It hasn't taken the Game Boy Advance long to emerge
as a premier RPG platform, with a slew of classic and original games
on the way to the handheld. Joining such franchise titles as Tactics
Ogre: The Knight of Lodis and Fire Emblem:
Sealed Sword is Magical Vacation, the first release from the new
Nintendo-funded developer Brownie Brown. Though the team is new, its
members aren't: many of them came from Square, where they had contributed
to the Seiken Densetsu games.
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Magical Roadtrip |
Magical Vacation stars a band of sixteen young
mages attending a magic school. As in Legend of Mana, players are
free to choose the gender and name of the lead character who will
be joined by a variety of characters later. While on the titular vacation
from the magic academy, the gang is attacked by monsters and is forced
to escape into a parallel world, the Plane of Light. The students
are separated while traveling to this new world, and it's up to the
player to reunite then and find a way to return home.
During their travels, the young students will go
on many self-contained adventures and recruit new allies, including
a build-it-yourself "magic doll" similar to the Golem in
Legend of Mana. As the player recovers each of the lost students,
new areas and scenarios will begin to open up. Brownie Brown is touting
Magical Vacation as a "communication RPG" and the game will
use the GBA's multiplayer capabilities to their fullest. Certain scenarios
are designed specifically for multiplayer; presumably, friends can
join in with the use of a link cable. While it isn't known exactly
how this will function -- will the quest be "completed"
in one game or both? -- the focus on multiplayer gaming should alleviate
some of the aimlessness seen in other episodic RPGs.
While the art style and picaresque plot bear a
strong resemblance to Legend of Mana, the actual gameplay seems to
be much different. Magical Vacation uses a grid-based, realtime battle
system with up to six characters in the player's party. Though both
the players and the enemies will act at the same time, each character's
position and orientation on the grid will have a strategic importance
for attack and defense.
In battle |
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In keeping with with the game's premise, magic
will be a key component in battles, due to an expansive system of
elemental alignments. Leaving behind the single-digit number of elements
in most RPGs, Magical Vacation sports sixteen different elements,
ranging from the mundane, like fire and water, to the more creative,
such as insect and sound. Each character and creature has its own
elemental alignment, of course, but all the elements also have a unique
Elemental Spirit. These spirits can be befriended during the course
of the game and then summoned in battle for additional help. Players
will also be able to "trade" their characters' alignments
over a link cable to further customize their parties.
Multiplayer RPGs are always a rare commodity.
The members of Brownie Brown were partially responsible for one of
the best, and the GBA may be the perfect platform on which to try
it again. Though Magical Vacation has no direct connection to the
Seiken Densetsu series, fans of lighthearted, whimsical RPGs will
be able find out whether the developers can repeate their success
when Magical Vacation ships in Japan this December. Americans will
have to wait a little longer. Nintendo has announced the game for
a North American release, but has yet to set a firm date.
Preview by Fritz Fraundorf and Zak McClendon, GIA.
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Magical Vacation |
Developer |
Brownie Brown |
Publisher |
Nintendo |
Genre |
Action RPG |
Medium |
Cartridge (? mb) |
Platform |
Game Boy Advance |
Release Date |
12.07.01 |
Unknown |
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News |
Magical Vacation hands-on impressions |
Media |
14 screenshots |
Artwork |
27 character designs |
Other |
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