Legend of Magoon - June 16, 2000 - Chris Jones
Disclaimer: The opinions expressed within this column are those of
the participants and the moderator, and do not necessarily reflect those of the GIA. There
is coarse language and potentially offensive material afoot. Got to drive a 1967 Lincoln
convertible today. Damn that's a big freakin' car. Don't say we didn't warn you.
In the words of Roy from Blade Runner - "I've done... questionable
things."
Well maybe that bad, but the results were interesting. Finally picked up Chu Chu Rocket
for the Dreamcast today. See, unlike my PSX, which lives at home and exists only to play
RPGs, my Dreamcast lives at the office, mostly, and exists to play multiplayer games. If
the DC ever puts out quality single player games, like Eternal Arcadia or the new Ecco,
that may change, but for the moment the box exists on a strict diet of NFL2K and Soul
Calibur.
My chief competitor in these trials is my co-worker Jason, who's about as far from me,
and many of you, I suspect, as you can get. I'm indoor, he's outdoor. I'm mental, he's
physical. I'm verbose, he's generally taciturn. And I'm relatively broad-minded, while
he's very firmly in the good-'ol-boy world. Don't get me wrong, he's a great guy, and he
has far better taste than I do. But I suspect if you took him out of Texas for any length
of time he'd die sure as a fish out of water.
So Jason's gotten tired of me kicking his butt at Soul Calibur, and we don't play much
NFL2K since he kicks my butt at that. He wants a change of pace and I want to get a new
Dreamcast game, so when I passed through Best Buy today I decided to pick up a cheap copy
of CCR. (I still think Credence Clearwater Revival when I see that.)
The point of all this is I may have given him a brain sprain with the Rocket. Having
seen the infamous commercial, other media, and various reviews I was fairly well prepared
for the weirdness, but Jason was pretty freaked out I think. He just wasn't ready for that
level of Nipponicana. Space mice and space cats, rockets and arrows, and a crisis
management pace that would make a FEMA director's head explode just weren't a good
combination. I think CCR's an excellent game, and suspect Jason'll come around sooner or
later. But sometimes it's good to remember how deep into this stuff we get, and remember
that in general, gamers are still the exception, not the rule.
Onward.
The letter is fine, but the emoticon has to go |
You can have the game assign you a name, during your initial choice, go
to the top right of the Name Screen, there is an option to randomly assign a name, and you
can do it multiple time until you get a name you like! I also started Legend of Dragoon
last night, and so far I love it! It playes like FF7 in the overworld (although with less
freedom of movement) and in combat it is sort of a cross between FF7 and Vagrant Story.
The graphics are great, somewhat better than the 'Popeye' FF7 look but a little below the
'utra-realistic' FF8, However it has a great Fantasy theme, not psudo modern like the last
two FF's.
I haven't had much of a problem with the "Additionals" yet, I only miss about
two out of ten. The stratagy behind the Additionals is pretty cool, but I wish you could
have changed your 'active additional' in battle, instead of being stuck with one for each
separate battle. No spoilers here (Well, okay, there are spoilers, but they are for FF7
&FF8), but I like the story so far, not quite a standard plot, and at least your main
character, Dart, is a likable fellow, and a Real Hero, not an insane shell shocked victim
(Cloud) or an unlikable jerk (Squall).
Don't get me wrong, I loved FF7 & FF8, but my favorite FF is still 6, and my
favorite 'Main Character' so far is still Locke, a true hero with great motivation for
adventuring. Dart is similar, but his motivation is a bit trite compared to Locke. Get
past that, and the story is quite enjoyable. I guess I enjoy seeing a main character go
out of his way to help people in need.
This is my second e-mail, I sent my first one yesterday. Let's see if you like this one
better. ^_^;
Rune |
Thanks for the heads up, I'll have to try that when I restart my game tomorrow.
Internal GIA opinion on the game has been NOT GOOD, to say the least, and I'm sure
you've all seen the various reviews by now. With so much going on at the moment I'm going
to give LoD a miss, personally. However, most of the emails I've gotten about it have been
optimistic (pre-purchase) or satisfied (post-purchase).
As Rune says above it's very much in the mode of pre-FF7 RPGs, despite the modern
FF-style graphics. Descriptions of the plot so far range from "traditional" at
best to "derivative" at worst. And apparently the old-school tag extends to
having a comically bad translation. But for those of you looking for another
traditionalist experience now that you're done with WA2, maybe Legend of Dragoon is worth
a look.
