Digital revolution - August 19th, 2000 - Drew Cosner
Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. You don't love me; you just love my Manji style. Don't say I didn't warn you.
I suppose you're expecting some kind of amazing introduction on my part. I suppose you want an introduction that will lift your soul to new heights and make you view life in a manner you never before thought possible. I suppose you want an introduction that will throw your doors of perception wide open. I suppose you want an intro that's like beef on ass, man. Well, you're not gonna get one. Just read the column, you damned hippie.
Like drugs only better |
Drew,
"...anyone who enjoys the escape from reality afforded by video games as
much as we do has to have something a bit wrong with them."
Face it, the world's not fair, people suck, and murder is illegal. I think
we should all be COMMENDED on finding an escape that is certainly cheaper
than hard drugs. $50 here and $60 there and we'll be gone for months. It's
nearly twice that A DAY on the streets. Overcharging thieves.
Now get back to your damn Playstation.
-Red Raven, certainly the Assassin of Time
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Admittedly, the occasional video game is much cheaper than shelling out for hard street narcotics. And in a way, I guess games are like drugs: they're both an enjoyable escape from reality, they both place you in the role of someone way cooler than you are, and they both make you feel like an interesting person. The only difference is that video games don't cause you to start making a peanut butter and jelly sandwich, forget what you were doing, and find a stale piece of bread on your counter 3 weeks later.
Damn it all |
Drew
I'm only 3 hours into Chrono Cross. Fuck school. Fuck work while I'm at
it.
Justin Freeman
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It's all a part of the machine, man. You're just trying to carve out a decent, video-game filled living, and the man keeps getting you down. I agree with your sentiment entirely. You should become a bus driver, get a full bus, and drive off of the end of a pier just to stick it to the man. I'm sure there will be plenty of time for Chrono Cross when you're dead.
A logical step |
Drew,
A digital actress, why not? In Star Wars, we watched
a movie that was 90% digital, with many of the
characters being computer generated. True, they were
all aliens or whatnot, but isn't this just the next
logical step?
If the technology is there to give you an
actress/actor that is 100% life-like and you can get
her/him to say any line, smile in such a way, or
perform inhuman feats, why not? The question that
needs to be raised is, will it take away from the
movie experience? Will people be able to tell? How
does it affect the movie?
We aren't cloning pigs here, we're just doing what
we've always done, used special effects to enhance a
movie. Thumbs up.
BTW, I'm 9 hours into Chrono Cross, I'm impressed so
far with what I see, and I must say, the battle system
is a sigh of relief from the usual.
-EdgarFigaro
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Digital actors/actresses have been done, as some readers pointed out, but this is the first time we were supposed to take one seriously. Unlike Jar Jar Binks, whose character underwent rigorous focus testing to ensure that it sucked.
Half-assed? So what! |
Hmmm... digital actress....'Someone' who won't bitch and moan about being paid less than her male co-star, or that the lighting makes her look fat, who won't get hooked on diet pills while trying to win the starve-the-actress contest going on in Holliwood, thus causing production to slow down while she tends to her health...Couldn't possibly be a bad thing, could it?
Princess Jemmy, so it's an half assed response...so what? I'm busy....
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Having the benefits of an attractive actress without having to deal with all of her personal overhead is not without its draw, that's for sure
You dare to mock Samba de Amigo? |
First off, I enjoyed today's column ( 8/17/00 ) so much I had to write to
you. You were a cynical little SOB, and it was cool. The shut the hell up
award was long over due it sounds like. And I am glad you gave it to
'Carnicerae'. I would have given him a drink from the fire hose though,
cause UHF told me to. To the point Batman!
Samba de Amigo is horrible! How can I say this? I live in Seattle, every
year we have a toy test ( test video games ). But while I was there I
accidentally saw that game, and shuddered. Two little kids were standing
there, shaking these pathetic maracas and cheesing their heads off to.. THE
MACARENA!! AHHH! I was terrified. Does Sega know what it is doing? Does
Sega EVER know what it is doing? Samba is like Dance Dance ( which I love )
with Maracas and crappy music. It is sick, and it should burn, like
Sega.... Onto my last topic!
Mask of Majora rocks! I got to play it and man am I impressed at how
Nintendo can take an old engine and spice it up. The thing I am most
impressed with.. It is harder than Ocarina of Time! Game play is also 100%
better, but that isn't what impressed me. The fact that the game wasn't
geared at 5 year olds impressed me. I thought after Perfect Dark the 64
would go to the toddlers, and pre-schoolers.. I was wrong, thank god.. But
I still prefer my PSX and RPG's to anything, anyday..
-The Man who wonders.. 'Why Sega?'
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Dude, Samba de Aigo is awesome. It's especially fun watching stiff gaming nerds and business men try their hand at it. And, frankly, Samba de Janeiro is the coolest song in the history of gaming.
In the year two-thousand.... and fifty |
"So here's another topic: what do you think of this whole "digital actress"
thing? Is this the future of cinema?"
