Double Agent
Heavy Fuel - October 27, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. The Salt Lick has the best barbecue in Texas. Someday I will eat there again. Don't say we didn't warn you.

Videogames.com put up a snippet from a rather interesting Sakaguchi interview today, wherein the Man talked about the FF movie and FF XI. It all sounds good, but it raises just as many questions as it answers: how can they be changing the script to the film at this point, when most of the footage must have already been rendered? If Sakaguchi says the development team's too busy just working on PS2 and PC versions of the game, does that rule out Xbox development? How far advanced is FF 11 at this point anyway? I think I've heard more about 11 than 10 at this point... odd. Still, good to hear that work on both is proceeding apace - the success of these two projects may mean life or death for the company, so here's hoping they don't screw up too badly.

Onward.

Take 1
I just finished the Swamp Temple in Majora's Mask. Man.. this game is incredible. Stunning graphics, sounds and music to die for (the Zelda overworld theme is back!!!!), and a great storyline = best game on the N64, bar none. Add to that the addition of a -lot- of character interaction, where things you do affect the rest of the game, and the Bomber's Handbook is just cool! :)

As for the PS2... Hah. I did not get one, but I did go to my co-worker's and play his.

*yawn*

SSX is probably the most fun game for launch, and sure it's cool, but man it has some seriously glaring flaws. You actually have a button (Select) that you push if you get stuck somewhere. Correct me if I'm wrong... but you don't get stuck if the game's designed well, right? Played Timesplitters (TWiNE is still cooler), Madden 2001 (long live NFL2K1!), X-Squad (hah that one was returned REAL fast), and UT (no multiplayer makes UT a boring game) as well. Just not impressed in the slightest.

And just to make one thing infinitely clear... I am not a Nintendo fanboy. I hate them.. I normally call them Nofriendo. Majora's Mask is now one of two games I own (the other is Smash Bros). This game is truly better than anything you can get on the PS2 right now.

And next week, those of us who were smart and bought a Dreamcast get Shenmue! :)

----
Brad Williams

Nofriendo? That's a new one. Not a lot to say, except that from what I've heard the comparison might have been a little less favorable if you put Zelda against TTT, DoA or Kessen. Still, my gut reaction is that Zelda's well worth getting, and I'm gonna try and pick up a copy once this current crunch period's out of my way.

Take 2
I pre-ordered my PS2 back in February. I'm not sure how many pre-orders they had at my EB, but the EB a few miles away, that my friend went to, said they had 700+ pre-orders. The guy working at my EB said EB won't have systems in stores for non-preorderers until April. I casually drove down and picked mine up with a smile. I was #25 on the list. I can't play it, since it's a gift and all, but I'm happy about purchasing it. People can bash the system all they want. I don't hate any consoles, but there are a lot of haters out there. Most of these people are usually jealous that they couldn't get one, or they purchased a Dreamcast earlier in the year. I know people who used to be one of those 'PSX RULES!' type of person, but they decided to buy a DC since it was out at the time and have since converted to a Sony hater for some reason. I don't get it, really. About the price, sure it's $299.99, but it plays DVDs and is backwards compatible with old PSX games. I think it's money well spent. I don't mind shelling out the few extra dollars to get one now.

Sounds reasonable enough, and I'd likely feel the same way if I didn't already have a PSX and DVD player. No argument here.

And in other news...
Since today is a free topic day, I'll ask this again:

Why does Konami hate me? Suikogaiden is out in Japan; no one tells me. It has an ice cube's chance in hell of coming here, and I can't speak Japanese. To top it all off, no import store in the Lower 48 seems to carry it. Crap in a hat.

-Megane

If it's any consolation, I think Konami hates all of us, not just you. But seriously, I personally don't think this is that big a deal. Suikogaiden's not even a proper RPG, if I remember right, but more of a text adventure with some nifty anime graphics. If you were a big fan of the Suikoden/Suikoden II plotline or just really liked the graphics, I can see why not getting this game might hurt you, but the fact is such projects almost never make it over here to the US. Still, I'm sure someone'll make a translation FAQ eventually, and you'll be able to play through with that. Just wait a bit... and in the meantime, go easy on Konami, lest they decide to retaliate by not releasing their GBA Castlevania title in the US. I'll break down crying if that happens.

