Bleemcast! for Metal Gear Solid impressions
[11.08.01] » Solid Snake returns for some Tactical Emulated
Action.
Bleem Inc. may have scaled back their ambitious
plan to produce 100 game "Bleempacks" of their PlayStation emulator
for Dreamcast, but the company is still dutifully plugging away to
create single game emulators for the PSone's more popular titles.
Along with the recent release of Bleemcast for Tekken 3, the company
has also shipped a Metal Gear Solid version of the emulator -- and
not a moment too soon. With the sequel to Hideo Kojima's blockbuster
right around the corner, many gamers will undoubtedly be playing through
the first one in preparation, and the improved graphic in the emulated
version provide some relief from the more dated aspects of the PlayStation
classic. Readers can check out our full impressions of the emulator
below, or just skip straight to 29
screenshots showing the graphical upgrades.
Bleemcast for MGS functions in the same way as
the previously released Gran Turismo 2 version of the emulator. After
booting up the Bleemcast disc, players are prompted to swap in Metal
Gear Solid and the game begins. For the most part, the emulator performs
exactly as promised. The resolution is bumped up the 640x480 and filtering
smoothes out the pixilated textures of original game. There are a
few side effects due to this -- some textures have slight black outlines
and the text in the menus is occasionally a bit too blurry -- but
overall the graphics are universally improved.
MGS is still a PSone game at heart, however, and
some problems can't be fixed through emulation. The texture warping
and visible seams that plagued most PlayStation games are still present
and, of course, the relatively simple polygon models of MGS remain
unchanged. These flaws are due to the limitations of the hardware
being emulated, however, and MGS still looks leagues better than it
did on the PlayStation.
The emulator also provides full support for the
usual Dreamcast peripherals, including the VGA adaptor and the Jump
Pack, and extra PAL support has been added in to allow European gamers
to play the PAL version of the game without the usual black bars or
run the NTSC game on a PAL Dreamcast. While MGS's control scheme maps
well to the DC controller, the Jump Pack can't quite provide the same
subtle vibration effects as Sony's Dual Shock. A much bigger problem
is saving. Though Bleem will let you save to a Dreamcast VMU, it must
be reformatted for PlayStation data, which means you'll need a separate
VMU for Bleem. But considering Dreamcast peripherals are on their
way to bargain bins across the country, this shouldn't be too much
of a hurdle.
These complaints are relatively minor, however,
and overall the emulated version of the game is bug-free and runs
and looks great. Those looking to get reacquainted with Solid Snake's
last outing before the PS2 sequel arrives couldn't find a better way
to do it and, at only $9.99, it's hard to pass up.
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