Splinter is a radical rat! - June 27, 2000 - Chris Jones
Disclaimer: The opinions expressed within this column are those of
the participants and the moderator, and do not necessarily reflect those of the GIA. There
is coarse language and potentially offensive material afoot. Lord help me, I actually used
to think that line was cool. In my defense, it was the 80's, so no one else had any taste
either. Don't say we didn't warn you.
Not a huge amount of feedback on the FAQ thing, but what I did get was in favor of it,
so I'll try to solder one together over the weekend. Of course, the likely reason I didn't
get so much feedback on the FAQ is because I got so much commentary on the Horii interview
and to a lesser extent Alpaca's letter. I don't want to pick on him too much but he
certainly riled people up good, and I think the column will show the response. Should be a
good 'un, either way.
Onward.
The DQ project was our last, best hope for
fun. It failed... |
I am a gamer. When I spend $50 on a game, I expect it to include
gameplay. If the gameplay isn't fun and involving, I might as well spend $5 on a movie
ticket. I've hated every last one of the new 32-bit era Square "show" RPGs. Why?
Because they're not fun to play. The stories are good, but when you drag out a story for
40 hours there HAS to be some involving gameplay involved, or even the greatest story of
all time would become tedious. When I play a game, I want to be immersed in that
game... I want to truly feel as if I am a part of the experience. It's hard for me to
connect with the characters or care about the story in a game where I'm not involved. I
like movies, but I'd never dream of going to a 40 hour movie. Games need to have something
more, and that something is missing from these "show" RPGs.
The "show" RPGs are pretty much 40 hour movies, that's the best way to
describe it. I'd love to see a good cross between show and active RPGs, but nothing I've
seen from any RPG company lately comes even close to being what I'm looking for. The
"gameplay" in these show RPGs isn't exploration and fighting, it's playing
stupid little minigames and messing around with customization menu screens. That's not
fun, and if it's not fun it's not worth my $50. I can't wait to have an "active"
RPG with cinematic qualities, but until something like that comes around, Dragon Quest VII
is the best people like me can hope for. |
Just one small question I have to ask you - if you hated every last one of the 32-bit
era Square RPGs, then why did you buy them, or even play them? I'd think it would have
been obvious by the time Xenogears came out where the games were headed, so at the very
least you could have spared yourself the pain of FF8.
There's a certain amount of meat to your argument, but let's look at things from
another perspective: the recent FFs are not the totally passive bottle-feedings many have
made them out to be, but are rather just as explorative as any previous 16-bit games. The
main difference lies in what gets explored.
Consider that with the proper skills set, you don't have to fight any random battles
past the first disk. With the proper spells junctioned to your stats, your characters are
near invincible regardless if you've forged the best weapons or found the best GFs. Does
this mean the game's without challenge? Maybe, although I found figuring out all of the
above pretty tough without a game guide. But even if I concede the point, there's plenty
to do. Getting the weapons, finding the GFs, going on all the subquests, finding where
rare monsters resided to draw unique spells, all of these go pretty firmly in the
"interesting gameplay" column for me.
Then there's Triple Triad. Even if you didn't find the game itself that interesting
(which I did, without question) the idea that every nook and cranny of the world was
populated with dozens, if not hundreds, of opponents is a brilliant idea. There's very
little "show" here.
And lastly, there's the question of what's worth seeing. To me, there's little point in
going through something like the Deep Dungeon in FFT or the Ancient Cave in Lufia II just
to get a really powerful weapon and show what an RPG stud I am. Any such weapon almost
invariably isn't worth the time you put in to getting it, and I don't base my self esteem
on beating an arbitrarily difficult set of software obstacles. (I base my self esteem on
beating out more than one hundred other people to get this job, suckas!) I'd much rather
be satisfied with the meat of the game, and seeing things like the giant solar reflector
in Fisherman's Horizon. Simply wandering around that town for a while, taking in the
sights, listening to the calm, relaxed music, gave me more contentment than any boss I've
ever beaten. It was well worth the $50, no question.
But maybe it's all a Type B personality thing, I don't know.
