More on Shenmue II
[04.17.01] » Yu Suzuki shows off the second volume of his
epic at Sega's Game Jam.
As part of the events at Sega's Game Jam this weekend
in Japan, AM2's Yu Suzuki was on hand to take the latest build of
Shenmue II through its paces.
While the game is currently 80% complete, Suzuki
claimed the finished product would be ten times larger than the first
game and the cast would include three times as many characters, or
about 1000. Along with the host of improvements to the game engine
outlined in our preview, the game's
creator showed off some smaller changes to Shenmue's diverse gameplay.
Suzuki revealed a few of the minigames to be included
in the sequel, including the ever-popular barroom darts and what looked
like a back-alley version of Pachinko. As before, Ryo can win money
and prizes in these games, but now his large collection of trinkets
can be sold at pawnshops -- complete collections will even yield a
higher price.
The Dragon's Lair-ish Quick Time Events of the
first game have been revamped for the sequel. Instead of single, timed
button presses the special events are now closer to a call-and-response
rhythm game. When a QTE begins the full Dreamcast D-pad and button
layout appear on the screen and players much match the sequences as
they appear.
Load times have also been improved for Shenmue
II. The sequel uses a dynamic loading system which will begin to cache
the next environment when Ryo nears a door or portal. If the player
steps through, the new area will appear with no need for loading.
Shenmue II is tentatively scheduled for a November
2001 release in North America.
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