Double Agent
Intro to The End of the Game - June 14, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Anyone ever seen a magazine called the Robb Report? It's almost enough to make you go socialist. Don't say we didn't warn you.

Two points of interest in the latest Newsweek:

The results of Newsweek's 6/12 online poll regarding violent videogames are surprisingly encouraging to libertarian-minded gamers: 58% percent of those polled said there was no link between violent games and violent actions. Only 21% favored restricting them to 17 and older because of such a link, and only 12% favored banning them outright. 9% were undecided about the correlation. It's nice that such a clear majority would like to see gaming remain uncensored, but it's important to keep in mind that those polled online probably skew more toward the younger, more technically literate members of society, and may not represent the populace as a whole.

Also, Jack Kroll has passed away. As many of you may remember, Mr. Kroll was the author of a short editorial on the artistic worth of video games, an editorial that we and others took him to task for. The fact that Kroll is gone makes his opinion no less wrong - I doubt anyone who's ever visited the GIA would seriously agree with him. However, it would be wrong not to give props where props are due, and even though I mocked Kroll fairly viscously I can't deny that for media other than games, he knew his stuff and wrote well. Any aspiring critic on this or any other website would be lucky to do half as well, career-wise, and I'm sure he'll be missed.

We're gonna be talking about the ending of Vagrant Story today, but fear not, all spoilers will be marked.

Onward.

Bosses who just don't know when to die *VS Spoilers*
Chris:

Vagrant Story was a very good game. And it was unique for me, in that I pretty much played straight through it. Most games, I play nonstop right up until the end, then they collect dust as I slowly forget most of the plot. I don't know why, maybe something about prolonging the experience, but whatever.

Got to the last boss, plunged ahead, beat the first form easy with Break Arts. Then the final form. Scary, huh? More and more angel wings on final bosses. At least it makes sense here. But the problem was, he hardly ever attacked! Seriously, after the first time he did bloody sin, nothing but degenerate, tarnish, leadbones, that kinda thing. And I couldn't do more than 5 or 10 damage to him. After 3 HOURS, i started casting attack magic on myself so I could use Raging Ache. But still, that fight left a bad taste in my mouth, and kept me from considering this game perfect.

-Miaowara Shiro, the Small and Psychopathic

PS. the ending was cool, but what really happened? was Ashley the killer or the victim?

I was apparently a little better at you with the final boss, since it only took me about 45 minutes. Others have written in claiming to have beaten him with little trouble. It probably comes down to tactics - I was unable to get any kind of attack numbers without resorting to long chain combos, but I didn't play around with weapon and gem settings as much as I probably should have. Anybody who figured out the right class/elemental affinities to attack with, send us a line. I was able to do some significant damage by reflecting Apocalypse back, which seems to be the only attack he can do when you're right in the middle of the circle.

As for what really happened, here's our own Ed McGlothlin with, as they say, the rest of the story.

Theory #1 *VS Spoilers again, big ones*
First a line about yesterday's religion letter - an evil religion is the only kind that creates any dramatic conflict. Played Grandia? Then you know what hell can be wrought be a game when everyone loves everything in a sweet sugary saccharin nightmare where there is no conflict. Besides, have you seen any kind and giving despots in RPGs as of late? They're either aloof or evil as well. Remember, good ol' christianity is just about the widest and most generic religion out there, so it is easy to say that Evil Religion X equates to christianity when it is really just Evil Religion X. Buddhists just aren't very scary.

WARNING! SPOILERAMA!

Vagrant Story's ending was an ending done right in that it gave some closure without telling you everything. The latter kind works fine in other games, but with VS's tightly focused narrative, the more esoteric approach works wonders. I'm understand things much better my second time around.

It's just about a given that Joshua is Sydney, whether through time travel or some other form of mysticism. This is why Sydney's "prophecies ring true," why there is no black and white (soul) ever shown of Sydney, only one of Joshua saying things that he shouldn't know - like when he "tells" Callo that Hardin "intends to die." Hardin is also the only friend of both Joshua and Sydney. As for the Duke, my best guess is that he only survived to watch Sydney ensure a safe succession of the Mullenkamp line.

The redemption of Sydney (once you find out his true purpose) is quite possibly the best plot twist I've ever seen in an RPG, period. Rather than a battle against some generic villian, the plot is instead a race for a dark power which only Sydney truly holds the "key" to. After testing Ashley with increasingly morbid versions of his wife and son's death (none of which are true) and a string of evil monsters, Sydney is confident that only Ashley Riot can withstand the temptations of the dark.

