Jack the sound barrier. Bring the noise. - April 28th,
2000 - Chris Jones
Disclaimer: The opinions expressed within this column are those of
the participants and the moderator, and do not necessarily reflect those of the GIA. There
is coarse language and potentially offensive material afoot. Does omniscience rule out
free will? Dunno, but I'd like to see Xenogears' take on it. Don't say we didn't warn you.
Looking back on this past week, I see a lot more whining and bitching than I intended.
Ironically enough, my original intro yesterday mentioned how I was all back and
functioning and stuff. But to the best of my knowledge, this time I really am back and
functional and all that rot. I'd apologize for these past few days, but that would be more
of the same. No more excuses. Today's column will be long and interesting and cool,
even if I get a meteor dropped on my head. (If it doesn't stop a Final Fantasy character,
why should it stop me?) And next week should be equally good. So let's get going.
Now, you'd figure that after a shut-the-place-down-and-shoot-out-the-lights declaration
like the above, I'd have something more interesting to talk about than computer architecture. But I
can't help it. A lot of you have probably read this already, but I lost my whole rant on
it yesterday, so I'm gonna talk about it some more and you're gonna sit there and like it.
Or you're gonna skip ahead to the actual letters, but I'm still gonna say my piece.
The article is interesting for a couple of reasons. We see that for once, we console
gamers get to play with cooler, shinier toys than our PC brethren. (Heh.) We also see that
the advent of heavy duty rendering demands different architecture than current general
purpose boxes possess. But it's the implications for developers suggested by the new
architecture that interest me.
Consider that many early reports have suggested the Dreamcast might actually have
sharper graphics than the PS2, due to PS2's smaller texture buffers and lack of
anti-aliasing. But if I understand Ars Technica correctly, what's needed here is a new
approach to rendering, where the main model data resides in the main memory, rather than
in a secondary buffer. While you obviously don't have the whole of main memory to play
with, the flexibility of not having a fixed cache size in which to hold your models must
be somewhat liberating, and might ultimately mean more detailed frames as a whole.
Totally blue-skying for a moment, I have to wonder if new approaches to graphics
programming won't also suggest new styles of graphics, or even new styles of games.
Certainly the early days of vector games were different from sprite games, and the
earliest polygon games (Out of this World) relied on different visual tricks than other 2D
styles. Admittedly, the PS2 is merely a different way of getting at the same end result as
other systems (3D polys) but perhaps bigger bandwidth and faster processors will inspire
more inventive effects on models. Instead of the relatively static models of Soul Calibur,
imagine a modern version of F-Zero, with the vehicles awash in motion blurs and lighting
effects. I'm gonna be very interested in seeing what later generations of PS2 software
look like, once developers start to get creative.
Onward.
Three hours, fifty minutes |
So let me get this straight... Front Page crashes on you, leaving you
with nothing but a corrupted save file. Rather than write a new page, you decide to try
and salvage the old one by examining the little ones and zeros that make up the file. But
to do this, you have to go FIND a program that will let you do this. Then you want to edit
the ones and zeroes (seems you want to do everything the hard way), but can't find a
program to do this with. So rather than write a new page, you decide to WRITE A WHOLE NEW
PROGRAM just for this one problem of yours. Then you still can't fix the problem, and
Front Page is still acting all weird, so you're afraid to make a full column.
Understandable.
But you know what? If you had just done the sensible thing and written the html file in
Notepad to begin with (which you should be able to do in your sleep if you write programs
for specific problems right on the spot). To hell with Front Page, Mr. Jones. Even I can
write HTML the old-fashioned way, and I'm only semi-literate when it comes to computers.
By the way, regarding the Chrono Cross OST - what kind of instrumentation quality are
we talking about? Would you compare it more to FF7 and FF8, or more to Symphony of the
Night or Suikoden in terms of sound quality? I personally think that the instrumentation
in the last two Final Fantasy games was absolute crap, sounding overly synthetic. Even the
Super NES FF games had better sound quality - you could actually tell what sort of
instrument Uematsu had in mind in FF6.
Well, that's all for now. I hope this isn't too long for you.
