Double Agent
Transcendental Blues - June 9, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Legend of Mana's promo CD sounds great when it's raining outside, not sure why. Don't say we didn't warn you.


It's time once again for me to use this space to talk about something only of interest to myself, but you should be used to it by now. Specifically, I think it's worth mentioning that Steve Earle has a new CD out this week, Transcendental Blues. (By a great coincidence, that's also the title of today's column! What are the odds?)

I'd like to be up front in saying that very few readers of this column are liable to like this CD. In fact, it's nearly the complete opposite of the Legend of Mana tunes that I'm sure many of you are listening to at the moment - rough instead of polished, ponderous instead of agile, noisy instead of melodic. Heck, not even I like all of Earle's music, and I'm a fan.

But at the same time, I have to admire Earle, because his stuff is strong in all the ways that music should be. It's solidly put together, it's smart, it's got real feeling behind it, and it's about stuff that matters. To be sure, Steve's not the best role model in the world, but he seems to have picked up some honest-to-goodness wisdom on his travels. And besides, the son of a bitch can write. For example, TB's liner notes:

"I have spent most of my life (like most people) avoiding transcendence at all costs, mainly because the shit hurts. Merely defining transcendence can sometimes be painful. I once heard that "Transcendence is the act of going through something". Ouch. I see plate glass windows and divorces. Someone else told me that it was "rising above whatever one encountered in one's path" but at this point in my life that smacks of avoidance as well as elitism of some sort. I am compelled to look back on years of going through, above, as well as around my life looking for loopholes to redefine everything including any and all of the ideas that I have held close to my heart along the way - Art - Freedom - Justice - Revolution - Love (a big one) - Growth - Passion - Parenting (a really big one) - and I find that for me, for now, transcendence is about being still enough long enough to know when it's time to move on. Fuck me."

—Steve Earle (Chicago, January 2000)

Onward.

The return of Eddie Bauer
Chris Jones,

Chris, you tooooooooooootally misinterpereted what I was saying. Yeesh.

I was simply saying that I know many people who far prefer polygons and FMV over sprites and watercolor and so-forth. I like a bit of both. Polygons are great, but the backgrounds and character designs for LoM are great. I was simply saying that a lot of people won't appreciate the sprites and watercolor, based on the opinions of people I know.

As for the comment about lots of dialogue, I suppose I should have been more clear. I like Xenogears. Hell, Xenogears is a god among RPGs. It's just that not all games have to be the same. Based from what I have played of LoM (I bought it yesterday), it seems more gameplay than story-oriented. It's just sort of refreshing to have that in a game.

I hope that clears up what I was trying to say. Let the record show that I certainly was not being snobby. I probably should have elaborated on what I was saying a bit more.

-Edward Bauer, who is miaouing

What can I say, I'm a master of misrepresenting things. Perhaps it's simply the case that I hear from so many vocal old school 2D people, but I've never really encountered this mythic band of polygon-only gamers so often mentioned. It could be the case that only a small minority will appreciate SoM's graphics, tho based on what I've seen that seems unlikely.

This probably is simply a misunderstanding. From my perspective, RPG fans often forget that most games are about great gameplay, and it's only our genre (for the most part) that places story ahead of more traditional gaming virtues. On the other hand, it could be that standard RPG combat and exploration are catnip to most "real" players, and it's me who's the freak for putting up with seemingly anemic gameplay for the sake of story. Who knows?

Yep, it's discrimination all right
Chris, you boogerhead! Why do you always post Jennifer Diane Reitz's URL and not mine? Is this some sort of sex discrimination?

Oh, and the statue of SRV in Austin isn't THAT big a deal. I hail from Lubbock, which has had a statue of Buddy Holly for as long as I can remember, and you don't have to pay to see that one either. Of course, considering that Buddy Holly is the only good thing ever to come from Lubbock (besides myself, of course, and even that's a debatable point), I guess there is a certain desperate scramble for cultural credibility involved in the Buddy Holly Memorial.

And to add an infusion of videogame content here, there really were jumps in Super Mario Bros. - particularly World 8-2 and 8-3 - that required running jumps to cross chasms as wide as the screen, making the "I beat the game without running" claim a wee bit suspect. I know this for a fact because I never made it past those yawning gulfs of vertiginous death, and I *did* know how to run with Button B. Yes, my secret shame during the NES days (when I used to break games wide open with my Wizard-like MAD SKEEELZ) was that I could beat Battletoads without warping, or conquer Castlevania on a single life, but I could never get to the end of Super Mario Bros. Nor could I do that infinite-life turtle trick. Nor could I find the Negative World. Forgive me, Chris, for it has been 6 months since my last confessional...

J. Parish
www.playboy.com

I generally post most people's sigs, with the exception of huge long quotes and their email addresses. In this case you always had your email address between your name and your web address, so I was lazy and ended the letter there. But now, of course, everyone can see what Mr. Parish is all about. And the world rejoices!