VS is that rare game where the supporting characters (such as Tieger, Neesa, and Callo) are as fascinating as the leads, and the ending transcended cliches in the same remarkable way that the entire game did. I'm a wee bit skethcy in areas, but a replay helps wonders, and my imagination is here for a reason. A definite 10.

-Ed M.
GIA Agent

I'm mostly behind Ed here, although I'm gonna have to go with "some other form of mysticism" rather than time travel for Joshua being Sydney. Some other helpful evidence:

  • Joshua doesn't speak until Sydney "dies" in the Cathedral's collapse, which brings up the question of if he's all there when Sydney's around.
  • When he does speak, it's to lament Hardin's passing. This doesn't make sense for Joshua to do, since Hardin was his kidnapper, but it does make sense for Sydney to do, since Hardin was his friend.
  • The obvious "I wanted to help my father" scene, and the death scene in the Duke's manor.
  • When Callo and Ashley "scry" into Sydney's soul, they see Joshua.
  • Sydney puts a good deal of effort into capturing Joshua, but doesn't harm him or do anything in particular with him. (Actually my own theory is that Joshua's physical presence is helpful to Sydney - if I remember right, he has much less trouble with mortal wounds when Joshua is near, i.e. in the beginning, he pops right back up from the arrow wound when Hardin brings Joshua in the room, but seems to have more trouble when Hardin leaves. This would make Sydney being some form of projection from Joshua much more likely.)

Thus the final arc of the story looks something like this: Duke Bardorba is aware of the evil power of Lea Monde, and wishes to destroy the city. He enlists Joshua/Sydney, either voluntarily or not, to help him do so since Sydney has the Blood Sin and the powers thereof. Nearly the whole plot is a clever scheme by Sydney to get Ashley into Lea Monde and test if he is the one. (Guildenstern's actions mess this up somewhat.)

By the end of the story, Ashley has the Blood Sin and the associated powers (faking out the guard by looking like Callo) Sydney is released from existence by the Duke, who soon follows, and Lea Monde is destroyed. It's not quite the standard fantasy story ending (because Ashley didn't get the girl) but it's probably the best ending I've yet seen from a game. I'd also give it a 10.

Theory #2 *Spoilers once more*
So I guess this week's question is the ending to Vagrant Story? Here's how I figure it....

Duke Bardorba was planning on 'ending the line' of those who had the blood-sin. Sydney entered the Duke's mansion under the guise of Ashley, wearing that workshirt type thing. Bardorba had no clue that Sydney had given up the Rood Inverse to Guildenstern, which led to it going to Ashley. Anyways, Bordorba then proceeded to kill Sydney, believing he would obtain the blood-sin, then he continued to kill himself. This was all in the belief that he would end the line of those who held the key, the Gran Grimoire.

Ashley, now having the blood-sin, was forced to become a 'vagrant' and wander the rest of his life. This was the reason Sydney used the guise of Ashley. Framing a person who cannot possibly be caught would complete the story. It would give cause for Ashley's disappearance, and no one would suspect what really happened in the week at Lea Monde.

But that's just my take on the ending...

xChrisx

We agree on a fair amount, although I don't think Bardoba's motives were nearly as dark as you do. (I could be wrong, tho.)

It's also interesting that some lines in the "trailer" for the game (the second attract mode) don't make sense until after the end, specifically that Ashley is the Duke's suspected killer. I don't think Sydney or Ashley intended Ashley to be framed, looking like Ashley was just an easy way for Sydney to get inside. Why Ashley turns into a superpowered wanderer, or Vagrant, is less certain, but the subtitle "The Phantom Pain" makes me wonder if this isn't the start of a Vagrant series of games.

(Although that's unlikely if Matsuno is really gone, *sniff*)

Conclusion #1 *Vague VS spoilers*
Ashley Riot badass rating before Lea Monde - "I am the reinforcements."

Ashley Riot badass rating after Lea Monde - "I am T-1000."

-Fares

Works for me.

Final Fantasy XII: Pagan
In response to yesterdays little discussion about religion in games these days... I must point out that many games, Final Fantasy in particular, have some pretty obvious "pagan" themes. The magic used in FF (and many other games) contains the 4 elements--earth, air, fire, and water; there is often thought to be a 5th element, spirit, and that could be seen as Restore magic. And what is "summoning" if not calling up various gods and goddesses (most of which also happen to be connected to the 5 elements)? The people who make these games may not even realize what they're doing with these elemental and deity themes, but I still think that while organized religion may sometimes be put down in video games, spirituality in general is usually not. In my small experience, anyway. Hell, I don't even own a Playstation (though I do have the PC version of FF7--ooh, wow), so I haven't played Vagrant Story (or Xenogears).

