Explain yourself - August 16th, 2000 - Drew Cosner
Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Shouldn't you be playing Chrono Cross? Don't say that I didn't warn you.
Damn Chrono Cross for being so good. I realize that I should be tacking up wholly unrelated images and animations in another one of my sad attempts at humor. I know I should work myself into a hostile frenzy so I can tear into people for holding perfectly valid opinions that just happen to be in opposition to those of my own. I know I should dissect each letter, making supposedly astute observations in a thinly veiled excuse to cram my opinions down your throats.
Instead I'm enveloped in the aura of calm and contentment that only an excellent RPG can create. I love all of you. Even if your opinions are wrong. I apologize if today's column isn't as inflammatory as you would expect. I promise I'll get back to being a supercilious ass real soon. And if I start mumbling about wanting to be playing Chrono Cross, cut me some slack. It's not like you haven't become used to me murmuring to myself by now, anyhow.
You naughty, terrible man! |
Hey Drew,
This is in response to the guy who went on and on about how he's never going to convince SCEA to release Vib Ribbon unless he does a bunch of ludicrous crap.
I just want to point out that I downloaded the freakin' game off of a news group, burnt it to a cd, and played it on my playstation without doing any letter writing campaign, or otherwise making a mockery of myself.
Now, I realize that there are legal and moral issues with this sort of thing, but if they're not going to release it in the U.S., I say screw em. I'll watch that crazy bastard dance all day long.
The moral of my story is 'damn the man'
Besides.. it's much more fun than any domesticated game I've ever played. What I mean is that it seems like a translation couldn't do it justice anyway..
Later,
-El Nacho
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Moral hang-ups aside, that's not a realistic option for the average person. Most people connect to the Internet using regular modems; downloading an entire game would literally take weeks. And that's making the unrealistic assumption that you never got disconnected in the middle of your transfer. For some reason I'm doubtful that the average warez site supports programs like GoZilla to resume transfers with.
Of course, I must now interject an obligatory disclaimer, since we at the GIA are nothing but upright, moral citizens who deeply, deeply frown upon the recreation of copyrighted materials: the GIA in no way condones, suggests, or even knows anything about burning copies of video games. Warez? What's that?
Ass covered.
Mincing words |
Drew
On that letter about the nude photograph as art:
"she was nude"... "pornography"... "feeling...when something touches me"...
"reach deep down inside"... "The feelings I [had]"... "first time I saw
Aeris"... "permanately imbedded".
And if that isn't bad enough, if you rearrange these bits and peices, and
alter them a bit, you can get something like this:
"The first time I saw Aeris, she was nude, giving me that feeling like when
something touches me deep down inside. The feelings I had were akin to
pornography, as I permanately imbedded [myself into her]."
I think we know what this man's true intentions were. Shame on him.
-Justin Freeman
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Considering the multitude of columns I've written throughout the past, I'd hate to see what kind of sentences you could construct by taking bits and pieces of my writing and suturing it as you see fit. I have a feeling the word "gay" would crop up with astounding frequency.
Actually, this is a pretty good letter. I just like to mock things |
A Pledge and Chastisement:
I hereby vow never to whine that the Junction system was tiresome, Tifa's
tits unrealistic, or that Crono accidentally talked in one of the optional
endings. I will never attack semantics and trivial game flaws as if RPGs
have to somehow battle one another for dominance. I vow never to
fashionably disdain or worship Pokemon. I will be content to do my own
personal part to ensure that games remain uncensored, unrestricted and
available by making my views known in a constructive and intelligent
manner, instead of degenerating into silly arguments among what should be
my allies for gaming freedom about which game made more money and is
therefore better.
I refuse to waste your time demanding SD characters, three-member parties
visible on the world map, or more Ted Woolsey translations (shudder). I
will take RPGs for what they are, an ever-changing art form which
constantly improves despite drawbacks, and not complain bitterly if a new
game doesn't fulfill my every expectation. That's part of life, if some
detail remains unfulfilled and must be addressed next time. It's a growing
medium. MISTAKES ARE MADE.
