Double Agent
Full disclosure - November 7, 2001 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. I have never been involved with the development of a commercial game project. Unfortunately. Don't say we didn't warn you.

First off, take a look at this, a screenshot from the ending credits of DQ7. (No spoilers involved.)

Names look familiar? They should: those are all RPGamer staffers, and the guy at the bottom, Mike Tidwell, owns the site. In short, we have a website covering and reviewing a game in public, and having some of its key personnel work on that same game in private.

So what's the big deal? Truthfully, that's up to you to decide for yourself: no gaming website is all that important, when all's said and done. It's likely a breach of criticism ethics, but when we're talking about video games and semi-pro websites, who cares? And it's not like the GIA hasn't been in a similar situation.

Still, I'd like to think there are some legitimate concerns here. The GIA may have a staffer involved with the US localization of Shadow Hearts, but that staffer's kept well away from any news or reviews regarding the game since Midway's localization was announced, and we've always been completely up front about the situation. In contrast, RPGamer hasn't said anything about their involvement with DQ7 that I'm aware of; certainly there's nothing about it in their review of the game.

Bit of a sticky wicket, wot? I've got a column to write, so y'all think it over while you're reading the letters below, and we'll revisit this in the setup for tomorrow's topic. Meanwhile...

Onward.

The next big thing
Chris -

This summer, I walked inot the Boardwalk Arcade at 6 Flags Great Adventure, and lo and behold, a DDR machine. With people flailing wildly, and kicking some serious ass. The thing was fairly popular, the dollar price tag it held kept some away, but it still seemed to rake it in.

Slightly off topic, bands like Linkin Park, Fear Factory, and most current pop is heavily influenced by dance/techno/ebm.

Mix the sudden influx of electronic music with the sudden popularity of gaming, and I think the ingredients are right to have a relatively new section of the market take off like platformers in the mid 80's. Well, not quite, but...

I guess rythm games are the Limp Bizkit of gaming... "Rap is popular, Rock is popular, let's mix em together!" and with negligable talent (well, the bassist is good, but that's not important...) they pulled it off. So Music is popular, quick to learn and fun to play games are popular, so let's mix em together!

And with a lot of talent, I think they are gonna pull it off...

Peace,

Ray Stryker, who wants to by Frequency just for the chance to remix a Fear Factory song...

I'd tend to think that the relative popularity of DDR and its ilk is both a blessing and a curse. Consider that at the moment, DDR isn't all that well known to the general public, and many (but not all) of the people who play it fall into traditional gaming stereotypes: pale, somewhat out of shape, tend to like other types of games like RPGs, perhaps also anime fans. At least, that's a rough description of a good number of the people I know who are DDR fans.

Problem is, your experience in Six Flags tends to suggest that there's some crossover potential here, that non-gamers who wouldn't necessarily try their luck at Virtua Figher or Time Crisis might try to play DDR. What's more they might actually be better at it than the nerds who usually play it, since they're likely in better shape and maybe have more practice dancing in real life. In other words, physically fit, coordinated non-gamers might be able to completely decimate traditional arcade gamers, whose skill is entirely limited to fingers and wrists. What happens to the nerds then? Where do you go once you become dispossessed?

End of melodrama.

They're everywhere... everywhere, I tell you!
Oh man, here I go...

Hmm...first I gotta ask -- On the subject of 'action-rhythm' games, whatever happened to Guitaroo-Man? But anyway, I'd have to say yes...just as anyone who's had experience with the import PS2 (or the arcade, with its stand-on subwoofer *dies*) versions of beatmania IIDX (which instead of using standard graphics for their video sequences, they use actual FMV, and all three games that are available come on DVD-ROM).

And a similar thing is happening with Dance Dance Revolution (with DDRMAX: 6th Mix, which also uses FMV in lieu of their original flashy, psychedelic backgrounds and polygonal dancers) so I imagine the home conversion will also most likely be a PS2 DVD-ROM.

