New GBC Zelda revealed
[08.19.99] » Acorn of the Mystical Tree turns out to be
an adventure game after all. Full game details.
Contrary to previous reports that Zelda: Acorn
of the Mystical Tree would be a puzzle game, new details confirm that
the game is sticking with Zelda's adventure roots. As Zelda Gaiden
re-uses Zelda 64's engine, Acorn of the Mystical Tree will feature
the same engine and many of the same graphics as Zelda DX.
The game, however, is entirely new, and forms
the first part of a three-game trilogy. Each game in the trilogy
corresponds to one the three Triforces: Power, Wisdom, and Courage.
The three chapters will form a continuous storyline, and be released
in quick succession -- each game will be released only two or three months
after the previous one.
New light has also been shed on the development
situation. The "scenarios" (basic storyline and situations) for
each chapter were created by Flagship, also responsible for the "scenarios"
of Dino Crisis and the Resident Evil games. The game design itself is
being handled by Nintendo, and programming is done by Capcom. Nintendo
will publish the final product.
There's still no word on a U.S. release date for any
of the titles in the trilogy, but given the enormous popularity of the Zelda
series, a translation is a given. Expect a new name in place of the wordy
Japanese title, however.
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