Walkthrough
Chapter 34 Ocean Floor More...

ITEMS TO GET: B&J686AAmmo, Sleep Guard, Panalphasol, Black Snake

   After all is said and done and you regain control, head back to the Thames. Don't worry about healing up; by the time you get there, things have settled down. Just talk to the Captain and Hans to find out where the "giant fishbowl" went, then go back to the Yggdrasil.

   Go talk to Margie to create a new party; you'll need to include Citan, but the other two characters you can choose. You'll definitely want Billy for his healing abilities, and I recommend taking Bart as your other character. Then go buy some Fire Rings from Maison and equip them on all three of your characters. Don't worry about your Gears; you don't need them at all.

   Head towards the new dot on your map, between the Thames and the Ethos HQ. When you arrive at the island with the small gray building, get off the Yggdrasil and enter. Hop on the cool-looking elevator and ride it down into the Solaris dig site.

   As soon as you enter the next room, you'll fight four Gebler Guards, the main type of enemy in this area. They mostly toss grenades at you, which your Fire Rings should protect you against. They'll also occasionally hit you with a blaster attack. Since they're pretty easy, you might want to try to learn some new Deathblows.

   After defeating the guards, get in the elevator to the north and ride down. When you emerge, take the east exit and cross the long bridge. You'll next come to some stairs, ascend them and go through the door at the top. Proceed north to a save point. You can use it if you want, though it's not really necessary. Just continue east and you'll be in a I-shaped hallway with lots of doors. Most of them cannot be opened, so don't even bother with them. The only one you can open is the southeast door (guarded by four more Gebler Guards, of course), which leads to -- gasp! -- another elevator.

   Once this elevator stops, go north until you reach an intersection. Take a west turn for some ammo in a chest, then go east and keep going straight (you'll fight several groups of guards on the way) until you get to a room with a chest in it. Open it for a Sleep Guard, then leave the room and head back east. Take the first door to the south (once again, it's the only one that can be opened) into another stairwell. Descend the stairs and exit north.

   The east fork is a dead end, so go west, instead, to a door in a slight alcove. Head through that door and the room that follows. Continue straight along the path; you'll fight two sets of Gebler Guards and another battle with two Carriers. At the end of the hallway is another room with a save point and a chest with Panalphasol. Grab the chest, then go back outside and go through the first door to the north. More stairs here; go down them and try to go through the door at the bottom. You'll be denied access, so go back up to the hallway and head west. When the hall starts to curve, enter the door to your north (I don't you could get in here before) and you'll be in a computer room. Examine the computers to turn off the lock on the door, and get the Black Snake whip for Bart from the chest. If you're using him, equip it right now. You might want to go back to the room where you got the Panalphasol (at the east end of the hallway) to save. Otherwise, just head back down the stairs and through the now-unlocked door.


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