-Rob |
Three hours and fifty minutes is roughly the time it took for someone to reply to my
sob story and say "you should have done it with a straight text editor,
dumbass." I knew it was coming, I just wasn't sure it would be the very first
response I got to that column. It was.
There are a couple of good reasons why I use Front Page rather than Notepad. Ignorance
of straight HTML isn't one of them. The vast majority of my edits on the column aren't
done in the WYSIWYG editor pane of Front Page, but in the raw HTML section. I wrote my
first column and my DA application (which included a mock column and a mock vault, both in
GIA style) entirely in Notepad, mostly to assure myself that I could.
But after a few columns, I started looking for ways to speed things up. Front Page was
available to me, thanks to a $5 CD program UT offered last year. Front Page does some very
nifty tricks in the raw HTML editor, such as automatically matching tags. I only have to
type the opening paragraph tags on your letters, and it places the closing tags for me. It
also does great auto-indenting and color highlighting. But the big reason I like Front
Page is it gives me a word processor-like environment to write my responses in, complete
with spell check and thesaurus. I admit, it's a weakness, but the first time I ever typed
anything was on a 128K Macintosh running MacWrite. WYSIWYG editors are one of my brain's
primary interfaces to the outside world, and it's seriously distracting for me not to see
the text as I'm accustomed to, or have to write in tags when I'm trying to get my ideas
across. Also I've generally been staring at a computer screen for 8 hours by the time I
write this, so staring at the Notepad font doesn't do my eyes any big favors.
And even if I had done it in Notepad, I'd still have the same problem. I've seen
Notepad crash and die before, and until last night I thought FP had an auto-save function
to combat just such an emergency. Other people suggested things like Dreamweaver, but FP
feels more natural. There were suggestions for Linux or BeOS to insure stability, both of
which I've been meaning to install and will probably get around to, one of these days. I
can only assume the entire VI/EMACS crowd is sneering at me, to which I can only say,
mucking with things like VI config files is an exercise in masochism I don't need.
So there you have it, the whole sorted story. And hopefully that's the last discussion
about my software preferences we need have for a while.
As to the instrumentation quality in CC, I maintain that it's well above anything I've
heard on the PSX so far, including FF7 and 8, which I thought were pretty good. Suikoden
and SotN's music quality weren't memorable for me, meaning I literally can't remember what
they sounded like, and since that's the case I'd tend to rank CC's instruments above
either. I find your comment about SNES FF sound quality totally wrong headed, but I won't
argue the point.
That felt good, now I can be more pleasant |
What game could possibly compete with Square to be the biggest RPG
series? I see a bunch of unsuccesful RPGs being mentioned, but no Pokemon?
I haven't exactly been keeping count, but isn't Pokemon a bigger franchise than Final
Fantasy?
When I walk out into the street, I don't see Final Fantasy on the sides of buildings,
and on the shirts of every kid that passes me... I certainly don't see Chrono Trigger...
-neil hughes |
Pokemon certainly should have been mentioned before now. Indeed, from a commercial
standpoint, Pokemon may already be considered Final Fantasy's equal. As you noted, as far
as cultural consciousness goes Pokemon already exceeds FF, and while we're still
salivating over FF's first movie Pokemon's already released a movie, with plans for more.
Counting Pokemon Red/Blue/other Japanese colors (but not Silver/Gold) as a single game,
it's sold more copies than any given Final Fantasy, if not as many as the FF series as a
whole.
But I can't quite credit Pokemon with the same critical respect I give FF. Yet. First,
Pokemon has to show the same longevity as Final Fantasy. It may indeed be a long-running
franchise for Nintendo, but it's also possible that it'll be swept into the dustbin of
history, along with TMNT and My Little Pony. Second, Pokemon has to show it has the same
quality and innovation as Final Fantasy, or even Dragon Quest. Pokemon 1 is an excellent
RPG, I'm not disputing that, and from what I've read of Pokemon 2 it looks to be equally
good and appropriately innovative. But until we see Pokemon 3 on the GBA, and maybe
Pokemon 4 on Dolphin, I can't seriously compare it to the sweeping evolution FF has
undergone in 8 iterations.
Still, good call.
