Fear in a handful of dust - May 1, 2000 - Chris Jones
Disclaimer: The opinions expressed within this column are those of
the participants and the moderator, and do not necessarily reflect those of the GIA. There
is coarse language and potentially offensive material afoot. ToastyFrog has returned. Let
there be general merriment. Don't say we didn't warn you.
It's a Monday. And it's a Monday close to E3. So there is, of course, no interesting news
for me to talk about. So this will be a really short intro. Enjoy it while it lasts.
Onward.
Pikachu is bigger than a Chocobo. That's just
wrong. |
If you want to compare the Pokemon franchise to the Final Fantasy
franchise (which Andrew Kaufmann did), please note that the combined sales of the Gameboy
Pokemon games (red, green/blue, blue, and yellow, and the sequel gold/silver) total around
34 million copies (according to Nintendo's latest press release). The combined sales of
all the Final Fantasy games, for every market, is the following: 1 million (FF1) +
750,000 (FF2) + 1.4 million (FF3) + 1.4 million (FF4) + 2.45 million (FF5) + 3.05 million
(FF6) + 6 million (FF7) + 5.5 million (FF8) = 21.59 million, but to be fair, the number is
probably closer to 22 million.
As you can tell, Pokemon is the biggest selling RPG franchise ever, with the original
Pokemon games (in other words, not counting gold/silver) the biggest selling video
game/electronic RPG ever.
To the person who said that Pokemon cannot be considered a great game because it has a
poor story, well a story is not everything that an RPG is. Of course some console RPGs are
mostly story (Xenogears), the majority of RPGs released, especially in Japan and on the PC
in the US market, emphasize gameplay and world immersion over watching cut-scenes. If a
close-minded person would ignore the trading and collecting aspects of Pokemon, which is
what makes it such a great game in the first place, no wonder said person would not see
why Pokemon is so great! |
Actually, it was me who compared Pokemon to Final Fantasy. As for your numbers, I think
they're a bit low on Final Fantasy's side - Square's latest press release on the subject
claims 25 million copies. I thought the Pokemon numbers were a little off, until I
remembered that the 8 million copies of Red/Blue were for the US only.
So Pokemon has sold more copies than I thought. More copies than Final Fantasy, more
copies than other video game in history. None of that changes my thinking that Pokemon
doesn't deserve the critical respect due Sakaguchi's work. It's possible that in 10 years
when the vast majority of Pokemon masters are around our age Pokemon will be seen as being
a huge influence, but from my perspective Final Fantasy's on top of the RPG pile.
I haven't played that much Pokemon, so I can't to argue too much with your last
statement. Anybody else got a rebuttal?
Corporate shills are lynched on sight |
Hm... you live in Austin, and give what amounts to a laudatory
description of LabView. Could you possibly be an NI employee, brainwashing us all? |
No. Good question, but no.
In the interests of full disclosure, I should say that I have worked for National
Instruments in the past, for three semesters as an engineering co-op, and I still have
friends who work there. However, I was turned down for a full-time job when I applied - NI
is a very polished, smooth-functioning company, and I'm an engineer of the type who often
puts technical concerns ahead of managerial ones. I like NI's stuff because I think it's
really good stuff. End of story.
I'll take your word for it |
Ooh! Ooh! The guy talking about Breath of Fire from the 25th got his name
from Golem II: The Bionic Vapour Boy from Mr. Bungle's California. (because i know you
care)
nonspecific |
This means BVB owes you a cookie, I guess. None of my business either way.
Chris, you Dragon Quest lover! |
Did you just mention "innovation" & "Dragon
Quest" in the same sentance, Chris? Pardon me while I laugh hysterically for a while.
Dragon Quest is easily the most formulaic & uninnovative RPG series in the world. I'm
no fan of Pokémon (the games just don't appeal to me), but I can still recognize that the
basic concept alone has more innovation to it than Dragon Quest has had in the entire
history of the series. I agree that Pokémon has yet to prove to have the longevity of
Final Fantasy, but to claim that it has yet to show as much innovation as Dragon Quest is
absurd. It did that the moment the first game was released. Red XIV |
<insert standard rant about being damned if you do, damned if you don't>
Just to clarify my DQ position once and forever: I am not a particularly big fan of
Dragon Quest. I tend to find the series relatively dull compared with Square's offerings
from gameplay, presentation, and narrative standpoints (although I admit I never played
the Super Famicom DQ's.) I think DQ7 looks really primitive compared to what else is
already out there, and unless it's a much different game than I understand it to be, I
think it's going to be a big disappointment to hard core DQ fans.
However, I can't deny that DQ has, in some ways, been highly innovative. DQ4 had a
day/night cycle and multiple storylines, neither of which Final Fantasy has yet managed.
Someone sent in a whole list of unique features DQ has, from telling jokes to entering
beauty contests to becoming king for a day. To me, none of this makes DQ that great, or
even that good. And there are definitely elements in the games I'd consider antiquated.
But innovation is innovation, and I can't claim that it's not there, or even that there's
no reason for people to like the games. Moving on.
