Double Agent
Did I tell you about the lizard? - June 6, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. 55th anniversary of D-Day today, and that's no joke. Thanks much to the vets involved. Don't say we didn't warn you.


I admit it, I kinda shortchanged you guys today. I should have written this column, or most of it, coming back on the plane from Chicago today. But I didn't, just read some more Tim Powers and slept a bit. I could have also checked my email before I started this, but I didn't, so I'm just going to be working with what got sent to me before about 10:20 AM, CDT. If you sent me something later than that, fear not, it'll be under consideration for tomorrow.

This column is also about 2-3 hours later than usual, but that's because I was spending time with my family, and I'm not gonna apologize for that. However, I'm going to Austin tomorrow and should remain there for several months, so hopefully updates should be more uniform from here on out.

Onward.

One or many, it's all the same in the end
To Chris and any of those who were actually believing B2's little tirade on the ending FMV in FFVII yesterday, please kindly disregard what B2 said.

I own a copy of the Japanese FFVII and have tried beating the game all four of the ways described by B2. There was and is only one FMV ending. I distinctly recall an interview with one of the directors or producers (the name escapes me at the moment, perhaps Mr. Sakaguchi?) in which this point was addressed. The director explained that neither Vincent nor Yuffie were in the ending because of space constraints on the disc, and could not render and store movies on the disc for each of the possible party options: with Yuffie, with Vincent, with both or with neither. Neither character was meant to play a major role in the game, and both could be completely passed up during gameplay. As a result, both of them were left out of the FMV.

Also, even if the other endings did exist, wouldn't translating the extra dialouge for Yuffie and Vincent take only, perhaps, an extra hour or two for the localization team?

Heh... I won't be surprised if this isn't posted, but it just burns me to see people sending false information such as B2 did...

~Phonbu,
happy to set the record straight.

If there's any blame resulting from this, it should fall on my shoulders and not anyone else's. The multiple endings thing in FF7 is something a letters columnist at this site should probably know, or at least be able to research. Normally I would have been able to find out the truth of the matter in about 5 seconds on the staff IRC channel, but as I've been saying for a while now, I'm away from net access at the moment.

However, that's no excuse. I still can't confirm or deny that FF7 has multiple endings, but based on the multiple emails I've gotten so far, I'd tend to say there's just the one. And I still stand by my assertion that it doesn't matter if there are multiple endings or not, given what ultimately happens.

My brother's keeper
Chris,

Luigi's name is Luigi Mario. I'm not kidding, it's actually in the (awful) Super Mario Brothers movie.

Brian Sebby

I can't imagine that'd be very good for Luigi, to always be linked to the name of a more famous brother. In fact, I'd think Luigi would slowly develop a murderous rage toward his sibling, which would finally cumulate in his complete dismemberment of Mario and several innocent bystanders.

Hey, you don't think that's what Miyamoto was referring to in his statement about a "more adult" Mario game on the Dolphin, do you? "American Mario?"

Don't like Tactics? Yup, you've got a problem.
Hey Chris,

I think I have a problem. For some reason, I can't get the hang of Final Fantasy V, Final Fantasy VI (FF Anthology), or Final Fantasy Tactics. I say that because I can't seem to tolerate it. When I played Final Fantasy V, I didn't feel like learning about the job system because I didn't know how often you had to change jobs (lazy) When I played Final Fantasy VI, I got to a certain part of the game and just stopped because it seemed like my levels weren't high enough (and I think I got pretty far) On top of that, the plot twists were predictable from what I had played. When I played Final Fantasy Tactics, I didn't really understand the concept of a strategy RPG (y'know... the part about taking 45 minutes to decide where you want to stand just to realize that you screwed up and have to start over?) and so I was like "What the hell is this???" I realize that I should probably be shot or at the other end of Squall"s Gunblade, but hear me out...

I didn't start playing RPGs until Secret of Mana came out in '92. I was 9 at the time, saw the game at a movie rental store, and checked it out for a night. I was definitely blown away after only because exposed to Street Fighter 2 and Final Fight (which I couldn't even play when my sister was around 'cause it was hers) and anything with Super Mario Bros. on it. To this day, SoM is on my alter : ) After that, I played Chrono Trigger in '95 and worshipped that, too. But for some reason or sick twist of fate, I never really played Final Fantasy II (IV) or III (VI) I tried renting them once, but I just wasn't interested in them at all (IV has an excuse, but VI...) So the series disappears out of my life for a couple of years, but then it pops up on the Playstation as FFVII (so I'm thinkin' "What the hell happened to 4, 5, and 6?") I play it and I immediately become a Squaresoft whore, addicted to the graphics, music and storyline. When you think about it, it's kinda sad, because it looks like I've gone commercial or something. At least I have good taste ^-^

If only you can help me, Chris! Maybe one day I'll understand the true meaning of happiness when I actually sit down and play FFT.... unless somebody else wants my copy? (???) (?)

