E3: Dark Cloud impressions
[05.13.00] » Yet another mediocre PS2 action-RPG.
Along with the announcement that Dark Cloud would be released in the U.S.,
Sony had a playable version of the game at the show. While still early in
the development process (the game is around 30% completed), the initial
impressions were not very good ones.
Graphically, the game was very lackluster. Palettes were muted, and the
polygon models for the characters were very basic, and lacked any real
flair. Backgrounds were nicely done, but given the grandeur and epicness of
other PS2 games like Evergrace, they were far from the best that have been
seen on the system. The Georama modes, where you are able to build your own
towns, were very nicely done and animated, although the actual buildings
that you place blended horribly with the ground that they are placed on,
making for a town that truly does look like it was just thrown together.
The battle system was rather poor. The game uses a lock-on system like
Zelda: OOT, and this proves to be very necessary, as enemies are nearly
impossible to hit when they are not locked. The camera is very poorly
handled, which only makes the battles that much harder, as you are forced to
run away from the enemies, rotate the camera (which causes you to stand
still), and then get a few more hits in before repeating the process again.
The Georama system could have promise, but in the version that was playable,
seemed more like a simple SimCity that you could explore after you've built,
but a SimCity that lacked the depth that it needed. It was rather
interesting that you could actually collect Georama buildings in the
dungeons to place later on in your cities.
Although only a very early version of the game, Dark Cloud needs quite a bit
of work before it can rise above the growing pool of mediocre PS2
action-RPGs.
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