Walkthrough
Chapter 23 Treno More walkthrough

ITEMS TO GET: 1011 gil, Phoenix Pinion, Mithril Dagger, Power Belt, White Maiden's Kiss, Tauros Coin, Whitey Card

   When you reach Treno, the party splits up, leaving you in control of Steiner. An A.T.E. menu pops up right away; choose the first option. Garnet will get 1,000 gil stolen from her, but you'll be able to get a Power Belt later. (If you don't want the Power Belt, then pick a different A.T.E.) The man directly ahead of you has a lot of good QuadMist cards, if you're in the mood for a game. There's also 100 gil for the taking in the fountain.

   Climb up the stairs on the right and run through the A.T.E. that appears. There's two shops on this screen; the inn is to the left and the item shop is down the ladder. Near the item shop, you'll also find 1 gil, a Whitey Card, and the Tauros Zodiac Coin. After collecting, continue north along the brirdge (the girl here, Natalie, has a few interesting QM cards).

   Another A.T.E. takes place, with Garnet in the auction house. As Steiner, head left through the tower and down the stairs. The Save Moogle is flying around here, and in the building beside him is the Weapon Shop. Upgrade everyone's equipment (note that you can buy equipment for Zidane's team and have it get transferred over -- there's not much need to, however). If you choose the second option when talking to the store owner, you can elect one character to be dropped down into the cage to fight a Griffin. However, you probably won't be strong enough to win; fortunately, if you lose, you're brought back outside with 1 HP.

   If you had the 1,000 gil stolen earlier, head back to the entrance of town and go left to the waterfront cafe. Enter the brown building on the left and talk to the guy with four arms -- he's in right in front of you, but you'll have to catch him before he runs off. He confesses that he stole Garnet's money and used it to buy a Power Belt, which he then gives you in apology.

   Continue northwest from the weapon shop to the auction house. Garnet rejoins you. If you go back into the auction house, you can participate in actual auctions for various items; you can get good items here, but they're awfully expensive. (Sorry, no airship pieces are available.)

   With Garnet back in the lead, head to the inn. Marcus is waiting in the basement; talk to him and choose the first option. Steiner and Garnet head out onto the dock; you can talk to Steiner if you want to go back. Otherwise, head down the stairs, jump across the gap, and talk to Baku at the bottom. The four characters set sail in a boat and end up in a mansion where they meet Toto (the big-nosed guy). Toto invites them to come to his house and collect the White Maiden's Kiss.

   You end up back in the inn. Equip Steiner and Marcus, then return to the front gates. This time, exit to the west. The far left building here is Toto's tower, but first head down the stairs in the center of the screen to an outdoor cafe. If you go south from here, you'll reach a waterfront mansion. The bird here will review the card game rules, and you can buy (extremely weak) cards from the man in the booth. If you try to go inside the mansion, you can card-battle the bird. There's no need to visit this area if you're not a QuadMist player, however.

   Go north from the cafe to Queen Stella's palace and enter. You can trade in the Zodiac Coins you've collected; you should have two (Taurus and Aries), so talk to her twice for 1000 gil and a Phoenix Pinion. Return to the cafe and go up in the gold-colored building on the left. Pass through the pathway and you'll end up in some back room. Talk to the guy at the counter. Here, you can reforge various pairs of items into stronger gear. Combine two Mage Mashers to make an Organics (the second option), a powerful weapon for Zidane. (If you don't have two Mage Mashers, you can buy them at weapon shop.)

   Now it's time to chat with Toto. Exit via the tower in the lower-left corner of the cafe screen. Go left and climb up the steps to Toto's tower. Check the left side of the landing for a Mithril Dagger, then climb up. Toto's room is at the very top. He generously hands over the White Maiden's Kiss, then presents a flashback to Garnet's younger days. When he's done talking, he'll open up the ladder on the balcony, which leads into Gargan Roo.


[next chapter] » I Left My Heart In Gargan Roo
 
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