North American players likely know the Megami
Tensei series best for its Persona off-shoot. The original series,
however, appeared in Japan on the Famicom (as Megami Tensei) and Super
Famicom (as Shin Megami Tensei), only to disappear into a long hiatus.
While the long-awaited Shin Megami Tensei 3 is still a year off, Atlus
has resurrected three of the Super Famicom releases and is remaking
them on the PlayStation. None too surprisingly, Shin Megami Tensei
I is the first up.
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No matter what games you know the MegaTen series for, one of its defining characteristics remains its unique modern setting. Set in present-day Tokyo, Shin Megami Tensei begins when your nameless protagonist is e-mailed a copy of the Devil Summoning Program, which allows him to summon monsters from the comfort of his own PC. Soon afterwards, he finds himself facing an apocalyptic struggle and must decide whether to eradicate the amassing demon army at any cost or spare the city of Tokyo.
Shin Megami Tensei is one of the few RPGs that can truly claim to have several alternate paths. Depending on your actions in the game, you'll end up either siding with the forces of heaven or hell -- or taking a neutral route. None of the paths are really "better" than the other; they are all equally valid routes through the game. For once it's up to the player to make the moral decisions.
In the Persona games, party members could only fuse monster spell cards together to form guardian Personas. In Shin Megami Tensei, however, the monsters take a much more active role, actively fighting alongside your party. Before you can add them to your team, however, you must convince roving monsters to ally with you through conversation trees much the same as Persona's. Collected monsters can be stored in your computer and later merged in the fusion chamber to form stronger ones.
| Fusion chamber |
Not a whole lot has changed since the game's Super
Famicom debut; the gameplay and storyline remain unchaged. The game's
visuals have been given a slight upgrade, however, and the game now
boasts a true 3-D perspective instead of the scaled step-by-step graphics
of the original. The music and sound will be similarly enhanced. Also
new are an extra, more challenging difficulty setting and a simplified
saving system.
At this point, chances of a North American release of the remake are virtually non-existant. Not only is the title arriving very late in the PlayStation's life span, its extremely archaic visuals and old-school gameplay would make it a poor introduction to the series for North American gamers. The best bet for series fans will probably be to import once again; the Japanese version is available now.
Preview by Fritz Fraundorf, GIA.
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Shin Megami Tensei: Digital Devil Story |
Developer |
Atlus |
Publisher |
Atlus |
Genre |
Traditional RPG |
Medium |
CD-ROM (1) |
Platform |
Sony PlayStation |
Release Date |
05.31.01 |
Unknown |
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News |
Shin Megami Tensei PSX delayed |
Media |
40 new screenshots |
Artwork |
6 devil designs |
Other |
Assorted merchandise |
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