Double Agent
Water buffalo - December 10th, 2001 - Andrew Vestal

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Hello, I am the King of Japan! Don't say we didn't warn you.


Andrew here, writing from Japan. Drew's general topic of Japan-type questions has put me in a bit of a double-bind today. Several of you wrote in with Japan-themed questions for me, which is great. Most of these questions, however, asked for my own thoughts or opinions on different parts of the culture. This puts me in the inenviable position of talking about myself--and if there's one trait I can't stand in a letters host, its self-indulgent narcissism. That said, let's talk about me!

Let's get this over with

Hey loser -- you didn't do it right. You need the damn wings. No excuses. There is no such thing as a wingless moogle. You have to do it over again, and this time, wear the damn wings.


I might as well address this criticism up front. As you're no doubt aware, Japanese trains are CROWDED. The moogle suit's wings are four feet wide and have a pointy, metal wire frame. Not the best way to make friends with the natives. In any case, I debated the wings issue intensely, but in the end, decided that a wingless moogle out-in-public beats a winged one in the privacy of my own home. So there.

You can dance if you want to

Mr. Vestal,

seeing as how drew said hampster sims, I wanan know do they exist? Are they cool? Can I choose to purebreed and whatnot it? Ya its lame but heck its a hampster man.

Also, for the record, why don't we do the power of stuff in hampster power instead of horsepower? I mean, we even keep the same abbreviation! Think about, the shiney new (insert car name here) 380k hampster power! I'd buy that for a dollar.

Efrate, thinking that issue of car and driver finally got to him.


First things first; internationally annoying memes [currently down] to the contrary, there is no 'p' in hamster.

That said, yes, hamster sims are very popular here. Especially licensed ones featuring everyone's favorite Hamtaro, though the "generic" ones are popular too. They're not really breeding simulations, per se, so much as hyper-Tamagotchis. Feed, bathe, play, poop scoop, etc. Virtual pets for the poor apartment-bound Japanese child, or so goes the most common rationale.

Who number two works for

Howdy hey, AV,

One of these days I'm going to go to Japan. No, really. I'll get around to it someday, I mean it. It's just that something is holding me back. I've heard conflicting reports on this, so I want to hear it strait from the moogle's mouth:

Do most places have upright toilets, or are they still using those latrine things like the one in Ryo Hazuki's house in Shenmue? (See the sneaky way I managed to mention a game? Damn, I'm good.) I have to know.

El Cactuar


"Those latrine things," for those those unaware, are basically glorified holes in the ground. Anyways, most houses and apartments have been fully converted to the Western-style toilet, usually with incredibly elaborate heated-seats with integrated bidet--seats that threaten to transform into a giant robot at any moment. Public places like restaurants and department stores, however, tend to be a 50/50 split.

Aside: the other day, I saw the most cruel trick at a train station. I've heard of pay toilets before, and smirked, but this was no laughing matter. This station let you use the toilets for free--it was the toilet paper that cost money. And it was only sold outside the bathroom, before you went inside. I can only imagine the poor gaijin who enters, goes about his business, and only THEN realizes the trouble he's in.

I want your sox

Andrew,

Since you are the Man in Japan, I have to know if the Japanese high school girls are still wearing those HOT baggie socks that I remember from my years abroad. That's all.

Dwayne


Sure are. Loose socks are as popular as ever, though the tight high-socks are gaining in popularity, especially the navy variety.

Hey, Jude

I could make SO many moogle-related jokes at your expense that would really annoy you right now, but I'll refrain since I want my topic addressed. :)

My question/topic is kind of obscure, but can be applied to many japanese games that have never been released in america. Do you know whether any of the Suikogaiden series will ever make it to america? Or for that matter any of the other side of the coin, any of the thousand wacky, weird, games that would never make but five dollars if released in america (Incredible Crisis anyone?). Do you play these games? Would they be worth it if they WERE imported?

Atae Taka - His hate is real, but his name is not.


