Double Agent
I don't know... maybe it was Utah - June 8, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Son, you got a panty on your head. Don't say we didn't warn you.


Yesterday I came to a rather disturbing realization while driving in to Austin.

The sun was low on the horizon, and the trees and fields were green with fresh rain. The rolling hills of central Texas stretched out on all sides as I moved down Highway 71, growing a bit hazy with distance. It was beautiful.

And I thought to myself, "Damn, this must be on a really great console for the resolution to be this high. I wonder how many layers of scrolling those hills take?"

It was a genuine thought, not a joke.

I've been playing way, way too many video games.

Onward.

Eddie Bauer speaks
Chris Jones,

Zane Merrit is probably right, ya know? I'm pretty sure that not a lot of people wil like Legend of Mana. Probably the same people who call tedious, neverending dialogue the best part of the game, as opposed to actual gameplay. don't get me wrong, I'm a Xenogears fan, but I like to have gameplay as opposed to just talk talk talk talk talk fight talk talk walk around etc.

I, however, have $45 in my pocket that I'm ready to spend on Legnd of Mana. Right now it's pretty much a matter of getting out to a store and buying it. Let's just hope more people can appreciate the beautiful watercolor graphics than just Zane and I.

-Edward Bauer, who thinks "Meow" is actually spelled "Miaou"

I must have led a very sheltered existence before I started working on this column, because I never realized to what extent people define their tastes by denigrating the tastes of others. Not that I haven't been guilty of taste snobbery myself now and then, but I never realized it was this prevalent.

I suspect all the poor, feebleminded 3D-addicted dialog loving peons you pity will be able to deal with LoM's graphics quite well. I heard nothing but good things about SF2's graphical style, and while it's not exactly the same in Mana, it's close.But let's hear from the rest of the group on the matter, shall we?

Applied Feng Shui
Now I have been playing Legend Of Mana, and I cannot believe how good it is. It is so good it hurts. Sure, the graphics are supernal, and the music is a stream of sacred bliss and all that, but gameplay makes the game, and that is what impresses me.

Puzzles within puzzles, depth astounding, all wrapped up in this storybook package. Take the much promoted 'Landmake System, for instance. When I bothered to read the in-game help, I realized that there is a lot more going on than just plumping down flouncy rubber landscapes. Pressing the triangle button gets a mana level and flavor report, prior to placement, and that turns out to affect the overall mana flow in all the connected lands, as well as the landscape one is currently placing on the map. The better the mana configuration, the better the chance of any given land having something new, or amazing, or rare show up somewhere inside it. Of course I feel kind of crap knowing I am prolly missing super things because the world I am building is not tuned perfectly, but damn...they actually put a puzzle in there!

Combat is pretty enjoyable too, and there is some fun to be had scrabbling to pick up loot before the AI companion gets it first. The attacks are fun, and great gooey goddesses, there are a fecal load of attacks and techniques to collect. I feel a bit overwhelmed by just how much stuff is in this game. Geegaws and doodads I don't even know what they are for yet. The tropical fruit alone could induce acid flashbacks.

Even the library is interesting, what with all the detail and picture books, and background story about the wonders of the land of Fa'Diel. I love the cactus scribe that keeps track of what one does, and comments on it. The game is non-linear, yet I do not get lost...I always know what I am doing, and what I have done. This is great, because I generally hate non-linear games, simply because I have a poor memory, and forget what the heck I was supposed to be beating up last time I was playing. It works, it actually works....non-linear play that the memory impared can enjoy. Heaven!

Then there is monster raising, and gardening, and Cthulu alone only knows what else. There is a lot of game in this game. I hope any possible afterlife is at least as good as this, or I will be stuffing teddybears down the throat of the nearest tyrant god.

To tell the truth, I am liking this more than Vagrant Story, and that is saying a lot. I really wonder if I am alone in this, or if anyone else has noticed that there are like ten scoops of extra goodness in this game?

Jennifer Diane Reitz
Otakuworld.com

"So good it hurts." That's not generally said in relation to games, but I'll let it slide.

Indeed, the tons of side quests and bonuses seem to be a big selling point for the game, and I probably won't mind doing all the extra stuff if the gameplay is as pleasant as you (and Mr. Bauer, to give due credit) seem to suggest. The only thing that bothers me is the movement's apparently changed from true 8-way running to a Final Fight 2.5D style, but I guess I'll find out how that affects things this weekend.

Then again, maybe I'm not worthy
Chris,

You couldn't possibly understand the intricacies of Legend of Mana. Its too complex for you, and everyone but me for that matter. Oh yeah, don't bother finishing Vagrant Story either; its not meant for you plebeians. Only someone of my stature could even attempt to comprehend such mind-numbing depth and rhetorical value.

Justin Freeman

It's true, I forgot my place in the universe. Such works of pure brilliance are only meant for the ilk of my Arch Nemesis and his cronies. Ours is but to watch in envy as they and they alone consume the goodness that is Square.

But fear not, oppressed masses! The (free)Man can't keep us down forever! One day we will rise up against our tormentors, storm their houses, and take their gaming bounty for the good of all mankind! Yes, on that blessed day they will be first against the wall, and we shall be the ones in control! Hallelujah!

He's not kidding: he can see your hands through the screen
You know what sucks? The Japanese PS2 Hdd looks so damn cool settled beside the main unit, that it's almost a shame that ours will have to be neatly tucked inside.

And howbout that PSone? Show of hands, now: if it weren't for the -separate- LCD screen, how many of you would give a rats ass?

~Alex M.

I learned a while back not to be overly enamored of cool packaging, because that's all it is: packaging. Once upon a time the original 128K Macintosh was the sexiest looking thing on the planet, but now it looks small and pathetic and the one we have at home is turning green with age. The current iMacs are also unlikely to age gracefully, and I suspect the same is true of the PS2 and its hard drive.