Seriously, I generally don't have a problem with posting sites people are associated with. (Which would actually be the very entertaining ToastyFrog.com in Mr. Parish's case.) What I don't do is put up links to the sites in question, for the most part. The way I figure it, printing an associated website is similar to someone signing themselves as being associated with an organization in the real world - John Smith, Senior Physicist at MIT, that kind of thing. But before you put your site name after your signed name, consider that it cuts both ways. If your site is a bunch of crappy 8-bit midis and a long, rambling description of why Mystic Quest was the best Final Fantasy ever, then you've just done the equivalent of signing yourself Mortimer Dipstick, Head of the Institute for Flat Earth Research.

I was ignorant of the Buddy Holly statue, although I'd say that makes Lubbock slightly cooler, rather than making Austin slightly less cool. Many people agree with you on the world 8 SMB jumps, so I'll take your word on it. And few indeed are those who could do the turtle trick (although I did do it once by accident) so we're all equally damned.

It's pretty obvious, isn't it?
"I wonder how many layers of scrolling those hills take."?

You're on crack.

SC

Well, duh!

Cynics on parade
CJ,

*Laughs hysterically*

Microsoft actually splitting up? Despite the monopoly verdict, you have to take into account our wonderful judicial system. If OJ hasn't convinced you yet, I don't know what will. Microsoft has money. Lots of money. In law, that's all you need. They will appeal their verdict for the next ten years if they have to. All that time, newer versions of Windows will still be coming out. Nah, they won't split, not unless the appeal court is headed by Judge Judy.

Your indifference to PS2 is starting to rub off on me. I was just reading up on E3 from a gaming magazine (news is a month old, but at least it has nice pictures) and heard that PS2 didn't do very well at the show. I've also seen the screen-shots from PS2 games. Very bad indeed. Is the absence of anti-aliasing a software or hardware problem? Hate to play all my games with those jagged lines.

-Red Raven, whose b-day marks the beginning and ending of WW2, Sept. 1st

You could indeed be right that Microsoft will be around forever. A change in the presidency could make the entire case vanish. However, the appeal forever strategy is not guaranteed - as I noted yesterday, the Justice Department will personally take the case directly to the Supreme Court. This is possible through special clauses in the Sherman Anti-Trust Act designed to prevent such a stalling action. If the Supremes agree to hear the case and side with Judge Jackson then MS could be multiple entities in as little as a year.

The PS2 does have anti-aliasing, but it's apparently not as easy to use as in other consoles. I will, however, go on record as saying the PS2's anti-aliasing problems are probably first generation software issues that are likely to be solved shortly, much like the slowdown that plagued the first few SNES titles. Still, the shine does seem to have worn off the PS2 when IGN's writing articles like this.

Yet another example of Hideo's evil
Chris

Konami's releasing the MGS2 trailer on DVD?!

Hot diggidy damn!!

Wait, it's only going to be released in Japan?

Ahhhhhhhh! HIDEOOOOOOOOOOOO!!!!!

-Agent X "Japan isn't THAT far away..."

Between the MGS2 trailer and the FFT playing cards, I may have to start planning a trip to Japan, both to acquire the items in question and to smack some sense into the companies involved for not bringing them out in the US.

It begins... *Vagrant Story Spoilers*
Vagrant Story, IMHO, isn't about Christianity per se. I guess fewer people that previously hinted at get Vagrant Story. I HAVE to sorta mention things that are SPOILERS, so if you are yet to begin, or are not yet far into that journey, thread carefully from this point forward...

Granted, the world of Vagrant is cloaked in a background that makes religion an identifiable force in the protagonists' daily lives. Even so, Vagrant Story isn't about religion, but about the vagrant of Vagrant Story....

The message of this game seems to be that only a person who is not swayed by institutions, an impartial observer, can clearly understand what is going on, and make the right choices without being manipulated or adversely influenced. Let me explain.

Ashley is a loner from beginning to very end of Vagrant Story, I assume (I am, alas, stuck at the final boss). Sure, he's trying to find out whether Callo Merlose is safe throughout the game, but only because his mission is to protect her and back up her investigation of the happenings at the manor. Sure he's a Riskbreaker, a government agent, but he does not seem to care or take pride in the fact. The Lea Monde mission is one like any other. He's an emotional vacuum, perhaps by choice (that dead family of his may have something to do w/ it).

