Atlus' long running Shin Megami Tensei series
has had more trouble getting to the number three than Street Fighter.
After two games in rapid succession on the Super Famicom, Cozy Okada
and his R&D1 team have been content to produce numerous side-stories
and spin-offs, including the Persona series and the recently announced
Shin Megami Tensei Nine for Xbox. While Shin Megami Tensei III is
still in the works for PlayStation 2, last year Atlus found a new
way to postpone the inevitable by remaking the earlier games for the
PSone. The first game was re-released
to modest success last May in Japan, and now, after a six-month delay
from its original October 2001 date, the remake of Shin Megami Tensei
II has finally hit the streets.
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It's Kaneko-tastic! |
Shin Megami Tensei II is a direct sequel, continuing
its predecessor's story several dozens years later. In the first game,
Tokyo was demolished by ICBM missiles during a demon invasion in the
year 199X and subsequently flooded by the melting of the icecaps over
the next few decades. In the year 20XX, a new city, Tokyo Millennium,
has been built, strictly ruled by a new Messiah and the stern Temple
Knights. The Knights are opposed by the anarchist Gaea sect; as in
the previous game, players are able to side with either of these factions
or can attempt to remain neutral.
Series character designer Kazuma Kaneko has again brought
his sleek futuristic style to the game's creatures and characters.
The main character, Aleph, is an amnesiac warrior at a futuristic
coliseum, the Valhalla Arena, where he battles to become a first-class
citizen. He wears a portable computer on his left arm, from which
he runs the Devil Summoning Program. Joining Aleph are two female
allies: Beth, a Temple Knight; and Hiroko, a mysterious woman whom
Aleph somehow recalls meeting before.
In addition to the human party members, players
can talk demons into joining their ranks. This is done by navigating
a series of pre-combat dialogue trees similar to those found in the
Persona games. Recruited demons are stored in Aleph's wrist computer
and can be summoned with the Devil Summoning Program to participage
in battle. Later, demons can be merged with others at special shops
to form stronger creatures.
Exploring in 3-D | |
As with the Shin Megami Tensei I remake, no additional
story or gameplay features have been added for the remake, beyond
a new expert difficulty and a streamlined save system. While the first
remake only recieved a slight makeover to bring the game into true
3D, it seems the delay for Shin Megami Tensei was at least partially
spent retuning the graphics. The game certainly won't win anyone over
with its looks -- the characters and creatures are still sprite-based
and barely animated -- but the 3D dungeons have been upgraded to the
point where they can at least compete with Soul Hackers or the first
Persona game. Beyond this, Atlus has even added in a few FMV sequences,
though how pervasive they are isn't known. The music has also been
reorchestrated and remixed for the new release.
With the PSone still hanging on in the Japanese
market, Atlus has one more planned remake, the offshoot Shin Megami Tensei If..., due out before the end of
the year in Japan. Meanwhile, in the
alternate timeline of Philip K. Dick's sci-fi classic, The Man in
the High Castle, Shin Megami Tensei II is slated for a Spring release
in North America.
Preview by Fritz Fraundorf and
Zak McClendon, GIA.
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Shin Megami Tensei II |
Developer |
Atlus |
Publisher |
Atlus |
Genre |
Traditional RPG |
Medium |
CD-ROM (1) |
Platform |
Sony PlayStation |
Release Date |
03.14.02 |
None |
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News |
First Shin Megami Tensei II PSOne details, screens |
Media |
35 screenshots |
Artwork |
3 character designs |
Other |
Trading card game designs |
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