Can the PS2 get down and funky like a sombrero wearin' crack monkey?
(I just now made that up!)
After reading many harrowing and heart-wrenching tales of people doing their best to acquire a PS2 on launch day, I've decided to relate a story of a similar situation I was in recently. On October 18th, Sega released Samba De Amigo and the accompanying Maracas in the US. Frantically calling around on the morning of the 18th revealed to me that no one had the game in yet. Not only that, most folks seemed to think I was kidding about the maracas. Even the fine folks at GameFellas seemed unaware that a US release of the maracas had been in the works. Ironically enough, the only shop in range anticipating the delivery of any was the Arboretum Software, Etc. After work, I stopped by, picked up one of the two sets they received, and paid for it. That's about as harrowing as it gets.

Before I go any further, let me offer a quick comparison of a PS2 to Samba De Amigo:

True, there were 500,000 PS2's released in the states vs. 10,000 sets of maracas. I walked into a store and bought the maracas right off the shelf. What legitimate, by-the-book owner of a US PS2 can say that? Advantage: Samba.

A PS2 uses controllers that are externally indistinguishable from the Dual Shocks that we've been using for the past 3+ years. Samba has the maracas. Advatage: Samba.

Even your friends who aren't gamers would marvel at your PS2 simply because of the raw hype surrounding the system, but won't care much about the games. The same friends would marvel at the sheer oddness of the concept of a maracas simulator, and will probably actually join in on the other set of maracas. Advantage: Samba.

A PS2 allows you to play DVD's. Samba de Amigo, however, allows you to interact with a spastic crack-monkey and dancing bears using a musical instrument. Advantage: Samba.

A PS2, two games, a second controller, and a memory card: $500. Samba De Amigo, Dreamcast, a VMU and two sets of Maracas: $370. Number of worthwhile games in PS2 package: zero. Number in Samba package: 1. Plus, that $130 difference can buy you Soul Calibur, Chu-Chu Rocket, Sonic Adventure, NFL 2K, and a second controller, with enough left over for lunch. Advantage: Samba.

Do I need to go on? Don't get me wrong; I'll give the PS2 as much of a chance as the next guy, and as soon as they can throw together a game or two that warrants purchasing a system (MGS2, FFX...), I'll buy it. But I am far, far more excited about the Dreamcast and (original) PlayStation lineups for this holiday season than anything the PS2 will have available before year's end.

-Anson

Samba de Amigo scares me deeply - peppy music and dancing monkeys just can't be a good thing. So I'll just say this: while, by many accounts, the PS2 may not be all it's been hyped up as, I must question whether embracing any game that features dancing bears and salsa music is a wise alternative.

Sombreros... freaky! *shudder*

It's just... nifty!
Chris,

I owner of a PS2 and am writing to give you my opinion of it thus far.

Let me start off by saying considering the way some were going on about how horrible the aliasing problem was, I didn't really notice it in Kessen (the only game I own which isn't anti-aliased at all) or DOA2, (which doesn't boast full screen anti-aliasing). But to be fair, I am only running the game through an S-video cable, since by tv doesn't boast composite connections. The following is my opinion of the four games I picked up at launch (I prepurchased, so I didn't have to camp :>). SSX is my new favorite game. It is extremely fun, technically flawless, and is the coolest game (IMHO) since Fear Effect. The gameplay is kind of like Road Rash (the 3DO version) meets Tony Hawk meets, well, some snowboarding game (SSX is my first). Props have to go out to the hot urban soundtrack and the hyper-cool announcer (RAhziel of the Roots) who calls out moves as you do them and constantly comments on your performance, getting extremely sarcastic if you are screwing up. Madden is indisputably the best Madden ever, all of the gameplay of the classic series, 128 bit graphics and a new, extremely realistic physics system which makes the running game much more dynamic. And for people (like me) who spend too much time playing Chrono Cross and are thus sadly ignorant of the style of play of every player in the League, the Madden tells you (i.e. telling you whether or not your running back runs over people or around them). Dead or Alive: Hardcore has very fast, fluid gameplay, painfull looking moves, a ton and a half og animations, and a wonderfully interactive (you can kick guys into walls and through windows!), multilevel, fully 3D backgrounds. Kessen is the strategy analog of Square's FF7, a game which attempts to reach out to a bigger audience by embracing the possibilities of technology and lowering the level of difficulty a bit, but which also attempts to retain all of the features its traditional fans love about it.