So... I'd have to go with a resounding "yes!!!" in response to the question at hand.

DarkTetsuya, finally given a reason to gush about his favorite game series

Gitraroo-Man is coming, and according to staffers who have played the import, it indeed rocks. Fear Gitaroo-Man.

And yeah, home conversions are definitely in the works, which lets a little air out of my rant above: I might personally be too clumsy to ever dream of playing DDR in the public (instead I'll retreat to the old Dark Stalkers machine in the corner, and take my impotent rage out on the fools there) but at a casual get together with equally-geeky friends, I don't mind making a fool out of myself on somebody's home DDR pad. Heck, the best way to describe these games might simply be: "Twister for the 21st century."

You don't see what I see

I have seen Gamecube ads on the Net and in game magazines, but that's it. To really reach casual gamers, Nintendo needs TV ads. And so far, I haven't seen any. I've seen plenty of X-Box TV ads though, especially during that MTV show a few months ago (X-Box was the sponsor).

What planetÊhave you been living on recently? I've seen tons of ads for the GameCube not only on television, but in movie theaters and in magazines. How many different tv stations do you watch? I've seen everything from pictures of the system to the new Star Wars game on tv.

Jigsaw

Wake up, Jigsaw - the issue is not that the letter writer from yesterday was living in some parallel reality, the issue is that the Xbox and Gamecube ads are clearly targeted at different audiences, such that one person's viewing habits might cause them to see nothing but Nintendo ads, and another's might cause them to see nothing but Microsoft stuff.

The real question is, how exactly are the companies targeting their ads? And I gotta admit, I'm mystified. I watched the Simpsons Halloween Special on tv last night, followed by 24 (disappointing and pretty cool, respectively), and saw nothing but Xbox ads - in comparison, I think the last Gamecube ad I saw was Sunday afternoon, while surfing through a football game. Perhaps Xbox was after the proverbial single young males with lots of discretionary income, while Gamecube was trying to remind dads watching the Sunday game that they should buy a Gamecube for their kids. Still, I wouldn't think the demographics would be that skewed... presumably the Simpsons are just as fertile an advertising ground for one console as the other. Strange.

Mainstreamiwhat?
Hey CJ,

Well, I think the mainstreamiamation of gaming as a whole is opening up niches for all kinds of quirky games. With the explosion of DDR in Japan, and the underground support of Samba de Amigo, rhthym games have become a new genre. And thats good. Hardware aside, anything that lets us get more games of any sort, especially over here in the depraved US of A, it mighty fine by me, even if it does line Bill gate's pockets even more.

Efrate, still awaiting the day when we get all of Japan's RPG's.

Ah yes, the hardware concern. Underground support's about right - consider Samba de Amigo, one of the coolest, most addictive games imaginable, but crippled by the lack of widespread maraca support. ("Widespread maraca support"... there's a phrase I never thought I'd write.)

Admittedly, there does seem to be more of a tendency these days for companies to bring out specialty controllers like those needed to play DDR and SdA, and once a critical mass of household controllers is reached, selling rhythm games here in the States will become much more popular. Still, until the day when it's just as easy to get the full DDR experience at home as it is to get the full Mario experience, I can't think that rhythm games will be all that mainstream.

Partisan bickering
Hey whoever you are today,

I'm kinda irritated by the mass of music games today. I love the hell out of the Parrapa games and once I get myself a PS2, Parrapa 3's gonna be one of the first games I get, but you can see how much effort and love goes into the creation of most of'em. They've become somewhat generic and boring and just there to cash in. And they have shitty music too. Parrapas music was incredibly rad, same as UmJammer Lammys and a lot of Bustagroove/move, but now it's about as mainstream poppy as possible. Dance games seem to be more and more like everything 989 studios makes, and all those crappy generic brand games and licensed games that seem to come out when a console's dying so they can feed off of its rotting carcass and take any gamers with it who are too broke to get a new system, and too stubborn to realize that their beloved NES/SNES/Genesis/Playstation/Saturn/Dreamcast/Turbo Duo is dead.