And I actually still don't care about the PS one, not when the far more powerful PS2's right around the corner. This is probably just another example of what I was just talking about - boutiqueing technology, making it look cute and cuddly when you can't sell it on merit alone. (Although I like Macs, make no mistake.) The system does not seem particularly portable even with a battery pack, given how much power a CD drive and chipset is liable to suck down. It's a turkey folks, don't buy the hype.

Heck no, don't let pointlessness stop you!
Who's the statue of in Austin? Stevie Ray Vaughn?

......this is pointless maybe I shouldn't send it........

of course, that never stopped anyone else.

The statue is indeed of SRV, and I just can't emphasize how supergroovycool it is for an entire city to honor a rock musician in a way that doesn't involve exploiting his memory for $$.

I can't make a measly $1 trillion without interference from the Man
Dear Chris,

Is it just me or is the government punishing someone for building a better mousetrap? This country is supposed to be all about Capitialism and the benefits it brings, namely financial freedom for people. If those other companies didnt like the way Microsoft did buisness, then they should have made a better product and took customers away from Bill Gates, instead of taddling to the man and getting the Government involved. This is the classic panacea that everyone lately seems to think will cure the countries ails, more laws from the Federal Government. Bill gates should move all his factories and such to some third world country just to get back at us ungrateful Americans. If were gonna screw him, why doesnt he just screw us back and take all the jobs he provides to China or Taiwan? Hope I dont Bring anyone down with my cynicsm.

Serving my country not my government

There are a lot of sides to the Microsoft breakup case, and there are a lot of arguments as to why the government's actions are unwise: that the legal system is too slow and the market situation it based the ruling on is already obsolete, or that any remedies by the government are hamfisted and will wreck a delicate system. But no one, with the exception of Gates and his immediate supporters, seems to feel that the company has not behaved improperly.

You argue that other software firms should have built a better mousetrap, but in this case it seems clear that many did just that, and were unable to sell their better mousetrap because of unfair pressures put on the market by Microsoft. When that ability to exist in a free market was endangered by Mr. Bill, the matter legitimately became a public concern and the government stepped in. Again, this is not saying that Judge Jackson's ruling was the correct one, only that some form of external guidance (or interference, if you prefer) was legitimate in this limited case.

Personally I feel that this country is about representative government and all forms of freedom, not just the ability to make a buck (though that's certainly one of the more interesting ones.) The public should not have to put up with inappropriate behavior by billionaires just to safeguard its economic viability, and so our elected government (who you and I and the rest of the country voted for - these people aren't imposed on us from Mars or anything) stepped in and kicked some corporate slimeball ass. The public interest was served, and now a lot of people, not just one company, have the chance to make some cash and improve the economy. Justice has been served, as far as I'm concerned.

The Mark of The Bill
Well, I don't think the breakup of MicroSoft will hurt the X-Box at all. If anything it will help sales. First of all MicroSoft will drag an appeal all the way up to supreme court. By the time that they get shot down there they will have released the X-Box already and it will be put into one of their two companies (probably the OS one). I think that this will help the X-Box because the anti MicroSoft stigma that many people have (including myself) will be lessened. MiniMicrosoft is not the evil empire. I still think that by sticking to the 86x architecture the X-Box will crash (literally) and burn. But that is something else entirely.

--
BeerGoggles_FromMARS
Daniel Kaszor

P.S. That guy passed SMB 1 without knowing how to run? Um, I think I smell the scatology of a male cow if you know what I mean. There were some jumps in World 8 that NEEDED a running jump.

I believe the Justice Department intends on taking the case directly to the Supreme Court itself, in which case it could be done with in a few months.

It's difficult to tell where the X-Box would end up. The next generation consoles are not merely game systems, but a type of beachhead through which a wide array of information can be pushed or pulled. In that regard the company that controls the console market wields much the same kind of power that Microsoft currently has with Windows. Wherever X-Box goes, it would have to be somewhere that could position the system against PS2 and Dolphin, but not somewhere that would allow the same kind of corruption could reoccur.

I don't remember SMB well enough to say one way or the other if running is needed, but I think it was possible to walk over some of the smaller gaps and make longer jumps that way.

My argument... flawed? Impossible!
The flaw in your argument is that you say FF9 needs good marketing to "protect the honor of the brand name." Marketing doesn't do that. It sells copies and it sells tickets. Then as an example of a movie that "didn't protect its honor," you use Episode One -- which was marketed excellently and is one of the hugest movies of all time. Logically, Lucas' reputation has been more significantly affected by bad word of mouth and dismissive critics. Look at FF8 -- massive sales figures but everywhere the consensus is its a subpar game. Frustrating to me, because I really love it.

And I can't believe you enjoyed Pitch Black. Man, what stupid execution for a banal idea. I mean GLOW WORMS??!? Come on!

You aren't allowed to watch my movies anymore.

JOHN FORD

Square needs good marketing to preserve the impression of Final Fantasy as a truly special series. Even if the game sucks (which I do NOT believe to be the case) good marketing will sell enough copies to secure this perception - to protect the series' honor, in other words. If anything, Episode 1 works as an example of how marketing can protect the commercial viability of a series (which corporations are interested in) while not protecting critical integrity of the creator (which corporations are less concerned with).

I don't think the general consensus feels that FF8 is a poor title, that's really just the opinion of a few vocal opponents of the game. And I thought PB was solid - if I have to watch it instead of The Searchers, I can live with it.

Closing Comments:

For tomorrow, let's hear if you've got any more input on Microsoft or Legend of Mana. That's all for now, I'm going to sleep. later.

-Chris Jones, kinda looks like the Lone Biker of the Apocalypse

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