Now onto the none PS2 game related stuff. The audio, when run out through an optic cable, is very high quality, load times on PS1 games (well, Fear Effect, the game I tested) are noticably shorter, the graphics of PS1 games are a little cleaner (once again, I only tested FE), and all things being equal, DVD movies look much clearer than their VHS counterparts (I have a JVC S-VHS VCR which sends signals through a S-video cable the same as my PS2 and I tested my two copies of Darkman). I am sorry if this seems like a fluff piece, but I just cannot find much wrong with the PS2.

- Mark

No comment, but good to know. Thanks for the report, dude.

Why Can't Chris Count? Must be due to lack of sleep...
Chris,

The Ender Series is a tetralogy (tetra = four), but we know you know that... which brings me to my question (yes, I know your mom probably covers this topic weekly): just how much sleep are you getting, dearie? Remember, you should shoot for at least 6 hours...and sleep intake is not cumulative... i.e., if you miss your daily quota, you can't make up for it by sleeping double the hours the next day... sure it'll partly alleviate the CRS involved with prolongued lack of sleep, but only slightly... So grab that pillow and off to bed with you, mister!!!!

As for the PS2, I'd hate to rant and rave (total lie: gloating is fun), since it'll probably be a touchy topic for some until around March or so, I'll sum it up very briefly: =)

Princess Jemmy, who won't practice what she preaches in order to enjoy the damn console...

I'm touched, Jemmy! How kind of you to worry about my sleeping habits. But fear not, I know full well that I'm not capable of functioning well on less than 7 hours a day. I go to bed at 2, but I get up at 10, so all's right with the world, fear not.

As for the Ender thing, I guess I could point out that Xenocide / CotM was originally just supposed to be one book before it got too big... but then we'd have to get into the fact that Speaker for the Dead was originally supposed to be totally unrelated to Ender, and only later did Card decide to graft on the hero from the original Ender short story, thereby forcing him to write a novel-length version of the original... but that's neither here nor there. Fine, I can't count, I admit it. And I'd hidden my secret shame so well for so long... until you uncovered it. I salute you, madame. You have bettered me once more... for the moment.

[cue maniacal Dr. Claw-esque laughter]

Determination rewarded
Chris,

Yay! another free topic day! I can try to get this letter printed again!

All over the GIA and and everywhere else where people talk about game music, I see a tremendous amounts of praise for Yasunori Mitsuda' soundtracks. I agree that he is exceptionally talented, and that his scores for Xenogears, and Chrono Trigger and Cross rival or exceed Nobuo Uematsu's Final Fantasy scores on many fronts (though I must admit that while I tend to enjoy Mitsuda's scores overall, Uematsu has a real talent for show-stopping songs jumping from out of nowhere from what had been a fairly average soundtrack overall, in FF7 and 8.), but I have noticed one composer that seems to escape notice more than I'd like: Hitoshi Sakimoto.

His soundtrack for Vagrant Story was one of the most gripping and powerful soundtracks for a game that I have encountered in over 18 years of gaming. I was immediately struck by the quality of his collaborative work on FF Tactics with Masaharu Iwata (who actually wrote my overall favorite track for that soundtrack, Ultema The Perfect Body, himself; the two also collaborated, I believe, on all of the Ogre Battle series games.) as I played through the game three years ago; I had not purely enjoyed a game soundtrack this much for some time. I was similarly wowed by the VS soundtrack from the opening sequence to the last measures of the ending credits.

Any rabid Mitsuda or Uematsu fans out there, please take no offense, or take offense quietly, but in my opinion Sakimoto is a good cut above either of theme when it comes to writing a soundtrack for a game. In both FFT and VS, it didn't sound as though just a soundtrack had been written for the game, it sounded as if a SCORE had been written, and for me, that makes a lot of difference.