I will abstain from any "I really hate the turn this series is taking"
sentiment. Note to whiners: Join the industry or get software and make your
own game, if nothing else will satisfy your desire for perfection. I'm sure
your games will never, ever have flaws, because you'll never innovate. You
are protesting the very essense of experimentation and growth because
you're trying to hang on to an unrealistic and anachronistic view of what a
game should be. Your every complaint yearns for that "first time" gaming
feel. You must address your cynicism, not the medium which has left you
behind.
I'm proud to waste my precious youth and enthusiasm playing games which are
made and distributed for nothing more than enjoyment. I prefer to debate
whether to buy more insulin or pre-order Chrono Cross, and let politics in
games remain a matter of good guy versus bad evil
guy/sorceress/empire/hedgehog-demon. Let the gamer focus on gaming. Or let
him endure Lara Croft's embrace for eternity, trapped in the colon of Bill
Gates himself.
Serves him right.
-LORD ITLAN
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You are indeed one of the enlightened. Taking the complains leveled at the average RPG fan and declaring complete disdain for them is indeed a brilliant stratagem. You've joined an elite group, my friend. The location of our secret hideout will be mailed to you shortly along with a decoder ring, a travel size box of Apple Jacks, and our super-secret club mantra, to be memorized thoroughly.
Oh, by the way, I hope you like ritualistic flogging.
I'd like to see the metric Daily Radar is applying |
Drew,
The comparison between DQ7 and Daikatana isn't exaclty valid. You have to remember that much of the controversy surrounding Daikatana had to do with the games nefarious creator, The Romero. Had it not been for many of his decisions involving PR, the game wouldn've been treated quite differently one would suppose. Add in game's a revolving door team, and the fact that most of the people in the FPS community are gigantic pricks (don't believe me? go read planetcrap.com,) and you basically have a game that is going to be faced with derision from all sides. It doesn't help that when the game actually did come out it sucked by all accounts.
On the topic of why RPG fans are so critical, I'd have to say it's because we are fans of the games we love on a very personal level. When I think of Final Fantasy 6 or Chrono Trigger, it makes me think of a period of time in my life, much like a song will. And when somebody insults that game, they're insulting me in a weird way. And as a result I think we tend to be critical of other games because to us they represent a threat to our favorite games, as convoluted as that sounds.
It's also because the online RPG community is so strong and so big, and as a result tends to be more vocal. On a curve, as the sample size increases, the extremes become larger and more visible (and in this case quite a bit more vocal.)
And remember according to Daily Radar, Legend of Dragoon is better than Chrono Cross.
-Carl Jarvis
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Okay, so while the situations applying to Daikatana and Dragon Quest VII are similar in quite a few respects, they don't mirror each other exactly. I was wondering if anyone would point that out -- I guess that answers that question. However, the scrutiny the two titles will be subject to is very alike. Daikatana because it was the work of John Romero, and DQVII because it's a member of what many consider the founding RPG series. I feel the comparison was just.
Moving along, I can remember a time when I got quite an ego boost out of watching my simpleton friends play Madden while I was working on a game of Chrono Trigger back home. A nerdy, misplaced ego boost, absolutely, but it's a phase all of us RPG fans seem to have gone through at one time or another. And as you point out, when someone ridicules something that's a part of your intellectual identity, you get upset. It's admittedly sad that we use an affinity for a particular video game genre in establishing our sense of self worth, but at least it's keeping us off crack. For 40 hour intervals.
You knew this one was coming |
Rpg fans nit-pick their genre because they are STUPID. There, plain and simple. While OTHER young people around the world are starving, fighting for thier countries independence, or just trying to survive, a large group of "educated" young Americans sit around and pick apart the latest Final Fantasy or what have you. It is ludicrous. People need to realize these are GAMES. They're just games. Instead of bitching and moaning about 2d graphics or why the storyline was so shallow go out and do something. Volunteer work, take an art class, GET A JOB.
6025-2nd shift LDC SCRAPPER
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I knew I was going to get at least one "because RPG fans are dumb" letter. It's my job to present all sides of an argument. The fact that you add to this predictable statement by citing life's more important concerns makes it all the better.
Everyone, there are starving children in Somalia who would love just to have a single RPG to share amongst themselves! Don't make me take my belt off! I'll turn this car around and head back home right now.
