Double Agent
Splinter is a radical rat! - June 27, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Lord help me, I actually used to think that line was cool. In my defense, it was the 80's, so no one else had any taste either. Don't say we didn't warn you.

Not a huge amount of feedback on the FAQ thing, but what I did get was in favor of it, so I'll try to solder one together over the weekend. Of course, the likely reason I didn't get so much feedback on the FAQ is because I got so much commentary on the Horii interview and to a lesser extent Alpaca's letter. I don't want to pick on him too much but he certainly riled people up good, and I think the column will show the response. Should be a good 'un, either way.

Onward.

The DQ project was our last, best hope for fun. It failed...
I am a gamer. When I spend $50 on a game, I expect it to include gameplay. If the gameplay isn't fun and involving, I might as well spend $5 on a movie ticket. I've hated every last one of the new 32-bit era Square "show" RPGs. Why? Because they're not fun to play. The stories are good, but when you drag out a story for 40 hours there HAS to be some involving gameplay involved, or even the greatest story of all time would become tedious.

When I play a game, I want to be immersed in that game... I want to truly feel as if I am a part of the experience. It's hard for me to connect with the characters or care about the story in a game where I'm not involved. I like movies, but I'd never dream of going to a 40 hour movie. Games need to have something more, and that something is missing from these "show" RPGs.

The "show" RPGs are pretty much 40 hour movies, that's the best way to describe it. I'd love to see a good cross between show and active RPGs, but nothing I've seen from any RPG company lately comes even close to being what I'm looking for. The "gameplay" in these show RPGs isn't exploration and fighting, it's playing stupid little minigames and messing around with customization menu screens. That's not fun, and if it's not fun it's not worth my $50. I can't wait to have an "active" RPG with cinematic qualities, but until something like that comes around, Dragon Quest VII is the best people like me can hope for.

Just one small question I have to ask you - if you hated every last one of the 32-bit era Square RPGs, then why did you buy them, or even play them? I'd think it would have been obvious by the time Xenogears came out where the games were headed, so at the very least you could have spared yourself the pain of FF8.

There's a certain amount of meat to your argument, but let's look at things from another perspective: the recent FFs are not the totally passive bottle-feedings many have made them out to be, but are rather just as explorative as any previous 16-bit games. The main difference lies in what gets explored.

Consider that with the proper skills set, you don't have to fight any random battles past the first disk. With the proper spells junctioned to your stats, your characters are near invincible regardless if you've forged the best weapons or found the best GFs. Does this mean the game's without challenge? Maybe, although I found figuring out all of the above pretty tough without a game guide. But even if I concede the point, there's plenty to do. Getting the weapons, finding the GFs, going on all the subquests, finding where rare monsters resided to draw unique spells, all of these go pretty firmly in the "interesting gameplay" column for me.

Then there's Triple Triad. Even if you didn't find the game itself that interesting (which I did, without question) the idea that every nook and cranny of the world was populated with dozens, if not hundreds, of opponents is a brilliant idea. There's very little "show" here.

And lastly, there's the question of what's worth seeing. To me, there's little point in going through something like the Deep Dungeon in FFT or the Ancient Cave in Lufia II just to get a really powerful weapon and show what an RPG stud I am. Any such weapon almost invariably isn't worth the time you put in to getting it, and I don't base my self esteem on beating an arbitrarily difficult set of software obstacles. (I base my self esteem on beating out more than one hundred other people to get this job, suckas!) I'd much rather be satisfied with the meat of the game, and seeing things like the giant solar reflector in Fisherman's Horizon. Simply wandering around that town for a while, taking in the sights, listening to the calm, relaxed music, gave me more contentment than any boss I've ever beaten. It was well worth the $50, no question.

But maybe it's all a Type B personality thing, I don't know. 

It's questionable
This Alpaca guy doesn't know what he's talking about. I work on the floor above a marketing department, and I am sorry, but there is no laughter to be heard, even on Fridays. I think this guy's a fraud!

