Double Agent
The RE game - September 15, 2001 - Nich Maragos

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Scrabble, anyone? Don't say we didn't warn you.

I rediscovered reading books in the past few days, which is partly why this column is so late. I tore through This Must Be The Place, a Talking Heads biography whose author wore his grating prose style on his sleeve, but the source material was fascinating enough to be worth the irritation. I'm currently trying not to finish Word Freak instead of writing this, and next up is Just For Fun, an account of Linus Torvalds and the OS he created. Very stereotypical "college geek" books, all of them--it's as if I was possessed by Slashdot at the bookstore.

It is to laugh
HAHAHAHAHA

Sorry for the maniacism, but...

Should I, as a PS2 hopeful, (havn't bought it yet, but it's the only console I'm definatly getting) care that RE is being moved to Gamecube?

No. We have Silent Hill 2. I wasn't a big Resident Evil fan anyway, and Devil May Cry kicks so much ass, it doesn't matter.

Also, though it has NOTHING to do with survival horror at all, wwe have Metal Gear Solid 2: Sons of Liberty. So though I am sure that there are many RE fans out there who may be dissapointed, they can just buy Gamecube and have their beloved series. I, for one, will be content with the dark horror that is Silent Hill.

Besides, Resident Evil was Capcomized anyway.

-Ray, who is surprised Capcom is coutnign PAST three with a series besides Mega Man

Well, they did get all the way to Breath of Fire IV--although I notice they started over again on GBA. But you're right, they do seem to display a strange ambivalence toward actually advancing series numbers. From the endless iterations of Street Fighter II and now III to the "clever" idea to create not 4th games, but rather 0th games (in both the Street Fighter and Resident Evil series), watching them slap a "4" on one of their big-time franchises is a little like an AA first-timer admitting his condition.

As for the rest, I agree with that; Metal Gear Solid 2 and Silent Hill 2 both seem like more desirable and more genuine "mature" games. It's like the difference between the original Halloween and the scads of copycat films such as Friday the 13th which took the original's surface elements without understanding its real virtues. One is considerate and intelligent, and the other is doing everything it can to playact at having those qualities. Those things aside, it's still quite the coup for Nintendo. Whatever your thoughts on the series might be, it sells very well, and Nintendo is bound to move a few systems due to the announcement. And while it may not exactly be mature, it's also a far cry from all-ages entertainment, which should give a big boost to Nintendo's campaign to make sure the GameCube isn't seen as a "kiddy" platform.

All in the mind
"Well, Obsidian Zero's fan art is good, but... "e ludis" is two words"

Two words? Hell, I have enough trouble with ENGLISH without a realtime spell checker... (well, I prefer to blame that on my sloppy fast typing..)

And to elaborate, my fan art IS good, but my ORIGINALs are planet-splittingly mind-blowing. (ahem) (by the way, thanks for linking me- I got a lot of hits... and a little trouble from geocities. hehe.)

Anyway, onto topic. RE on the game cube... hmm. After the relative disappointment of the N64, (esp in the RPG area) I consider myself a non-nintendo-fan.. But a few titles are looking pretty good... but Resident Evil will not be an influencing factor. As much as I appreciate the production values, and have some interest in the story, and LOTS of interest in messing up zombies, (undead- the guilt free killing targets!) I can't stand the gameplay.

I feel the same way about metal gear solid.. I'd love to watch someone else play them, as long as they were decent, and I didn't end up watching the same part 50 times, but keep the controller away from me.

Keep me in RPGs, (more combat and dungeon crawling! less talking and movies!) a few dozen SOTN sequels, maybe a GITS2, and a couple platformers. mmmmm.

-Obsidian Zero

This is pretty much my take. I do plan to buy a GameCube, but the Resident Evil factor wasn't part of the decision. I made up my mind at E3, and Spaceworld just cemented the decision further.

What I really wanted to comment on was your throwaway about "less talking and movies" in RPGs. Are you feeling okay? In an amusing but not altogether untrue comment on Final Fantasy VII, Old Man Murray's Chet said "It's fun, but its long... they give me more background on the subplayers then I know about my own family... so either I am a total bastard, or this game talks too much." The difference is that an RPG's 12 hours of exposition and dialogue is spread out over something like 35 hours of samey gameplay, while (for example) Metal Gear Solid's 5 hours of dialogue and movie sequences unfold over the course of a 12-hour game. It's about the same proportionally and is in fact less if you take the straight quantifications; it only seems longer.

