Sega has always been known for releasing quirky
but well-made games. Though some gamers may give titles like Samba
de Amigo and Chu-Chu Rocket!
a strange look, none of those can even begin to compare with the looks
that Sega's latest game will receive. Boldly titled Super Monkey Ball,
Sega continues to show that, though its games may look and sound odd,
they play beautifully.
Developed by Amusement Vision, the premise behind
Super Monkey Ball is simple: the player is presented with a landscape
and a monkey in a transparent ball. The object is to tilt the landscape
so that the monkey rolls through the level toward the goal without
falling off the edge or running out of time. Each level presents a
different set of obstacles that prevent the monkey from safely traveling
to the goal; sometimes the player will have to navigate around holes
and onto moving platforms, while other times moving spikes and bumpers
get in the way. Of course, the difficulty grows as the game progresses
and Super Monkey Ball offers 90 levels across three difficulty settings.
The wide variety of levels, along with their sheer number, keeps the
game fresh, and the short length of each level makes the game move
quickly.
It's like Mario Kart, but with monkeys. | |
As the entire game is centered around carefully
maneuvering the landscapes around so that the monkeys do not plummet
to their doom, quite a bit of time was spent fine-tuning the controls
and the physics. Using only the analogue stick, the control in Super
Monkey Ball is extremely precise. Even slight movements register,
making the game easy to control and very responsive. By the same token,
the game's physics are very realistic; the slanted and curved areas
respond just as you would expect them to, and the monkey's ball bounces
upon landing from a jump just as a real plastic ball would. Of course,
if the player isn't careful, he might see his monkey bouncing right
off of the board or rolling off of a curved surface. While this is
a point of potential frustration, at the same time it teaches the
player to be more responsive about what is happening in the game,
and how to deal with the more extreme situations that occur in the
later levels.
Super Monkey Ball would be an enjoyable game if
AV stopped there. However, for the home release, the developers added
a number of mini-games. All of these help to make what might have
been a average title into one of the best multi-player games in a
long time. Initially available are the three very self-descriptive
Party Games: Monkey Race, Monkey Fight, and Monkey Target. Monkey
Race lets up to four players race on six different tracks. Much in
the vein of Super Mario Kart, players can stockpile special items,
including an electrical bomb that will cause a monkey to be stunned
or an item that will turn an opponent's ball into an ice cube. Monkey
Fight is a mini version of Smash Brothers; each monkey has a large
boxing glove attached to his ball via a spring. The monkeys then proceed
to roll around for a minute at a time, trying to punch their opponents
off of the platform. Monkey Target is most similar to Pilotwings;
the simians roll down a long ramp and are launched into the air. Once
airborne, pressing the A button will open the ball to form a pair
of wings. The monkey can then be steered toward the targets floating
in the water, and dropped onto them by hitting A again. All three
of the party games are an absolute riot; not only are they well done,
but the comedy factor of seeing a monkey rolling in a ball at 500mph
makes the entire experience that much more enjoyable.
Monkey Ball. Tee hee. | |
Players can unlock three additional Mini-Games
by accumulating Play Points in the main levels. These three games
include Monkey Billiards, Monkey Golf, and Monkey Bowling. Again,
these games are pretty much exactly what they sound like; Billiards
presents the monkeys in a nine-ball setting, and Golf puts them through
18 holes of miniature golf. Like the others, Monkey Bowling is similar
to past bowling games, though the aiming mechanism moves very quickly,
causing players to put a great deal of spin on their balls. This only
takes a few rounds to get the hang of, and once you have the technique
down, it becomes quite obvious that AV made the Bowling game this
way for the sheer amusement factor -- putting spin on the balls causes
the monkeys to toss around like clothes in a dryer. Overall, the six
mini-games could almost be a standalone title by themselves and Super
Monkey Ball may be the GameCube party title to beat for quite some
time.
Graphically, the monkeys and the levels are bright
and cartoony, and the Dole bananas that can be collected for 1-ups
actually look better than the ones that are typically available in
the supermarket. Though much of the game doesn't look much better
than what has been seen on the PlayStation 2, or even the Dreamcast,
the occasional effects that AV has thrown in make up for this. The
underwater levels are filled with brilliant ripples and lighting effects,
and the mirrored surfaces of some of the later levels are so well
done that they become more difficult simply because of the graphical
distraction. Aurally the game doesn't disappoint either; the tunes
are bright and happy, catchy enough to hum along with but not so catchy
that you'll be singing them after you put down the game.
Bananas galore | |
Though so much of the game is very well put together,
there are a few minor drawbacks. The first is the frustration level;
it is not uncommon to get hopelessly stuck on a level in the Main
Game. Players will find themselves flying through a set of ten or
twelve levels, then spending 20-30 continues (and thus 4-6 games,
since continues are initially limited to 5) on the next, only to once
again barrel through the next dozen. Part of this frustration can
come from the controls; it is very difficult to simultaneously rotate
the camera and tilt the playing field, which can make curved surfaces
harder to deal with than they should be. Also, the Main Game can become
boring after you've completed it; while there are warps to find, past
that there is very little reason to replay a level that you've already
completed. The mini-games do alleviate this somewhat, but do not correct
it entirely. Luckily, though, the 90 Main Game levels should take
most gamers quite a while to beat, making this concern a more long-term
one.
Super Monkey Ball is a must-have for anyone who
is picking up a GameCube at launch. Though it isn't perfect, it's
very enjoyable, highly imaginative, and strangely addictive. With
Sega no longer having to worry about hardware sales, gamers can only
hope that more quirky titles like Super Monkey Ball are coming down
the pike.
Review by J.T. Kauffman, GIA
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Super Monkey Ball |
Developer |
Amusement Vision |
Publisher |
Sega |
Genre |
Puzzle |
Medium |
DVD-ROM Single (1) |
Platform |
Nintendo GameCube |
Release Date |
09.13.01 |
11.18.01 |
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News |
Super Monkey Ball website opens |
Media |
48 screenshots |
Artwork |
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Other |
4 cursor sets and 1 icon set |
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