| Kinda radical in a kinda tubular way - June 26, 2000 -
    Chris Jones 
 Disclaimer: The opinions expressed within this column are those of
    the participants and the moderator, and do not necessarily reflect those of the GIA. There
    is coarse language and potentially offensive material afoot. I could really go for a tuna
    melt right now. Don't say we didn't warn you. Well, lessee. Over the weekend RPGamer put up an
    interesting translation of a Famitsu interview with Yuji Horii,
    game designer for the Dragon Quest series. The topic was DQVII, of course, and the most
    interesting exchange was probably this: Famitsu: Is the expectation for Dragon Quest VII the same as its
    previous titles? Horii: A Dragon Quest title has been following the Dragon Quest rules,
    but that may not be becoming the convention now. Recently, RPGs that "Show" have
    become dominant, and you can enjoy it passively. Aren't these games really more for the
    beginner? In contrast to this, you have to do things on your own in Dragon Quest, be
    active, so maybe it's quite a hardcore game. This is what I've been thinking recently.
 I hesitate to read too much into this, but it does seem as if Horii's been approaching
    this game with the mindset a lot of his defenders have been attributing to him - less
    narrative ("Show"), more immersive ("Active"). There's a ton of
    questions this brings up, such as "How do you expect to institute more
    "active" games, when the whole genre's been locked on the FF "show"
    model for the past three years?" And I'm not a beginner, but I like the
    "Show" style. Will DQVII exclude me? On the other hand, given that everybody and their dog has been following the FF model,
    it might be nice to see somebody, anybody, try something different. As I've said before, I
    don't find the menu-based battle gameplay in most RPGs to be that interesting, so I'm
    curious as to what Horii can put in this game to make "active" ==
    "enjoyable". And I truly wish Famitsu had swatted the man upside the head for
    taking so long. But I guess all will be revealed come August. I've also been giving a bit of thought to something AK talked about this weekend -
    letters guidelines. It's been in the back of my mind to put up some sort of column FAQ
    about this, because while there's a certain amount of whim that goes in to my letters
    selections, there's also certain guidelines I try to go by. (I'd probably also mention
    things like when I do the column, and when letters sent in at a certain time would be
    liable to be put up.) But the question is, would such a FAQ be useful and informative to
    you guys, or would the codification of hard guidelines take the last spark of spontaneity
    out of the column? Give me some feedback on this, please. Onward.   
      
        | I want cold, hard facts, baby |  
        | It's great that people report the scores that Famitsu gives to new games,
        but how come no one ever says what they actually wrote? Surely some of these guys buying
        the mag know Japanese. Minion  |  To the best of my knowledge, the Famitsu reviews have the same basic format as the EGM
    reviews - a number, and a very short blurb from each reviewer. (Of course, Famitsu came
    first.) Since it's hard to say anything concrete in 50-odd words, the blurbs end up being
    simple statements of opinion, with little real analysis. Thus, the only tangible things
    you can pull from Famitsu reviews are the numbers - no big loss, in my opinion. 
      
        | Pathetic puppets, all of you |  
        | Double Agent, Can I ask you a question? Does Squaresoft cut this
        website a check each and every month? Hell, does Squaresoft cut each member of the RPG
        community a check every month? Are we, the backbone of the menu-based, turn-based
        adventure in the pockets of the largest software company in the world?  I worked at Electronic Arts - Square as a quality assurance tester from high summer
        until mid-winter, July until December. During my run with Electronic Arts, I was part of
        many a small team of testers discussing the company's games, and had the opportunity for
        localization testing on quite a few Square titles before their domestic release, including
        FF8 PSX and PC. Having been within the halls of the industry that pumps out these media
        superjuggernauts that garner in millions of dollars every fall, let me make you, The GIA,
        and you, The GIA's fanbase, aware of one fact: they're laughing at you.  Do you realize how easy it is for Squaresoft's media and public relations departments?
