Shen Mue gameplay information
[05.04.99] » Tokyo's Network Jungle show reveals
numerous new additions to the "gift to the children of the
21st century."
Information on Yu Suzuki's "Full Reactive Eyes
Entertainment" epic is gradually leaking out. The latest flow came
courtesy of the Network Jungle show, held from May 1st to 3rd in
Tokyo, Japan. The show exhibited numerous games and other
technology-industry products, but the unquestioned star was
Shen Mue.
The title occupied the show's largest booth,
stocked with videos, development sketches, clay busts of the
characters, music CDs, and playable demos. 12 new VMS characters
could also be downloaded, bringing the total up to 28. Several
other mini-games appeared in the playable demos, including a darts game and replicas
of some of Yu Suzuki's arcade classics, such as Outrun and
Space Harrier. The games all begin at a low difficulty
level, and gradually become harder as the player continues
to succeed.
Shen Mue has been heavily rumored to
contain a second, fighting-game style battle system, and it
was at last confirmed. The demo included one instance of
the Free Battle System, in which the hero, Ryo, fought numerous
thugs in the woods. The analog and digital pad are used to
turn, and also to run when combined with the trigger. The
buttons on the right-hand side of the controller activate
Ryo's array of fighting moves -- throws, punches, blocks,
special attacks, and even the ability to throw barrels at
his foes.
The demos also showed another impressive
feature, the daily schedule that many characters follow.
For example, Haru the cigarette shop owner begins each day
by sweeping her shop. She then takes a walk before returning
to the store to wait on customers. When night falls, she
goes shopping, eats dinner, and finally goes to sleep. Should
you need to locate her or one of the characters on such a
schedule, you'll have to show up in the right place at the
right time.
Yu Suzuki was also on hand to explain
some of his goals for the series, to be released sequentially
as several "chapters." He noted that the story had expanded to
around ten times its original size, mandating that it be released
as more than one game. Suzuki also showed some brief clips of
shifting facial expressions -- although changing facial expressions
will not be used in the game, they served to demonstrate that
the Dreamcast hardware is not as inferior to Sony's Emotion
Engine as widely reported.
Seeing is believing, so also take a look at
42 photos from the
Network Jungle show.
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