Changes from Sega CD version
Text has been completely revamped, with a significant chunk (well over half!) of the game's original text being removed totally. Worry not: most is from tedious shop conversations and the like. In other areas, text is not only rewritten, but new dialogue and situations have been added, such as...
Luna now travels with Alex and his companions when they set sail from Meribia, instead of remaining on land. Other, smaller story changes occur as well.
Three new adversaries -- witch sisters -- have been added.
THE INFERNAL CAPS LOCK TEXT HAS BEEN REMOVED. REJOICE!
Graphics everywhere have been altered to take advantage of a much more advanced console system. More complex color palettes, resolution modes, translucency effects, and other enhancements are all seen.
50+ minutes of vastly improved FMV has been created for the game, including two songs.
Music in towns, battles, overworld, etc. has all been improved, sounding much richer and fuller than the original.
Monster encounters are no longer random, as they appear in the overhead view and occasionally offer pursuit. New spells also appear in battles, in addition to a few new items popping up around the world.
Difficulty has also been tweaked, ensuring that many areas of the game are not nearly as easy to complete.
Dual Shock support has been added.
Two player support was included after several fans requested it on Working Designs' message board -- either controller port may control gameplay, though controller 1 will always "override" control during simultaneous input.
Although the price has been raised to a hefty $69.95 US, Lunar comes with a massive amount of packaging specials, including two game CDs, a music CD with arranged tracks, a video CD for the PlayStation with an inside look behind the making of the game, a cloth map, a cloth hardbound instruction manual with over 100 full-color, glossy pages, and a fold-out bullseye target with Bernie Stolar plastered in the center. (Okay, we fibbed on that last one.)
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