It's questionable |
This Alpaca guy doesn't know what he's talking about. I work on the floor
above a marketing department, and I am sorry, but there is no laughter to be heard, even
on Fridays. I think this guy's a fraud! JOHN FORD |
I dunno, John, if there's one thing I know about marketers it's that they tend to party
hardy, especially on Fridays. In fact, if you're not totally wasted by 5pm at some places,
you get transferred back to engineering where the most outrageous it ever gets is the
Thursday night Starcraft tournament. That said, I agree it's unlikely Alpaca was correct.
Any marketer stupid enough to laugh at the people (s)he's trying to sell to doesn't stay
around long.
The TRUE Man |
"I can think of no other series in any genre, in any medium, that
has come close to consistently providing the same level of class as Final Fantasy." I
think I may have that one series that eludes you. It revolves around a little Italian
plumber who is forever forced to rescue a rescue a princess from an evil lizard/turtle
hybrid. Yes, MARIO, IMHO, has the best reputation for being top quality games each and
every time. I don't necessarily mean all the spin-offs and other games that occur under
the Mario world, but the actual platform games. They rule, plain and simple. Peace out.
-(DEUSFAUX^) |
Strangely enough, I was having damn near this exact conversation with a fellow staffer
last night. And I'm gonna tell you what I told him - Mario (and Zelda) are great games,
but even so I don't think they're on FF's level.
Don't get me wrong - the mainstream Marios and Zeldas are worth just as much hype as
any Final Fantasy, and exhibit just as much inventiveness and quality, if not more. But
with the exception of the first 3 Marios on the NES, none of these games have had to deal
with what FF thrives on - a technical learning curve.
Think about it. SMB, SMW, and Mario 64 were all technical showpieces for what the
newest Nintendo could do, but mostly that's as far as they went. The Zeldas have all been
released around the middle of a console's lifespan, and show off what's possible with a
good command of the system. None of them have ever had to evolve as the company learned
more and more technical tricks, and had to deal with their previous incarnations on the
same system. (Again, with the exception of Super Mario 1-3, which did mature very well.)
Final Fantasy, on the other hand, has always had to top the game it put out just a few
short years ago, and I think we can agree that they've generally succeeded. I can't
talk about the NES games, but general consensus seems to be that FF6 was better than FF4,
although both were great for the time, and FF8 was better than FF7, with both again being
pretty damn good. Sooner or later FF will probably stumble, but for now they've got a
reputation for quality that's pretty much peerless.
I'm quite humorous. Who knew? |
Ok, you already know i'm a Dragon Quest fan and I like to give you hell
whenever you dis Dragon Quest, but honestly now, your latest comments regarding Dragon
Quest VII are quite humorous. Those people who are close-minded and deadset on hating
Dragon Quest VII because it's outdated looking and/or does not focus on delivering a
cinematic experience can stop reading now.
Now that those people are off my back, I just have to ask, what on earth makes you
think that an RPG that emphasizes things such as exploring, puzzle solving, reward (from
finding treasure and secrets), and character building, over graphics and 30 minute
cut-scenes, cannot be enjoyable? You make it sound, from your statement, "so I'm
curious as to what Horii can put in this game to make "active" ==
"enjoyable".", that only RPGs of the "show" model can be any fun.
Which I find to be odd, because if that was true, then Star Ocean, SaGa, Soul Hackers,
Dragon Quest, almost every PC RPG released, even Vagrant Story, and much more, would not
have been very popular.
Do you even know what Horii means by "active"? I mean for crissakes, he's
known for making games that make the player more involved in the game. The Dragon Quest
games have always emphasized exploring, conquering dungeons out of order, figuring out
puzzles, mini-games, all the things that give the player a general feeling of
accomplishment.
Sure, some of those RPGs that are of the "show" model can be fun and even
enjoyable. But these games aren't even the norm in Japan (as you deemed fit to claim they
were). They're not even the norm in the USA if you counted American PC RPGs. But i'm not
even going to argue further on this matter. I just find it ridiculous that you'd blatantly
denounce games that focus on gameplay rather than cinematics. |
I'd like to comment on your letter, but I stopped reading it when you told me to!