I must break you. </bad Russian accent> |
Hey Chis I was wondering, do you have an Arch Nemesis? If not, where can
I apply for the position? Thanks buddy...errr I mean...I will cut our your liver and make
little hats out of your intestines, MWAHAHAHAHAHAHAHAHA!!!! Serving the forces of
Bleakness,
Kandrin on ice. |
The official position of Arch Nemesis has not been filled as of yet, but there are
already candidates better qualified than you. Whoever gets the job will have to do things
far more interesting than threaten my liver. All I can suggest is to be more outrageous -
don't threaten my liver, threaten my dog. Don't threaten the world oil supply, threaten to
stop the release of Chrono Cross. You can do it man, I have faith in you.
I listen to Kefka's theme while flossing |
I'm sending this to you instead of AK, because it's 8:30am EDT May 1st,
and there is still no sign of an April 30th column. In regards to listening to game
music before you've played the game, I'll have to go with Kaxon on this one... I've been
listening to a lot of Eternal Blue music recently (I'm too poor to import CDs, however),
and it's only made me want to play the game more.
One thing AK probably didn't take into account is that game music is *meant* to be
background music, and should be treated as such. Listen to it while you drive, while you
surf the net, whatever!
Game music is written to convey a mood, not necessarily match a given scene. Some music
doesn't make sense without actually seeing how it fits in the game, but most music is more
general than anything else. (as for not making sense, anyone who's heard the Wind Nocturne
(Boat song) from Lunar: Silver Star Story Complete should know what I'm talking about).
Of course, my opinions may be a little biased, since I'm the operations manager of the
Videogame Music Archive.
Ross Bemrose (Powerlord) |
You did the right thing in emailing me, son. I agree with you about music, but don't
really have anything else to add to the debate. Well said.
Can't make a joke when I don't know the game. |
Just finished Bahamut Lagoon. Really fun game, and its a pity my Japanese
wasn't better. As it was, the plot was only mildly comprehensible, and all the Kanji had
me utterly confused (except that I figured out all the elements! Yay me!) Anyways, for
whatever reason BL is a lower profile notranslated Super Famicom game than SD3 (which I've
also played an enjoyed, but with no Japanese, so I may replay it sometime in the
future...) and I haveta say that I'm really disappointed that it didn't make it over here.
It plays kinda like a proto-FFT , which I like to (one can definately see Tactics'
roots in this game) and it has a strange variety of New Game+ (Ex-Play, it be called),
where you start with a bunch of funky dragons (okay, so you start with the normal dragons,
in their penultimate forms), and a wierd spell that summons the final boss. Hooray!
-Ryan, in a good mood, even though he shaved this morning with a dangerously dull
razor. ouchouchouchouchouchouchouchouch. |
I'm surprised about your comment about BL being an early version of FFT - I'd always
heard that FFT was clearly an example of Square wanting to one-up the Ogre Battle
franchise, going so far as to steal most of the associated development group. But you've
played it, I haven't, so I'll take your word for it.
I guess Bahamut Lagoon will just join Live-A-Live and Treasure Hunter G as SNES Square
games that never got over here and that we'll never play.
Legally.
Be afraid. Be very afraid. |
Ah I remember my experience with Silent Hill. I was just near the end of
Grade Twelve and I had gotten a television for my graduation present. I rented Silent Hill
from BlockBuster and started playing it by myself at around 11:00pm in my totally dark
basement. At around 12:30 or 1:00 I got to the school and I was pretty freaked out. By the
time I got to the "warped" school I was screwy in the head. People laugh at me
when I say the scariest piece of media that I have ever encountered was Silent Hill. Well
I laughed through Friday the 13th and Nightmare on Elm Street. Alien and the Exorcist were
interesting but not scary. Resident Evil made me a little jumpy but it didn't really scare
me. Silent Hill made me have nightmares. When I got in the elevator of the Hospital and
saw the button going to the fourth floor I was freaked. When the weird little babies with
knives came after me I was freaked. When went into the bathroom and there was a scream
from the stall and all that was inside was blood, I was freaked. I think I'm going to by
Silent Hill now that it is cheap, just to freak myself out again. --
BeerGoggles_FromMARS
Daniel Kaszor |
I have no problems with admitting I find Silent Hill much scarier than just about
anything else I've ever read or seen - the only thing that even comes close is Kubrick's
"The Shining". Rumor has it that the writer of Neon Genesis Evangelion went off
of Prozac to make the series. If true, then I deeply fear the drug Silent Hill's writer
must have been on.
How to be a playah |
AK did it again. ~Ian P. |
AK! Dude! Score! Tell us all about it - was she hot?
Closing Comments:
Looking over Friday's column, I realize it's the EMACS config file that's the exercise
in masochism, not VI. My mistake.
Ok, question for tomorrow: Is there any work of Japanese manga or anime that can
compare to Alan Moore's "Watchmen"? Didn't think so.
Wait, this is a game site. Ok, how's this - Hideo Kojima has suggested that the
next Metal Gear will try to express the elements of temperature and humidity. The
reasonable thing to do would be to wait and see how exactly Kojima intends to do this, but
that's no fun. So how do you suggest such a thing might be done, if it's even workable? Is
it workable? What would you like to see in the next Metal Gear, and what would you like to
avoid? Let me know.
-Chris Jones, drinking Barq's Root Beer. (Gratuitous product placement! Run!) |
|
|
|