| You Can't Do That In Video Games! - May 15, 2000 - Chris
    Jones 
 Disclaimer: The opinions expressed within this column are those of
    the participants and the moderator, and do not necessarily reflect those of the GIA. There
    is coarse language and potentially offensive material afoot. Woke up in the middle of the
    night, unsure if it was heat lightning in the clouds above or the radiation flashbulb pop
    of nukes in low orbit. Don't say we didn't warn you. Howdy, good to be back. The Sears/M-rated games/censorship issue seems to be getting some
    good debate, so we'll mostly be covering that today. Actually, there's not a lot to cover,
    since I didn't get much email. And in keeping with AK's email link, I'm crying my eyes out
    over it. *sniff* You insensitive jerks, I thought you loved me!
 Um, anyway. Two comments I wanted to make on the weekend's columns, in case I don't get
    a chance ahead: I very highly doubt the government will target a tax on M-rated games, or
    video games of any sort, because doing so would be a hindrance on freedom of expression.
    To tax games specifically because of their content would mean the government is acting as
    a moral or aesthetic watchdog, which is double plus ungood. And to tax games at all would
    beg the question of why games should be separate from the same laws as books, music, and
    movies. In that case it would be very easy to make an argument that Final Fantasy 7 or 8
    has the same merits as an acknowledged work of art like "Titanic." (Ok, maybe
    not the best example movie to use.)   Second, I don't see MGS2 being censored by Konami. There are no legal issues here, but
    there are a couple of solid reasons why this probably won't happen. Most importantly, Sony
    is not Nintendo. This has been amply demonstrated by now, that the censorship rules and
    outlooks of the two companies are entirely different. Metal Gear on the GBC is also a much
    less important game than MGS2 on the PS2. MGS2 could be a major selling point for the
    console, and would thus receive much more attention as far as marketing and translation
    goes. The GBC hardly needs to be pushed on the country at this point. And finally, I don't
    think Kojima-san would put up with it. With the amount of care and detail he put into
    translating the first MGS, I can't see him putting up with changes in the sequel. And I
    can't see Konami wanting to tick him off about it. Arch Nemesis contest: get those votes in, fools. And
    just to make it worth your while, I've decided to add some incentive, namely a FREE GIA
    T-SHIRT for the winner. Other prizes may be forthcoming, but read and decide who really
    deserves that shirt. Onward.   
      
        | Marlborough Snake |  
        | The ratings seem...a little inconsistent. MGS-GB can pull off an E rating
        by renaming cigarettes to foggers, but the game-intro recipe for a good, alcohol-heavy
        beverage stays? Apparently being censored means Snake can't be a heavy smoker, but a heavy
        drinker is perfectly acceptable. :) KZ  |  While I don't agree with the censorship policy in general, I can see the logic in this.
    Whatever your stance on alcohol is, it should be pretty obvious that society as a whole
    doesn't thing there's anything wrong with a martini at the end of the day. On the other
    hand, smoking in American society is a Bad Thing at the moment, and it makes sense that
    Nintendo would want to avoid sending even slightly ambiguous messages to kids about it.
    Even though Snake's a fratricide and trained killer, he's still nominally the hero and
    thus the good guy, and good guys shouldn't smoke. Or so Nintendo probably thinks. I think everybody might sleep a little easier if they stopped thinking of MGS on the
    GBC as being at the same level as MGS on the PSX. I still haven't played it, and from what
    I've heard it is indeed excellent, but I can't get as worked up about a little handheld
    game being an incredible narrative experience as I can a real console game. That's
    probably a bigoted statement, but whatever.  
      