A game even your mom could beat |
Double Agent- I've almost finished Legend of Mana, and it turned out
to be a good game. I know I missed lots of the quests, and several monster eggs, but I may
play through it again. The only problem I have with the game is that the battles were
painfully easy (yes, painfully). A trained orangutan could have beaten this game without
any problem. I often level my character(s) up more than necessary in games, but there was
no need to here. Some of the bosses never even touched me; I stood right next to them and
struck them over and over with my weak attack.
If you can overlook that, you're in for a great gaming experience.
-Shinji, angry that the "Clerks" cartoon got cancelled |
As I've said before, very few RPGs these days seem really challenging. But then again,
very few RPGs have traditionally been challenging. Even Vagrant Story seems relatively
straightforward once you've figured out weapon management - my problems with the final
boss just mean that I didn't get deep enough into it.
That said, it seems the best we can hope for is a game which is enjoyable to play, even
if it's not difficult to beat. Shinji (you suck! Sorry, just
had to say that) seems to be stating that this is the case with LoM, which is great
because I'm in the mood for something lightweight after FM3 (no, still haven't beaten it)
and Vagrant Story.
If I had one request to make for LoM, it would be that the many sidequests be worth
playing. It's one thing to be able to go off on a quest to get the magic sword of Walla
Walla, but even if it's the most badass weapon in the game that's not really a compelling
reason to go through an extra 3 hours of random battles. I'd like to see more stuff like
the quest to restore the forest in Crono Trigger, if possible, quests that make me care
about finishing them.
Listen and follow my words, game developers.
Bah, he's not so tough, bring it on |
Dammit Chris, Don't EVER mention Keyser Soze, you fool! He'll kill us
all!
And stop posting Vagrant Story *spoiler* letters. I've yet to finish it, and I haven't
been able to read the column lately because that's basically all it's been about. I hope
Soze gets you just for that, you little punk.
-CTZanderman, wishing those damn lawn gnomes would stop knocking on his window late at
night. |
As I've pointed out in more than a few emails by now, the extended columns of the past
few days have tried to accommodate both VS discussion and completely independent letters.
In essence, they were two columns in one. And I feel your pain, believe it or not - I
wasn't near done with FF8 back when AV took over the column for a week to discuss the
game. But I just avoided the column and went back to skim the discussion when I was done.
No big deal. You don't even have to do that, as long as you can skip marked letters
without reading them.
And hell, if you think reading a letters column full of spoilers is fun, try writing
one when people send you spoilers about a game's ending mere days after it comes out.
Keyser Soze himself could not be more cruel.
Truth is in the eye of the Japanese,
apparently |
I think there are good reasons for the artificial 'Major Religions'
resembling Christianity in Squaresoft's games, and why these are often shown
antagonistically. Christianity, Judaism and Islam all grew out a common, earlier
religion, 'Zoastrianism', which divided the universe into two parts, Light and Dark, with
equal gods, forever battling. This duality was borrowed, creating the war twixt 'God'
(Jehovah, Allah) and a reduced Dark God, (Satan, Lucifer). The issue for game design is
drama.
Pagan religions, such as Wicca, Shamanism, and the dominant religion of Japan, Shinto,
lack such extreme drama. In Shinto, exist 'Kami', various gods and goddesses, for every
place and thing. In Shinto, there is no absolute morality...instead, morality is
situational. No ultimate struggle for the cosmos exists in Shinto, or other Pagan
religions. Instead, nature spirits and gods strive for harmony and balance, and the worst
that happens (demons, evil spirits, and such) is considered (cosmologically) to be part of
a required balance of light and dark. Battles occur, but not involving absolute
ideological domination.
Christianity owns only 2% of the population of Japan, but it influences the culture,
because of this drama. Christian mythology makes a great tale of celestial armies, good
and evil, A savior of the world, allies and enemies, loyalty and betrayal, and an ultimate
battle for cosmic domination. Clearly, Christian mythology sounds like the plot from most
RPG games! Happy nature spirits, even with many ghosts and evils added, cannot compete
with the 'Star Wars' drama of Christianity!
Another reason for using 'the church' (various sects of Christianity, especially
Catholicism) as an 'evil empire' is simply because Christianity has an astoundingly bloody
and oppressive history. Whether it is 16 million Europeans being tortured and murdered by
the Catholic Inquisition (twice the morbidity as Hitler, in fact), the destruction of
'pagan' knowledge (such as the burning of the Library at Alexandra) which created the Dark
Ages, Plague, and assorted horrors, or even the relatively minor modern day bombings,
killings, bashings, and slaughter in the name of Christ and 'Family Values', there is zero
doubt that Christianity is the bloodiest invention in the history of mankind. Even
Christianity's competitors, the more fanatical sects of Islam, cannot approach the
slaughter scorecard for Christianity. Whatever else can be said for the religion, it
dominates in the intimidation, control, murder, and crushing of other cultures.
