Walkthrough
Chapter 19 Sewer Horror More...

ITEMS TO GET: 3350 G, Aquasol S, Physisol, Kislev Map, Sewer Keys, Poison Guard, Cool Shades, Gallant Belt, Knight Helm, Zetasol DX, Mentsol, Bell Amulet, Ether Veiler

   Fei wakes up back in the barracks (again). Despite what just happened, he wants to get back to Battling immediately. Go back to C Block, but before you enter, talk to Hammer. He'll offer you some powerful new Gear parts. You should have plenty of money, so be sure to upgrade (if you don't have the money right now, you'll be able to get enough from Battling).

   Talk to the woman on the right at the counter to enter. The first battle is against a Tin Robo, which should be really easy. Just get some practice fighting here. After you win 2 rounds, you'll receive 400 G, and can move on to the next round.

   The second battle is against the Titan. This guy is prone to overheating himself; if he does, rush in and attack (and be careful not to overheat yourself; if you do, run into the water to cool off). Also, whenever he dashes, he will pause for a moment, giving you a chance to attack. When you defeat him, you'll receive 700 G in prize money.

   Leave the arena and it will be night on the Nortune map. Return to D Block, go to Fei's bed in the dorm, and rest. The next day, return to C Block for the third day of matches, the first of which is against W-Shaver.

    W-Shaver is a bit stronger than its predecessors; it will fire its laser at you frequently, so be prepared to block. When it stops shooting, dash in close and attack. The prize money for this round is 950 G.

   Next up is Musha (Metallic Uniframe Super Hybrid Armor!). It has a laser as well, plus a sword. Block its lasers, then move in close, waiting for it to attack. As soon as it does, dash away or block, then start kicking it 'til it goes down for 1300 G in prize money.

   It's night time again, so return to the dorm and rest up. The next morning, Rico will pay Fei a visit and explain the situation in the sewers. He and Citan then join you. Talk to Hammer and see if there's any equipment worth buying them, and stock up on items... believe me, you'll need them. Save your game, and then head up the ladder just outside the west exit of the dorm. Hop across the pipe and descend into the sewers via the manhole (yes, there's a manhole on a ROOF... don't ask me...)

   The Kislev sewers are one of the most annoying dungeons in the game; they go on forever and are stocked with pesky enemies. They also have a number of environmental hazards -- drainage pipes (just jump over them) and spinning fans (jump when the fan is pointed sideways; easier said that done ^_^). As for the enemies, they include:

  • Acid Frogs. Little brown guys who use a water attack that hits your whole party and heals them; they can also poison you. Not too annoying unless they start "summoning friends", in which case you should use Deathblows to finish them off quickly.
  • Batrats. These enemies are really annoying; they will constantly confuse your party members, making them act randomly. You can cure this with a Mentsol, or just finish the Batrats off with your remaining characters (all status changes are cured after battle)..
  • Armor Wasps. You don't see these too much, as they appear only on the top floor (where you start). They have a high defense, so use Deathblows on them.
  • Rotten Sods. These appear only on the lower levels. If you hit them with Deathblows, they'll counterattack, so just use regular attacks. They will also occasionally put you to sleep.
  • Mullets. Like the Rotten Sods, Mullets only appear on the lower two floors. They spend their first turn in the water, where they won't attack, but can't be attacked either (except with Guided Shot, and that doesn't do much damage). Use this chance to heal up, because as soon as they jump out of the water, they'll hit you with a really strong attack. Use Deathblows to finish them off.

    And speaking of Deathblows, since you now have 6 AP, you should start working on learning your first 6 AP Deathblow, the Tr, Tr, Tr, X one. Although not necessary, it will come in quite handy against the boss. Rico only has his first two Deathblows, so he needs to learn his Sq, X one (Banderas) first.

Map
Kislev Sewers Map
 

   Start off in the sewers by crossing the bridge to your noth. Go east, then north a little ways. Cross the bridge and go north. Search the remains and there will be a brief conversation. Then turn back south and follow that path to a chest with an Aquasol S. Head back west, then north to the bridge you crossed earlier. Go back across it and then south, around the corner. Go all the way west, past both bridges, to a chest with the all-important Kislev Map. You can now press Select to look at a map of the current floor. This can be used to corraborate your position with our fully-annotated maps.