        Do you realize how easily sated you are? Buzz for the game can be built upon the PR Team
        throwing out the name of one of Square's Final Fantasy games -towns-. Read that sentence
        again. Buzz is built on the release of a town name. This site had an article about a
        town's name. Discussion groups and IRC channels spent substantial amounts of time talking
        about a town's name. Kids went to school and told all their non-knowing friends the name
        of one of Final Fantasy 9's new towns, because they wanted to impress their friends.
        Master of puppets, pulling the strings...  Why is it that we go into some euphoric trance around the release date of each Final
        Fantasy when no Final Fantasy has been worthy of the name since J6/US3? I have been a
        proponent of FF7 since day one, and now the RPG community is coming around. I speak out on
        FF8 regularly, and others are coming around as well. The reasoning behind my dislike is a
        whole other letter. Don't you all see?  You're going into a frenzy. You're rabid, uncontrollable. Do you know why you want FF9
        so badly? Can you give me a concrete reason. Give me ONE CONCRETE REASON. "The
        storylines are engaging..." YOU DON'T KNOW THE STORYLINE. "The characters are
        intriguing..." YOU HAVEN'T DON'T KNOW THE CHARACTERS. And etc.  Squaresoft/EA has changed the RPG community into the Hype Machine, and they're laughing
        at how simple it has been for them to do so. Eventually, you might open your eyes to the
        fact that you might have been wrong about FF9, that at the time it seemed the "best
        Square game ever" (oh, Double Agent, how you'll recieve the emails of praise!) but in
        retrospect it wasn't so good...  Let all of that sink it. Think about it hard, unbiased. I think you'll be surprised.
        Now, if you'll excuse me, I need to go and leak out a little information to some children
        at a bus stop about the color of one of the game's monsters so that I can grab a raise...  Alpaca  |  While I don't much like the tone of your letter, I gotta admit you make some valid
    points. In fact, it weren't for one serious, major flaw, you'd have harpooned all that is
    good and Square in the world. The flaw? The gamers who go into such a frenzy are a tinypart of Square's target
    audience. Think about it for a second. Yes, I care a good bit about even tiny scraps of info.
    Before I got this job, I visited the GIA daily, hoping for such drips of info from the
    corporate dam. I still visit the site, and I suspect I'd be doing the same thing even if I
    hadn't got the job. The same is probably true of each of the readers of this column, and
    of the site as a whole. But that number isn't anywhere near as big as Square needs it to
    be - a few tens of thousands, at most, whereas FFIX has a sales target in the millions.  Even if you argue that, say, everyone who bought a copy of FFT (~150,000) is the kind
    of rabid fan you describe, that's still a relatively small percentage of the million+ who
    bought FFVIII. It's those casual gamers who Square's marketing department is really
    targeting, and it's not targeting them with early-release movies and the names of towns.
    Square will try to sell to those people when the game is a week or so away from US
    release, with magazine ads and MTV ads and posters in every Babbage's in the country. It
    will not be easy, and it will not be cheap for them. I don't think they're laughing as
    much as you believe.  That still leaves the question of why fans, like me, like many readers, are so fanatic
    about a new Final Fantasy release when only tiny pieces of info are out. And I think the
    reason we are so excited would have to be FF's reputation for quality. I can think of no
    other series in any genre, in any medium,  that has come close to consistently
    providing the same level of class as Final Fantasy. Others may disagree, but I have yet to
    play a new FF that didn't wow me for the whole game, so I have faith that the next game
    won't let me down. In a way, the info released so far is an affirmation of that faith,
    because I see nothing that doesn't strike me as innovative and well done. Yeah, I'm a
    Square shill, but it's worth it. 