Sure it is.......50 to 100 years from now. Why so many years? Because
actors and actresses are not going to take this lying down. Look at how
upset the SAG (screen actors guild) got over just this incident. I'm sure
the SAG will fight this to bitter end. Plus I think you need to add to fact
that the technology has to go a bit further too. Looking at the FF trailers
you can tell it's very realistic. So realistic it's scary. But it's not
quite to the point where it would be incredibly hard to discern between fake
and real life (it's damn close though). Also you have to realize that
people who make dramas may not be as open to this changing of the guard as
people who make action movies are. Trying to imagine a computer graphics
version of something like Gone With the Wind is a weird thought. The last
thing that will make this transition so slow is cost. I'm sure it costs a
lot of money to make a fully computer animated movie. Low budget
productions for a while will be forced to use real people simply because it
will cost too much to do it using computer graphics. In the end though I
think people who make movies will come around. If it gets to the point
where you can have ultra-realistic graphics it will be very tempting for
people who make movies where they can design the people in the movie to
look, move and act however they want them to be with exact precision. Of
course I don't think actual people in movies will ever totally die out.
There will always be a group of people out there that will insist that it
will be more pure if they use real people over computer generated images.
It will also be interesting to see if it gets to the point where mostly
everything is computer graphics, which means all the actors/actresses will
all be voice actors/actress, if they can still pull down the humongous
salaries they do now since they will only be acting with their voices.
-Pendy, Maintainer of the Dragon Quest Dragon Warrior News Network
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I have to admit, I can't imagine that a digital actor/actress would be cost efficient enough at this point in the game to warrant the decision.
Okay, fine: DON'T blame Canada |
Hello,
I doubt that this will be the only letter you get in response
to the following statement:
"We here in North America can blame all of our woes on Canada"
You probably meant it as a joke, or in a different manner than
my interpretation, but anyways...
I'm not quite certain how you would manage to come to that
conclusion considering the United States is the source of ESRB
rating requirements, congressional investigations into videogame
violence, medical associations that grandstand with the declaration
that videogames can be linked directly to increased youth violence,
and a widely-held mentality among adults that any shocking behavior
exhibited by youths MUST BE the fault of the entertainment industry.
Not that I am bitter, or don't see the merits of a videogame rating
system, however you should be able to admit that attacks on the
videogame industry have been far more frequent and have carried
far more political weight in the United States than in anywhere
else in North America.
Following Columbine, we had a pair of similar incidents involving
highschool students in Canada, one in Taber(Alberta) and another
in Ottawa(Ontario, you know our capital). Having closely watched
the fall-out from Columbine, I was half expecting the Canadian
media to react in the same manner as their US counterparts. It
didn't happen. No mention of the boys' videogame or CD collections
were made. No calls for the government to "get tough" on the
entertainment industry. They saw both events for what they were,
tragedies (well okay, the knife-based Ottawa attack only resulted
in several minor injuries) that arose from personal issues within
that individual and a lack of acceptance among their peers. Such
clarity could have benefited those investigating the Columbine
tragedy greatly, particularly those in the American media.
As far I as can testify, the only real problem we've had with the
videogame industry in this country is the recent ATTEMPT by the
Quebec government to pass a PROVINCIAL law that would require all
games to have French instructions in order to be sold in that market.
The law was never brought up for a vote by their legislature and
therefore has never been passed. So why were the releases of both
Vagrant Story and Legend of Mana 30 days later than promised? The
blame can "Square-ly" be placed on some stupid management decisions
made by Vancouver-based EA Canada.
Why they would delay the release of two potential blockbuster titles
over a PROPOSED law in a province that only represents 8% of the
Canadian market, only EA knows. Why they also didn't inform retailers
of the delay was another one of their stupid decisions. I'm sure they
(retailers) were incredibly pleased when they saw one potential sale
after another walk out of their stores when shoppers couldn't buy games
the store had already ordered and paid for well in advance of the
incredibly late delivery date.
You can blame the North American videogame market's woes on Canada
all you want, but I'll point out that an all-out ban on videogames in
Canada wouldn't effect how the videogame industry operates in the
United States. The opposite however, would likely place us in the
"important markets" category along with all those poor bastards in
Australia who are probably just getting their PSXs and copies of Wild
Arms about now.
-Spear.
p.s. Sorry for the length :(
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Okay, see, I was just making an offhand comment about Canada, as that's my duty, being an American and all. But I realize that I deserve to be questioned for my idiotic humor, so here you go.
That's amazing! |
My name was mentioned BEFORE J. Parish's in Brad B.'s letter! Ha!
And you thought RPG experts were sad.
~Ian P.
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Ian, you are truly a giant amongst men.
Thanks, Mister! Thanks a lot! |
Drew
no morals... No opinions... sounds good when do they come out with Digital Spouses.
-Cahill
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You know, they already have Russian mail-order brides. Don't wait for the tide of progress to turn in your favor when you can have your wish now.
Closing Comments:
Tomorrow Andrew is in. Send him mail, you ass.
-Drew "tired" Cosner
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