Devil Children PSX impressions
          [03.31.02] » What do you get when you breed a Game Boy with 
            a PSone? If Devil Children is any indication, it's a SNES. 
              The Shin Megami Tensei games not only has always 
            featured the ability to capture, raise, and combine creatures as part 
            of its central gameplay, but the series is also famous for creating 
            more spin-offs than sequels. So, it was only a matter of time before 
            Atlus offered up a Pokémon flavored version of the core gameplay. 
            The original two Devil Children 
            games were enough of a success to spawn a cartoon series, a collectable 
            card game, and a sequel in 
            Japan. Now Atlus has found an even more creative way to milk the series' 
            success by porting the two original Game Boy Color games to PlayStation. 
            Shin Megami Tensei: Devil Children: Black Book / Red Book combines 
            both those games and adds in a few new extras. 
 
  
                No, "Devilizer" is not the name of the 
                new Rob Zombie album. | 
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             The story and gameplay of Devil Children remains 
            totally unchanged from the original. The separate releases on the 
            GBC each had a unique lead character; though the two games share the 
            same basic plot and settings, many of the side quests and all the 
            monsters are unique to each version. The PSone release mirrors the 
            originals by letting players chose from the main menu between the 
            Red Book, starring Mirai and her griffin sidekick Veil, or the Black 
            Book, which features Setsuna and his cerberus partner Cool. Both the 
            games remain self-contained and save to a diffent data file. 
             The two next-door neighbors are attendees at Harajuku 
            Elementary School. When the neighborhood is invaded by demons, they 
            both find themselves whisked off to another dimension, where they 
            naturally get involved in a fight against the powers behind the invasion 
            and do plenty of monster collecting. Both of the titular Devil Children 
            soon come into the possession of a "Devilizer," a gun like device 
            that allows them to capture demons and summon them in battle. 
             Like the other MegaTen games, new creatures are recruited 
            during battle by talking to them. Devil Children uses a much simplified 
            conversation system, similar to the one used in the Last Bible games 
            (another series of MegaTen spinoffs for Game Boy). Your monsters themselves 
            do the talking and the enemy's reaction is shown by simple emoticons. 
            Recruiting other demons is mostly a matter of finding a compatible 
            match between your current menagerie and creature you hope to capture. 
            The Devilizer can only hold six demons at a time, but others can be 
            stored back at the Vine Center for later retrieval. A handy Pocket 
            Computer stores and analyzes the data on the creatures you've already 
            encountered, providing a sort of Pokédex for the game. 
          
             
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                Jack Attack | 
             
           
             Like the conversation system, combat is purely 
            the devils' work in Devil Children - Setsuna and Mirai don't participate. 
            The battle system is a simplified version of the one used in the standard 
            Shin Megami Tensei games, but it still offers a bit more flexibility 
            than most Pokémon-type games. Demons have access to standard 
            attacks, magical abilities, and powerful skills that can only be used 
            at the cost of some hit points. Though only two creatures can participate 
            in battle, one of which must be the lead's sidekick, the others will 
            leap in to fill a vacancy when a demon falls, or players can take 
            a turn and swap them out manually. The battle system is serviceable 
            for a Game Boy Color game, but doesn't carry over well to the big 
            screen. 
             This, naturally, is Devil Children's main problem 
            - it's still just a GBC game blown up to full-screen proportions. 
            Nowhere does this stick out more than the graphics. If readers happen 
            to remember the Super Game Boy, the Nintendo add-on that allowed you 
            to play Game Boy games on the SNES, then Devil Children is a bit like 
            playing a Super Dooper Game Boy. The tile-based graphics have been 
            resized and recolored, but the entire game still bears the legacy 
            of its low tech origins. There's even a bit of screen tearing when 
            the maps scroll. The battle graphics fare somewhat better with completely 
            redrawn and adorably cute versions of the standard MegaTen creatures, 
            plus the use of some well done, if low key, spell effects.  
   A few changes, however, have been made to take 
            advantage of the better technology of the PSone. The game now features 
            an original animated introduction as well as cinema scenes at key 
            points in the story. These were produced by the same studio behind 
            the Devil Children anime series, and they add immensely to the games' 
            charm. Devil Children also makes use of the actors from the series 
            to provide voiceovers for all the game's major characters. The voice 
            acting isn't too prevalent - and it seems to drop out of the games 
            a few hours in - but, again, it helps add some personality to the 
            otherwise low-tech game. Finally, full screen character portraits 
            have been added for all major conversations. 
 
                
 
                SNEStacular | 
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             Altus has dropped in a few other additions for 
            the PSone version. In addition to twenty new demons in the main game, 
            the company has added a new battle mode which can be played using 
            data from either the Red or Black Books. Players can assemble teams, 
            name them, and face off against other players or against the computer. 
            Victory in battle can earn you new items and creatures to take back 
            to the main games. 
             Beyond these small changes, Devil Children is basically 
            what you'd expect from a GBC to PSone conversion. Though the game 
            lacks the stylish visuals and deep gameplay of the main series games, 
            if you're the sort of rabid MegaTen fan who gets giddy at the thought 
            of exploring an entire town populated by Jack Frosts, there's still 
            a lot to like about Devil Children. However, importing will likely 
            be the only way to play Devil Children; the game's winning combination 
            of 8-year olds with guns summoning demons and horrible graphics make 
            it the least likely localization candidate we've seen in some time. 
          
          
           
          
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