Trent Reznor makes heads explode, but you knew
that. |
Funny you should say that, because a brief instrumental loop of NIN's
"Terrible Lie" does in fact put in an appearance toward the very beginning of
Galerians. So. |
And I'm sure that there are more than a few NIN lyrics that are appropriate to
Galerians. For a group of foreigners who speak English as a second language, Japanese
developers are exceedingly crafty about putting clever American pop references in their
games. Now if they could just quote the Simpsons a few times...
Speaking of in-jokes |
The 'scrambled egg' on BoT's cover is an injoke. The Chrono Trigger, if
you recall, looks like an egg, so scrambled time, scrambled egg. Wierd, eh? Also, on a
more important note, has the US release of Strider 1&2 been canceled? EBWorld doesn't
list it anymore, and my homicidal tendencies might re-emerge if another traditional Capcom
game gets the shaft.
SonicPanda |
Hmm, didn't know that. Rather cool, if true. And I guess by the same logic, the
CC arranged album will feature Mitsuda-san smoking a cigarette on the cover.
Don't know anything about Strider being cancelled, and wouldn't be too worked up about
it until we hear one way or the other from Capcom.
7th Saga: Red Psion. 'nuff said. |
Compliments for the good work that you have done. Keep it up. I have
two things to say. Regarding the guy who wrote to the column yesterday about how good
video games needs only a good scene or two. I can't qutie agree with you. Those great
scenes in video games are only great when the story has developed to such a point. What I
mean is that you wouln't care about the death of Aerith unless you have been playing the
game since the beginning, and come to identify with her, and especially cloud. A scene
can't be great unless everything else within the game makes it so. This is not to say that
storyline is the most important, I think you need a good mixture and combination of
graphic, storyline, gameplay and great scenes. Also about the cartoons. I have to agree
with Chris that the cartoons now a days are much better then when we were kids. (except
for Duck Tales of course) But I think you also have to take into consideration that there
is a big time difference. Cartoon has evolved, they are supposed to get better.
X-guy |
And I can't quite agree with your disagreement. It's absolutely true that a great game
is more than isolated scenes or gameplay segments. In the context of a solid plot and
strong character development, a great scene solidifies the excellence already in the game.
But often a bad or mediocre game can be made somewhat worthwhile by a poignant moment or a
particularly enjoyable level. Shadows of the Empire is not a great game, but the opening
snowspeeder sequence is one of the better things I've played on the N64.
It'd be nice to say cartoons do evolve and get better, but it's unfortunately not true.
Anyone who's ever wept bitter tears comparing the brilliant 1940's Fleischer Superman
shorts to the pathetic 1970's Superfriends knows of what I speak.
Toriyama dislikes Lunar. What did you expect? |
I wrote in yesterday with the long list of RPG's that could (potentially)
contend for Square's dominance. I also said I disliked Lunar and I felt like elaborating
more on the subject. So here they are, the reasons why I hate Lunar: 1. 25 hours of
gameplay on 2 discs is inexcusable. I have about 75 hours on Front Mission 3 and I am
still not done with the game. Oh yeah, for those of you who don't know, Front Mission 3 is
only 1 disc.
2. Bad dubbing. The dubbing in this game goes beyond bad and enters the realm of
atrocious. I have a vast collection of Anime and I could pick any one at random and I
guarantee the dubbing will be better in the anime. Terrible, terrible dubbing. I wonder
why Working Designs didn't honor my request for a sub-titled version.....?
3. Overly simplistic gameplay. Alright, I know this game came out in the heyday (if you
could call it that) of Sega CD. However, that is still no excuse for the lack of any
interaction with the game. Level up, learn some magic, repeat. It's so simple you could
introduce every new gamer (to the RPG genre) to this game and they would pick up the
mechanics very quickly.
4. The "extras". "Full Color Cloth Map", what a crock, the map was
missing the name of every single town not mentioned in the demo. Kinda useless when you
consider the fact that it is a MAP! The "Art Book" was a hardbound instruction
manual, plain and simple. I have a Lunar: SSS artbook and there was more original art on
the first several pages then in all of the "Art Book" sent with the game,
combined. How about the Making of Lunar? Well, let's just say I don't have any desire to
hear some kid liken himself to the character he is voicing. The 'extras" were
designed only to increase the price, nothing more.