*rimshot*
I think it's pretty clear that "show" model games are dominant in the console
RPG marketplace. Horii said so himself in the bit of the interview I quoted yesterday. PC
RPGs are indeed a different breed, but this column is hardly ever about them. And most of
the console RPGs you mention have recent incarnations where the non-interactive story is
at least as big a draw as exploration, character building, etc. Even though they don't
borrow exact gameplay details from Final Fantasy (Active Time Battle system, frex) the
strong story arcs of the FF series are clearly a roadmap.
I think what's really important here is that we not fall for two bogus dichotomies.
First off, it's foolish to suggest that DQ is all about gameplay and FF is all about
story. The original DQs on the NES had pretty good stories for their time, and I've
already talked about FF's gameplay. They may drift toward differing sides of the scale,
but neither series is entirely "show" or "active".
Second, even a game that's "active" can have a very strong story, good
graphics, even FMV. As you pointed out, Vagrant Story is indeed active, and I loved that
about the game. But I also liked the strong story arc, and don't feel any of it would have
been compromised had the cutscenes had voice actors or FMV. The presence of pretty
pictures in FF8 doesn't negate the fact that getting all the Triple Triad cards represents
one of the deepest sidequests in all of gaming. I think Horii is gravely mistaken in his
assertion that "show" RPGs are for beginners, or that having a strong story is
equivalent to hand holding. I never, ever felt that I didn't have room to wander around in
FF7 or 8, and doubt I will in 9.
As I said yesterday, I'm curious as to what Horii's going to put in this FF to make it
interesting - that's not necessarily a statement of doubt, but I do see the lack of a
plotline as a weakness. I simply expect more of games today than I did in the SNES era,
and if DQ7's simply a rehash of DQ4 or even Chrono Trigger's gameplay, I don't see myself
as a satisfied customer. On the other hand, after all this DQ7 discussion I feel honor
bound to get the game and play it through, if only give an honest opinion when it's time
for post-mortem.
It's not PC, therefore it must be funny! |
Der Chris-San, We no lafing at you. We nice tu consumars. Tell you
sekret. Final Fantasy Twelfe will have Roman numerls XII in its logo. Ha, everyone hapy!
Sinsereley,
Sakaguchi-San |
I gotta admit, I laughed at this, despite the fact that it's somewhat xenophobic and
bigoted. On the other hand, that's kind of the point of the joke, so maybe it's ok to
laugh. Or maybe it really is from Sakaguchi... hell, I dunno. Judge for yourself.
The meaning of fun |
I couldn't help but smile as I read the DQ article. I've been playing
RPG's since Dragon Warrior, and as such, I've been able to watch the genre evolve. It's
been a great ride--games have had amazing graphics, equally amazing graphics, but each
successive game seems to lose something. You don't play the games anymore--you watch them.
Now, I must admit that I'm speaking almost entirely in terms of the Final Fantasy
series. This is for a few reasons, not the least of which being I haven't gotten to play
the newest games yet, but from what I've heard, there isn't much deviation. The last game
I can remember which has presevered something of the old games' immersion was Wild Arms.
Even if the puzzles were simple, they were there. Final Fantasy 7's hardest challenges
were breeding multihued, giant birds, and figuring out what weakness any given boss had.
Final Fantasy 8 didn't even have that. Both had great stories, and great characters, but
they sure weren't very hard.
Which brings me to my point, and the question I struggle to answer--is this a bad
thing?
On the one hand, obviously not--the games are fun to play. But on the other, players
aren't going to have an easy time adapting to a more immersive game which doesn't hold
your hand through the entire game, like games have been doing lately. Consider the
difference in these possible scenarios, which might have come from various games:
1: "Hey, Squall, Selphie's pretty down, shouldn't we go to Trabia Garden?"
2: "You're looking for the stones of sunlight? I've heard they were buried by the
last king."
The second scenario, while it points you in the right direction, contains an element of
problem-solving that the first lacks. There are no obvious references to anything, and
consequently, the story is bogged down in forcing the player to explore and think. It's
not a matter of whether or not the player can figure it out, it's a matter of if the
player wants to. Is it worth slowing things the story down because you need to figure
something out?
Absolutely. There's nothing the sudden thrill of succeeding at a difficult puzzle, or
finally discovering a destination that remained hidden for hours or days. RPG's have
always been fun, even in the days of a game that, to quote a fellow GIA reader's letter,
has 'the king of derivitave plot...absolutely no effort on a backstory...'