   Come to think of it, this is definitely the oddest thing yet Nintendo's done with the GameCube. The company has largely eschewed cinematics and non-interactive material from its past efforts, so seeing it embrace a series that's so wholeheartedly derived from cinema is a little strange.

Strange bedfellows
"BTW, am I the only one who finds the picture of Miyamoto and Mikami shaking hands a little weird? Those guys are almost exact opposites when it comes down to the way they design their games. Unless you think RE hasthe same gameplay of Mario 64, or Zelda has the cinematic and graphic presentation of a RE game...", said Carlos Rodriguez.

While it may be surprising, the sentiment isn't new. Some years ago I read an interview where they asked Miyamoto what games he was impressed by from outside developers. One game that he answered, PaRappa, I could understand; a good, fun game that at first glance appears quite childish. The other, though, was Resident Evil.

Didn't hear much on it for a long time; I'd just point it out to people now and again because it seemed such an oddity. Then earlier this year, Luigi's Mansion was unveiled. A Miyamoto character stuck in a creepy mansion, battling paranormal baddies... it seemed he'd finally got around to fusing a bit of Resident Evil into his team's work.

And then there's the events of recent days, where Miyamoto mentioned even being at the unveiling of the original Biohazard. So while I'm not sure what exactly it is that the guy sees in it (as Carlos said, it does seem vastly different from his own games, and others he's mentioned liking), but he has, a lot, and for a long time.

-Joshua Slone

That's certainly true, but I'm still at a loss as to what Miyamoto sees or saw in Resident Evil. As I said earlier, he's known for making games which are short on storyline and atmosphere, but long on intuitive playability and charmingness. In other words, the opposite of Resident Evil--and that's assuming we're being charitable to Resident Evil, a series which I find to lack intuitive playability, charm, storyline, and atmosphere.

New! Unimproved!
Nich,

Speaking as a PS2 owner and a huge fan of survival horror games, I was excited by Mr. Mikami's stated intention of reviving the RE series, but saddened that he was doing it on the Gamecube. However, I felt nothing but contempt when I learned (via IGNGamecube) that the remakes were not going to solve the stupid (but 'cinematic') camera angles and sluggish control that have plagued the series since its inception. On the PS2, there are many truly ambitious (and hence exciting) survival horror games coming down the pipeline (namely Devil May Cry, The Lost, and Run Like Hell). Hopefully these games will get the attention they deserve now that Resident Evil has slouched off to another system.

Furthermore, I believe the Resident Evil franchise clearly jumped ship two years ago, when Capcom chose to release Code Veronica for the Dreamcast (despite the platform's laughable installed base). Code Veronica X was nothing more than a quick and dirty port whose presence only demonstrated that Capcom was very disappointed by sales of the original CV, not that Capcom had intention of truly returning the series to the PS2. IMHO the jump to Nintendo makes sense because Nintendo offers Capcom virgin territory. There are lots of Nintendo fans who loved Resident Evil 2 but were too stubborn to buy rival platforms that would allow them to experience the other games in the series (though they didn't miss much) and who will happily buy the other REs, now that they can do so and not 'betray' Nintendo. So RE series will sell a lot of copies despite that fact that its lack of innovation is rivaled only by Tomb Raider. Maybe next Nintendo can snatch up the rights to the Army Men series.

P.S. - I hope Sony doesn't emulate Nintendo's stupidity by feuding with third parties who make lots of popular series merely because one series leaves the platform.

-Mark

I, too, was disappointed by the news that RE1 on GameCube would feature no gameplay upgrades, such as a control system transplant from Devil May Cry. The first game was excusable, since they were making things up as they went along, but extending the ridiculous control scheme across three more games is just sad. Even worse is that so many copycat games took the awful control wholesale, which isn't really Mikami's fault, but it certainly is his fault that he put it Dino Crisis, his own copycat series. My thoughts on the matter in general are already public and I won't go further into them here.

And I've heard it rumored that one of the reasons Capcom made the jump was to punish Sony for a few reportedly arrogant and unreasonable demands they've been making. It looks like what you fear may in fact come to pass ...

Closing Comments:

You could argue that Resident Evil jumpstarted the trend toward cinematic, movielike games when it first appeared, and the distinction between that style of gaming and a "purer" style sparks debate to this day. (In large part, it was also at the heart of that old Dragon Warrior vs. Final Fantasy argument and was cited regularly by participants in both sides of the fray.) Shortly before that, the introduction of polygons created the still-vast rift between 2D and 3D schools of gameplay.

Your topic for tomorrow: What's going to be behind the next schism in game design, and why?

-Nich Maragos, Game Freak

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