Vomiting Neanderthals! |
The thing about RPG fans is simply this - we're intelligent. While FPS fans
are dirty, vomiting neanderthals, RPG fans are sophisticated, cultured
people who support their genre to the bitter end.
Well, that was a fun trip into the Land of Happy-Yet-Untrue, but the fact
is, RPG fans are conceited. The majority of fans who consider themselves
"hardcore" (fortunately, true "hardcore" fans are few and far between) are
fans who are either socially retarded or suck at action games. It is these
fans that were disgusted at the thought of Final Fantasy VII drawing in fans
of other genres.
The funny thing is, these select RPG fans are so quick to turn on the genre
they would supposedly rape a donkey for. The minute a once "old-school" game
gets a technological update, they're up in arms and ready for revolution,
despite the obvious change in the hardware these games are run on. Kind of
like people who bitch that, while FFIX has returned to it's Fantasy roots,
it's still in 3D form. "And that's just unacceptable."
It's true, as a group, RPG fans have grown picky and bitchy. I heard someone
the other day complaining that, while Star Ocean 2 had an enjoyable battle
system and was easy for him to play through, the voice acting sucked, which
ruined the -entire game- for him. I'm getting sick of people who demand
perfection, and a perfect balance of story, character, graphics (which have
to remain true to their ties), music, translation, and gameplay. And if
there's a small dip in any of those attributes, the game goes from "Wow,
this game is great." to "Wow, this game is great, but it has this flaw that
ruins the entire game."
Hooray for imperfections. And hooray for mindless action. Oh, by the way,
Red Bull is heavily circulated in my hamlet of Spokane, Washington. It's
paired with hip commercials such as Satan discussing Red Bull with his
minions, and every commercial ending with the hip slogan of "Red Bull gives
you wings!"
Energy drinks rule.
-Aaron Linde
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I'm an official citizen of the Land of Happy-Yet-Untrue; it's a wonderful place to live out your days. I'm also a citizen of Sea Land. That way I enjoy legal immunity in every country on the face of the planet.
On another note, several people told me about the domestic sale of Red Bull. I guess I haven't been paying close enough attention to the campus scene. The only place I've ever seen it around here is a strange Eastern import shop where I like to pick up packs of ginseng gum. It's amazing how much you can get done in a day when you substitute stimulants in the stead of boring ol' sleep.
I also drive the women crazy |
Hey!
I read about the topic, and a thought dawned on me. The reason why we RPG
fans (you don't have to agree with me, so don't yell at me) are so nitpicky
about our games is that we are perpetually on the search for the "perfect
RPG". Now this may not make sense to most, however, if you are female you
would understand, because for many years, women have also been searching for
the "perfect purse". One that would cater to all our needs, hold all the
stuff we could want, but not be inconvienient, so naturally, we get picky.
(well, okay, not ALL of us get picky about that, so don't yell ^_^ , I'm just
putting down what I think, K!?)
The same thing happens with RPG's. We want to find a game that is not too
linear, but not so far out there we never know what's going on. We want a
game that has great gameplay that's easy to use. And the list could go on
and on, and on...
I hope that helps at all (and for those of you who don't agree with me, just
DEAL! Okay??)
-Invisigirl
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Man, you simply are not kidding. If a purse has any kind of carrying capacity, it's to bulky and unattractive to carry anywhere. But when you get one of those cute little numbers with the frills and stuff that goes with even formal wear, you're lucky to fit in more than a bare-bones makeup kit!
That's right, if you think Chrono Cross's Nikki is an effeminate rocker, wait'll you get a load of me, baby.
WWJP: What Would Jesus Play? |
Drew,
I'd say what makes RPG players and other gamers different is how they
deal with their sexual frustration. Hardcore RPG fans spend hours and
hours drawing beautiful naked game girlies, this guy spends fifteen
minutes on a couch doing research for an ass review.
http://www.dupayosh.com/gamereviews/pc/ass.html
Somehow I doubt he's written an editorial titled 'Why Quake Is Art'.
~Ian P.
P.S. Now get the column to discuss video games and religion! "Why Jesus
Would Like FF6 More Than FF8."
