E3: Samba de Amigo impressions
[05.16.00] » Proving that 95% of American gamers are not maraca-proficient.
One of the most pleasing games to see at the show was the Sonic Team music
game Samba de Amigo, complete with maraca controllers. While other game
companies (not mentioning any names like Konami) have been reluctant to
bring over quirky titles such as this, Sega had a limited version of the
game on display in full English.
Once the actual gameplay is figured out (which was a task in and of itself
for many showgoers), the Samba quickly turned into one of the most enjoyable
titles at the show. While many gamers may write off a maraca game, Samba is
something to truly be expereienced, and is easily one of the best party
games ever. In addition to the wonderful gameplay, the music selection was
excellent, from La Bamba, to Take on Me, to Livin' La Vida Loca (which was
absent from the recent Japanese DC release), and all of the maraca movements
fit the music perfectly. Like all Sonic Team games, the graphics are
incredibly colorful and active, and run extremely smoothly, only adding to
the fun of the game.
Although it may have just been an early version of the game, the Arcade and
Party modes were absent from the version shown. However, considering that
integral modes such as Options and Internet were missing as well, it can be
safely assumed that we'll see the these present in the final release of the
game.
The only thing that can stop Samba from being a huge success (other than
Americans' fear of maracas) is the game's price tag, which has yet to be
announced. With the Japanese version clocking in at about $130 for the game
and maracas for one player, Sega needs to figure out a way to deliver this
game to the public at a reasonable price. Look for Samba later this year on
the Dreamcast.
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