New Xenosaga details, media
[02.09.02] » A huge collectable card game, a bunny assistant,
and a vastly improved battle system await.
What looks to be Xenosaga's chief minigame has
been revealed: XenoCard, a collectible card game within the game world.
Exactly how XenoCard works is difficult to say; the screenshots
shown thus far hint at a complexity on the level with real-world card
games like Magic: The Gathering. A few things can be deduced from
the released media, however. The game seems to revolve around battling
character cards, each of which have their own stats, cost to play,
and rarity. Furthermore, special "event" cards can be played.
Each card has high-resolution art
printed on its face, and cards can be obtained both in starter
decks and booster
packs, as in real-life CCGs. The packs themselves can be purchased
or won in battle.
Also new are details on Shion's personal
assistant, or Procurator. Appearing as a small bunny, the UMN-issued
device performs a multitude of tasks for her. The Procurator fields
the email she'll receive at certain points, and it seems that story
events will be affected by the way Shion replies to them. It will
also keep a record of monsters and enemies that Shion encounters,
with rotatable and scalable models and vital statistics on them. In
addition to the monster database, the Procurator keeps a glossary
of useful or important words learned--which could potentially be very
handy if Xenosaga has anywhere near the amount of cryptic terminology
found in Xenogears. Finally, the Procurator will provide direct access
to simulations of already-completed dungeons, should the player want
to build levels or acquire items missed the first time through.
MonolithSoft has also come forward with the first
firm details on the mechanics of Xenosaga's battle system, which seems
to be a vast expansion on Xenogears' somewhat simple combat. The three
levels of attack, each mapped to a different button on the controller,
return, though they are now based on range, rather than strength.
The special attack Deathblows are only activated by using the Circle
Button attack at the end of a character's combo. Moreover, Deathblows
are now learned simply by leveling up, so players no longer need to
try out every combination until they stumble upon one.
The Ether magic system from the first game also
returns, again with some substantial changes. New Ether skills are
learned through a "tech tree" of sorts. Each ability has
a set of dependencies, and certain skills must be mastered before
the player can move on the the higher level ones. Each character has
their own unique skill tree, and learning some sets of Ethers will
unlock new techniques which previously did not appear on the three.
For example, once Shion has mastered Medicast, she'll gain access
to Medicast Full, but only if she has previously learned the skill
Analyse.
Characters still level up through traditional experience
points, but Xenosaga throws two more kinds of earned stats into the
mix. Talent Points can be spent to directly increase the basic stats
of each character. Skill Points, on the other hand, can be used to
earn a variety of passive abilities from equipped accessories. These
purchased abilities will stay with a character even after the item
is de-equipped, so long as the necessary Skill Points have been spent.
Beyond all this, Xenosaga offers a few more innovations
to keep the battles interesting. During combat, the GTW (Group Turn
Window) will track the locations of all the battle participants. Characters
and monsters in the back row cannot be harmed by physical attacks.
The window also displays the exact turn order, similar to Grandia's
IP Gauge or Final Fantasy X's CTB Window.
The new Event Slot, also displayed during battle, seems
to be intended to add an element of chance to the battles. Each turn
of combat cycles through one space on the slot, from normal, to increased
critical chance, to increased boost gain, to increased points at the
end of battle, then back to normal. Whichever character is acting
on that particular turn will then get to take advantage of these conditions.
While the Event Slot may seen unforgivably random,
the spaces always cycle in the same order and can be exploited with
the use of Xenosaga's Boost Gauge. During battle, attacks will fill
the gauge. When enough points have been earned, players can spend
them to interrupt the turn order in the Group Turn Window and make
that character act immediately.
Thanks to Darklore for help with this story.
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