      
        | Nobody here but us cardboard containers |  
        | I hope you aren't tired of getting emails about the Metal Gear Solid
        "warp" thing, but I was wondering if this could be elaborated on. I've never
        heard of this trick, and it could have been very useful when I played the game (just
        recently, actually, and I personally believe that it's the best game I've ever played). Is
        this too much to ask? Thanks. Also, there appears to be a lot of talk about music in
        the GIA's letter column, so I have a question: do you take donations? I personally have
        one of the largest collections of European Metal albums in, well, the East coast most
        likely and I must say that bands that I see being mentioned in the column are... rather
        tame, really.  I can understand that by posting a mailing address you run the risk of opening your own
        personal Pandora's Box of "Gerardo," "C and C Music Factory," and the
        rare but oh-so jaw clenching "Ace of Base," but I believe that the gains will
        out-weigh the risk by a large margin. Plus, it's free Metal. It's something to think
        about.  I am,  Jim Loffredo  |  I never actually used the warp technique that much, despite being vaguely aware of it
    for a while. Combat in MGS was a blast, so I never really wanted to avoid it. But just for
    your edification, here goes. There are three boxes in the game, and three locations where
    trucks are parked with the tailgates opened: The heliport at the beginning, the NBC
    building in the middle, and the snowfield at the end of the game. Each of the three boxes
    has a corresponding label on it. To warp around, simply go one of the trucks, select the
    other location you want to go to by hiding in the appropriate box, and wait a minute. A
    guard will come by, see only boxes, and drive the truck to where you wanted to go. Viola,
    transport without messy shootouts! My musical tastes are way more varied than most of what's been talked about so far - I
    like the Pumpkins (and yes, I'm sorry for spelling Corgan as Corrigan) but I also like
    music that would send Billy screaming into the night. And the big shocker, I don't really
    like Metal. As an adult, I can tolerate it, but as a kid I considered it the music of
    brain-dead punk wannabes who couldn't read a book to save their lives. (Metal was also the
    mainstream where I grew up, so it was much more interesting not to be a fan.) So thanks
    for your offer, sir, but I'm perfectly happy with what I've got. And just in case you are interested, here's a list of the CDs I listened to today:
    Steve Earle, Transcendental Blues; Sting, Brand New Day; Music From
    and Inspired by King of the Hill; Joe Satriani, Time Machine; Sarah
    McLachlan, Mirrorball; The Simpsons, Songs in the Key of Springfield;
    and Mark Knopfler, Music from Wag the Dog. I don't claim to have great taste, and
    I'm not saying all of these are high art, but I like what I like. Deal with it. 
      
        | Nirvana. No, not the grunge kind. |  
        | Chris I'm in pure Square bliss.  A beautiful FFIX background is on my computer screen, I'm playing Vagrant Story, and
        I'm listening to the LoM soundtrack.  All is right with the world...  -Agent X "ahhhhhhhhh"  |  As much joy as it brings to my heart that one of my readers has found contentment for a
    brief while, I wouldn't be much of a columnist if I didn't post something immediately
    following this to break the mood. Sorry, X. 
      
        | You've burst Agent X's bubble. Now he's mad... |  
        | Hey Agent- I'm sorry to burst everyone's bubble, but in my eyes the
        first Final Fantasy is awful to the point of being nearly unplayable in modern times.
        Certianly, it might have been revolutionary for its time,(although wasn't it released
        after Dragon Quest?) but I urge anybody to go back and play it. Can you honestly say
        you're having a good time when you could be playing LoM, VS, or heck, even an RPG made,
        say 5 years later?  Recently, Legend of Dragoon was given a 1 for having features like derivitave plot, an
        incredibly annoying battle system, and bad CG. Well, hate to say it, but FF1 is the king
        of derivitave plot, with absolutely no effort on a backstory on any of these characters.
        The battle system isn't only simple, but it nearly forces you to dungeon crawl for hours
        just to get the latest upgrades or spells.  And about those spells: most of them are completely useless, most namely, AMUT. AMUT,
        or anti-mute, is the epitome of all the useless spells in FF1.  So the next time you want to laud FF1, just remember that it really, really sucks. Try
        to go back and play it: I dare you.  ReigunRed  |  There's a chain of logic here that doesn't work real well, and seems to go like this: Final Fantasy I does not live up to current RPG standards. Therefore, Final Fantasy I does not deserve any respect.
