Back with a vengeance - September 24th, 1999 - Drew Cosner
Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Here's a hidden message, just because I love you. Don't say I didn't warn you.
Folks, let's face it: the pressures and responsibilities presented by returning to class are nigh but inescapable. Returning to the grind, returning to the mind-numbing routine of school; this can get anybody feeling a bit low. Totally flopping that big test, or having a hell of a time understanding that new concept can get any gamer down. Yes, all gamers share similar fates. You are not alone.
Now, I'm not trying to further emphasize that which already sucks; far from it, in fact! No, I have decided to once again come to the aid of the gaming community. That's right, anytime daily pressures start to get to you, you can turn to Drew's Confidence-Building Quiz! This will dispell any and all feelings of self-doubt, and leave you feeling ready to take on the world. It's the least I could do.
Help Kelvin and Larissa find their way to The GIA's Geosynchroneous Satellite.
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Find the following words in the box below: cat, dog, and eye.
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Bob the Twice Convicted Felon says that it was Doctor Hawkins who, at approximately 12:45 of that morning, scaled the outer wall of Kindly Mister Snidely's estate, dragged him from his bed and down six flights of stairs, then exited through the front entrance and entered the nearby hedge maze, where he struck Mister Snidely repeatedly with a two foot section of drainage pipe until he expired due to massive internal hemorrhaging and severe brain injury. Bob additionally claims that it was also Doctor Hawkins who, at this point, then proceeded to remove each of the late Mister Snidely's fingers and toes with a crude blade of some nature, and discard the mangled body into a nearby dumptser.
Kelvin and Larissa know that Bob is lying. How do they know?
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Find Kelvin and Larissa in the bustling city scene below.
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Which of the two pictures below are perfectly identical?
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Connect the dots to make a picture. What have you just drawn? (Hint: It's straight.)
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Complete the crossword puzzle below.
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Fill in the blanks in the following words. The first one has already been filled in to help get you started.
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Do you feel as though you've been empowered? Do you feel as though you could take even the most trying of tasks in stride? Well then, I think you're just about ready to read the actual column.
Calling the durability of compact discs into question |
I thought I'd take the
moment to criticize the CD as a medium of data storage. Sure, it
can hold hundreds of megs of information, and it has a fidelity of sound
unmatched by any other format. But the damn things scratch and get
dirty! They are as susceptible to damage as a record! How is this an
improvement, really?
I particularly hate the CD as a format for video game/data storage.
I mean, an audio CD gets damaged, and it might skip a second of
recording or skip for a while. But the whole CD isn't rendered
useless. Try scratching your favorite video game CD, and see if you can
ever get it to play correctly again. You CAN'T!!!
I actually admire Nintendo guts for sticking to the cartridge
format. It is superior, especially as far as game preservation goes.
And with the dolphin already slated for CD-medium, or DVD medium, or
whatever, I hope they have enough sense to protect their games in some
way.
In fact, protection would be easy. Make each game safely bundled in
its own protective caddy! Have you ever seen those old, caddy-loaded
CD-ROMs? They weren't a bad idea, and if each game came in its own
caddy (sealed), there would be no potential for damaging the game disk.
-The Wolf; "I solve problems."
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I know exactly what you mean. All I did was throw disc one of Final Fantasy VIII against the wall a few times, toss it to the ground and repeatedly stomp on it while wearing golf shoes, and the damned thing refuses to work now. Sony and Sega certainly have a lot nerve incorporating such an unreliable and easily damaged storage forum into their consoles. I give all of my Nintendo 64 cartridges a daily beating, and they work just fine. Except for F Zero X, that is. A few of the microchips came loose from the board when I used it to hammer nails the other day. I guess that even Nintendo isn't incapable of shoddy craftsmanship.