   After getting the map, go back east and cross the first bridge to the south. Then go east again and follow the path to the next bridge. Cross it and go south to a chest with a Physisol. Get it, then return to the last bridge and go back west across it. Turn south and look around for another murder site. Examine it, then turn north and follow the ledge (without crossing any bridges) to the ladder down. If you've investigated both murder sites, you'll be able to descend to B3.

   On B3, go south, past the bridges, until you reach another chest, containing the "Cool Shades". Believe it or not, these prevent you from being confused. Equip them on Citan, not only is he generally your best character, you'll need him to stay unconfused in the upcoming boss battle. Then go back a little ways and cross the bridge you just skipped. Head southwest and you'll see another murder site. Examine it, then go back east and cross back over the bridge. Head west, then north, and cross the bridge adjacent to the ladder. Turn north and follow the path past the fans (careful, don't get hit ^_^). Skip the first bridge, but cross the second. Just to your south is a handy save point, but where you really want to go is to you north -- just follow the route until you see a small broken robot. Examine it once and your party will have a brief conversation. Afterwards, examine it a second time for the all-important Sewer Keys.

   Now, retrace your steps back south and cross the bridge. Head back north and east, and cross the first bridge you come to. After crossing it, turn west and follow that route to a chest with the Poison Guard accessory (not really worth equipping, but you might as well get it). Now just head east until you get to a door. Go through and you'll be up on B2.

   Head southeast, then east. When you reach a bridge, cross it. Take the east fork and continue along until you reach another bridge. Cross it. If you head southeast from here, you'll find another save point; use it if you want. Otherwise, turn west and head straight that way. Skip the stairs (they lead back to B3) and keep going past the fan. Examine the murder site you come across, then keep going north and go through the door to B2. Head west and open the chest for the Knight Helm, a very powerful helmet. Equip it on Rico, since he has the weakest defense. Then go back east through the door back to B2. Retrace your steps south past the fan and stairs, then east, north across the bridge, east, north, west, and north across the second bridge. Go northeast, and cross the bridge there. Take a north turn and go pick up the Gallant Belt from the chest. The Belt raises your maximum HP by 10%; it's worth equipping on somebody.

   Next, go southeast, past the bridge, until you get to "Gramps", a little green midget guy. Talk to him if you want, then continue east past him. Dodge the fan and continue north and east to the final murder site. Examine it, pick up the Gold Nugget at the end of the path, then go back to where Gramps is. Cross the bridge near him and take the west fork for a Zetasol DX. Now go back east and cross the bridge (not the one you just came across, the second one you come to). Go south for a Mentsol, then head north past the fan to a door. Open it with the Sewer Keys (you DID get them, didn't you?) and enter.

   The monster isn't here, but you can find its Bell Amulet in the chest. Before you leave, jump up the flat parts of the pipes to the chest, which holds another Ether Veiler (if you don't feel like jumping, skip it; it's not that important). The game is a little unclear as to what to do now, but you have to find the only slime-covered pipe without a murder site nearby. Fortunately, it's not that hard to find. Just retrace your steps to where Gramps is, and go north 'til you get to it. (If you want to save, cross the bridge just south of the pipe, then go due south until you reach the save point). Heal up, make sure Citan is equipped with the Cool Shades, and then examine the pipe to fight Redrum ("murder" spelled backwards; as seen in The Shining).

   Redrum is definitely the toughest boss so far (which isn't saying a whole lot ^_^), but with the right strategy he can be beaten. He'll start off by using Gel to confuse two of your party members, but if Citan has the Cool Shades equipped, he won't be affected. Have Citan cast Renki (making his next Ether affect the whole party), then Suiseii. This will boost your whole party's fire defense, making them mostly immune to Redrum's Bloody Rain attack. Meanwhile, Fei and Rico should use Iron Valor and Steel Fist (respectively) to boost their attack power, then attack with their strongest Deathblows. Citan should take care of all your healing; have him use Renki and Sazanami to heal the whole party. When Redrum is about half dead, he will start using Murder, which instantly kills a single character. If one character goes down, revive them with Zetasol as soon as you can, but make sure your other characters are healthy first (but if two characters die, revive someone ASAP!). Also, after you revive someone, you'll need to recast Suiseii on them, as well as Iron Valor/Steel Fist. Redrum has about 4750 HP; as long as you use Suiseii, you shouldn't have too much trouble beating him. Afterwards, you'll receive a load of EXP, and are automatically warped out of the sewers (hallelujah!).


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