JOHN FORD

I dunno, John, if there's one thing I know about marketers it's that they tend to party hardy, especially on Fridays. In fact, if you're not totally wasted by 5pm at some places, you get transferred back to engineering where the most outrageous it ever gets is the Thursday night Starcraft tournament. That said, I agree it's unlikely Alpaca was correct. Any marketer stupid enough to laugh at the people (s)he's trying to sell to doesn't stay around long.

The TRUE Man
"I can think of no other series in any genre, in any medium, that has come close to consistently providing the same level of class as Final Fantasy."

I think I may have that one series that eludes you. It revolves around a little Italian plumber who is forever forced to rescue a rescue a princess from an evil lizard/turtle hybrid. Yes, MARIO, IMHO, has the best reputation for being top quality games each and every time. I don't necessarily mean all the spin-offs and other games that occur under the Mario world, but the actual platform games. They rule, plain and simple. Peace out.

-(DEUSFAUX^)

Strangely enough, I was having damn near this exact conversation with a fellow staffer last night. And I'm gonna tell you what I told him - Mario (and Zelda) are great games, but even so I don't think they're on FF's level.

Don't get me wrong - the mainstream Marios and Zeldas are worth just as much hype as any Final Fantasy, and exhibit just as much inventiveness and quality, if not more. But with the exception of the first 3 Marios on the NES, none of these games have had to deal with what FF thrives on - a technical learning curve.

Think about it. SMB, SMW, and Mario 64 were all technical showpieces for what the newest Nintendo could do, but mostly that's as far as they went. The Zeldas have all been released around the middle of a console's lifespan, and show off what's possible with a good command of the system. None of them have ever had to evolve as the company learned more and more technical tricks, and had to deal with their previous incarnations on the same system. (Again, with the exception of Super Mario 1-3, which did mature very well.)

Final Fantasy, on the other hand, has always had to top the game it put out just a few short years ago, and I think we can agree that they've generally succeeded. I can't talk about the NES games, but general consensus seems to be that FF6 was better than FF4, although both were great for the time, and FF8 was better than FF7, with both again being pretty damn good. Sooner or later FF will probably stumble, but for now they've got a reputation for quality that's pretty much peerless.

I'm quite humorous. Who knew?
Ok, you already know i'm a Dragon Quest fan and I like to give you hell whenever you dis Dragon Quest, but honestly now, your latest comments regarding Dragon Quest VII are quite humorous.

Those people who are close-minded and deadset on hating Dragon Quest VII because it's outdated looking and/or does not focus on delivering a cinematic experience can stop reading now.

Now that those people are off my back, I just have to ask, what on earth makes you think that an RPG that emphasizes things such as exploring, puzzle solving, reward (from finding treasure and secrets), and character building, over graphics and 30 minute cut-scenes, cannot be enjoyable? You make it sound, from your statement, "so I'm curious as to what Horii can put in this game to make "active" == "enjoyable".", that only RPGs of the "show" model can be any fun. Which I find to be odd, because if that was true, then Star Ocean, SaGa, Soul Hackers, Dragon Quest, almost every PC RPG released, even Vagrant Story, and much more, would not have been very popular.

Do you even know what Horii means by "active"? I mean for crissakes, he's known for making games that make the player more involved in the game. The Dragon Quest games have always emphasized exploring, conquering dungeons out of order, figuring out puzzles, mini-games, all the things that give the player a general feeling of accomplishment.

Sure, some of those RPGs that are of the "show" model can be fun and even enjoyable. But these games aren't even the norm in Japan (as you deemed fit to claim they were). They're not even the norm in the USA if you counted American PC RPGs. But i'm not even going to argue further on this matter. I just find it ridiculous that you'd blatantly denounce games that focus on gameplay rather than cinematics.

I'd like to comment on your letter, but I stopped reading it when you told me to! *rimshot*

I think it's pretty clear that "show" model games are dominant in the console RPG marketplace. Horii said so himself in the bit of the interview I quoted yesterday. PC RPGs are indeed a different breed, but this column is hardly ever about them. And most of the console RPGs you mention have recent incarnations where the non-interactive story is at least as big a draw as exploration, character building, etc. Even though they don't borrow exact gameplay details from Final Fantasy (Active Time Battle system, frex) the strong story arcs of the FF series are clearly a roadmap.

