Zero update
[12.04.01] » The GIA gives you a lot of nothing with Zero
screenshots, Zero wallpaper, and Zero information about Tecmo's photographic
horror adventure. Plus, zero movies!
Tecmo's upcoming horror adventure Zero may be getting
zero exposure in the West, but the company has been slowly hyping
it in Japan in preparation for a December 13 release. The game's main
gimmick is the way in which the protagonist Miku battles with the
evil spirits she encounters -- by using a camera. Temco has released
new details outlining how this odd combat system will work in the
game.
When a spirit approaches, players can shift to
a camera view which works very similar to Pokémon
Snap. The camera has a small view finder and how close the ghost
is to the center of the frame determines the amount of damaged the
resulting photograph will deal out. The power drained from the spirit
is absorbed into the camera and can be spent on various upgrades,
such as faster film for quicker attacks, a wide angle lens, or a slow
motion attachment.
Like Silent Hill, the game will also rely heavily
on sound and vibration to heighten the atmosphere. Zero, however,
will also use them as part of the puzzles. Certain puzzles can only
solved by photographing specific areas identified by subtle aural
and tactile cues. The resulting picture will reveal clues that can't
be seen with the naked eye.
Gamers who are curious about how this oddly titled
game looks can check out new Zero
screenshots, or adorn their desktop with Zero
wallpaper. As promised, we also have zero movies for you -- our
poor server can't handle them. Tecmo's Japanese website, on the other
hand, has four
lengthy MPEGs which show off Zero's atmospheric visuals and spooky
lighting, as well as a look at the game's unique battle system.
Zero is due out in just a few days in Japan. Look
for full impressions of the import as soon as we get our hands on
it.
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