        | Sub-Zero: the new Gallagher |  
        | Chris, I've been thinking, exactly how much has video games warped our
        fragile little minds? Me? I was playing all those Mortal Kombats and the ilk back when
        they first came out and I was 12. I seen and played the Sega version with Sub-Zero's 'pull
        out your spinal cord' fatality, and do you know what I did? I laughed. Yes, I thought that
        it was the funniest thing I have ever seen at the time. Does that make me twisted to see
        one person murder another in a horrific fashion and laugh? Absolutely not. I KNEW that
        they weren't real people, even while that young.  Parents just don't realize that the vast majority of kids can adequately see the
        difference between the game and the 'real' world. It's just a small percent of kids that
        snapped, and censorship is not going to help those kids. Solid Snake just wouldn't be
        Solid Snake if he didn't jump into a hostile enemy situation armed only with a pack of
        smokes. It's a small detail like that, which makes Snake's personality really diverse, and
        REALISTIC. I just HATE the fact that some people feel the need to be 'Big Brother' to
        everyone else, to 'save' us from ourselves. They should rather be spending their time on
        searching for these unstable kids and getting them help. They're trying to cure the
        symptom, not the disease.  Damn, you really need an editorial section.  -Red Raven, hoping that MGS2 will keep the smokes  |  I kind of like not having an editorial section, since it keeps the column from becoming
    totally pointless and keeps the rants from going totally off the deep end. Peer review,
    and all that. I sympathize with your views, I really do, but there is a difference between a title
    designed to be consumed for everyone on a system geared more towards kids, and a title
    designed to be the video game equivalent of a John Woo movie. I'm not a kid, and damned if
    anyone's going to try and protect me from the evils of smoking, or violence, or what have
    you, but I can see the point of it for younger people. Of course, even when I was 12 I had
    the same attitude, but now people actually listen to me. Go figure. 
      
        | The searing pain lets you know you've got it
        right |  
        | You are one lucky chico-heck, I haven't had a single solitary crawfish
        in...::counts fingers:: 6 bloody years...gahhh, I miss my dear Louisiana! Eep, sorry for
        rambling, but I just wanted to remind ye precisely how lucky you are to have the wonder
        that is boiled crawfish at your fingertips... ~Shosetsu  |  The crawfish were indeed exceedingly tasty. For those of you unclear on the concept of
    a crawfish boil, let me give an explanation: Start with a 20-gallon steel pot or so. Fill it with water and put it on top of a big
    gas burner. The one we used this weekend was rated at 200,000 BTU, and sounded like a jet
    engine when it was running. Then start to add spices. Lots and lots of spices. (Zataran's
    is what we used, but it's really your call.) Once the water is boiling, throw in 20 pounds
    or so of live crawfish. (Crawfish are like very small lobsters, you only eat the tail,
    sans shell.) Watch them thrash around as they die a quick, painful death. (Cruelty seems
    to be a key part of the process.) You may also want to put in a string bag of new
    potatoes, corn on the cob, and/or mushrooms. Let it boil for about 10-20 minutes, stirring
    occasionally with a small oar, then use a strainer to remove the crawfish and veggies
    without draining the water. (This is key.) Throw the bright red carcasses on a table, then
    turn the place into a crustacean abattoir as you dismember the tails for the nugget of
    meat inside and suck out the tasty, tasty brains. Now comes the fun part. If you remember, we still have the existing mixture of water
    and spices from the first batch. Some of the water has evaporated, and some of the spice
    has gone to flavor the food. But most of the spice has stayed. Now we're going to do the
    same process all over again: add spice, crawfish, veggies, boil. Between the spice from
    before and the new spice we just added and the evaporating water, the overall spice to
    water ratio is significantly higher. (Actually, salt changes the boiling point of water,
    meaning the exact ratio is a funky differential equation, but we won't get into that
    here.) Needless to say, this next batch is tastes much hotter, same for batch after that,
    and the one after that. If you're doing it right, you end up with corn so spicy it burns
    your lips when you bite it, not to mention the crawfish themselves. Swamp cooking at its finest, folks. 
      