Poor videogame quality control? I'm soaking in it! To answer your question, most of what doesn't come to America fall firmly into two categories. The first is titles that, while well-produced, fall into genres that, outside of a few diehard otaku, would never sell in the U.S. The better dating simulations and narrative adventures (like Tokimeki Memorial and the Suikogaiden games) are in this category. The rest are a glut of bizarre titles in genres that would be best kept on this side of the ocean; pet games, horse racing games, mahjonng and pachinko games, and terrible anime-licensed titles, to name a few.

All in all, Americans have very little to complain about nowadays. And don't forget, America even got ICO and Metal Gear Solid 2 before Japan--not to mention Silent Hill 2 day-and-date. On the other side of the coin, in a just a few weeks Gitaroo-Man, a fantastic, quirky music-rhythm game that sold fewer than 4,000 copies throughout the whole of its Japanese release, will be hitting U.S. shores. The U.S. market is being seen as increasingly important to Japanese makers; in today's thankfully enlightened climate, almost everything worth playing is coming to the states. Take it from someone who has to sort through the glut everytime he heads to Akihabara: you're missing out on very, very little.

It's really true!

I know this has probably been asked a million times before :

Is it true that in the japanese version of Final Fantasy VII you could actually SAVE AERIS ????

Daniel


Yes! It's true! You may have heard this was just a vicious Internet rumor, but that's just what the man wants you to think. You can save Aeris in the Japanese version of FFVII! But only certain copies. I have stockpiled these copies and will sell them to interested parties for $60 each. Interested parties should contact me at the address below.

Best. Handheld. Ever.

Hey ya!

I just read something over on Video Senki I thought I should bring to your attention. Remember the GP32? No, me neither, though I DO think it was mentioned on GIA before. Anyway, it's a new Korean handheld.. and just wait until you see the games available for it:

http://www.gp32.com/korean/main.asp#

It's like every weird ass Saturn game you ever wanted! PLUS it has TWO Tomak games for it, including a SHOOTER!!!

You MUST cover this.

Sincerely,

Sukebe Panda!


I'm not sure it's the sort of thing the GIA would cover, but I'll certainly plug it in DA. I'll also plug the ridiculously cute cheerful Tomak that introduces developer Seed9's official website.

I have mad axing skillz

Heya Andrew!

Apart from looking like a moogle, you also have the enviable talent of living in Japan. Therefore, you may or may not hav exposure to the more unusual Bemani games that come out over there. Do you think that you could fill me in on some vague opinons of the more intresting ones? That is, indeed, if you are inclined that way.

DarkJodi - Suffering from DDR withdrawal symptoms


As a severe Bemani fan, I'll drop a few words about the series. Guitar Freaks / Drum Mania has really taken off in the past few mixes, with tons of licensed songs, both Western and Japanese. Some serious chart-topping talent, too, not just no-names. Keyboard Mania uses the same song set as the previous two games, but is nowhere near as popular. Meanwhile, Dance Dance Revolution is going even further down the techno / house /parapara path, adopting a candy raver style and leaving its funkier stylings almost entirely behind in favor of speed, speed, speed. The original Beatmania has sort of fallen off the radar; the 7-keys of II DX are too hardcore for all but the extremely devout, and development on the 5-key version has all-but stopped. Fortunately, the most recent 5-key mix (6th, "the u.k. underground mix") is really, really good.

Personally, I play Guitar Freaks and the original Beatmania, and am just starting to pick up Drum Mania. Overall, though, the Bemani family has had really taken off in the past year and a half; the in-house, no-name music of the original mixes has given way to fully-licensed, "real" music of a variety of genres. Of course, your mileage may vary.

Drug-runs and Dragnets

Grand Theft Auto 3 is an RPG.

Bold statement, especially considering the conflict inside the GIA about covering the game, as described by Drew recently. However, I honestly reason that my statement is true. Let me explain why.

Over the course of the history of the GIA, the topic of just what an RPG is, or is not, has been repeatedly brought up, and Goddess knows I DO NOT want to see it tossed about yet again, but there are clear qualities to the play of Grand Theft Auto 3 that meet all of the most basic defining requirements of an RPG.