Historically, the 'Church' makes perhaps the best 'evil empire' any writer could hope
for. Even mean old Hitler, fails to match the awesome horror, which is -better still-
wrapped in the promotion of being a religion of love and compassion. Dualism,
contradiction, violence, conflict on human and cosmic levels....this is the source of
drama, and drama is the fuel of the RPG.
Seeing that non-Christian cultures like Japan are aware of the history of Christianity,
and have no investment in excusing that history, the RPG gamer can understand how
allusions to Christianity make a great dramatic background, and often, a tyrannical empire
to fear. Christianity has been such historically; using that history for fiction is no
stretch. There is no malice here; Japanese designers do not hate Christianity, indeed most
simply do not consider it relevant at all. I submit that to understand these matters, one
must see them from a view beyond the attitudes that dominate North American
thought....which is, of course, a highly Christianized viewpoint.
Jennifer Diane Reitz
Otakuworld.com |
You have two interesting points worth discussing here. For the first, I think there can
be no argument - other mythologies are often great places to steal a few key dramatic
elements. Certainly Christianity would be attractive to a writer not brought up in the
culture, especially with its emphasis on good vs. evil and a history drenched in the
complexities of such a battle. Even the West is guilty of such plagiarism, just look at
Wagner's raid on Norse mythology in his Ring Cycle.
At the same time, however, I wonder if the Japanese wouldn't be better off looking at
their own mythologies for inspiration, but less for the West's benefit that for their own.
John Milton, C. S. Lewis, J. R. R. Tolkien, William Faulkner - the list of Western writers
who have been able to make compelling art built around Christian themes is huge, and
there's no reason why the Japanese shouldn't be able to make games that (re)examine their
own internal beliefs in the same way. (I'm sure they've done this in their own literature,
movies, and probably anime, but if they've done it in their blockbuster games I'm unaware
of it.) The ironic thing is, such a move might alienate Western gamers, as titles moved
further away from relatively familiar themes, but in the long run I think we'd benefit
from the superior insights such games would produce. And heck, George Lucas has said
several times that Star Wars was based on various Eastern mythologies, so maybe we would
enjoy it.
As for your other statement, that's harder to analyze. There's a motto many groups and
beliefs have taken to heart: "From the outside you can't understand it, from the
inside you can't explain it." Most of the time I take this at it's face value - as
total BS. It doesn't, for example, give the Texas Aggies an excuse to keep doing their
moronic traditions after lives have been lost. On the other hand, there are those I will
accept this argument from, like the US Marine Corps. Does it work for Christianity? I
don't know, but some heavy duty Christians I know seem to have something of that attitude.
Not that they condone the atrocities you mention above, or even consider those that
perpetrated those acts as part of their religion. But they do seem to have certain
internal, inarticulated reasons why things like the Inquisition don't spoil the whole
belief system. And I can at least grasp the concept that such reasons might exist, even if
I don't think such reasons would actually provide a valid excuse.
Either way, in this case it's better to let a true believer make a case, rather than a
relatively neutral party.
Ignorant DA readers of the world, unite! |
I've been quite surprised with the overall level of ignorance displayed
by DA readers when it comes to Christianity. They apparently see it as an oppressive
Western force bent on dominating our lives and squashing other religions. It's pretty
obvious that these people equate "Catholicism" and "fundamentalism"
with "Christianity", especially when they talk about Christianity vs.
"Eastern religion".
Because we all know that Christianity actually started in Rome in the year 1054 with
Pope GAR and his happy band of inquisitors. Nevermind that Jesus guy, who lived in
Palestine, and that Paul guy, who took Christianity to Greece where it took root and
flourished, and to this day is the most practiced religion in the area.
Nevermind the first thousand years of Church history, before the great schism, before
the Patriarch of Rome decided he was next to God, before the Holy Father became a Holy
Terror. Nevermind the fact that Orthodox Christianity is about as UNLIKE Catholicism as a
religion could be.
I'm being a bit touchy here, but I always hate it when people treat all of Christianity
based on the misbehavior of its least-faithful parts.
- Zen |
This was one of the few letters I got that was unequivocally in favor of Christianity,
and I felt the argument had to be made if only for balance's sake. That said, it's
probably just as well this topic ends today, because religious flame wars are generally
really bad, m'kay? A quick glance at the history many people keep bringing up should be
enough to verify that.
He identifies with me... testify, brother! |
You mentioned in your column that you'd just as soon have a game assign
your character a name as come up with one of your own. I can identify with that a lot.
