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     The tale of Quest's Ogre Battle Saga's history 
            in the U.S. is practically a saga in its own right. While first game 
            in the series found its way to America courtesy of Enix, the subsequent 
            closure prevented the follow-up, Tactics Ogre, from seeing release 
            in the States for many years. Thankfully, Artdink saw fit to port 
            both the games PlayStation in Japan, and both saw a stateside release 
            by Atlus. The Neo Geo Pocket installment, however, fell prey to the 
            closure of another U.S. office, this time SNK's. Since then, the Ogre 
            Battle Saga has been published by Nintendo in Japan, but the company 
            has shown an odd reluctance to bring the games in the U.S. Just like 
            2000's Ogre Battle 64, the latest game in the series, Tactics Ogre: 
            The Knight of Lodis, was originally announced for the U.S. by Nintendo. 
            And once again, the console giant has stepped aside, leaving the game 
            in the capable hands of Atlus' American branch. 
  |  New world map
 |  |     Like the Neo Geo Pocket Color Ogre 
            Battle Gaiden, The Knight of Lodis is not an official part of 
            the planned eight-chapter Ogre Battle saga. Rather, it extends Tactics 
            Ogre's graphics and gameplay systems while introducing a brand new 
            story and setting. But while the company farmed the development of 
            Ogre Battle Gaiden out to SNK, The Knight of Lodis was developed in-house 
            by Quest.     The story is set between the events of chapter 
            6, Ogre Battle 64, and chapter 7, Tactics Ogre, and should help to 
            cast more light on the island nation of Lodis, a traditional series 
            antagonist. Known as the Holy Lodis Empire, the island is ruled by 
            its church, which is centered on the worship of St. Lodis. Located 
            in the northwest of Galicia, the Empire has engaged in a brutal "enlightenment 
            policy" over the last ten years by conquering the surrounding lands 
            and converting them to its religion.     The game's setting, Ovis Island, is one such colony. 
            The island itself is divided into three distinct regions by its harsh 
            geography: Rananculus in the north, where the bulk of the poor population 
            lives under the yoke of Lodis; Anser in the east, the center of trade 
            where the aristocracy reside; and Tinea in the west, a marshy wasteland 
            populated by Beastmen and monsters. The many mountains and rivers 
            of Ovis make travel and communication between the regions nearly impossible. 
             
              |  |   Let us cling together!
 |      Due to the harsh class and physical divisions 
            between the districts, politics there remain in a delicate balance. 
            To help ease the tensions, the Empire dispatches a troop of its best 
            knights: The Holy Flame Cavalry. Among them is the game's main character, 
            the 15-year-old Alphonse Locher, a new recruit who remains unsure 
            of his country's imperialist practices. His regiment is attacked by 
            an unknown force while in transit and this initial struggle, naturally, 
            begins a chain of events which will uncover a grand conspiracy on 
            the island.     Though The Knight of Lodis doesn't contain the 
            quite the same focus on branching story paths seen in Tactics Ogre, 
            the complex political backstory should convince fans that the series' 
            complex plots haven't been dumbed down for a handheld. Furthermore, 
            Quest has stated that the story - which does have multiple endings 
            - will detail events leading up to the Valerian War that preceded 
            Tactics Ogre. Ogre Battle fans can expect to have a few questions 
            answered and see some familiar faces.    The Knight of Lodis adheres closely to the same 
            gameplay formula that made hits out of Tactics Ogre and its spiritual 
            successor Final Fantasy Tactics. The game is still focused on isometric 
            tactical battles and retains much of the scope of the previous installment 
            -- the maps are as large as 32 x 32 squares and players can take up 
            to 8 units into battle. As in the other 'Tactics games, the party 
            moves around a "connect-the-dots" map to reach new towns and battlefields. 
           