I think what's really important here is that we not fall for two bogus dichotomies. First off, it's foolish to suggest that DQ is all about gameplay and FF is all about story. The original DQs on the NES had pretty good stories for their time, and I've already talked about FF's gameplay. They may drift toward differing sides of the scale, but neither series is entirely "show" or "active".

Second, even a game that's "active" can have a very strong story, good graphics, even FMV. As you pointed out, Vagrant Story is indeed active, and I loved that about the game. But I also liked the strong story arc, and don't feel any of it would have been compromised had the cutscenes had voice actors or FMV. The presence of pretty pictures in FF8 doesn't negate the fact that getting all the Triple Triad cards represents one of the deepest sidequests in all of gaming. I think Horii is gravely mistaken in his assertion that "show" RPGs are for beginners, or that having a strong story is equivalent to hand holding. I never, ever felt that I didn't have room to wander around in FF7 or 8, and doubt I will in 9.

As I said yesterday, I'm curious as to what Horii's going to put in this FF to make it interesting - that's not necessarily a statement of doubt, but I do see the lack of a plotline as a weakness. I simply expect more of games today than I did in the SNES era, and if DQ7's simply a rehash of DQ4 or even Chrono Trigger's gameplay, I don't see myself as a satisfied customer. On the other hand, after all this DQ7 discussion I feel honor bound to get the game and play it through, if only give an honest opinion when it's time for post-mortem.

It's not PC, therefore it must be funny!
Der Chris-San,

We no lafing at you. We nice tu consumars. Tell you sekret. Final Fantasy Twelfe will have Roman numerls XII in its logo. Ha, everyone hapy!

Sinsereley,

Sakaguchi-San

I gotta admit, I laughed at this, despite the fact that it's somewhat xenophobic and bigoted. On the other hand, that's kind of the point of the joke, so maybe it's ok to laugh. Or maybe it really is from Sakaguchi... hell, I dunno. Judge for yourself.

The meaning of fun
I couldn't help but smile as I read the DQ article. I've been playing RPG's since Dragon Warrior, and as such, I've been able to watch the genre evolve. It's been a great ride--games have had amazing graphics, equally amazing graphics, but each successive game seems to lose something. You don't play the games anymore--you watch them.

Now, I must admit that I'm speaking almost entirely in terms of the Final Fantasy series. This is for a few reasons, not the least of which being I haven't gotten to play the newest games yet, but from what I've heard, there isn't much deviation. The last game I can remember which has presevered something of the old games' immersion was Wild Arms. Even if the puzzles were simple, they were there. Final Fantasy 7's hardest challenges were breeding multihued, giant birds, and figuring out what weakness any given boss had. Final Fantasy 8 didn't even have that. Both had great stories, and great characters, but they sure weren't very hard.

Which brings me to my point, and the question I struggle to answer--is this a bad thing?

On the one hand, obviously not--the games are fun to play. But on the other, players aren't going to have an easy time adapting to a more immersive game which doesn't hold your hand through the entire game, like games have been doing lately. Consider the difference in these possible scenarios, which might have come from various games:

1: "Hey, Squall, Selphie's pretty down, shouldn't we go to Trabia Garden?"

2: "You're looking for the stones of sunlight? I've heard they were buried by the last king."

The second scenario, while it points you in the right direction, contains an element of problem-solving that the first lacks. There are no obvious references to anything, and consequently, the story is bogged down in forcing the player to explore and think. It's not a matter of whether or not the player can figure it out, it's a matter of if the player wants to. Is it worth slowing things the story down because you need to figure something out?

Absolutely. There's nothing the sudden thrill of succeeding at a difficult puzzle, or finally discovering a destination that remained hidden for hours or days. RPG's have always been fun, even in the days of a game that, to quote a fellow GIA reader's letter, has 'the king of derivitave plot...absolutely no effort on a backstory...'