Mud Pepper

Hey, you'll get no argument from me. FFT is right up there with Chrono Cross on my soundtrack list, and I'm looking forward to getting the Vagrant Story OST someday... I just haven't gotten around to it. I don't think he's better than Mitsuda - they have very different styles, especially as of late. CC's OST is of course very direct and the music is a key element of the game, whereas Vagrant Story's soundtrack was understated to the point of being ambient. Still, I think the two are equally good, if not directly comparable.

I should just shut my big trap
CJ,

"The alarm went off, and I woke up, crawled over to where the alarm was, and wondered for a moment if the PS2 could possibly be worth another four hours of sleep. Had a good laugh about it. Went back to bed. The end."

Buddy, you just need to calm down. Why the hell would you suggest a friendly topic about PS2 buying antics if all you're going to do is bash it to death? And why be so two-faced about the whole thing? One minute you praise the Dreamcast (constantly) while saying PS2 buyers are wasting their money; then the next you're saying you're getting one too.

I think we all understand your opinion. Please sit down now.

-Red Raven, tired of being told to buy a fucking Dreamcast

I'm honestly not trying to bash the system, I'm just questioning how good it actually is at this point... you know, debating the current gaming issues? Kinda my job description. Clearly for many people the PS2 is a good investment, just not for me at the moment. Getting a PS2 was never more than a joke - I did wake up at 6, but I never seriously thought I'd stay awake for more than a minute. It was a gesture, nothing more. That said, I think my opinion is clear on this point, so enjoy your PS2 and I'll stand back and let you enjoy it, ok?

The best of both worlds
Chris,

I have a PS2 (w/component video and Dolby 5.1, no less) AND Zelda:MM.

In terms of overall experience, once the visual/aural novelty of the PS2 wears off, no launch game holds a candle to Link. Honestly.

Granted, SSX and Madden are terrific in their own right, but nothing beats the feeling of exploring the world of a new Zelda game - especially with the good ol' overworld music!

Joshua Jarvis

Well ok then.

A bit o' gasoline on the console wars' fire...
I keep hearing ideas of how hype is the only thing keeping Sony up on top, and that Gamecube is going to dominate when it gets released, despite that fact that that's true for almost EVERY new system. Suddenly, an idea comes to mind: A commercial that might benefit BOTH corporations.

A black screen fades into a dark, gloomy field, with dark purple clouds of thunder and lightning abound. A pair of silhouettes are visible. The pointy-eared one draws a sword, the other has a glowing ball on the end, getting ever larger.

(Switch to Other half of field)

Another pair of silhouettes are visible. One has a bandanna whipping in the wind, the other practicing some marshal arts moves and aiming with her guns.

The screen is quartered horizontally, and you see the eyes of all four generals: Link, Samus, Solid Snake, and Lara Croft.

Suddenly, the Sony armada charges forward, bringing in tow the latter half of the FF characters, various weapons poised to strike, the DOA girls, dashing and bouncing their way to the massacre, and Gabe Logan gears up his 9mm.

The Nintendo franchise counterparts are cringing the onslaught, but ready to do whatever it takes. The Chrono Trigger team is planning their double and triple techs, the Super Smash Brother crew is making its collective defensive pose, eyes bobbing up and down with every step nearer, and Bond is searching his pockets for that Golden Gun of his. Just before they collide for the inevitable, a humongeous lightning flash occurs, blinding the screen to white, then a fade out to black, with the following text on it:

The war begins now. Whose side are you on?

Hope you all enjoyed my thoughts, and for a decent laugh or nod, how about sending in your own ideas?

Calling up Madison Avenue,
Aleksandrs Bomis

Ok... can you say, "massive copyright issues"? We'd be more likely to see Bill Gates giving Janet Reno a big ol' hug than to see any of the console companies give their competition screen time. It's certainly a fun prospect to contemplate for geeks like us, but at this point the Game Cube is so far under everyone else's radar that it just wouldn't make any sense, realistically.

Besides, you forgot Dreamcast and Xbox. Sonic and Mr. Bill will make you pay dearly for that, Mr. Bomis...

Closing Comments:

I'm hungry, time to post this thing and grab some dinner. All of you PS2 partisans and Zelda zealots are more than welcome to carry your war into AK's waiting arms, as long as you work in an REM reference here and there. See you Monday.

-Chris Jones, can't understand why everyone goes to sleep so early

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