  |  It's perfect for our seminar
 |  |      While the bulk of the battles are story-based, 
            players will encounter random squads of troops and monsters when crossing 
            previously-visited locales. Story battles should feature a variety 
            of mission goals to keep the game interesting, but Quest is also adding 
            in a new Quest Mode to offer unique battles outside the scope of the 
            main story. Occasionally, a successful battle will net players an 
            ancient scroll. Using this in conjunction with a saved game will allow 
            them to take on one-shot missions, with the chance to gain rare items 
            and equipment that are unavailable in the main game.    But the biggest change for the GBA version comes 
            in the form of a revamped movement system. In the original Tactics 
            Ogre, units received their turns based on a variety of factors; quicker 
            troops with less equipment would get a chance to attack and move more 
            often than slower units, as the game cycled through the characters 
            in order of the "wait turn." The Knight of Lodis moves to alternating 
            turns, similar to the Shining Force games. Combat is divided into 
            rounds, and players may move their units in any order during their 
            turn. Additionally, taking an action now ends that unit's turn, moving 
            after attacking is no longer possible. These changes vastly alter 
            the gameplay; rush tactics are now much more successful, while run-and-gun 
            maneuvers are next to impossible. Thankfully, the AI has been tuned 
            accordingly for the new system and there is a much greater focus on 
            flanking maneuvers.     Other aspects have been streamlined for the handheld 
            version, as well. Class restrictions on weapons are less strict, characters 
            have fewer stats to track, and players are given full access to their 
            inventory during battle instead of having to equip items on characters 
            for use later. While the changes do seemed to be aimed at making the 
            game a bit easier, hopefully the end result will help to alleviate 
            some of the constant troop training that was the major shortcoming 
            of Tactics Ogre. 
             
              |  |   List of Emblems
 |      While some of the combat system has been simplified 
            for The Knight of Lodis, weather and terrain effects will play a much 
            larger role in the GBA game's battles. Not only do troops receive 
            statistical bonuses in their favored weather conditions, as in Tactics 
            Ogre, but the weather itself will transform the terrain. For example, 
            snow will cover up plains and impede movement, while a rainstorm causes 
            rivers to rise and changes land tiles to water tiles. The terrain 
            and weather are both modifiable by magic: Fire spells melt snow, while 
            sunlight stops rain.     Not all of The Knight of Lodis is a simply based 
            on the previous game, however. Units progress to new character classes 
            in a completely different manner. Rather than advancing by simply 
            acquiring a set of minimum statistics, units must attain the "Emblem" 
            for a particular job through special deeds, such as dodging enough 
            attacks or talking to a certain number enemy units. Once a character 
            has the Emblem for a given class, he or she can freely change to that 
            class from the status screen. The classes themselves are Ogre mainstays, 
            such as Soldiers, Amazons, Witches, and Knights, but this time, they 
            are less gender specific at the lower levels - a change which makes 
            troop management much more robust early in the game. Players can now 
            have male clerics and archers or female knights and wizards, but the 
            sexes diverge further up the class ladder - for example, male troops 
            can gain access to the beast tamer class, while the dragon taming 
            remains the realm of the ladies.     Other additions are more specific to the move 
            to a handheld platform. Tactics Ogre's somewhat tedious training mode 
            makes a return, but players are be able to link two GBAs together 
            to train against human opponents. Both will need their own cartridge 
            and saved game, but each player will be rewarded with new items at 
            the end of battle, depending on their performance. The game will also 
            offer a trading mode to swap items and troops. 
  |  Fight it out!
 |  |      One area in which the game has undeniably been 
            improved, however, is the graphics. The Super Famicom Tactics Ogre, 
            and its PlayStation port, was a fairly drab and static game; the GBA 
            installment is much more colorful and lively, even on the dim and 
            tiny screen. The backgrounds have a more varied palette and most sport 
            small bits of animation, such as swinging window shutters or swaying 
            grass.     Though Tactics Ogre: The Knight of Lodis may be 
            a side story to Ogre Battle Saga, the amount of new gameplay that 
            Quest has packed in marks it as more of a true sequel -- and a worthy 
            successor to the Ogre Battle legacy. Though it remains to be seen 
            whether long-time Tactics Ogre fans will cotton to the changes made 
            to the gameplay, GBA owners and strategy fans should have more then 
            enough reason to be excited when the game is release this Spring. 
            If The Knight of Lodis can live up to its pedigree, the GBA may be 
            the home of one of the best strategy RPGs to arrive this year on any 
            platform. Preview by Fritz Fraundorf and Zak McClendon, GIA.
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                    | Tactics Ogre: The Knight of Lodis |  
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| Developer | Quest |  | Publisher | Nintendo |  | Genre | Strategy RPG |  | Medium | Cartridge (? mb) |  | Platform | Game Boy Advance |  | Release Date |  06.21.01 |   Unknown |  |  
  | News |  
                    | Atlus release schedule details |  
  | Media |  
                    | 37 screenshots |  
  | Artwork |  
| 2 character designs |  
  | Other |  
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