Double Agent
The same thing we do every night, Pinky... - June 30, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. ...try to take over the column. No, wait, I already control the column. Mission accomplished! Don't say we didn't warn you.

Strangely enough, I'm starting to think of buying another RPG, even though I've got more than enough to tide me over until Chrono Cross (Legend of Mana, Wild Arms 2, Threads of Fate out in a few weeks and even Front Mission 3 to return to). But Koudelka is starting to get some passable US reviews, and it's supposed to be relatively short. I'm also interested in seeing an RPG that's (kinda) set in the real world, and gothic is always good.

But for now, it's letter time.

Onward.

In a perfect world...
Yo Chris,

I figured I'd send this to you on a Friday, since this is the best day for such a thing to appear...

I want to talk about Xenogears. Now, it's been said many a time in the column before that a game could never (at least, not yet) be compared to more classic pieces of literature, such as Great Expectations by Dickens, The Scarlet Letter by Hawthorne, and so on...but I'd beg to differ. Xenogears is my main defense in this argument. What makes a great book a classic? Well one thing is the time that it has aged. That's the one thing Xenogears doesn't have yet. However, since the PS2 is backward compatible, it could feasibly be enjoyed for years to come (and very cheaply!). In terms of the story, it needs to have stuff like symbolism, foreshadowing, irony and all of those fun literary techniques. Well, Xenogears has more of this than about 50 classics combined. Plus, the story is engaging and mysterious and complex...more than can be said about Great Expectations, or Return of the Native by Thomas Hardy :P

Seriously, though, couldn't you see a college class being taught solely on Xenogears? Discussions on character interactions, the intertwining story, etc. They have classes on Star Wars and Star Trek already. Mark my words...one day, there be will classes on videogames.

So, what say you on this matter?

--The Steve

P.S. Of course, Drew thinks Xenogears is worse than Beyond the Beyond, so we won't get into that.

P.P.S. In said class, we would enable cheats to skip the Tower of Babel...

Before I get into this, I'd like to remind folks that I like Xenogears - I've said so since my first column. At the same time I don't think the plot is as brilliant as most give it credit for. It's very long, and very complicated, and touches on a ton of different ideas and beliefs, sure, but compared to most literary classics it lacks subtlety, coherency, and a clear voice.

I also don't think the game would be suitable for a class in the way you suggest. People tend to get very excited about the characters and ideas in a story, but the big reason classics like Great Expectations are taught has less to do with characters and ideas and more to do with the fact that they're good writing, or an early example of a particular kind of writing. Nothing William Shakespeare ever wrote was one tenth as grand in scope as any given Final Fantasy, but he's far more important because of how he tells his stories, not what he tells them about. Likewise film students study movies like Citizen Kane not because of the plot, but to take in the technical tricks the director uses to move the film along. I suppose if you squeezed Xenogears (or Star Wars, etc.) as hard as you could you might get enough philosophical content out of the work to make up a college class, but if you're interested in the actual ideas there are far better ways to go about it.

However, I do think Xenogears would be great material for an entirely different course - one on video games as video games. We're not really at a level where the medium warrants such attention yet, but someday everybody will have to admit that interactive entertainment is just as legitimate a medium as books or film, not just a few relative fanatics. Like it or hate it, Xenogears did some very innovative things and deserves recognition as such, and because of that I think someday people will study it in much the same way students today look at the original Great Train Robbery movie.

Yep, someday your grandkids will go to school and write dissertations on the infamous second disk, and the meaning of the spotlight and chair therein. (And it'll probably seem as dull to them as The Scarlet Letter seems to you.) But in the meantime, you still have to play games in your free time, sorry.

A little more gratuitous violence
I'm pretty sure that Ryan is thinking of dismemberment, which Webster offline defines as: to seperate a limb from the body, to tear limb from limb, to tear to pieces. While that may sound messy, it can be quite useful as a conditioning procedure to prevent laziness and sloth in one's employees.

-Tron

I really don't get you people. Such crude physical tortures are a complete anachronism in today's society, and you should be ashamed of even thinking about such things.

Besides, everyone knows that psychological torture and pharmaceuticals are the way to go. A little caffeine in the water cooler combined with an atmosphere of fear and misinformation will keep your employees at each other's throats and away from yours, trust me.

A new milestone for me
"I might stop writing about RPGs entirely if there weren't an endless stream of old-schoolers, 2D-ers, DQ fans and Xenogears fanatics to piss off, and we wouldn't want that, would we?"