More power to the DQ creators for giving us a game that brings back the old game's meaning of fun.

Mike

P.S.: An FAQ on DA would be all well and good, but you can't do it--it would actually add content to the GIA's FAQ section, which we all know is wrong.

I can't argue much with what you're saying, except that such "aha!" moments aren't why I play games. Frankly, as a coder, I have more than enough small epiphanies of that type every day. And hell, many of them even involve the manipulation of menus on a screen! It's a good feeling, but it's not something I want to do a lot of when I get home.

On the other hand, I can see why you'd like the sensation, and I can't deny that part of the reason I'm a programmer in the first place is the puzzle solving skills I got from the original Zelda. If anything, I'd say this is another point in FF's favor, since the difficult puzzles are there but not part of the mainstream game. I can see how you might see it different, tho.

The DA FAQ would probably be located within the letters page, so there's no danger of adding anything to the GIA FAQ. Which is only good and proper, as we all know, because that FAQ already contains all necessary information anyway.

TVs_Nick, at night
In respone to Alpaca's "words of wisdom" I have a simple comment, then a follow-up.

I bet Alpaca didn't like Star Wars Episode One, either.

The reason the fans get super-duper excited about a Final Fantasy game or a Star Wars movie are the same reasons. It's not the "promise of quality," in my mind, but the emotional investment.

Many RPG gamers first fell in love with the genre (and games as a whole) with the Final Fantasy series. I, myself, was one of the lucky ones, and have been with the series since Numero Uno and have played every game to enjoys the Final Fantasy moniker. And while some weren't great (Final Fantasy 8), and some were plain bad (Final Fantasy II for NES), and some weren't even Final Fantasy games (the three Legend games, Adventure, Mystic Quest, and to an extent Tactics) every single one of them made me appreciate video games as the second most viable entertainment source in my life (after films, of course).

If the point of Alpaca's letter was to enlighten the gaming enthusiasts that businessmen are money-grubbing slobs who just want to pinch my pockets, guess what? I (and I can assume _WE_) don't give a rat's tail! (Ooo! FF reference!) If Square keeps giving us Final Fantasy products that truly entertain us, and keeps giving us characters that stay with us through system changes (Alpaca himself seems to harbor a special love for Terra, Locke, Edgar, and company), and keeps pushing the envelope gameplay-, story-, and graphics-wise (even if if does get pushed at an angle in FF8) then we, the gaming public (who are NOT SHEEP) will continue to buy their products.

I hope Alpaca's ranting was simply a company-specific thing (I sense he was deeply burned by Square/EA in some way) and not a true projection of his feelings for the games. When a gamer has become as cynical as that and cannot enjoy games, it's time to hang up the controller.

TVs_Nick

Again, not a lot to argue with here. I also hope if Alpaca does dislike FF as much as he claims that he can find another series to enjoy - maybe even DQ7! But as Nick's said, such fanaticism is the reason we're here in the first place. C'est la vie.

Closing Comments:

I'm sure some people will find this next topic a simple follow-up on my FMV-lovin' soft core ways, while others will find it a complete betrayal of everything I've said thus far. But to mine own self be true, etc., etc.

First, a shocking confession - FFVI is among my least favorite Final Fantasies, in close proximity to V. It was a good game, but the insistence on each character getting their moment in the spotlight and the lack of a strong central arc meant it didn't draw me in like FFIV. There was also the originality factor, since I didn't feel I was seeing something vastly superior to FFIV or even Secret of Mana, which I'd played the previous year. I also remember having more fun with both FFVII and VIII in comparison. And while I'm much more pro about the game than anti, I can't quite fathom why it gets the praise it does.

So your mission, should you choose to except it, is to explain to me exactly what makes FFVI the end all be all of Final Fantasy games. You can explain it to me from an old school perspective, from an FF-lover's perspective, whatever. Your call. I'd just like to see some well-written analysis of the game. Until then, sayonara.

-Chris Jones, expecting the mob with flaming torches and pitchforks any moment now

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