Alright, sarcasm aside, discs certainly are more readily-damaged than carts. However, with a little care, that shouldn't be a problem. Simple measures, such as actually putting the game away in its jewel case when you finish playing, require little time and effort, and ensure that your disc will remain intact. To have entered the next generation market with a system that relied upon backwards and aged cartridges was a mistake that cost Nintendo the third party support necessery for a console to attain the number one position in the market. Although Nintendo would have you believe that it wasn't a blunder on their part, there's a reason why they've chosen to use DVDs as the medium for the upcoming Dolphin.
That song still sucks. Warning: it would be conceivable that certain individuals would consider this to be a spoiler |
Hi Drew
I finished FFVIII "my favorite RPG ever with FFVI :)" and was wondering if
you still feel the same about the song Eyes On Me. I mean the song is about
one of the characters in the game and describe a certain scene int he game
exactly the way it happened. Squaresoft didn't just put a song from a
popular signer in the game, they made it fit in the story. Now I don't know
if you've played long enough to see the scene it refers to, but if you did,
how do you feel about the song now? I used to hate it and hoped it wouldn't
be played to often in the game, and now I can't say I love it, but it sure
fit with the game. But I hope this won't be a trend and that we won't see
another song like that in FFIX and X and so on.
-Phil
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My taste in music, specifically my feelings towards "Eyes on Me," isn't going to be changed due to the placement of the song within the game itself. I can appreciate the opinion of those who did enjoy it, and I completely agree with you that it was perfectly fitting for the scene in which it appeared. As an example, I'd assume that "My Heart Will Go On" was appropriate in the movie "Titanic," however, to the average person under the age of 45, it's about as enjoyable as landing face-first into a pile of rusted cheese graters.
Notice that I said I would assume it was appropriate. Yes, that's right, I've managed to avoid seeing the film to this very day. Both I and the 5 other people in this country who managed to successfully shoot the shit-walled gauntlet represented by Titanic and it's seemingly endless multititude of tie-ins and references which served only to make people feel as though they were missing out on something by neglecting to see it deserve some kind of award, if you ask me. However, giving a group which includes myself a Sexalicious Award is not unlike Hugh Hefner hiring a stripper to appear at his next birthday party. Or something. But what the hell, I'll do it anyhow. Here's to those of us who managed to avoid seeing that skank of a movie.
The Sexalicious Award should only be warn in the company of friends, close relatives and those of the middle class, as the more priveledged members of our society would undoubtedly look down upon you for wearing a small piece of paper attached to your lapel pocket by a paperclip.
The question that begs to be asked |
Uh.......Drew?
You alive, buddy?
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Despite the national news articles declaring my passing, I still live in the shadows and away from the glaring eyes of the public. The supposed news of my death was started by none other than me. Now that everyone thinks I'm dead, I've finally been able to live out my life-long dream of becoming the guy who decides what prize to put in the box of Cracker Jacks. I thought that it might make things a bit more interesting if we were to mix small metallic thumb tacks in with the actual Cracker Jacks themselves. You know, to keep people guessing. Unfortunately, upper-management wasn't for the idea. You can't have any fun in this sue-crazy country anymore; it's a real shame.
As things stand, I'm leaning towards having the free toy be a small, unidentifiable lump of plastic. However, it's still a bit too early to rule out a small, unidentifiable piece of cardboard, or even a small, unidentifiable piece of some unidentifiable substance. I'll have to think it over for a bit. This is an important decision, you know. My choice will affect millions of children with a craving for popcorn covered in that patented sweet, brownish casing which people have foolishly assumed is a form of toffee.
More of those 64s |
What for you make Duck Stab?
First of all, I gotta put my two cents in on this whole Nintendo thang.
Now don't go assumin' I'm a "Nintendo Basher"... I own a NES, SNES, and a
Gameboy Color and I play them ALL on a regular basis... Jeff Howerton said
the other day a large part of Nintendo's success is it's popular
franchises. More like their derivitive franchises... DK64 looks to be
nothing more than Banjo Kazooey which was like SMB64 with a bear and a
bird. And don't even get me started on how their milkin' Pokemon for all
it's worth... Maybe I haven't been paying attention, but where's Metroid
64, Kirby 64, Kid Icarus 64, Star Tropics 64, etc...!? Also, quite a few
of you state the Nintendo is smart to target the kiddy market. Well, the
kids may love the games but it's the ADULTS who have control over the
money! And if I were a parent I wouldn't drop one cent on a system I
myself couldn't enjoy, that constant polygon garbage give me a headache...