        | The irony of me censoring this letter is just
        killer |  
        | Chris, Would you be so kind as to smack AK upside the head? His
        comments yesterday were terribly disturbing. Who cares what other people's children are
        being exposed to? If a 12 year old wants to, he can easily stare at porn till his eyes
        fall out. Or turn on the tv and watch someone get perforated by an ice pick. Or head down
        to the local arcade and tear a cluster of pixels resembling a head off of a cluster of
        pixels resembling a body. You can't stop this by hacking someone's creative vision into
        little pieces. If a parent does a lousy job, who cares? It will come back to haunt them
        when little Johnny blows a couple of his classmates' brains out, or when little Suzy hacks
        them to pieces while they sleep. Cutting cigarettes or the loss of limbs from a game they
        shouldn't have been playing in the first place won't make any difference at all. Smack
        your kid and ignore him, you deserve it when he carves his initials into your lower
        intestine. Censorship really pisses me off, but not half as much as the stupidity behind
        it. If your neighbor abuses his child, either do something about it or shut the hell up.
        You're not going to make anyone's life better by bitching about the kid's entertainment.
        If someone is screwed up enough to go out and slaughter a preschool because of something
        in a game, or a movie, or on tv, then if you removed those he'd just find another reason.
        Maybe his dog talks to him, you wanna outlaw housepets? If I've offended anyone with this,
        then kindly piss off, you *bleep* imbecile.  -He who is most displeased with humanity.  |  And to further the irony, you make an excellent case for the very thing you're ranting
    against. When, as you say, "little Johnny blows a couple of his classmate's brains
    out" it's not just the parents' problem, it's everybody's problem. And when it's
    everybody's problem, then it's the legitimate role of the government to step in and fix
    it, usually by the hamfisted but easily comprehensible method of getting rid of all the
    icky parts that kids might see. If there is a legitimate correlation between violence in
    the media and violence in the real world, as you seem to suggest, then everyone should
    care what other people's children ware doing. Now for the caveats: the correlation between media violence and real world violence is
    a HUGE freaking if, and it's a long way from proven in my mind. There's also a substantial
    difference between deliberately blowing someone's head off in an FPS and watching a third
    person character take a smoke. I don't think the cigs in MGS needed to be taken out, but I
    don't think 6 year olds need to be playing Duke Nukem either. But as much as I hate to say
    it, if the core gameplay and enjoyment of a game can be preserved (as it apparently has
    been on the GBC) then I will put up with the one to achieve the other. The strange part is, I came into this column with an anti-censorship leaning, but the
    strident arguments of my own side pushed me back towards center a bit. Must be an election
    year. 
      
        | Technical notes for the clueless |  
        | is there any game that does character shadows realistically instead of
        just a large black circle that is always under their feet like the only light source
        affecting that model is directly overhead? AL  |  There are indeed such games, and they're called "next generation titles".
    Take a look at Soul Calibur on Dreamcast sometime, or the MGS2 movies. Enjoy the
    graphical goodness, and welcome to the 21st century.   
      
        | Back at you |  
        | "Am I the only person who doesn't care about MGS2? I want my
        Mujala's Mask, dammit!" I'm in total agreement with this person. MGS was a
        "solid" :) game, and gave me quite a few hours of enjoyment, but I don't think
        that it, and therefore its sequel, should come even close to getting heralded as the
        "best game ever".  The story and characters were hopelessly cliched... the same action movie crap
        Hollywood has been bombarding us with for years. The gameplay and AI were about as dumb as
        they could get... I'm sorry, but I just can't immerse myself in a game where even old Mr.
        Magoo people can't see someone 6 feet in front of them, much less young, healthy,
        genetically enhanced, soldiers.  Zelda's not realistic by any means, but I don't think realism is exactly what Miyamoto
        sets out to create when he's working on a new Zelda game. The Legend of Zelda: Ocarina of
        time is the greatest game ever. It's the most epic, immersive adventure ever created, and
        only its sequel(s) deserve such excitement.  |  Calling MGS "the same action movie crap Hollywood's been bombarding us with for
    years" is actually a compliment in my book. See, I agree, I think MGS was about as
    solid plotwise as any good 90's action movie I've seen, although the game had the luxury
    of 12 hours of gameplay instead of 2 hours of screentime. And I like 90's action movies,
    because I remember 80's action movies which were much, much worse, with a few notable
    exceptions. And the fact that a game can match movies gives me hope that one day a game
    will exceed movies. The gameplay and AI are both excellent. I'm not sure what you were smoking, but the
    enemy AI is vastly superior to anything else I've seen even now, with the possible
    exception of the PC Thief games. For the time the gameplay was lightyears ahead of
    anything else - you've got to remember that the concept of enemies having a cone of
    perception wasn't even known in most games until MGS. And from the looks of MGS2, the
    enemy AI is going to be even smarter still - I got hints that they may even perceive your
    shadow around corners. Good stuff. Zelda's a great game, no question. I'd be hardpressed to pick a winner between MGS and
    OoT. But it's instructive to see what's been going on since the two respective games were
    released: Kojima has gone and built what looks to be a stunning new engine on cutting edge
    hardware, while Miyamoto has created a sequel on a dying system with a modified engine,
    seemingly just to milk a few more bucks out of the market. This wouldn't be so bad, except
    that it took them a year and a half to make some relatively minor changes to existing
    code. As a developer, I can state that this is not a good track record. The new Zelda may
    surprise me, but at the moment I don't think Miyamoto's living up to his potential.  
      