 The premise is basically sound, I think - I'm sure I'll get at least one letter saying
    how much better FFI plays without all the story, graphics, music, and gameplay extras
    latter FFs tacked on, but by and large I think we can all agree that FFIX is liable to be
    more enjoyable. But that in no way negates how good FFI was at the time it was
    released.  Frex, I still prefer the combat system to DQ. The world was quite colorful, and the
    quest was HUGE, for the time. Even the plot was pretty decent, compared to most other NES
    games. I liked playing it, and my fondness for the game led me to drop nearly $80 on FFIV
    on sight, one of the best purchases I've ever made. Bottom line is, expecting FFI to stand
    up to modern games is as smart as expecting a Sopwith Camel to be able to outfight an
    F-16, which is to say, not real bright.  
      
        | And speaking of Legend of Dragoon... |  
        | Hello Agent, I'm just writing in regards to the review on Legend of
        Dragoon. Somebody must of been in a real pissed off mood when they wrote this. A
        "1" out of "5". They graphics are much better than Final Fantasy 7 and
        8. The CG movies are up to par with FF 8 there just shorter and the advance the story
        instead of dragging out the story. As soon as you get to the third disk the game really
        takes off and the movies are really interesting.  I don't even need the movies anyway. Final Fantasy games were great back in the day,
        but now they are all cosmetic only. Dragoon beats Final Fantasy in gameplay all around.
        The battles keep you "active" instead of telling the people what to do and they
        do it you actually have to do it.  The story is the best story in an rpg that I have seen since Final Fantasy 2. I think
        you guys need to give Dragoon a second opinion.  Normally I love your website, but now I can't trust your reviews on any game that I
        haven't tried myself.  |  Good golly gosh, there's been a hellacious amount of fallout over Nich's review. But
    here's the thing - although I haven't played the game myself, I'm tending toward his side
    of things. This has less to do with site loyalty (although Nich is a sharp guy offline, so
    his opinion holds a good bit of weight in my eyes) and more to do with the decisions that
    I make as an informed gamer, same as the rest of you. I saw the info coming in about 9 months ago, and thought, "hey, that could be
    cool." But I also tracked the Japanese reviews as they came in, and started to have
    doubts when the ratings weren't strong. And then the American reviews started to come in,
    and I pretty much gave up all hope of it being a game I'd like - I have not seen one
    serious website or magazine give the game better than a mediocre rating. This opinion is
    bolstered by the feedback I'm getting from non-GIA people playing the game right now. I think the key thing to remember is that a good review consists of two things - the
    basic facts about the work in question, and the reviewer's spin on those facts. I haven't
    seen anyone, even hard core supporters of the game, seriously contest Nich's basic
    analysis. What I have seen is people react differently to those bare facts. The writer
    above seems to love "old school" plots, like the one in FFII. If so, more power
    to him. I genuinely hope he has fun. However, while I love FFII, I'm gonna have to go with
    Nich in calling that plot somewhat outdated. I love battle systems that require more than
    a single button push from the user, most of the time, but in this case the timing system
    seems ill-designed, which could be even worse than plain vanilla menu combat. And while
    good graphics are always welcome, I'm not gonna buy a game just for the graphics. At this
    point, I'll simply note that the renders look great in the advertisements and move on. Closing Comments: Got through a bit more of Mana, but it's a different game than I'm used to. I've only
    played a few hours so far, and have yet to see anything that might be called an overall
    plot. What you're left with is a set of unique, relatively disconnected subquests, which
    is perfect for people like me who just have time to mess around with a game for an hour or
    so a night and see the pretty colors. On the other hand, since I don't have a reason to
    keep playing and see what's going to happen next, there's not much reason to pick it up
    that often. I guess this must be how non-addicts see video games. Not that everyone else who reads this column hasn't already figured this out, I just
    wanted to have my say. For tomorrow, let's see if you've got any feedback on that DQ article. Later. -Chris Jones, the player to be named later |  |  |  |