Double Agent
"But Hack, every time I push a button something horrible happens..." - November 7, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Morbo congratulates our gargantuan cyborg president. May death come swiftly to his enemies. Don't say we didn't warn you.

I'm too wired to come up with an intro, too much going on.

Onward.

One good answer...
Goto these.

http://www-personal.umich.edu/~nstevens/lyrics/cc.html <------Radical Dreamers, The unstealable Jewel Lyrics.

http://www.dream.atfreeweb.com/yasunori.html <--------- Linear note translations.

I will throw in that the linear notes are really something to read. Also, they have a translation for The unstealable jewel at the end, but the other lyric's I provided are different from them. Oh well, I'm just a completist.

Ok, now will someone answer my question about Vagrant Story's ending peice? PLEASE?

-XZellDx

Lots of people sent in these links, so thanks to all of you. Haven't had a chance to look over either much yet, but it looks cool. And as for your Vagrant Story question, I don't even remember it, but the next letter seems to address it pretty well.

...deserves another
It's not game-engine. It might be synth, though. That I can't tell. However, going through the disc with my cheap GameShark ripoff, I can tell you that there is a file containing the ending music on the disc. Given that, it's probably not playing through the in-game synthesizers. However, the synths are so damned good in VS that it's, well, really hard to tell if it's real instruments or not. So, it's probably live. But it could possibly, through some slight chance, not be. I'm still working on the "quick and easy answer thing".

Sub, Licensed Professional

And that's all I've got to say about that... although the general praise I've heard about VS's music makes me think I'll be looking for the OST for this holiday season.

It's like having a car without an engine
Hello Chris!

I never fully understood why some people imported text heavy RPG's from Japan when they know this much Japanese |--|. Recently, my mother went to Japan and managed to pick me up a copy of FF9 that turn out to be well... a copy. I played it anyway, struggling with the Japanese text, happy just to be playing FF9 before most.

In comparision to the other PSX FF's, FF9 is a kind and forgiving game to play in Japanese. I shudder just thinking of trying to sort out my materia and junctions. All the abilities and magics--battles and menus-- in FF9 are in a set order so a translated list is all that you need. The only problem is the items but each item has an icon like FFT, making the whole thing easier.

Being unable to understand the story helped focus my attention to the way it played. Every character has unique abilities, that I think a lot of fans were asking for. Having 4 people in battle seems so natural now, when I saw FF8 it just looked strange. "Only 3!!????!!! Ha Har Harr!" The music seems to fit the game better than 7 or 8 and of a better standard overall too, although some tunes sound suspiciously familiar.

But even though I think FF9 is a wonderful playable game, I can see many people complain about the games shortness. I'm 1/4 the way through disk 3, played 152 QuadMist games, yet I've only been playing for just over 24 hours. FF9 is definitely a case of quality over quantity.

I'm gonna buy the game in English --glorious English!-- as I need to know what they are saying and how close I was with my guesses. Playing FF9 has been strangely educational (I can recognise all the main characters names!), the most educational game since Parasite Eve.

To sum it up: Now that I know FF9 is a great game all that I have to worry about is the translation.

Oh yeah-- It's great knowing that I don't have to face Beatrix again!

Meia.
PS. I realise that you can rename all your characters in English letters but it's kinda pointless really. Really.

Never understood importing RPGs myself - I tried it with FFV and it just fell flat for me, because as good as the graphics and sound were for the time I just didn't care about what was happening, even 5 hours in. Of course, the translated Anthology version didn't blow me away either, so maybe it's just the game.

Either way, feedback from staff who've played through the game has been pretty good, so we should have something to look forward to next week. As for now, I just gotta get through Majora's Mask.

An embarrassment of riches
The lack of conversation about JGR is alright...this is an RPG page after all...but doesn't anyone care than Shen Mue is coming out tomorrow?! I sure as hell do...but I'll tell you why most don't

From Nov 1st - Dec 1st I am buying SIX games. That is more than I bought LAST YEAR. There are just too many RPGs . And the bad thing about it is...they are all good. Because of this, "the current big thing"'s topical lifespan has been shortened significantly. Final Fantasy VII. Not too many huge titles between then and VIII. People talked about it until VIII which was, what, a year later? Vagrant Story. There have been atleast 5 big releases since then. Talk of what was called "the greatest game ever" all but a few months ago has almost completely stopped. Talk of Shen Mue seems to have died down even before its US release.

I am not complaining about the availability of RPGs as much as it seems. But it is a little sad to see games "die" within a matter of months.

-onionkid
Slap Happy Rhythm Busters owns me.

Your timeline seems a little skewed. FF8 came out two years after FF7, and 1998 saw both FFT and Xenogears... but the first part of 1999 was definitely a bit dry for RPGs, near as I can remember. On the other hand, we've seen an insane amount of good games in 2000, but I think this is mostly a function of many companies, primarily Square, trying to offload their games before the PSX goes obsolete. The good news (depending on your point of view) is that with the exception of several good Dreamcast RPGs, the first few months of 2001 look pretty bleak.

I dunno what to say about Shen Mue - it seems to be a good game, but hasn't really lived up to the hype surrounding it, at least in Japan. And I've got too much else on my plate with established game series at the moment to try something new. Sad but true.

Pronounciation, who needs it?
Chris,

How DO you pronounce Chocobo? I've always said "ChO-cO-bO" But others say it different ways.

I've also been known to pronounce "Magus" much like "magic". But I've been corrected otherwise there.

Eh.

EdgarFigaro

I think you're right - the official pronunciation I've heard has always been "cho-co-bo", with an "o" sound like "cocoa" and a slight emphasis on the middle syllable. Magus I've always pronounced like "make-us".