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Having you readers around is better than the Cruel Site of the Day and the Portal of Evil combined.
At least he's honest |
Drew,
None of us have any common sense. Our RPG obsession defies rational
behavior. I mean, look at ourselves from an objective standpoint. We
actually LIKE games that will consume up to 60-80 hours of free time per
hit, then we'll spend upwards of 20 ADDITIONAL hours a week on the internet
talking about the games, pretty much indefinitely. Evolution would not
support this behavior in the wild. Hell, I don't think any one of us even
EXERCISES for more than an hour a week!
Eh, to us though, that's just normal. And it's damn fun. Now excuse me
while I go buy my copy of Chrono Cross.
-Red Raven, completely irrational and loving it
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Yeah, I'd say that's a pretty good way of summing it up.
Let's take this outside |
Dear former Double Agent returned from the great beyond,
Your latest question of "What is it with RPG players?" is a doozy. But luckily, one of those tangential questions - why are RPGers often resistant to change? - is rather easily answered. Simply put, many RPG players aren't much for GAMES... rather, they're in it for the stories, the characters, the plot twists and tragic events you see when you feed some old geezer too many rotten fish. For many RPGers, gameplay itself is just a means to an end (or worse, an impediment) to advance to the next chapter. Battles and systems and strategy are hassles to them - I've even seen this attitude displayed by a Working Designs writer (which is understandable; a writer probably SHOULD see the rest of the game package as secondary).
I personally don't agree with this philosophy, and based on the popularity of titles with innovative and challenging gameplay like Vagrant Story, Final Fantasy Tactics, Ogre Battle and Panzer Dragoon Saga, I'm definitely not alone. But looking at RPGs from the perspective of someone who would rather be reading a book, I can understand why a lack of gameplay innovation would be desirable. If you don't have to work hard or learn something new, it's much easier to muddle through and get to the next meaty bit of story to chew on. It even extends to me, in a different way: I import tons of games, but rarely RPGs... except the Final Fantasy games, whose components are easily recognizable for someone with a rudimentary grasp of reading Japanese and a knowledge of the series itself. That familiarity allows me to master a system and story in another language with the same ease that someone who rarely games can grasp the basics an RPG that plays like every other RPG from the past decade.
So this fall, for people who dig new kinds o' gameplay, there's Valkyrie Profile, Skies of Arcadia and Chrono Cross. For those who want something comfortable with a great story, there's Final Fantasy IX, Grandia II and Lunar 2 (which, luckily, are all good enough games to appeal to the more gameplay-oriented gamers as well). And then there's Seven, which will only appeal to suckers for hand-drawn art (me).
Of course, there's also the matter of why so many RPG fans like rehashed STORIES, and for that I have no non-insulting answer. Complacency? Lack of taste? Head injury? We may never know.
Anyway, I'm going to ignore the rest of the topic to avoid making this letter run even longer than it already is.
XXXOOOXXX,
J. Parish
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Look, the entire purpose of this column is for me to point out blatant fallacies in your logic in order to look like an intelligent, competent moderator. You're making that really difficult right now, Parish.
The man, the myth, The Steve |
Yo Drew,
I was concerned when I learned that there was a 6 character limit in Chrono
Cross. How, then, could I name all of the Chu-Chu like characters
"Meatslut"? And Lucky Dan would be bad too, I thought. But no, there is
hope...his name is Mojo! Sounds good to me...
Also, I was wondering, is Serge really mute? How do people know what he's
saying then. Like when he's on the beach in the beginning and the guy goes
"Lenna? She's not here." How did Serge tell the guy he was looking for
Lenna?
-The Steve
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They can read it in his eyes. It's kind of like how Jon Arbuckle knows what Garfield wants even though Garfield can't talk. Or something.
Closing Comments:
As the current topic is still generating plenty of mail, I'm not going to bother with suggesting a fresh one for tomorrow. Of course, that's probably just an excuse on my part. My thought process has probably become so crowded with the idea of getting back to Chrono Cross that I've become incapable of thinking up a decent topic. Boy, you just see right through me, don't you? So mail me.
-Drew Cosner, who also uses the giant nail driven through his abdomen as a weapon
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