Ok, so what kind of a publication TRIES to alienate it's readers? Is that the worst move any group could make? I mean, imagine if Microsoft came out and said: "Hey guys, we practically own you all, don't even bother going to Linux either, it's years away from being end user" or something like that?

I think i'll go to RPGamer and RPGfan for now on.

- Ojuice

Wow, this may be the first time ever an offhand, sarcastic comment I made caused a completely wrongheaded overreaction from a reader. If only Drew and Allan were still around, they'd be so proud of me! *sniff!*

Of course, if Drew or Allan were still around they'd probably come up with some wonderfully cutting remark to knock Ojuice back off his high horse. I, instead, will give a long, rambling, dead serious answer, mostly to disguise the fact that I'm not nearly as witty as either of those two masters. Bad news for those readers who like to see blood in the streets, but good news for you, Ojuice.

First off, as I've already said, that was a somewhat sarcastic remark. I've already said I like Xenogears, and I'm about as old school as you can get, at least in the sense of playing games for a long time. I'm certainly not intentionally pissing anyone off. I might say a viewpoint is illogical, or that a old school/2D/DQ fan has incorrect ideas, but I don't think I've ever seriously suggested suggested someone is stupid themselves.

In contrast, lots of people have said I was a complete idiot for my viewpoints, and that's totally cool. It's what I'm here for, and I think it's what people read the column for - to see some ideological conflict. I dish it out on "hardcore" gamers, I'll admit, but it can't be argued that my opponents haven't given as good as they got. I don't think I've ever questioned an old school game where I didn't post at least two or three long, detailed responses on why I had my head up my ass the following day.

I'm not like Microsoft - they're a big business, and want to sell to as many people as possible, which means offending as few people as possible. What you're left with is a bland, lowest common denominator mush. I don't want to send people running in droves from this column, but ratings aren't my primary goal. Quality is. And for me, quality means having distinct opinions, putting them out there, and letting people give me their feedback and their opinions in return. I'd like to think this column has a distinct edge, or flavor, and if you like it, great. If you don't, I'm sorry, but I'm not going to say nothing at all of substance to avoid offending you. That's all.

Simplicity I
You move your fingers to control worlds. That's power.

-Lard Lad

This "short summation of what is great about gaming" contest came out better than I thought it would, although in this case I do have to wonder how much power controlling non-existent characters in a virtual fantasy world really is.

Simplicity II
Gaming is fun. Except when it's not. But I think we'd all rather be out living the adventure we see on-screen.

-Aaron L.

This is so straightforward it's almost Zen. Good job, Aaron, although there's numerous things game characters have to go through that I'd rather not.

Simplicity III
Anti-boredom.

The Bud Ice Penguin

The most succinct of all, but it can't be applied to leveling up in NES RPGs.

Square: dissolving into lowest common denominator mush
Clyde Hudman is a perfect example of the element of antaganism that still exists within the RPG community towards people who feel Final Fantasy VII was a game that typified an ugly economic evolution in gaming three years ago. People like him don't take the time to truly try and understand the arguments they might not agree with, but have no hesitation in mocking what they automatically assume to be the point being expressed. In his letter, Hudman claims that because there were commercials for Final Fantasy VI, the game must be a sell-out, becuase it's the same logic that says that because there were commercials for Final Fantasy VII, it was a sell-out. What he's missing is that it isn't about commercials are tie-in merchandising or any kind of promotion. Any company with a quality product would be doing a disservice to themselves not to promote their product and profit from it. That shouldn't be disputed or thought of as a negative thing.

What should be looked down is the pandering SquareSoft has been guilty of starting with Tobal No.1. That game was made and released in my opinion not because the company legitimately wanted to make a fighting game and expand, but because it knew expanding into one of the most popular gaming genres would mean more profit. Granted, the fighting games they made and released (in the US anyway) were unique, but the point is still valid.

The same is especially true of Final Fantasy VII. For those who think that the game was really the revolution the media claimed it to be, consider these: FFVII's set camera angles and pre-rendered backgrounds are a direct take from Resident Evil, the most popular PlayStation game at the time. The theme switched from less popular medievil to more mainstream science-fiction. And the same old Final Fantasy template that had been in place since the good old days was still there.

More than that, though, it's obvious for those who truly make the effort to keep on open mind and really look at the game that it was specifically designed to appeal to mainstream American gamers. The main characters start the game in the ghetto, where a jive talkin' black man keeps it real. The hero has his choice of the two dominant teen-male fantasies; the well-endowed supermodel Tifa or the innocent and angelic virgin Aeris. It goes on and on.