On the other hand, I've never been really accurate on pronunciation, especially when reading. Chocobo still gets turned into something close to "chocolate" in my head, even now, and I was about 10 or so before I figured out that "chaos" didn't start with a "ch" sound. So don't take anything I said too seriously.

A dated remnant of an archaic console
Mr. Jones,

While the PS2 was launching I made the good decision to buy a N64 instead. As I marveled at the stunningly crafted Mario 64 and Zelda, I came to a drastic decision: If Final Fantasy doesn't make any major progress my last FF will be FFXI. FFIX, is a given with it's nostalgic feel, and any good square fan owes it to themselves to see what Square can do with FFX on the PS2. I'll even try FFXI, but only out of morbid curiosity. After that I'll hang up my Final Fantasy gloves until I see some real changes in the game.

I tire of videogame makers using the crutch of "tradition" (yes, I'm looking at you DW7)to excuse their obvious and crippling lack of innovation. Enix, Eidos, and to a slightly lesser extent Square are all guilty of what I call "The Vivaldi Syndrome". Vivaldi was an Italian composer who bragged that he had written over 500 concertos. However, all his concertos were so similar that many classical musicians, myself included, state that "Vivaldi did not write 500 concertos, he wrote 1 concerto 500 times." Sure Vivaldi is good to listen to, but why listen to his stuff when Bach, Piazolla, Mahler, and Shostakovich offer deeper, better written, and more innovative music? Eventually you grow out of Vivaldi.

I probably won't play DW7, why should I? I've already played it 4 times on the NES. New paint on a broken down old car doesn't make it run any better, why should it be different for games? Thankfully, Final Fantasy and their emphasis on story instead of gameplay, and the switch from 2D to cinematic RPGs, have kept things fresh enough to last this many iterations, but I'll still be hard pressed to try FFXI. Menu based combat is simply a dated remnant of an archaic console that could handle number-crunching but not much more. I find menu based combat's repeated use (except for in games like FFT and OB64) more of a detriment and a cop-out than a viable vehicle for gameplay. If Mario, Zelda, and MGS have shown us anything, is the great and immersive experience that can happen when games are "made as they should be"(to put it in Miyamoto's and Kojima's words), and truly they exemplify what the future of games should be.

I'm not saying that the future FFs and DWs and others wont be great. I'm sure they will be. But I'd rather let go, move on to other games, and have good memories of the heights of the series, than to stubbornly hang on to watch them eventually die in stagnation.

Mr. Cruz - who is sorry about the length of this

PS: Isn't it funny how Yamauchi rails on Square and Enix are making too many sequels? But how many Pokemon, Mario and Zelda sequels are out there? Hmmm...can you say hypocrite? I knew you could.

Well, technically both DQ (7) and FF (9, more forthcoming) have more sequels than Zelda (6). Mario's a little harder to gauge, since even though Mario's been in a ton of games and his sequels easily outnumber nearly anything else if you count the Game Boy Mario Land games, it just doesn't feel like there are that many mainstream Mario console titles out there. Probably Miyamoto's involvement, or lack thereof.

Anyway, I won't comment much on the main thrust of your letter, except to say that I pretty much agree, and wonder when someone's gonna send in an equally detailed letter defending the "plenty 'o similar menu-based battles" school of design.

Hint, hint.

The persistence of vision
Chris,

You don't need to post this or anything, just sending this as kind of an FYI . . .

About your vision. 20/20 vision means you have "normal vision acuity" at 20 feet. If you have 15/20 vision, it means what you see clearly at 15' a person with "normal vision" can see clearly at 20'. So 15/20 vision is actually not as good as normal 20/20 vision, which leads me to believe that you actually meant to say you had 20/15 vision.

Also, just as reference (nothing to do with what you said), 20/20 does not necessarily mean you have 100/100 vision (i.e. some people can simply see things better at a distance than others), nor does 30/20 necessarily mean you have 60/40 or 50/40 vision. The 20 foot mark is simply a standard that optometrists use for consistency.

A quick and easy page about it: http://www.visioncare.org/vision/problems/2020vision.htm

whistler-z

Good to know - I did mean 20/15 vision, just couldn't remember which way it went. Thanks for the heads up.

Music and strange connections
I don't know about not having a reason to like music. I could go into a long and drawn out reasoning of why that's not true, but I'll give the short and narrow of it.

When a being is maturing in its mother's womb (or father's, in the case of the seahorse), it's genetically programmed, to an extent. Babies prefer certain foods, yet hate others, broccoli almost invariably being one of them. The reason for this is the neural pathway between it and the brain. For instance, whenever I hear a tune or two from Lunar SSSC, I get this image of home and when I was a little kid, which pleases me. Now, with the instance of the baby, they get this message of sorts from the tongue which goes "Ack! Get rid of it!" The same could go for Andy Kaufmann's reasons for liking FF VI music. Put simply, his brain is different from mine. Then there's the concept of "You'll learn to like it," etc., but that's dealing more with human adaptation than neural programming. This leads to trends among common minds, fads, and there you have it!

Realizing he still hasn't practiced his trombone audition piece enough,
Aleksandrs Bomis

I get the impression that there's a bit more to it than that, but it's a workable theory, no question, and there's no doubt that people have different likes and dislikes. Could be neural connections much as anything, I guess. Personally I rarely get any particular image associated with music, so much as a general mood or impression or set of memories about something, but it's probably just different for everyone.

Closing Comments:

Time to get some dinner and stay up all night watching the returns. See you tomorrow.

-Chris Jones, the lesser of two evils

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