When I start a game for the first time, not knowing much about the main character, I have
no way of knowing what an appropriate name would be. Here are some examples. The first
time I played Suikoden, knowing nothing about the main character, I decided to name him
Hadrian, after the Roman emperor. That was a mistake. Turns out he doesn't talk at all,
and he's just a kid on top of all that. So in this case the name was too majestic for him.
What also always bothered me was seeing people name main characters in games after
themselves. Why they would do this, I can't imagine. Perhaps they take the
"role-playing" part of RPG too seriously. Like back in the old days when I
rented Final Fantasy II(IV) on the SNES and saw someone else's saved game on the
cartridge, with Cecil renamed to "Tom." The fierce, feared dark knight Tom. The
legendary paladin Tom. For some reason, it just doesn't sound like a very knightly name to
me.
-Rob |
As you say, there are a lot of ways people come at RPGs. At this point I feel that RPGs
exist more as a story telling medium more than an actual role playing experience. Kinda
like the way "schizophrenia" as a technical medical term no longer has anything
to do with "multiple personality disorder." (It's true, look it up.)
On the other hand, there are plenty of people who do take the role playing aspect
fairly seriously, and in many cases these are the people who feel slighted by advanced
graphics and gameplay that leaves nothing to the imagination. They want to have their lead
character named after themselves, or be able to name their favorite sword "Thonguile,
Skull Splitter", and as a personal preference I can't argue the point.
Of course, there are also those who get a kick out of naming their characters
"Poo" and "Ass", but that's just stupid.
...and one last Vagrant Story theory *VS
spoilers* |
Another theory supporting that Joshua and Sydney are the same person
is--not only does Joshua speak at the end...but when Sydney is with the Duke, he DOESN'T
speak. His mouth moves (smiles, etc) but he never talks. If voice is seen as the
"Soul" as it is in many traditions, then they shared a soul, and at the end,
Sydney was passing it back. Also, the reason the last boss didn't attack that one
reader is because his (Guildenstern) MP was gone. Probably the break arts Ashley was using
(same thing happened to me--and I had to get to work). If you feed him Mana potions every
few attacks, it won't be a problem (how embarrassing).
-Kupan
PS. Tia?!? Callo?!? Guys, guys--it's all about Samantha! |
Sydney and Joshua talking (and not talking) at various times during the game was one of
the big reasons I was behind the projection theory, but the flashback showing a much
younger Duke and a kid Joshua's age makes me think the elder brother theory's currently
the way to go. I dunno, maybe we can revisit this topic when I've had a chance to play
through again.
Guildenstern does indeed run out of MP if he uses Apocalypse enough, although his MP
regenerate just as well as Ashley's do. All things considered I wouldn't try to wait him
out, since if you leave him alone long enough he'll use Blood Sin.
Samantha was... intriguing, to say the least, but her tattoos were a turnoff for me,
personally.
How to get your letter printed, if you're
incredibly desperate |
Chris How do you decide what letters to print? Is it based on
intellectual content (2b or not 2b!), funny factor (that kinda sounds like the fun factor
rating in Gaming Pro...*shudder*), or do you have to be a hot babe that comes on to you...
-Agent X "gotta go!"
*email received from completely different person*
Hey Sexy Gamer
Mmmmmm...videogames really turn me on. Especially RPGs. My favorite type of guy is
someone who plays RPGs constantly, has no life, and writes a letters column in his spare
time.
Now let me tell you about me. I'm a former Victoria's Secret model and I have an IQ of
189. My turn ons are geeky guys, long walks through EB, and intellectual arguments about
videogames. My turn offs are jocks, websites other than The GIA, and guys who don't like
RPGs.
If you print my letter, I'll be your Tifa and you can be my Cloud *tehe*.
-Babe X "think you can handle me?" |
This letter manages to be amusing and incredibly creepy at the same time, since I think
a few people have tried this for real. *shudder* Remember kids, always be wary of who
people say they are on the 'net.
After all, you'd never guess from my writing that I have such thick hair, long legs,
and an hourglass figure... whoops, never mind...
Closing Comments:
A few people sent me some great letters on Jack Kroll's old editorial, both pro and
con, but I didn't print them because it'd be in poor taste to discuss it this soon after
his death. However, one thing I did want to make clear, since so many people seemed to
think otherwise: JACK KROLL DID NOT WRITE THAT DOUBLE AGENT COLUMN. It was part of the
April Fool's Day jokes, and said as much in the disclaimer. Myself and other staffers
wrote the (purposely crude) letters, and I wrote "Kroll's" replies in an
intentionally priggish manner.
I's outta heah, fo' now. But I's be back Monday, sho' 'nuff, so y'all keep right on
writin' AK, ya heah'? Bah bah!
(Depressingly enough, some people in New Orleans really talk like that.)
-Chris Jones, ending 80's music reference mail link week |
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