        | Look, it's the plot from GI Joe! And
        Thundercats! And... |  
        | Alright, it occurred to me that the idea of a contest to pick your Arch
        Nemesis is kind of silly, so I'm appointing myself as the Unofficial Arch Nemesis to Chris
        Jones. As my first truly evil act, I'd like to present you with a little invention I've
        been tinkering with, which I like to call 'Nemesis in a Bottle'. All I have to do is smash
        this little bottle open on the ground, and you're toast! This'll teach you to say Kojima
        has his claws in me... 
 *Throws Nemesis in a Bottle on the ground*  [maniacal laugh]Bwa ha ha ha ha ha![/maniacal laugh]  *Nemesis turns towards Chris, than back to CTZ*  "Zanderman keep Nemesis in bottle... pay with life"  *Nemesis lifts up rocket launcher and opens fire*  Oh boy, this sure isn't working quite right... I'll get you next time, Double Agent!  *Runs back to the drawing board*  -CTZanderman  |  Lots of people have written in to disparage the idea of a democratically elected Arch
    Nemesis. But when the writers in question are this incompetent, it doesn't bother me too
    much. I mean, come on, he makes Team Rocket look competent... 
      
        | A DQ7 letter! It's been so long! |  
        | Just a couple of thoughts on the delaying of Dragon Quest 7... Since
        some people are speculating that Square will delay Final Fantasy 9 because they don't want
        to be released at the same time as DQ7, I'm curious to see that if they do delay it in
        Japan, will they delay it in the US? If they do they are idiots. Now I love Square as much
        as the next guy, but if they think straight they have to realize that a large amount of
        RPG players started playing with Final Fantasy 7(Not me though...My first was Phantasy
        Star 2). Thus if Dragon Warrior and Final Fantasy were released at the same time, Final
        Fantasy would MASSACRE Dragon Warrior. There hasn't been a Dragon Warrior since the NES
        and I suspect that most of the new RPGers probably haven't even played it. There is no
        reason to delay it....unless Square are bastards and always want to have a 6 month+ delay
        between Japan and North American releases...  I dunno...What's your opinion on the matter?  -JWH  |  Square will probably not delay FF9 here in the States, because: A)FF is much more well
    known over here than DQ, B) They seem intent on pushing out a title a month between now
    and October, presumably to get out of the PSX market and into the PS2 market as soon as
    possible, C) FF9 looks to be the far superior game, at least from my dumbass American
    graphics whore perspective. As a side note, let me say that I'm very disappointed in Enix. I was all set to start
    debating DQ7 this week, and now they've gone and delayed it until August when I'll
    probably be way too busy with Chrono Cross to care. Unless that's the reason they delayed
    it... hmm. Closing Comments: Finally managed to get into Wild Arms 2 this weekend, and I'm pleasantly surprised. I
    don't know why, but I'm considerably more interested in playing this than Front Mission 3.
    Perhaps it's because it just feels like a completely regular, average RPG, done very well.
    Of course, it'll probably get shelved once Vagrant Story comes out this week, but I salute
    Contrail's effort so far. We seem to have stumbled on to something with this censorship topic, so let's keep
    running with it. See you tomorrow. -Chris Jones, eating mud-dwelling animals and proud of it |  |  |  |