Yatta, who'll be too busy graduating before she can play Vagrant Story or Legend of Mana

BTW, Luigi's last name is Mario and Princess Jemmy rocks!!!

NOTE: You have my guarantee this reply will not degenerate into an "I hate menus rant."

This letter interests me because of what it says about gameplay tastes and Secret of Mana, specifically that games like SoM act as stepping stones to more in-depth entertainment. I'd always thought that it was simpler RPGs that led to more complex games (for me, FF1 -> FF4 -> FFT, a learning curve in battle mechanics) but perhaps it's other factors that lead people into playing deep games. SoM has comparatively exuberant and accessible graphics, music and gameplay, perhaps these are what people are actually are after when they play other RPGs, while merely putting up with the more intricate battle systems.

If true this may go some distance toward explaining the dichotomy between old school gamers and fans of Square's more recent work. When old school gamers complain that more recent games lack the depth of FF6, perhaps they're merely confusing plot and gameplay with the comparatively more straightforward look and feel of the game. This isn't a value judgement - I love the more cinematic graphical and narrative features of modern games, but I can't deny that along with that cinematic approach comes a lot of baggage in the form of increased demands and expectations, all of which could get in the way of someone looking for the quicker, purer gaming fix an FF6 or Lunar provides.

Or not. It's late, what do you want from me at this hour? Coherency?

Jemmy wrong, millions distraught. Film at 11.
The line sounds like a B5 Delenn line to me, but darned if I can place it. Ah well. Now there's a series that always struck me as having similarities to anime themes. Ah well.

As to the localisation debate - Princess Jemmy forgot to add that it does cost quite a bit more to localise a title for Europe than for America. If you're translating it, you've got around four languages to translate to (Italian, French, Spanish and German, generally). You've got to reengineer your output for PAL, and I have been assured that this is more complicated a task than you might think. You've also got to advertise - and bear in mind TV advertising over does cost more in general than the US, possibly because we have 1/10 of the number of channels (and about the same number of good shows - go figure. But, as with games, generally at least a month behind). And there's still a certain amount of prejudice against RPGs over here - one magazine in particular is constantly deriding the genre. (Mind you, that self-same mag'd give 9/10 to a PSX tic-tac-toe game featuring Lara Croft, so who are they to judge?) Add in a lower fanbase (most people over here would be more into PC RPGs) and I'm surprised (and grateful) we get any games at all.

And now the question - I'm told Vagrant Story's translation is so good it actually improves the dialogue big-time. Could this possibly be the start of a new trend?

Ciaran Conliffe

The odd thing is, your sourcing of B5 is somewhat correct. I still don't know the exact source of the line, but I'm starting to suspect it's one of the Arthurian retellings, like The Once and Future King or something. B5 is not an Arthurian retelling, although it does borrow from the Arthurian mythos and have a similar epic quality to it.

You're dead on with most of your points regarding the difficulties in releasing console RPGs in Europe, and undoubtedly each of those is something companies are fighting to overcome in their European marketing campaigns. But I don't think the additional translations are as big a factor as you suggest, if it's done right. As various people made clear a few columns back, the big divide is between Japanese and the European languages. Once you've got a solid English (or German, Spanish, etc.) translation, moving into the others should be relatively painless and cheap.

I'd love to suggest that the US is finally getting some great translations to make up for years of "Off course!" but at this point it's probably not wise to regard VS's translation as anything but a fluke. However, you should keep your fingers crossed, just in case.

A man with a plan
I'm getting Legend of Mana.

Boy-howdy, we got ourselves a rebel here, folks! Way to buck the trend there, nameless person!

Closing Comments:

Ok, gotta cut this short because if I don't get to bed soon I'm gonna be sleepy on the drive tomorrow, which is not a good thing when you're doing 500 miles solo. (And before you suggest caffeine, I should tell you my current tolerance for the drug makes it near useless.)

No topic for tomorrow, but hopefully I can get myself back up to speed pretty quickly when I've got a data feed again. Take it easy, until next time.

-Chris Jones, wants to be Bobby Shaftoe, less the heroin addiction

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