Legend of Dragoon initial impressions
[12.02.99] » Gameplay, battle system information.
Legend of Dragoon, Sony's 4-disc epic RPG, has been released in Japan and J.T. Kauffman, our man in Japan, has a report on the gameplay:
There are two main things that stand out about The Legend of Dragoon:
its graphics, and its difficulty. First, the pre-rendered graphics
(both FMV and backgrounds) are superb, and could quite possibly the best
ever seen in a video game. The rest of the graphics (ie. the real-time
polygon graphics), while well done, aren't quite up to par. While the
characters in the FMVs lean towards the photorealism side, in the basic
gameplay screens (such as dungeons) they are more like cartoon versions
of themselves, complete with exaggerated gestures. This might have been
more acceptable a few years back, but with the increasing graphical
standards in today’s market, this is a little slightly annoying.
Of course, graphics aren't everything. The gameplay in Legend of Dragoon
is fairly smooth, with the only real qualm being the overly long battles
(more on that later, however). While early on it looked like the title
borrowed quite a bit from RPGs such as Panzer Dragoon Saga, in reality
the title borrows from another RPG series - Final Fantasy. Everything
seems to be straight out of a Final Fantasy title, with the only real
exception being the Dragoon changes seen in the demo. Luckily, it's all very well done, so pretty much all of the
millions of Final Fantasy fans in the world should be able to easily
sink their teeth into this title.
Every modern RPG must have its systems, and LoD is no exception. There are two major systems: the Additional system, and the Dragoon system.
While the Dragoon system has yet to make an appearance 3 hours into the game, the Additional system is proving to be quite nice. While the demo
gave gamers little chance to really play around with the system, but
full game is proving that it is actually fairly deep, and requires a
little bit of thinking on which Additional to use. Many of the weaker
Additionals have large growth rates, but are much harder to execute,
while simpler, more powerful Additionals grow very, very slowly. New
Additionals are added every few levels, which only makes things more
enjoyable. As for the currently absent Dragoon system (which will make
it's appearance when the storyline demands it), judging by the demo, it too should prove to be a fairly enjoyable system to use.
Finally, there is the game's difficulty.
There's nothing wrong with a challenge, but the level of difficulty in Legend of Dragoon seems faintly ridiculous. No monster yet has failed to inflict at least twice as much damage as the strongest attack
from the best character. We're not talking about boss fights here, folks
- regular, run-of-the-mill random encounter enemies are twice as
powerful as the player-characters. To add insult to injury, in order to
really do much damage at all, you _have_ to master the Additional
system. For those of you who might have missed this system, it's
basically like a larger, more complex, but infinitely cooler Gunblade
system; push the circle button as you strike the enemy, and you'll begin a
pre-selected chain-attack move. When the timing is even a little bit off (it's much harder to get correct than in FFVIII), Dart, the game's
main character, would do a mere 1-2 points of damage. This makes for
very, very long battles, considering that the enemies start around 15 HP
and go up from there to about the mid 40s (again, 3 hours into the
game). I would much rather see a tactically challenging game than the
slow button masher that LoD is shaping up to be.
While there are problems with the game, it does have a lot of
potential, should Sony see fit to make some alterations to the game for
it's North American release (as was done with Final Fantasy VII, Lunar:
SSS Complete, and Thousand Arms, to name a few). By smoothing out the
difficulty and making other small changes (for example, there's no pause
function, and you can't get the stupid exit indicator arrows off the screen), the
Legend of Dragoon should prove to be quite a winner. As for the Japanese
players and import-happy gamers, they'll have to just make do, and enjoy
the beautiful FMV sequences.
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