Walkthrough
Chapter 24 I Left My Heart In Gargan Roo More walkthrough

ITEMS TO GET: Phoenix Down, Tin Plate

   Toto's ladder leads down into the deliriously-named Gargan Roo. A Moogle is waiting for as soon as you descend into the area; check MOGNET and save if you want. Also lurking around in the area are Kurouras. You can quickly earn a lot of experience, AP and gil by fighting these enemies -- each one yields 160 experience per character, plus 3 AP and about 340 gil. If you couldn't afford everything back in Treno or couldn't beat the Griffin, you might want to hang out for a while and earn some money and experience. You can go back up the ladder to town whenever you want; Toto will wait for you. (An A.T.E. with Baku and Shin also appears when you leave the tower.)

Gargant
Can you imagine a Beowulf cluster of these?
 

   Go left from the initial screen and collect the Tin Plate and Phoenix Down from the chests. Examine the switch on the wall and choose the top option to flip it, thereby opening gates on the other side of the area. Cross back through the main area to the right side of Gargan Roo. Go north first; Toto will talk briefly when you enter the next screen. Walk forward and pull the chain hanging from the ceiling to summon a chariot-towing Gargant. Head back to the previous screen and activate the white switch in the lower-left corner. The spider stops, and your party boards the unusual vehicle.

   However, you don't get far before the inevitable boss monster shows up. The larva boss can give your characters the Poison and Slow conditions, but they shouldn't matter too much. Keep attacking it with Steiner and Marcus; Garnet can actually be a decent fighter with her racket, but she'll probably need to keep healing. After you do about 2000 HP to the larva, it wriggles off, and the battle ends without you receiving any reward.

   The chariot stops at another door. Enter and proceed forward; the party is soon trapped by Thorn and Zorn, and you're sent back to Zidane's party.


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