Double Agent
A Square has no end - November 9, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Monarchy's lookin' pretty good about now. Don't say we didn't warn you.

Man, this thing's getting out of hand. At this rate we'll be fighting a civil war by the end of the year, and I look cool in both blue and gray, so I'm not even sure who I'd end up fighting for. Perhaps they can solve this in some civilized manner, like a winner takes all Chu Chu Rocket tournament or something.

But still, the question remains - which is worse, the national uncertainty, or my jokes?

Onward.

"Drunk marketing guy?" Bit redundant, isn't it?
Interesting topic. Let me give it a shot.

Honestly, it's possible. The FF Movie alone could break them financially, it's ambitous beyond belief. I don't know about abroad, but a lot of animated movies here have fallen flat on their face, excepting anything Disney. The notable exceptions have still been kiddie flicks, like Chicken Run. No one ran out to see Titan AE, that's for sure.

Aside from the movie bit, it seems like Square is tripping over the same block several companies have hit before: spreading itself too thin. Really, how popular is a Chocobo to spin off entire series based on the fluffy bird? What was the point of Ergheiz, other than a fighter with Cloud in it? What is the point of reworking your ultra-recognized name brand into an online RPG except more market tapping? Why build an entire movie from CG other than to show off your studio?

Some really drunk marketing guy must have gotten hold of the company controls over there, because everything Square has done recently has reeked of marketing gimmicks. And The Steve is right, it might just bury them. I don't think it will be this year, or the next, but eventually Square will choke on all the branches it's trying to spread. The old adage is true, nothing lasts forever.

At the very least, I'm glad other companies seem to be stepping up to the plate. Enix is back in action here in the states, much better than before. I'd like to see Game Arts go places as well; I wouldn't mind seeing a Grandia or Lunar 3.

=====
Radhil Trebors
Persona Under Construction

Well, in defense of the FF Movie, Titan AE wasn't all it could have been. One really good joke at the end, but other than that, pretty much forgettable... which is no guarantee that the FF Movie won't go the same way, unfortunately.

As for the answer to many of your questions in the second paragraph, I can sum it up in one word: "money". 'nuff said.

Movies are always good
Chris:

The FF movie is a good idea. A very good idea:

Most high budget movies gross worldwide at least as much as their original budget. In the top 20 most expensive films of all time, only The 13th Warrior failed to gross worldwide more than its budget (and it basically sucked). Toy Story (the first one) grossed $359 million, and it was breaking new ground. Toy Story 2 has grossed $486 million. And Toy Story didn't already have a fan-base that bought a few million copies of each of its last two games. Of course, ticket sales aren't everything, so they do Final Fantasy the Movie merchandising: action figures, videotapes, movie soundtrack, DVDs, clothes, what-have-you. Add in the boost to games sales as the movie is watched by millions who've never played the games. Couple years later we get FFTMII. Call me wildy optimistic, but I'm going to make a prediction: It'll be huge. HUGE.

And so... despite the fact that (based on my biased opinions about online games in general) I think FFXI will suck suck suck (although there are a lot of people with money and no taste--so it may be a financial success), I doubt that Square really has anything to worry about.

--DarkLao

P.S. Worst case scenario the company goes kablooie and the staff gets hired by other software developers. Big deal. The talent won't be lost.

That's what I love about this job - I end up arguing the completely opposite position from what I said last letter. I don't think it's all that easy to make a good animated movie; Toy Story 2 was a quite stunningly good film, precisely because it was so simple and straightforward. Don't get me wrong, TS2 has all sorts of subtle undertones and I love that about it, but there's little debate that the film's about nothing more than a toy doll who has to chose between living forever vs. simply living. And simple, meaningful story's the main strength of the movie, and the reason it grossed through the roof.

Meanwhile I'm worried that FF will end up coming off like a lot (but not all) of Japanese anime does - interestingly pretentious, but without any clear meaning. I'll certainly go see it, twice if it's good, but in a summer movie season it'll have to be totally freakin' brilliant to really pull in the big bucks, and I don't think we can assume that.

The disaffected perspective
Hi Chris,

I thought for...well, at least 5 seconds on the thursday's topic and IMO, the real problem of square is a problem of strategy.

Since FF7 breakingthrough, square is a growing company that turns more and more towards an "open armed" company. That leads to a state where the spirit of a game given by a creative producer is swallowed up by the desires of a team.

The fact that they dispatch their attention between a movie, a network based RPG and up to 3 platforms is a clue to predict a loss of "trademark" from Square. Even though they keep guest stars such as chocobo, cid, etc... the very soul is wiped away.

I may be pessimistic but I do hope they still keep a player's point of view and stick to one people's view of a game concept.

Pete Fighter.

I disagree with this standpoint, but I can't deny that it has a hell of a lot of adherents and that there is a certain amount of backing logic behind it. Square is not the tiny, earnest RPG shop it once was, and if you liked the games put out by that shop I can see why you'd think things have completely gone to hell when Square ends up doing fighting games, online games, and eye candy movies. The fact is, this isn't a debate that can be settled until we can see the final product and the public's reaction to it, and that's a ways off.