Someone needs to tell NOA that 2-D and RPG are not "Four Letter Words"....
M'Kay?
Now, as far as my favorite "dead product" goes I have to give my vote to
the SEGA MASTER SYSTEM! Sega took it's stab at the home gaming market
right around the same time the NES came out... And even though they were
FAR less poplular than Nintendo and had fewer games and virtually no 3rd
party support I always fealt that the SMS was an excellent system...
Granted quite a few of their games reeked, but there were a bunch of them
that were truly ahead of their time! Sega gave us the Mario-esque
platformer Alex Kid, where you could actually USE those coins you collected
to buy stuff in shops and do battle with bosses (Janken anyone?) They
brought the first TRUE RPG to the US with the release of the immortal
Phantasy Star. Traverse 3-d mazes, negotiate with enemies, hop from planet
to planet, this game had it all! And while NES floundered with it's Zelda
II, the SMS gave us one of the best side-scrolling adventure series
ever...Wonderboy in Monsterland. And thanks to the SMS converter you could
continue to play SMS games on your Genesis! Sega was an innovator in the
field of backwards-compatibility! Top that Mister
Nintendo-Seal-of-Quality...
-Ylerecnis, Root!
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Actually, Donkey Kong 64 is more of a traditional "get from one point to another" platform game, whereas Mario 64 and Banjo Kazooie both focused upon exploration. While the similarities between Mario 64 and Banjo Kazooie are undeniable, there are enough difference between the two games that they can both stand by their own merits. Not only that, saying that a game is similar to what is arguably one of the better games ever created is hardly a negative. I'll avoid the tired "just because they're both 3D platformers doesn't make them overly similar" argument for all of our sakes; you're tired of hearing it, and I don't feel like typing it.
And yes, Phantasy Star was most certainly ahead of its time. The Master System didn't exactly put the squeeze on Nintendo, but it did have its fair share of quality titles. A note to the wise , however: if you're interested in purchasing a Master System, or already own one, avoid Double Dragon like the plague. Unless you happen to enjoy the notion of not being able to see your characters or the enemies approximately 80% of the time thanks to what is perhaps the worst sprite clipping in the history of gaming, that is.
Yet another in the long list of sex-oriented letters I receive on a daily basis |
Hey Drew,
Here is the idea that will change the videogame industry FOREVER! I
call it, "Tactics Orgy". In this sim/stratagy/RPG, you are a nameless
porn producr trying to make it big. Your ultimate goal: Amass enough
money to finance the world's largest orgy ever filmed. You gain finance
by producing other videos, of all "catagories". Of course, you have to
pay off your actors. Remember, if you pay more for better actors,
you'll get more money. And in keeping with this site's main theme,
Chu-Chu will be a hidden character. Well, this might be the game idea
to make Nintendo "grow up". Or it could be sold to those Sim bastards,
and instead be called "SimPorn".
Thanks
-Solidus
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While I'm sure that the Japanese would dig hand drawn, super-deformed sprites going at it like gorillas during the mating season, I'm not so sure that would go over too well here in the West. You'd have to think of a way to disguise it as an "adventure of epic proportions spanning multiple discs" or something to that end.
Are you serious? |
One game I will always be partial to was an old adventure game on the NES called Deadly Towers. It has consistently been rated by various people as one of the worst NES games of all time, has terrible graphics even by the standard of the day, and is full of frustrating, invisible warp tiles that send you to these mazes you can never seem to escape. So reviled was this title that it was given some ridiculously low price at Video Game Exchange. I snatched up a copy the minute I saw it.