Gilbert, agnostic, atheism and religion are both wrong, they're also both right

Ah, here's an interesting quirk of rhythm games: the importance of the music therein. Here, as everywhere, you're never going to be able to satisfy everyone, but as Gilbert points out, the specific music in a rhythm game is a big deal. If an RPG is scored by Yoko Shimomura instead of Yasunori Mitsuda, some people might complain, but the game's sales will be fundamentally the same.

On the other hand, the inclusion of a Britney Spears song on top of the standard DDR engine might attract thousands while sending thousands more screaming in fear, even though it's the exact same gameplay. Gilbert doesn't like the generic pop/electronica of most DDR games, but likely there's someone who despises PaRappa because of the odd, quirky little songs contained therein. Case in point, take a look at the Frequency song list, which could make or break the game with potential buyers.

I suppose the only good thing to say is that, since the game engine is pretty much the same from title to title, it's not difficult to produce lots of DDR games with enough variety to make everyone happy. Or perhaps, like Vib Ribbon, someone will someday be able to fit the DDR engine entirely into the system RAM, and people will be able to plug in their own music CDs (or MP3s, off of a hard drive) to dance to whatever they want.

Memetic resistance
I worry sometimes about all these poor unaccompanied rhythm games braving the market by themselves.

The average game consumer doesn't read 867 exhaustive previews/reviews of a game online the way the little cultural niche that is the GIA's readership does. They don't have sites devoted to gaming they read daily, and few of them subscribe to print mags, both of which, in my experience, are the only places you'll ever glimpse niche genres like rhythm and "action rhythm" being pushed.

When I bought PaRappa soon after its release based on what I'd read about it in the magazines, my friends met the title with a range of perplexion and wariness:

"Never heard of it."
"It's ... what? And you do ... what?"
"PaRappa ... the Rapper?"
" ' the hell?"

(Of course they all dearly loved it upon being tied to a chair and forced to play enough to get a feel for it, but that's beside the point....)

The same held true for DDR. Though the game had been on American shelves for quite awhile already before my Tekken pals had their first brush with it in my living room, none of them had ever so much as heard of it. Even though two of them work at an electronics retailer.

So while I've seen firsthand that even people who play nothing but NHL games can be coerced into making themselves look like asses jumping around to "Boom Boom Dollar" and love it, I just don't see a lot of people picking up these seemingly bizarre and moronic titles at their local Wal-Mart without the same kind of extensive, mass-appeal advertising that sold FFVII to millions of non-RPG players and sparked that particular renaissance.

The likes of Rez and Frequency, I fear, may end up in the bargain bins alongside Um Jammer Lammy.

- Erin "Zedelia" Mehlos

I sincerely hope you're wrong, although your reasoning is quite accurate for the most part.

At this point, I'd tend to suggest that the main hope for many of these niche games is that many consoles are just getting established, which means that people are more apt to try new things.

Think about it for a moment: at the end of the PSX's lifespan, there were tons of great games, and tons of not-so-great sequels to once great games, which meant that if you had a PSX, you had tons of familiar titles and genres to choose from, and weren't as likely to try a quirky new title.

Now, on the other hand, we have new consoles with limited libraries, and a few of those familiar old series won't successfully be able to migrate to a new system. Because of this, people have less choice, and might be more likely to try something new: "Frequency? I dunno what that is, but the grandkids didn't ask for any game in particular, and this looks as good as any."

Ok, it's a pipe dream, but it's not entirely implausible. I hope.

Closing Comments:

Now that I've done my rant about RPGamer's involvement with DQ, it's your turn to say what your feelings on the matter are. Big deal, trivial matter, or the end of gaming journalism as we know it? I invite your emails, and if somebody from RPGamer wants to send in their side of the story, so much the better. Adios for now.

-Chris Jones, "not doing the thing that nobody had ever thought of not doing"

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