While I'm on the subject, as one who doesn't own a Playstation (and definitely doesn't own a DVD player), should I just hold out for the PS2? My neighbor has a Playstation that is brand new and has slowdown on the FMV movies in FF8 - this is VERY annoying. Will that sort of thing still happen on the PS2 or will games run more smoothly? If so, maybe I should save my hundred bucks and use it toward the purchase of a newer, faster machine... especially since I can play both the old Playstation games (correct?) and the new PS2 games on it. Any thoughts?

Brenna

The idea of a basic 4 elements well predates Christianity, and if I remember right was even used by some early medieval Christian scholars as a working theory of physics. I will grant you that summoning assorted gods/beasts/demons is a somewhat paganistic idea, tho still not really in the same league as having most recent bosses be angel-like beings.

Your neighbor sounds like he got a bad machine, I'd get it exchanged if possible. The PS2 should run just about all PSX games with no problems, and like I've said before I think the PS2 is an excellent purchase if you don't have a Playstation, if only to access the existing library of titles.

It's payback time, fool
On the subject of religion Mr. Jones

Mainstream America makes fun of and belittles everyone who's would be out of place in one of their little sitcoms. Look at sports teams like "The Redskins" and "The Chiefs", or the fact that we treat hispanics about an inch better than slaves, and then say they're not welcome here. And the constant ridicule directed towards all non-christian religions in the US. I think that if the Japanese don't give a damn about offending the religion that thinks it's a good idea that everyone who disagrees with them goes to hell, they have every right not to give a damn.

Gilbert "Ancient Chinese secret huh?"

In general I don't see "Mainstream America" as being a monolithic entity with the traits you ascribe to it - the faults you mention are really those of a select few who color the whole much more than they should.

However, it's certainly the case that since many US memes are so pervasive, we're surprised when someone fights back, or doesn't agree entirely. Perhaps a little irreverence is a good thing, although there are other audiences who need it more than RPG fans.

Theory #3 *Vagrant Story spoilers*
Vagrant Story had a fascinating ending (by the way, when's the sequel coming out?). It was interesting to see what really happened that night that Duke Bardoba died (and who precisely killed him).

Of course, Duke Bardoba wasn't killed by Sydney, but, it would have to be that he committed suicide; Sydney was dead. And, unless somehow Ashley caused the knife to float upwards and stab itself into Duke Bardoba's gut, it was the Duke's own hand that dealt the fatal blow.

Of course, even though the ending is complete and all (nothing like that nasty Soul Reaver ending), there's massive amounts of room for a sequel. After all, there's still plenty in Ashley's past that's not yet explored--how the hell did he get a Rood Inverse engraven on his back and what happens with the Cardinal? Of course, if Square decided to make VS2 as a direct sequel to VS, it'd likely be Ashley going after the Cardinal.

Speculation. What a dirty word.

Oh, and what a wicked weapon the final boss had. I think everyone needs a Rood Blade before their life is complete.

Noah "Wishes Tia was a playable character" Bayens

Forget Tia, I wanna play with Callo. Mmm, Callo...

I'm definitely of the opinion that Sydney survived, at least until he got to the Duke, but the fact that Ashley just stood outside the castle while all of this was going on is somewhat suspicious. Ashley got the Rood Inverse from beating Guildenstern, who got it from Sydney. Insisting that there be some exact method for the transfer is probably pushing it, tho. And while there is room for a sequel, I don't see the Cardinal as being a major player anymore - Lea Monde is gone, along with his chances for power. Heck, there's gotta be something else cool that a badass like Ashley Riot can do as a wandering super-shaman.

You saved at a church, but did you ever save a church?
I know I've played multiple RPGs where you went to a church to save, though only Breath of Fire comes to mind. And of course, there's Actraiser and Soulblazer which don't fit in the genre, but what the hell.

As a sidenote, in an Ex.org interview, Yoko Kanno says "Japanese don't believe in one God, but in gods everywhere in plants and animals.... In Japan, Christianity has a wonderful image. People enjoy the image of Christ and Christianity in picture books, but not as a religion."

Kanno-san is probably not the foremost expert on the subject, but this statement has sort of stuck in my mind.