Why do I like it? Well, for starters, the music is simply fantastic. It is some of the best that ever appeared on the NES and works wonders at setting the medieval fantasy mood. I also liked the fact that the hero was this guy in a suit of blue armor with horns and a badass look on his face. And while ordinary heroes may swing a sword to attack their enemies, Prince Myer was so cool he could throw them Blue Raja style clear across the screen. As you increased in experience, you could throw two swords at once, and send them faster. And your supply of swords never ran out. How convenient...
I loved the monsters. I loved the joy of actually finding my way out of one of those endless mazes (I think it happened maybe once). And I still remember a password that sends you to a very weird point in the game. 14DIDRTIJC. Haven't used it in years, and I still remember.
So long live Deadly Towers, I say!
-Rob Reebel
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Dude -- for one thing, the main character looks as though he's wearing the frog suit from Super Mario Brothers 3; he looks nothing like a proud and noble warrior. Secondly, he doesn't throw the swords so much as they come inexplicably flying from his chest in a vein effort to wound the game's enemies, which each require approximately 247 hits to do away with. Add to that the fact that every foe looks like either a giant bowling ball or some kind of pixelated, blob-like abomination, and you've got a real winner on your hands with Deadly Towers. Completing it is also an impossibility, thanks to the invisible "warp points." Deadly Towers is the E.T. of the NES.
Remember when you were a kid and you got a kick out of making board games with a "Go back 3 squares" spot, and a "Go ahead 3 squares" block preceding it by, coincidentally enough, 3 spaces? That's basically what you've got with Deadly Towers. At the risk of sounding harsh, I think that there may be something wrong with you to derive even the remotest enjoyment from Deadly Towers outside of mocking it with a group of friends.
For all of our sake, you may want to avoid passing your incomplete genetic code on into the gene pool. The last thing we need are a bunch of people swearing by Deadly Towers when they're not playing their favorite WWF game or the latest version of Mortal Kombat. Okay, so that was a bit harsh. But Deadly Towers makes even the most diehard of gamers want to wretch. You've either built up a high resistence to frustration, or you're just some kind of masochist.
Tonberry. |
Hey Drew,
Just wanted to welcome ya back home, and bring up one little
point...the Tonberry. I'm glad to see that at least Allan understands them,
but I've met a disturbing number of individuals who don't recognize it's
power. Am I truly alone? Is there anyone else out there who's heart
overflowed with joy when they saw the text box announcing that a Tonberry had
joined their party? Was anyone else a bit miffed that he was just a guardian
force, and you couldn't put him into your battle party? Just what is so
special about the little guys? Who's idea was it to include multiple panty
colors on Sophitia and Seung Mina in Soul Calibur?
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Tonberry is a representation of one simple, yet profound truth: even the smallest of individuals, whether it be in physical stature, mental capacity, or emotional strength, can be truly powerful and fear-inspiring in their own right. From the shark tail, to the monk apparel and the odd clothing he wears, Tonberry is very much the embodiement of the underdog. He may look funny, and he may be a bit on the lesser side, but he is still a force to be reckoned with. Tonberry tugs at the very heart strings of the viewer through his subtle insinuations and insights into the human soul -- this is apparent upon a closer examination. Tonberry is, in and of himself, a work of animated art.
Sorry, I was a bit behind on my bullshit quota for the week. At any rate, I think everybody likes a goofy looking little pug-thing with a big ass knife.
Who actually pays close enough attention to that area of Sophitia and Seung in the heat of the battle to even notice such things?
Closing Comments
Okay, I think enough time has elapsed that I can safely use this topic of discussion for tomorrow's column. Yes, due to my absence for the past few days, Free Topic Friday is not to be this week. However, I think you're going to like the point of debate I've cooked up in my atrophied little mind as it's based entirely upon opinion.
So here it is: what do you think of Final Fantasy VIII? Has the epic storyline drawn you into the game as few others have, or did the whole love story thing leave you a bit cold, striking you as rather trite? Is the Junction System an intricate and highly customizable gem, or just a waste of time that only the most anal of retentives could possibly enjoy? You get the picture. Now write. Time's a'wastin'.
-Drew Cosner
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