While this may very well work against him in another setting, it is an advantage in the struggle he's thrown in: since he has no real emotional ties to any of the other actors, he is free to make the right choices. He unconsciously refuses to become a pawn for either side (he's willing to kill friends and foes alike). That is why Sydney wants to give him the power of Lea Monde: he knows Ashley does not care for that power, but if he were entrusted with it, he would not let it fall into the wrong hands, or any hands for that matter. This is very clear when Sydney mocks Guilderstern's rhethoric about using force to change the world into a better one, and Guilderstern's puzzlement as to why a vagrant such as Ashley would be more fit in wielding the power of Lea Monde: Guilderstern is a pawn to empty ideals of power and righteous rule of his church, while Ashley, who should be representing the other institution seeking power (the Valendian Parliament) is unwilling to be a pawn to anyone (Sydney tries to test if he can manipulate him through false memories; Ashley figures it out).

While Merlose's hidden power is to see through people's actions to their real intentions (their heart), and Sydney's is to see and create past memories, Ashley's is to observe others, period. He is impartial to the end; that is his moral strength, and his claim to the status of hero...

To say that Vagrant Story is merely a satire of Christianity is to overlook Ashley Riot, and completely oversimplify his existence and story.

Let the flame wars begin...

Princess Jemmy, who isn't in a particularly decent mood, you might assume...

I haven't finished the title yet, so it's difficult for me to say what the ultimate theme of the game is. But I'd tend to agree with your analysis, if you simplified it a bit:

Ashley Riot is one bad mofo who takes names and kicks ass. End of story.

Wait, that's not the same thing at all, is it?

The true rulers of our society
First, I want to make a comment on your bit on an "elected" government was pursuing this antitrust case: that really isn't completely true. The Justice Department, who is prosecuting, is appointed by the Attorney General, who is appointed by the President, who also appoints Supreme Court Justices, and, I would assume, other federal court seats, like Judge Jackson. And, arguably, the President isn't even elected, as you vote for votes in an electoral college instead of directly for the President.

I found, on cnet.news.com (yeah, I didn't want to read the lawyerspeak of the actual ruling papers), a list of what would be in the OS company, and what would be in the Software company. The Operating Systems for set-top boxes (WebTV and the XBox?) would be made by the OS branch, but there's no mention of the hardware. Would WebTV and XBox be made by the Software company? If it is, why would they want to buy the OS for them from another company? Does Sony buy the PSX OS from Apple or Redhat? I don't think so...but, if they do, correct me.

--Paco Cheezdom

While all of what you say is technically correct, the actual case is much simpler. The Attorney General acts in line with what an administration wishes done, for the most part, so electing a President is in effect electing an Attorney General. Appointed judges are generally supposed to be apolitical, and considering that two Reagan/Bush appointed appeals judges recently ruled in favor of the DoJ in the Elian Gonzales case, a ruling that was highly distasteful to many Republicans, the system seems to work pretty well. Lastly, while the Electoral College does officially elect the President, I don't think the past century's seen the EC go contrary to the popular vote, so it's something of a moot point.

Am I the only one who took civics here, or what?

A console is essentially an API (Application Programmer's Interface) for a set of hardware. Setting APIs is very much an OS designer's job, so presumably the OS arm of Microsoft would get to control the X-Box, and merely contract out to a manufacturer to actually build the system. As long as they didn't go build actual games for the system (which would pretty clearly be the Application arm's job) this should be legit.

Nikkei Computer Graphics sells a Linux PS2 development environment, and Metrowerks sells a PS2 IDE. The Dreamcast also runs on a modified Windows CE OS, which I presume they're paying some amount of money to Microsoft for.

A query
Would you happen to know the names of the artists who worked on SaGa Frontier 2 and Legend of Mana? I'd like to see more of their work.

--
Dwaine B. of Blarg and Diners Productions!

Dunno, but I do know it wasn't the same artist on both games. Can I get an answer from the audience?

Speaking of music...
Chris,

First, I wanted to mention that there are at least two jumps in world 8 in SMB 1 that require a running leap; when you do so, you barely make it over the gap. However, I don't believe the writer of the original letter ever said he beat Mario before he learned how to jump.

As for Legend of Mana, I still haven't had a chance to play the game since my PSX is in a box due to moving, but I have had a chance to listen to the promo music CD. Although it's pretty short at only 19 minutes, I really liked it. The opening and ending themes are great, and the other music on the CD is also good. I would have preferred a little more music, but since it was free, I'm not going to complain. I look forward to the other CDs Square will be giving out with its other summer games.

Brian Sebby

I've been switching between the LoM promo CD and Steve Earle all day, and while the cognitive dissonance between the two is pretty severe I'm enjoying the contrast. Most of the music has an SNES feel I quite like, I think, and I'm really looking forward to the game. But first Vagrant Story must be finished.

Closing Comments:

His AKness is up tomorrow, so write him whatever you like. Me, I'm gonna try and put a serious dent in some RPGs now. See you Monday.

-Chris Jones, transcending the heck out of here

Recent Columns  
06.08.00
06.07.00
06.06.00
Double Agent Archives
Come on... it's AK! How can you NOT send email?