-Sanagi

There's undoubtedly a lot of truth in that statement, as far as the Japanese relating to Christianity. Does this excuse them making sport of another culture's sacred icons? Maybe not, but it does make it more comprehensible. Well said.

A little too honest
I bought it [Legend of Mana - ed] for the nostalgia. I popped it in my Playstation. I fell in love. Now I play if for the erection.

-ModLab

(Hey, at least I'm honest.)

I appreciate that you think you have real feelings for these games, but you've got to realize that it's all silicon. Broken down by 40, just watch, and you'll come crawling back to classics like checkers.

Me, me, me! It's all about me!
As I was playing Legend of Mana last night, I walked to a spot that blocked the view of my character. I instinctively hit the R and L buttons in order to move the camera, which is when it hit me that there is no camera. Boy was I annoyed.

Not being able to change perspective is maddening. Despite the amazing detail that can be had from 2D, I cant help but wish to trade it in for a rotating camera. I suppose for me, the focus of any game is centered around MY character, rather than the backgrounds.

Kandrin on ice.

In this case it was probably just a fluke, but long-term this may well be what does in 2D. Kids who grow up on 3D will reject it because: "What? You mean you can't go behind/on top of/around the house?"

The existing demand will still be there, but when you consider the difference between games today and 10 years ago, it's hard to imagine that something like Chrono Trigger will still be a viable product in another 10 years.

The future ain't what it used to be
Yo Chris,

I was reading the new issue of Time today, and it was talking about technology in the future and such. This got me to thinking about videogame technology. Each generation of consoles will be remembered for introducing at least one new concept to gaming. The 32-bit era will be known for making games into 3D. The post-PSX era (that's the only name I could think of) will be remembered for meshing consoles and the internet together, as well as making other bonus features on a console, such as the DVD movie capabilities.

So how long do you think the PS2 will reign supreme? Will Sega fail and just move on to software developement? WIll the PS2 flop because of over-hype? What's your take on the matter?

--The Steve

Sony's planning to have the PS3 out by 2003 I believe, so the PS2 won't be around for long. However, the fact that the system's backward compatible with previous generations will probably mean that transitions between systems will be much less jarring than say, SNES to N64. I doubt there will be any paradigm shifts (hate the word, but it's useful) in gaming with the introduction of new PS systems, except maybe the 3D double-rendering trick somewhere down the road. (Virtual Boy failed, but that was probably poor design as much as anything.) Better graphics, better AI, but nothing revolutionary.

No evening would be complete without a loving flame
Dear Anal-Retentive Asshole,

Let me start by asking your viewers one question: When did this coumn go bad? the answer--when Chris took over. I mean he started semi-strong, but somewhere he just started sucking.

The point of this letter is merely to inform both Chris, and his viewers of this: the most unfunny Drew column you ever read could NEVER be worse than the funniest Chris column (provided a funny Chris column exists).

Chris, where is the wit? why don't your post letters where people just set themselves up for humiliation and good laughs? this column is too damn serious! there's too much education here! and i HAVE sent letter deliberatly setting myself up to be made fun of, and all you respond with is some damn serious answer. get a freaking clue you disgruntled midget! Chris, it's like you're trying too hard or something. make this column funny god dammit. let the sarcasm roll of your fingers, you fucking dyke!

DREW! SAVE US FROM THIS EDUCATIONAL NONSENSE! I WANT WIT! I WANT SARCASM! I WANT THE FLAMER'S CORNER BACK!!!!!! CHIRS IS TOO BUSY WHACKING OFF TO PICTURES OF PANDAS IN HEAT TO DO A GOOD JOB! SAVE US DREW!!

~nick

PS did anyone see that movie Holy Man? HOLY CRAP!

This letter is worth printing because it's the first of its kind I've gotten in quite some time - I can only assume that this means the readers as a whole are pleased with what I've been doing. But if you insist on a cutting reply, Nick, I can certainly oblige:

Why should I write asinine bile of my own in the column, when I've got morons like you to do it for me?

Closing Comments:

Whew, good column. Nick had one point correct in that things haven't quite been up to snuff lately - I've been busy/tired/etc. and ended up skimping on the column, which isn't fair to you guys. But hopefully things will be a bit more settled in the future.

As for tomorrow, things are just getting good with the VS debate, so let's hear some more. Or religion, or 2D, it's all good baby. Later.

-Chris Jones, feeling groovy, but not liking the word groovy

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