Now, for all its miserable shortcomings, the game did have some bright spots. Seamless
anime that was breathtakingly gorgeous (if muted). Also, the Lunar Music CD was a great
addition. The music from the game was pretty good (I like the original music myself). All
in all, the game was pretty bad. If I had to rate it on a scale of 10, it would be a 3-4.
Akira Toriyama
(I await your flames of wrath!) |
I got a lot of irate complaints about Mr. Toriyama's earlier comments, so I figured I
should give him the chance to clarify himself, or dig himself a deeper grave, as the case
may be.
However, I don't feel the same way. So addressing his points one by one:
- Metal Gear Solid was maybe 12 hours of gameplay on two disks. Enough said.
- By game standards, at least, Lunar's dubbing is excellent. Admittedly, some have
complained about their ears bleeding from Nall's voice, but that aside I thought the
acting was appropriate to the overall WD translation.
- The basic playstyle of Lunar is one of the few times I'll defend a simpler combat
system. Between the tactical positioning of characters and multiple attacks per turn, I
found battles in Lunar to be one of the better parts of the game. And having an old-school
game that works well as an intro to younger players is not that bad an idea.
- The extras are a matter of personal taste, and I personally didn't care too much about
them. But I've at least got to give WD credit for trying.
Now Akira's had his say, and I've had mine. We can continue to argue the point, but
ultimately I think Lunar's sales figures speak for themselves. End of story.
C Minor. C Minor Run. Run Minor Run. |
C-minor is a Chord...Wow... You know, i Knew that...but when you think
about it, what looks neater?
C-minor
Or just
C
See? I guess i could have used B-flat.... Strange, i'm in musical programs for 12 years
and i forget that...::Shakes his head sadly and wonders off into the Deep, Dark Forest::
Mage-boy |
For what it's worth, I agree with you. C-minor did work better in the original context,
at least to a musical illiterate. And don't sweat forgetting the small stuff. I'm an
Electrical Engineer, but figured out the other day that I didn't know the physical units
for Volts. (Joules per Coulomb, before I get twenty emails telling me so.)
How many? More than there are bugs in Windows. |
Yo Chris, First off, I've got a question that I've always wondered.
How many emails do you get daily, on average? I've always wanted to know...
Also, you said that you've beaten Grandia. I got to the very end of disc one, saved
before the boss and haven't played it since. It's been about six months. Is it worth my
time to keep playing it or should I just cut my losses and patiently await Vagrant Story
and Perfect Dark?
--The Steve |
Right now I'm averaging about 40 emails a day, standard deviation of about 10. The
practical answer is: a lot more than I can use, since just about every one of them is
printable. The fact that I could do Monday's column with a grand total of 10 emails really
says a lot about the quality of email you've been sending in. Keep it up, folks.
Grandia depends on if you've got anything else to do in the meantime. It gets
significantly more interesting in the second disk, maybe about 10 hours in. But if it was
a choice between finishing Grandia and starting Saga Frontier 2, I'd go for SF2.
Fear of OSTs |
I've avoided listening to any CC music I come across, with the exception
of the MP3 the GIA posted awhile ago. Why? Because I have taken the attitude that near
complete non-exposure to a game will increase it's overall enjoyment when I finally do buy
it. Does this make me a freak?
~Ian P. |
I think you're partially right. There are a few key plot points I wish I didn't know
about the game that you'll probably get a kick out of. However, I can pretty much
guarantee that there are no spoilers in the soundtrack, and you're depriving yourself of
some great music. There might be some value in encountering certain tracks in their
appropriate context, but all things considered, I'd still say go for it.
No, Ian, it doesn't make you a freak. That James picture however...
Hey, this is Final Fantasy, not Sailor Moon |
Here's a recent quote from the shameless star of the upcoming Final
Fantasy movie. "If you ever bought a dog, what did you buy? You bought a f--king
puppy... You don't buy a 13-year-old German shepherd. You buy a nice young puppy."
-- James Woods, 53, on dating 19-year-old actress Alexy Thorn
Now I'm REALLY anxious to hear more about the movie's plot.
Chris Kohler |
Ok then.
Closing Comments:
Better. I know I'm gonna enjoy my weekend, hope you do the same. See you Monday.
-Chris Jones, saving every five minutes |
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