More power to the DQ creators for giving us a game that brings back the old game's
meaning of fun.
Mike
P.S.: An FAQ on DA would be all well and good, but you can't do it--it would actually
add content to the GIA's FAQ section, which we all know is wrong. |
I can't argue much with what you're saying, except that such "aha!" moments
aren't why I play games. Frankly, as a coder, I have more than enough small epiphanies of
that type every day. And hell, many of them even involve the manipulation of menus on a
screen! It's a good feeling, but it's not something I want to do a lot of when I get home.
On the other hand, I can see why you'd like the sensation, and I can't deny that part
of the reason I'm a programmer in the first place is the puzzle solving skills I got from
the original Zelda. If anything, I'd say this is another point in FF's favor, since the
difficult puzzles are there but not part of the mainstream game. I can see how you might
see it different, tho.
The DA FAQ would probably be located within the letters page, so there's no danger of
adding anything to the GIA FAQ. Which is only good and proper, as we all know, because
that FAQ already contains all necessary information anyway.
TVs_Nick, at night |
In respone to Alpaca's "words of wisdom" I have a simple
comment, then a follow-up. I bet Alpaca didn't like Star Wars Episode One, either.
The reason the fans get super-duper excited about a Final Fantasy game or a Star Wars
movie are the same reasons. It's not the "promise of quality," in my mind, but
the emotional investment.
Many RPG gamers first fell in love with the genre (and games as a whole) with the Final
Fantasy series. I, myself, was one of the lucky ones, and have been with the series since
Numero Uno and have played every game to enjoys the Final Fantasy moniker. And while some
weren't great (Final Fantasy 8), and some were plain bad (Final Fantasy II for NES), and
some weren't even Final Fantasy games (the three Legend games, Adventure, Mystic Quest,
and to an extent Tactics) every single one of them made me appreciate video games as the
second most viable entertainment source in my life (after films, of course).
If the point of Alpaca's letter was to enlighten the gaming enthusiasts that
businessmen are money-grubbing slobs who just want to pinch my pockets, guess what? I (and
I can assume _WE_) don't give a rat's tail! (Ooo! FF reference!) If Square keeps giving us
Final Fantasy products that truly entertain us, and keeps giving us characters that stay
with us through system changes (Alpaca himself seems to harbor a special love for Terra,
Locke, Edgar, and company), and keeps pushing the envelope gameplay-, story-, and
graphics-wise (even if if does get pushed at an angle in FF8) then we, the gaming public
(who are NOT SHEEP) will continue to buy their products.
I hope Alpaca's ranting was simply a company-specific thing (I sense he was deeply
burned by Square/EA in some way) and not a true projection of his feelings for the games.
When a gamer has become as cynical as that and cannot enjoy games, it's time to hang up
the controller.
TVs_Nick |
Again, not a lot to argue with here. I also hope if Alpaca does dislike FF as much as
he claims that he can find another series to enjoy - maybe even DQ7! But as Nick's said,
such fanaticism is the reason we're here in the first place. C'est la vie.
Closing Comments:
I'm sure some people will find this next topic a simple follow-up on my FMV-lovin' soft
core ways, while others will find it a complete betrayal of everything I've said thus far.
But to mine own self be true, etc., etc.
First, a shocking confession - FFVI is among my least favorite Final Fantasies, in
close proximity to V. It was a good game, but the insistence on each character getting
their moment in the spotlight and the lack of a strong central arc meant it didn't draw me
in like FFIV. There was also the originality factor, since I didn't feel I was seeing
something vastly superior to FFIV or even Secret of Mana, which I'd played the previous
year. I also remember having more fun with both FFVII and VIII in comparison. And while
I'm much more pro about the game than anti, I can't quite fathom why it gets the praise it
does.
So your mission, should you choose to except it, is to explain to me exactly what makes
FFVI the end all be all of Final Fantasy games. You can explain it to me from an old
school perspective, from an FF-lover's perspective, whatever. Your call. I'd just like to
see some well-written analysis of the game. Until then, sayonara.
-Chris Jones, expecting the mob with flaming torches and pitchforks any moment now |
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