The end of the world as we know it
Hey Chris,

Steve is worried about the end of Square, as a whole. But I've got a scarier thought that needs addressing, and something I've been thinking of for a long time:The end of Sakaguchi.

Yep, however sad it will be, it is inevitable. One day, Hironobu Sakaguchi will pass away, so what will happen to the Final Fantasy series? Square basically would then have two choices:

1. Continue the series, without him, squeezing out all the talent they can find from within their company (and risk lack of innovation/creativity). Or, 2. Square could nobly end the series.

Moreover, what would the fans want? Would gamers want Final Fantasy to continue? Or would they rather see it end alongside the end of Sakaguchi.

Of course, there's also the idea that Sakaguchi might even decide to end the Final Fantasy series himself, you never know.

Now that we're on this train of thought, how about the death of Nobuo Uematsu, or Amano, or Tetsuya Nomura even? Will Final Fantasy be Final Fantasy without Uematsu as the composer? or Amano/Nomura as character designer?

Just a thought,
--Sachi Coxon

P.S. Yeah I know it's "end of discussion", Chris, but I'm sick of everyone making mistakes: In Japan, "Chocobo" is pronounced just as it is written, with a short "o" sound, as in "pop", with a slight emphasis on "bo". The best anglicised pronounciation, then, would be: "cho-co-boh" -- with the first two syllables said short and the last "boh" longer. Trust me, I'm half-Japanese (with bilingual Japanese/English skills). Okay, NOW it's end of discussion!

As much as anything, this may be a reason behind Square's desire for diversification - Sakaguchi won't be around forever, and even if they attempt to keep it going, they can't be sure it'll retain its popularity. Thus, trying to make sure there are other games in line to keep the profits coming in is a fairly bright thing for Square to do. And I think it's a mistake to think that even now Sakaguchi's the end all be all of the company - I've been very pleased with what the Xenogears/Chono Cross team has done, as well as Matsuno's work on FFT and Vagrant story. In that sense, it's not so much important that Square keeps any given person as it is that they're able to develop new talent.

And as for the Japanese thing... yikes, what a can of worms. Suffice it to say, I still think what Jennifer laid out yesterday was mostly correct, insofar as it was possible for a thirty second Japanese lesson to be. It's absolutely true that many Japanese speakers would make an effort to speak a katakana "Seattle" as something close to what an American would, just as I'd try to say "sayonara" with something other than my natural slight southern drawl. But there's nothing in the writing that indicates it should be said that way, something my Osaka born Japanese teacher never let up about. There are some minor exceptions in the hiragana/katakana system (as someone else pointed out, the "su" syllable in "Asuka" is cut short) but I'm pretty sure that none of that effects "chocobo". I don't mean to doubt your Japanese credentials, but I've got three other native-born Japanese experts telling me three different things - and that makes sense to me. After all, how many different ways have you heard people prnounce common English words like "February"?

That said, I reiterate my earlier argument that IT JUST DOESN'T MATTER THAT MUCH, and I'm ending it here.

Square: brighter than you think
Okay, lets get one thing bronzed:

Square is smarter than the average John K. Yogi Bear UFC Champion.(www.spumco.com)

From the business end of things, Square was financially secured well before production started, by splitting the movie team into Square Productions. They've recieved countless yen from Sony as part of their infamous "percentage of Playstation units" deal. They've done a really good job of capitalizing on their brand names (Final Fantasy is still a high volume seller, and their low-end, low-development-cost titles in the Chocobo series must consistently earn profits). I imagine they are getting a hefty, hefty sum from Bandai for their insanely low-development-cost Wonderswan games.

Now, Square isn't the roaring success story (business-wise) that Nintendo is every year, but it doesn't have to be (yet). Instead, its a software company with gigantic friends (SCEA, Sony Pictures, EA). Thats enough to keep it around for a long time to come.

At the worst, Square Productions gets cut off like a diseased leg (sort of like what happened to Fox Animation Studios after the Titan A.E. debacle).

KZ

This makes sense... except that I think, if Square Productions was going to be terminated as you suggest it would have already been done, since it's massively over budget from the figures I've seen. But rather than cutting their losses, Square proper's gone out to try and raise more money for the thing, thus putting the rest of the company in greater danger. You're probably right that the movie, at least, won't mean the end of the company regardless, but nor is it something Square can easily walk away from at this point.

Ob la di, ob la da... (finish the verse)
Chris,

Square is spreading itslef pretty thin, and taking what seem to be enormous risks...but what if they pull it off? This could be the start of a true shift of balance in the gaming world. I think Square will enter into the console race if their current plans come into fruition and success.

And even if they fail, is that so bad? They've brought us years of great games and entertainment, and for that im thankful. Plus, even if the company fails and goes under, the developers of these great games will be snapped up by rival companies in a heartbeat to have them continue making great games, just under a different liscense. I dont fear for Square's future, but I do look forward to what might come of their success.