To keep a long story from getting even longer, I'll say this: at least for me and I'm sure a lot of people who feel the same way I do, it really isn't about the advertising or tie-ins. People make it sound like we never wanted Square to make any money at all. Why then were we purchasing their products? But if you look at how the company conducts itself now, making games from all the genres that are more popular than RPG's, pandering to their audience and cheating them at the same time, I can't see how you don't agree that they have changed their way of doing business to making money from the games, as opposed to making the games and then making money. I appreciate your time.

Despite my comments yesterday, I'm pretty firmly on Clyde Hudman's side with these issues, which means I don't much agree with your letter.

What I can't argue with is that Square has made great efforts to be a much bigger player with the PSX than they were in the SNES days. FFVII was very much a game intended to be a mainstream success, and the plethora of games they released in other genres soon after gave the impression that they wanted to move beyond being "just" an RPG developer.

What I can argue with is your idea that Square did so out of pure lust for profit, and that their work has suffered because of it. Look at the games they produced - you might argue that Tobal No. 1 was a generic clone fighter, but Bushido Blade 1 and 2 were anything but. Some of these genre experiments were complete crap, it's true (Another Mind) but some were more than worthy of the Square name (Einhander). Many of these mutants also worked as prototypes for other, better games (Parasite Eve >> Vagrant Story).

But the big question is how Square's RPGs fared -  after all, you always had the option of simply not buying the spin-offs. And in this case, I think they did beautifully. I'd argue that the pre-rendered background/rendered characters combo had less to do with outright emulation of RE, and more to do with convergent evolution; such a system looks beautiful on the PSX, since the backgrounds that can be displayed far outshine what the machine can do on its own, and computation resources are freed to put more detail on the characters themselves.

I also reject the idea that the game was dumbed down for Americans, or that any uniquely Japanese features were lost. It's true that Cloud, Barrett, etc. are more universal than past heroes, but at the same time certain aspects of the game got much more Nipponese - the atmosphere of the Honeybee Inn and the Gold Saucer are hardly 100% USA. Cat Shih alone is probably enough to scare off more timid US gamers. And I'd chalk up Aeris and Tifa's appearance less to a calculated demographic push and more toward a basic rule of character design - make your characters distinct. Other companies also rely on such tricks. Game Arts can hardly be accused of selling out to international interests, but look at the sketches of Elena and Millenia from Grandia II and tell me they haven't got the virgin/whore thing down cold.

However, I can kinda see where you're coming from, even if I don't agree with you. Square is bigger and badder, no question, and with Play Online and the Final Fantasy movie they're only going to get moreso. I appreciate the move into more shades of gray sf worlds, but I can also see why someone would prefer Star Wars to Blade Runner. In the end, I'm just happy things are going my way for the moment, and I can only hope you can get some solace out of playing FF IV - VI over and over again, remembering the good old days.

And the winner is...
You'll probably hear this from a lot of people, but there are a good number of enemies in Vagrant Story that are left-handed. All the Liches, Lich Lords, and Deaths are lefties, for one thing. The Ogre Lord you find in Iron Maiden B2 also carries his weapon in his left hand. There are others...

Not only was this the first lefty letter I received, but it was very nearly the most number of lefties named. Other submissions mentioned Kain and Porom from FFIV, and even Megaman himself, but you and only you will receive this totally, completely, and 100% unique award, made especially for you and only you by Gamer X himself! Enjoy it in good health!

But he's got some good ideas, too
Left-handed characters are all over the place:

1. Link(when he's not facing west (or was it east?), at least.)

2-10. Pretty much ever wanzer in Front Mission 3 has their main weapon on their left arm, except for those big ass ones at the end of the game, so they're technically left handed.

yar.

-Masamune

I completely forgot about the Wanzers, though, and who can forget Link? So I prevailed upon Gamer X to make me yet another award, which he assures me is also 100% unique and special, just for you! Congratulations!

And damn if he doesn't deserve to win
howdy Chris,

A solution for Gamer X:

If Gamer X would like to solve the problem of lack of lefties, all he has to do is place a large mirror about five feet in front of his TV and position himself so that he's not blocking the mirror. (And he'll also have to reverse all of his directional commands, but that's a small price to pay for a lefthanded character.)

yours cruelly,
opul Forward

By any reasonable standard, this man has just wiped out all prejudice against lefties in video games, so once more I've arranged for Gamer X to make one last, final award, entirely in your honor! You must be so proud, and gosh, I'm a little jealous myself.

Closing Comments:

Now it really is Friday, and I've been working on this column too long. AK makes his triumphant return tomorrow, so praise him for being the king among men that he is. See you Monday.

-Chris Jones, thinking what you're thinking

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