Walkthrough
Chapter 46 Lone Wolf More...

ITEMS TO GET: Army Cardkey, Hob-Steak (x2), Aquasol DX, Hob-Meat, Hob-Jerky, Fang, Gold Nugget (x2), Gold Bullion, Zetasol

   After all that is over, Fei will wind up alone back in Etrenank. Since he doesn't speak Solarian, you won't be able to talk to any of the people here, or buy stuff at the shop. Just go back to the bureaucratic office that has the elevator to the watchtower, and talk to the guard blocking the elevator. It's Citan, and he'll rejoin you (don't forget to equip him with a Crimson Vest and Feathered Cap). If you need to go back to buy something (I recommend having a large stock of items for the grueling dungeon ahead), you can now -- otherwise, retrace your steps through the watchtower to F Block. There, go to the dust chute west of Samson's house (or what used to be Samson's house ^_^) and jump in. Examine the blinking green light and Elly will show up, bringing an Army Cardkey with her.

   Examine the light again and use the Army Cardkey to activate the chute. It will suck you through and you'll end up in a blue-colored area. There's very few enemies in here, but the ones that you do fight are Security Cubes (the same ones from the sewers) and Solaris Guards (generic soldier enemies). You may not even see them at all, though. Just go through the door at the back of the room you're currently in and ascend all the stairs. Go through the door and climb down the short ladder onto the rim around the fan. Don't hit the fan; it'll knock 50 HP off all your party members. Carefully move across the room and get behind the gray block in the southwest corner. Push it into the fan to stop the blades from spinning. Now move to the north edge of the pit and jump in. Immediately hold up on the D-pad to grab the ladder, then climb up it and go through the door at the top. If you miss the lader, you'll just fall down to the initial room; it's no big deal.

   Beyond the door, you'll face different enemies, and more of them -- in addition to the Security Cubes and Solaris Guards, you'll also face Orphans (big gray monsters that suck your HP and EP and have a tremendous amount of HP; you might just want to run from them) and the oddly-named Dorothy monster, which can only be killed by using heal spells or items on it (all actual attacks will cause it to gain HP). You might want to equip Cool Shades or Mind Guards on your characters, as the Dorothies can also confuse you.

   Head northeast, then turn at the corner and go southeast. Skip the first side passage you come to and keep going to the end of the current passage for a chest with a Hob-Steak. Then go back to the passage you skipped and follow it to a door. Go through, descend the stairs, and head to the north side of the room. Before you go through the door, jump on the low crate to the west, then up to the higher one, then across to the eastern crate. Open the chest for an Aquasol DX, then drop down and go through the door (there will be a bit of dialogue before you can go through).

   The music changes in the next section. Climb up the ladder and go northwest. At the second turn to your right, descend the ramp and jump across to the next girder. Go up the steps and head southeast. Jump on the conveyor belt and then off onto the small moving platform on the other side. It will move over to form a bridge between the stairs at the start and a higher ledge. Jump up on to that higher ledge and open the chest for Hob-Meat. Beyond the door you'll also find Hob-Jerky and a Fang. Search the computer for some decidedly-unhelpful "instructions" on how to solve the puzzle in this area.

   Now hop down the stairs back to the entrance of the green room. Climb up the ladder again, but this time continue straight all the way to the other side. Get the Hob-Steak from the chest, then go through the door. Search the large control panel on the right and a weird puzzle will pop.

   To be honest, I have no clue at all how this puzzle works and I solved it through simple trial and error. First, don't change any of the lights, and just hit the Done option. A chest will fall down with a Gold Nugget. Get it, then leave the room and come back in. Use the panel again, and this time turn all four panels in the top row off. Choose Done and a chest with a Gold Bullion will come down get it. Grab it, leave, and come back in again. Okay, so far so good, but this is where I got a little stuck. Here's what I think you do:

  • Turn the second panel off, then choose Done.
  • Next, turn the first panel off, and choose Done.
  • Turn the fourth panel off, Done.
  • Turn the third panel off, Done.

   The panels on the bottom row should now be in this pattern: off, on, off, on. If they are, the conveyor security system will be go off, and you can leave. If they aren't, then I goofed, and you're on your own ^_^ (BTW, if anybody could explain this puzzle and its solution to me, it would be greatly appreciated).

   When you finally manage to turn the security system off, leave the control room and go back across the girder to the first set of stairs you come to. Descend and hop onto the conveyor belt. Now that the security system is off, you can walk across it to the exit. In the next room, you'll learn the truth about Solaris's Soylent System. When Citan is done talking, grab all the chests and exit through the southwest door. There's a save point here, which I suggest you use. There's a monstrous dungeon coming up without a lot of save points, so if you want to quit, do so now. Otherwise, go east and ride the elevator up to...


[next chapter] » Krelian's Lab
 
Xenogears Guide
Walkthrough
Characters
Information
Story