these little soap opera
miniseries that last, all told, about ten to fourteen episodes at the most.
That's the Japanese way. It's easy to keep a series going as long as that
series has a definite ending in sight. Now, I write books for a living, so I
know that in order to write astory, you need really only one thing: a story
to tell. And that involves a beginning, a middle, and an end. If a series
has no conceivable end, then, how can it truly be "one" story? That adds to
the disjointedness of Final Fantasy sequels, and the stupidity of making
games like ffix, which, while enjoyable, really try to tack on elusive
"continuity" in the cheesiest of ways.
With those television dramas, though, once the series is over, the producers
just pick up everything, sell the video and DVD rights for the series, and,
in the midst of their success, they sit back and write another series, with
the same actors, director, producers... just a different story,different
themes, different title. That seems to be what Square is doing -- or
bordering on doing -- with their FF series. Wouldnıt it be wonderful if the
Final Fantasy team just went all out and made a series of totally unconnected
games, no sequels, with different names, just like a Japanese television
drama? Because, in a way, that's what they've been doing.
I'm just saying that I think a sequel should be a sequel. If not a sequel,
then a different game altogether. FFVII could have been "reunion," FFVIII
could have been "Liberi Fatali," FFIX could have been "Melodies of Life," I
don't know. I think if Square really wants to "evolve," then perhaps,
getting rid of the Final Fantasy name is the first thing they have to
do.
That, or get Playonline running so I can at least look atthe FFIX strategy
guide.
Well, what the hell, Iım still gonna buy FFX anyway. Any word on how I can
import? I trust you would be the first to have anyinfo, working for a games
site and all.
--Justin Case
(theORIGINAL ff player, who still owns the old-school NP strategy
guide -- so don't call his words blasphemous) |
What we have here is a fundamentally different idea of what a sequel
is - and I gotta say, it's not one I particularly agree with. The Chrono
Trigger/Cross direct (or near-direct) sequel model is never what FF's been
about - never has been, never will be. At this point I'd argue that the
name's primary purpose is to remind people that this is another game from
the same team of writers, directors, designers, composers, producers, etc.
as previous FF's.
Which is what you were pointing out in your comment about Japanese TV
series earlier. "Final Fantasy" merely clues in the customer that this is
another game in a long line of games with certain basic characteristics
and design philosophies, and the throwbacks in FF9 weren't "continuity"
nearly as much as little nostalgic easter eggs for long time fans.
On the other hand, I made the argument myself that the Final Fantasy
name should be discontinued back when Drew was running things, but for
different reasons. At some point any series is gonna become too unwieldy for
its own good - I applaud the fact that all FF games are distinct from one
another, but I just can't see playing the 27th game in the series without
feeling slightly ridiculous about it. Killing the numbers in the series
won't help either, because I'll still be counting, even if no one else is.
FF9, with its wholehearted embrasure of nostalgia, could have been a
great sendoff to the series, but as it is, Square'll have to work a bit to
convince me of FFX's worth.
I don't think we're in
Burg anymore, Nall... |
Woohoo! A column I can work with! Now I can finally put in all the
plugins of Lunar2 I want, and it's not off-topic! *Cackles* Oh, wait, I just
said that out loud, didn't I? Aw, crud...
Having now regained my sanity, I'd like to compare both Silver Star
Story and Eternal Blue. SSSC is, undoubtedly, one of the best 2D RPGs to
grace our shores. Sure the graphics aren't what one would call cutting edge,
but it proves that graphics aren't necessary for a good experience. The
general storyline, character development and music were all top notch. That,
or the FMV scenes were just that damn good. It was a pleasant reminder of
the games of old, with an exceptional makeover.
But where the Silver Star Story was the cheery-go-lucky little tike,
Eternal Blue is its older, darker brother. Now, yours truly is only about
three hours into it, making sure to play through and beat the first game
thoroughly so as not to spoil any major plot points questing through the
sequel. Regardless, even with my second slight brush with the quaint little
world I can see that deception is going to play an extremely emphasized role.
Questions already arise as to just what's going on here. In short, there is
hardly what you would call the second childhood adventure; you're thrown
right into the thick of things. The music was a little light for me, but
hey, when you're in a band you want loud, swing, brass, etc., not some piano
drolling on. Don't get me wrong, it's superb, just not my style. I don't
want to ruin the experience for anyone who, like me, splurged in order to
purchase it, but lemme tell you, I'm a judge of good games (or so I've been
told) and this is a classic. You'll thank me later.
Lunar 3, anyone?
Dreaming of Dragons,
Aleksandrs Bomis |
Giving rave reviews on the basis of a few hours of playtime isn't
generally a good policy, but I've heard enough about the game to make
me think Mr. Bomis may be on to something here. Nothing more to say
about it.
Grandia 2: like buttah |
My holiday gift was a few days off, which have gone towards playing the heck
out of Grandia 2. My apologies to the Chrono Cross development team, but
Grandia 2 has the most well thought out RPG battle system yet. (No, I'm not
counting the strategy/RPG genre) The dialogue is (for the most part) witty
and aware of any stereotypes its creating. Even the voice acting is solid.
(Snake!....er...Ryudo!)
If it wasn't for this interesting sauce, however, the game would turn out to
be quite a mess. Townsfolk that you have absolutely no incentive for
talking to (no treasure in the houses, folks!), prolonged repetitiveness
(exactly two, monster filled sub-areas, followed by one save point and one
boss encounter). The game isn't even very long (by Square standards,
anyway).
For most RPGs, thats a sure path to failure, but this time, I'm having far
too much fun to consider "the sum of its parts". I hope Square is taking
notes, because I am going to have a much harder time accepting the
traditional FF battle system from now on.
Richard "KZ" Knight |
Again, nothing more to add, but good to hear that Game Arts can
still put together a solid RPG.
Closing Comments:
Once more, no topics are springing to mind, so send me whatever you
want. Meantime, I'm gonna keep plugging away at FF9. Later.
-Chris Jones, just can't stop
listening to the Vagrant Story soundtrack |