Kandrin on ice.

Dude, how can I compete with such an attitude? You gotta give me something to while or complain or disagree with - this "making the best of whatever happens" thing just isn't gonna fly, comprende?

I'm a mouth breathing American, and proud of it
Hey Chris,

Two things, both on topic:

1.)The Steve said in his topic by the way, that "...every non-RPG that Square releases sucks hard." Every last one? Really? Not a single half-way decent non-RPG ever made by Square? So Bushido Blade 1 and 2, and Ehrgeiz, and Einhander(which I have not played, but have heard mostly good things about) all have no redeeming values whatsoever? While admittedly not as spectacular as Square's best offerings, they're hardly as bad as some of Square's RPGs, like SaGa Frontier. Something to think about.

And 2., I think Square may be in trouble. I don't think the movie will do badly, especially not in Japan, and will likely do well here if correctly marketed. Us mouth-breathing Americans love a good effects film. Look! Shiny! But they may have bit off more than they could chew with FF XI. I am personally looking forward to it, but unless Square can find a way to convince players to pay the monthly fee, they'll have a hard time covering costs, especially if they run the entire PlayOnline network by their lonesome selves. I think they should team up with a bigger company to help provide that network access, maybe even Sony or Microsoft. However, I don't think Square could go completely under barring an utter tanking of both the FF movie AND FF XI. At worst, I think if they got in that bad of shape, another, larger company(again, probably Sony or Microsoft) would buy them up very quickly. Square has too much name recognition and too many talented workers to just disintegrate entrely, even under a mass ive financial burden. For better or worse, Squaresoft will be with us in one form or another for a long time to come...

Mud Pepper

It seems to be the consensus that Square's developers will quickly be integrated into something else in a worst case scenario, and that is something to be thankful for. Still, I think it's important to realize that the very thing that may doom Square is the very thing that makes them such a worthwhile developer - their experimental, cutting edge games. For my money, no one else is pushing at the RPG envelope the same way that Square is, and if they were to crash and burn I'm not sure anyone else would attempt to take their place, regardless of who assimilated the individual programmers. Something to think about, at least.

Nobody mocks Dewprism and gets away with it!
Chris,

Before I go into my opinion on Square's demise, let me just say that I disagree the every non-RPG square releases sucks. Games like Einhander and Tobal #2 were great games that had hardly any RPG elements. The Bouncer appears to be getting rave reviews from what I hear.

Anyway, Square has a problem on its hands. After much international success after FFVII, Square decided that it could do anything, and it certainly tried. Its gone to handhelds and worked on subjects that most game plots wouldn't touch with a ten-foot pole.

However, with all this game making, Square has had to spend increasing amounts of money and spread its talented teams increasingly thin. This in effect causes many of their games to be multimillion dollar crap. Not all, not even most, but many. So, while games like Chrono Cross and Vagrant Story are commercial successes, other games, like Dewprism or Parasite Eve 2 (which really should've stuck to the original formula that made the first game fun) are sad failures.

It used to be in the game industry that for a game to be a great success, it just needed to sell around 100,000 copies. Unfortunately, with all the crazy marketing blitzes (a look-alike Aya contest? C'mon...), Square drains its resources.

And that's the problem Square is facing now. Its spent so much money in the late 1990's to try to do everything that now its on the verge of going bankrupt if every game (and the movie) does not bring in hundreds of millions of dollars.

Do I think Square is going to disappear? No, but I do think that in a few years, Square will have a major crash, due to one production or another being a dismal failure, leaving it nearly broke, with only the resources to make one RPG at a time like it used to before the success of the SNES Final Fantasies.

Mike Drucker

Not much to add here, except to reiterate that I thought Dewprism was great fun for what it was - a lighthearted title with great gameplay and superb characterization. Mint will be showing up shortly to kick your ass, Mike.

Besides, I get the impression that as a whole Square did quite well with the Summer of Adventure, so at least as far as side titles are concerned they can take a few duds. (Which I'm not even sure any particular game qualified as, I'm just pointing it out.)

Closing Comments:

They're now saying this election may not be over until next Tuesday, or Friday, or well beyond that. Oh well, at least I've got Zelda to play in the meantime. Another good reader suggested topic for tomorrow, so write in - I'd love to see the same kind of response that I got today. Later.

-Chris Jones, knows that while Al Gore was seriously wounded, his soul still burns.
(Props to Daniel for coming up with that one.)

Topic for Friday, 11/10/2000
My question for readers is several-fold and regards translation in a game: What do you think constitutes a good translation? How large of an effect do you think translation has on the overall game experience? Which game struck you as having the best translation ever - or worst? Ted Woolsey - knight of valor or goof-up? Are fan translations better than official ones? Come on, speak up, folks!

--Cidolfas, the Guru of Mostly Useless Factoids

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