Role playing games, throughout all of the various opinions and dissections of the genre, share a set of universally agreed upon components, -some- or all of which must be present. First, obviously, is that the player assumes a role, or roles within a discreet and developed world, another is that there be some sort of story that is told, that has a beginning and may have, or may not have, a conclusion. Lastly, some form of character advancement or progression -at least- is expected to be present.

GTA3 has all of these points. The role being played is that of a petty criminal with a great destiny, who, like so many fantasy characters, finds an origin in a sudden, violent event. The story is one of advancement within the criminal underworld, and the plot progresses, as with any RPG, through the accomplishments of the player's in-game persona. Advancement comes in a multitude of ways: better weapons, better transport, better opportunities, a larger world and new lands to explore, and even a kind of character empowerment in the form of permanent additions to the main character's hideout...not unlike Suikoden, that. As in any RPG, the player must kill and slaughter in order to gain wealth, explore and perform quests of many sorts...from the killing of an enemy to the acquisition of a specific artifact (such as a car, or a gun)...and there are even various puzzles of an exploratory nature, involving finding a means to reach a location. Indeed, if one were simply to replace all the automobiles in GTA3 with flying airships or dragons that one could ride, the citizens of Liberty City with Orcs and Goblins, and the mob bosses with Beholders, the guns with swords and magic fireball staffs, and re-texture the art to a fantastic setting, there would be no question at all that GTA3 was an RPG, and something that should be covered by the GIA. Do this, inside your mind, even for a moment, and there can be no doubt whatsoever.

Grand Theft Auto 3 is an action RPG as legitimately as is a Zelda game or Alundra 2 is. You jump, you run, you kill, you collect, you ride, you perform fetch quests and kill quests, you advance in the plot, and expand your realm, and you play a distinct role as alien to the normal life of the average player as is the life of Cloud Strife.

The only 'crime' GTA commits is that it fails to have magical fairy dust and elves in it, that it takes place in the gritty modern world, and not some fantasy Fru-Fru land filled with candy flavored Pixie Cthulu monsters.

GTA3 is an action RPG. Cover the game as you would any other of the same play mechanics. It is hard for me to imagine that the GIA staff (with the exception of Drew Costner) is unable to separate role-playing from Floofy Elves In Chartreuse Tights.

Jennifer Diane Reitz

UnicornJelly.com


I haven't played GTA3 yet--its distinctly American brand of vigilante justice has yet to cross the Pacific. Still, everything you've said rings true with what I've heard about the game. Even so, I think that to insist that the GIA should cover Grand Theft Auto 3 for these reasons misses the larger point at hand. The gameplay points you listed are hardly exclusive to Grand Theft Auto 3. The fact is, nowadays, everything is turning into what was once called an "RPG."

For years, elements like character development, gripping narrative, and a constructive, semi-linear gameplay pacing were exclusive to RPGs. As technology has advanced, however, we've seen these traits expand to other genres. Nowadays, action games, first-person shooters, and even fighting games are coopting these elements. "RPG elements!" used to be an important bulletpoint on the back of boxes. No one says that anymore--nowadays, they're just gameplay elements.

Given the changing state of the medium, is it any wonder that the GIA expanded our coverage--or that our coverage is sometimes somewhat confused? Deciding whether or not to cover a "borderline" game on the GIA is a complicated matter that ultimately comes down more to a "gut feeling" than to any scientific checklist. One of the questions we ask ourselves is, "Is the game already receiving adequate and comprehensive coverage on other gaming sites?" In GTA3's case, the answer was a resounding "yes," and we decided to pass.

Closing comments:

Tomorrow's topic is Metal Gear Solid 2. This is the big time, folks; bring up anything and everything you please, and expect full-frontal spoilers throughout. What do you think of the title's gameplay changes? Its unexpected narrative twists? Its narrative pacing? The way Kojima handled its central themes? The way its themes differed from what might have been expected? The way the game dovetailed with the first Metal Gear Solid? And what do you want to see in the inevitable Metal Gear Solid 3?

These questions and countless others have doubtless been gnawing at your skull since the game's release. Let it out. Let it all out. Anything brought up in today's column is also fair game for further discussion.

- Andrew Vestal, stranger in a strange land

 
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